//扩展程序:创建一个三角形类
//修改create_object函数,使得程序支持三角形的创建
//和求面积、打印等操作
#include <iostream>
#include "cmath"
using namespace std;
class Shape {
public:
virtual double getArea() const =0;
virtual void print() const =0;
virtual ~Shape(){}
};
class Circle : public Shape {
public:
Circle( int = 0, int = 0, double = 0.0 );
virtual double getArea() const; // 返回面积
virtual void print() const; // 输出Circle 类对象t
private:
int x,y; // 圆心座标
double radius; // 圆半径
}; // 派生类Circle定义结束
class Rectangle : public Shape {
public:
Rectangle( int = 0, int = 0); // 构造函数
virtual double getArea() const; // 返回面积
void print() const; // 输出Rectangle类对象
protected:
int a,b; // 矩形的长和宽
}; // 派生类
double Shape::getArea() const
{
cout<<"基类的getArea函数,面积是 ";
return 0.0;
} // Shape类getArea函数的定义
void Shape::print() const
{
cout<<"Base class Object"<<endl;
} //Shape类print函数定义
Circle::Circle( int xValue, int yValue, double radiusValue )
{
x=xValue; y=yValue;
radius= radiusValue ;
} // Circle类构造函数
double Circle::getArea() const
{
cout<<"Circle类的getArea函数,面积是 ";
return 3.14159 * radius * radius;
} // Circle类getArea函数定义
void Circle::print() const
{
cout << "center is ";
cout<<"x="<<x<<" y="<<y;
cout << "; radius is " << radius<<endl;
} // Circle类print函数定义
Rectangle::Rectangle( int aValue, int bValue )
{
a=aValue; b=bValue;
} // Rectangle类构造函数
double Rectangle::getArea() const
{
cout<<"Rectangle类的getArea函数,面积是 ";
return a * b;
} // Rectangle类getArea函数定义
void Rectangle::print() const
{
cout << "hight is "<<a;
cout<<"width is"<<b<<endl;
}
class Cube : public Rectangle { //派生类Cube的定义
public:
Cube(int x=0, int y=0, int z=0):Rectangle(x,y),c(z){};
double getArea() const;
void print() const;
private:
int c;
};
double Cube::getArea() const
{return a*b*c;}
void Cube::print() const
{
cout<<"Cube:h="<<c<<",length="<<a
<<",width="<<b<<",Area="<<a*b*c<<endl;
}
class Triangle : public Shape
{
protected:
double x, y, z;
public:
Triangle(double a = 0, double b = 0, double c = 0):x(a), y(b), z(c){}
double getArea() const;
void print() const;
};
void Triangle::print() const
{
cout << "Triangle:x = " << x << ",y =" << y << ",z =" << z << endl;
}
double Triangle::getArea() const
{
double len = x + y + z;
double p = len / 2;
double s = sqrt(p*(p - x)*(p - y)*(p - z));
cout<<"Triangle类的getArea函数,面积是 ";
return s;
}
void creat_object(Shape **ptr);
void display_area(Shape *ptr);
void display_side(Shape *ptr);
void delete_object(Shape *ptr);
int main()
{
Shape *shape_ptr;
creat_object(&shape_ptr);
display_area(shape_ptr);
display_side(shape_ptr);
delete_object(shape_ptr);
return 0;
}
void creat_object(Shape **ptr)
{ char type;
*ptr = NULL; //空指针
do{
cout<<"创建对象。请选择:";
cout<<"c:Circle类对象;r:Rectangle类对象;u:Cube类对象; t:Triangle类对象"<<endl;
cin>>type;
switch (type)
{case 'c': //创建Ciecle类对象
{int xx,yy;
double rr;
cout<<"请输入圆心的座标和圆的半径:";
cin>>xx>>yy>>rr;
*ptr = new Circle(xx,yy,rr);
break;
}
case 'r': //创建Rectangle类对象
{int aa,bb;
cout<<"请输入矩形的长和宽:";
cin>>aa>>bb;
*ptr = new Rectangle(aa,bb);
break;
}
case 'u': //创建Cube类对象
{int aa,bb,cc;
cout<<"请输入立方体的长、宽、高:";
cin>>aa>>bb>>cc;
*ptr = new Cube(aa,bb,cc);
break;
}
case 't':
{
double x, y, z;
cout << "请输入三角形的三条边:";
cin >> x >> y >> z;
*ptr = new Triangle(x, y, z);
break;
}
default:cout<<"类型错误,请重新选择\n";
}
}while(*ptr==NULL);
}
void display_area(Shape *ptr)
{ cout<<"显示所创建对象的面积,调用的是"<<endl;
cout<<ptr->getArea() << endl;
}
void display_side(Shape *ptr)
{
cout << "显示所创建对象的边:" << endl;
ptr -> print();
}
void delete_object(Shape *ptr)
{ delete(ptr);
}
<img src="https://img-blog.csdn.net/20150519205905306" alt="" />
扩展程序:创建一个三角形类
最新推荐文章于 2021-12-07 09:09:43 发布