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转载 CustomPropertyDrawer-Change the height of Property field
The last blog post didn't cover a certain nifty method in PropertyDrawer, which is the GetPropertyHeight. GetPropertyHeight: Determines the height in pixel of the property field.
2014-12-31 18:38:21 1190
转载 Custom List in inspector, displaying data your way[Unity]
原文地址:http://catlikecoding.com/unity/tutorials/editor/custom-list/ In this Unity C# tutorial you will create a custom visualization for arrays and lists in the editor.You will learn to crea
2014-12-31 11:06:38 1413
转载 Protecting Content With AssetBundle[Unity]
Whilst it is possible to use encryption to secure your Assets as they are being transmitted, once the data is in the hands of the client it is possible to find ways to grab the content from them. For
2014-12-16 10:54:14 695
转载 C# ? and ??
Nullable Types in C# One of the "late breaking" features in C# 2.0 is what is known as "Nullable Types". The details can be found in the C# 2.0 language spec. Nullable types address the scenar
2014-12-11 11:32:58 529
转载 Lightmapping In-Depth[Unity]
If you are about to lightmap your first scene in Unity, this Quickstart Guide might help you out. Lightmapping is fully integrated in Unity, so that you can build entire levels from within the Edit
2014-12-10 10:51:58 1785
原创 Difference Between Select and SelectMany
定义: SelectTSource, TResult>(IEnumerableTSource>, FuncTSource, Int32, TResult>) Projects each element of a sequence into a new form by incorporating the element's index. SelectManyTSource,
2014-12-09 14:30:13 672
转载 Optimizations On Mobile[Unity]
Just like on PCs, mobile platforms like iOS and Android have devices of various levels of performance. You can easily find a phone that’s 10x more powerful for rendering than some other phone. Quite e
2014-12-04 18:07:29 1501
转载 Copy and Paste Unity Animation Curves / Extract Animation Curve From Animation
I use AnimationCurves for a lot of things ( tweens, changing colors, simulating root motion without Mecanim, faking physical interactions between adjacent pieces in a game I’m working on ) and sometim
2014-12-04 18:03:23 3235
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