自定义博客皮肤VIP专享

*博客头图:

格式为PNG、JPG,宽度*高度大于1920*100像素,不超过2MB,主视觉建议放在右侧,请参照线上博客头图

请上传大于1920*100像素的图片!

博客底图:

图片格式为PNG、JPG,不超过1MB,可上下左右平铺至整个背景

栏目图:

图片格式为PNG、JPG,图片宽度*高度为300*38像素,不超过0.5MB

主标题颜色:

RGB颜色,例如:#AFAFAF

Hover:

RGB颜色,例如:#AFAFAF

副标题颜色:

RGB颜色,例如:#AFAFAF

自定义博客皮肤

-+

xak的专栏

Sometimes when I look at the world, I can see a line behind it.

  • 博客(8)
  • 资源 (1)
  • 收藏
  • 关注

转载 CustomPropertyDrawer-Change the height of Property field

The last blog post didn't cover a certain nifty method in PropertyDrawer, which is the GetPropertyHeight.   GetPropertyHeight: Determines the height in pixel of the property field.  

2014-12-31 18:38:21 1190

转载 Custom List in inspector, displaying data your way[Unity]

原文地址:http://catlikecoding.com/unity/tutorials/editor/custom-list/ In this Unity C# tutorial you will create a custom visualization for arrays and lists in the editor.You will learn to crea

2014-12-31 11:06:38 1413

转载 Protecting Content With AssetBundle[Unity]

Whilst it is possible to use encryption to secure your Assets as they are being transmitted, once the data is in the hands of the client it is possible to find ways to grab the content from them. For

2014-12-16 10:54:14 695

转载 C# ? and ??

Nullable Types in C# One of the "late breaking" features in C# 2.0 is what is known as "Nullable Types". The details can be found in the C# 2.0 language spec. Nullable types address the scenar

2014-12-11 11:32:58 529

转载 Lightmapping In-Depth[Unity]

If you are about to lightmap your first scene in Unity, this Quickstart Guide might help you out. Lightmapping is fully integrated in Unity, so that you can build entire levels from within the Edit

2014-12-10 10:51:58 1785

原创 Difference Between Select and SelectMany

定义: SelectTSource, TResult>(IEnumerableTSource>, FuncTSource, Int32, TResult>) Projects each element of a sequence into a new form by incorporating the element's index. SelectManyTSource,

2014-12-09 14:30:13 672

转载 Optimizations On Mobile[Unity]

Just like on PCs, mobile platforms like iOS and Android have devices of various levels of performance. You can easily find a phone that’s 10x more powerful for rendering than some other phone. Quite e

2014-12-04 18:07:29 1501

转载 Copy and Paste Unity Animation Curves / Extract Animation Curve From Animation

I use AnimationCurves for a lot of things ( tweens, changing colors, simulating root motion without Mecanim, faking physical interactions between adjacent pieces in a game I’m working on ) and sometim

2014-12-04 18:03:23 3235

空空如也

空空如也

TA创建的收藏夹 TA关注的收藏夹

TA关注的人

提示
确定要删除当前文章?
取消 删除