【leetcode】63. Unique Paths II【java】

Follow up for "Unique Paths":

Now consider if some obstacles are added to the grids. How many unique paths would there be?

An obstacle and empty space is marked as 1 and 0 respectively in the grid.

For example,

There is one obstacle in the middle of a 3x3 grid as illustrated below.

[
  [0,0,0],
  [0,1,0],
  [0,0,0]
]

The total number of unique paths is 2.


public class Solution {
    public int uniquePathsWithObstacles(int[][] obstacleGrid) {
        //方法1:动态规划,使用二维数组
        if (obstacleGrid == null || obstacleGrid.length == 0 || obstacleGrid[0].length == 0){
            return 0;
        }
        int m = obstacleGrid.length;
        int n = obstacleGrid[0].length;
        int[][] paths = new int[m][n];
        for (int i = 0; i < n; i++){
            if (obstacleGrid[0][i] != 1){
                paths[0][i] = 1;
            } else{
                break;
            }
        }
        for (int j = 0; j < m; j++){
            if (obstacleGrid[j][0] != 1){
                paths[j][0] = 1;
            } else {
                break;
            }
        }
        for (int i = 1; i < m; i++){
            for (int j = 1; j < n; j++){
                if (obstacleGrid[i][j] != 1){
                    paths[i][j] = paths[i-1][j] + paths[i][j-1];
                } else {
                    paths[i][j] = 0;
                }
            }
        }
        return paths[m-1][n-1];
        
        
        // //方法2:使用一维数组  同样是动态规划的思想
        // if (obstacleGrid == null || obstacleGrid.length == 0 || obstacleGrid[0].length == 0){
        //     return 0;
        // }
        // int[] res = new int[obstacleGrid[0].length];
        // res[0] = 1;
        // for (int i = 0; i < obstacleGrid.length; i++){
        //     for (int j = 0; j < obstacleGrid[0].length; j++){
        //         if (obstacleGrid[i][j] == 1){
        //             res[j] = 0;
        //         }
        //         else{
        //             if (j > 0)
        //                 res[j] += res[j - 1];
        //         }
        //     }
        // }
        // return res[obstacleGrid[0].length - 1];
    }
}



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