Sometimes when I look at the world, I can see a line behind it.

CustomPropertyDrawer-Change the height of Property field

The last blog post didn't cover a certain nifty method in PropertyDrawer, which is the GetPropertyHeight.   GetPropertyHeight: Determines t...

2014-12-31 18:38:21

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Custom List in inspector, displaying data your way[Unity]

原文地址:http://catlikecoding.com/unity/tutorials/editor/custom-list/ In this Unity C# tutorial you will create a custom visualization for array...

2014-12-31 11:06:38

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Protecting Content With AssetBundle[Unity]

Whilst it is possible to use encryption to secure your Assets as they are being transmitted, once the data is in the hands of the client it is possib...

2014-12-16 10:54:14

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C# ? and ??

Nullable Types in C# One of the "late breaking" features in C# 2.0 is what is known as "Nullable Types". The details can be foun...

2014-12-11 11:32:58

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Lightmapping In-Depth[Unity]

If you are about to lightmap your first scene in Unity, this Quickstart Guide might help you out. Lightmapping is fully integrated in Unity, so th...

2014-12-10 10:51:58

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Difference Between Select and SelectMany

定义: SelectTSource, TResult>(IEnumerableTSource>, FuncTSource, Int32, TResult>) Projects each element of a sequence into a new form ...

2014-12-09 14:30:13

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Optimizations On Mobile[Unity]

Just like on PCs, mobile platforms like iOS and Android have devices of various levels of performance. You can easily find a phone that’s 10x more po...

2014-12-04 18:07:29

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Copy and Paste Unity Animation Curves / Extract Animation Curve From Animation

I use AnimationCurves for a lot of things ( tweens, changing colors, simulating root motion without Mecanim, faking physical interactions between adj...

2014-12-04 18:03:23

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