Mage Guide:Guess Who Is Coming to Dinner?

"Guess Who Is Coming to Dinner. Mages hold power enough to drop an entire party of enemies. However, we wither like flame before water when more than one enemy focuses its attention upon us. In fact even a summoned snake, capable of being killed in a single crack of your staff, can cause you to die when fighting your enemies. Additional enemies or have two negative effects cards they bring to the table. The first is naturally in that as a soft and squishy mage, you can not take much of it. The second is Each time you are struck by a melee attack it slows down your casting of a spell. If it is one enemy pounding on you, you will get the spell off in time, but two or more and you may never get it off at all. This is why a couple low level creatures can be more deadly than one big mean sumuvabich to a mage. Ever played in AV and seen a tight battle, like the alliance bridge, and a mage just runs into 30 people, novas and jumps around aoeing. They rarely get hit and are out before they die, killing up to half the people so fast. get 4 or more mages doing this and it's GG. When fighting solo, adds are deadly. They essentially separate the great mages from the good mages. A great mage can juggle polymorph (turning the add in to a sheep) and then dealing with the original. A good mage can frost nova his way out of the fight and live to fight another day and the bad mage sits there trying to cast a fireball as they both pound him back to the graveyard. The Walls Are Closing In Dungeons are not the best place for mages to solo.


If you find yourself needing to solo in the cramped confines of a dungeon, be sure that you can handle two or more at the same time of whatever is inside. The reason being is that either you, or your prey is bound to wander into some of his buddies. Polymorphed sheep like to wander. Mages trying to get some distance to get off a spell do to. Avoid dungeons solo. They can be done, but will likely result in a trip or two through Black and White land. " " A good mage is always welcome but there are enough bad mages out there that many groups would rather pass on us. Bad mages end up dead once things get ugly. They act like teenagers with their first chance to score, by blowing their mana all over the room in one big clumsy act of inept exuberance. Then, because the healers cast a half dozen heals on them to keep the mage alive, the healers go next and so the cookie crumbles. However, a good mage will save a group every time. I think of a good mage like a multiplier. wow gold If your group can take 2-3 mobs in an area with only a few nukes from you, then when the going gets tough you should be able to take 4-6. It takes a lot of practice to get good at but when done right you can truly lay some serious hurt on your enemies. In a group there are three basic roles for you to play. A good group that is balanced for the area you are in will allow you to play which ever one you want. wow gold However, if you are under or overpowered for the area it will push you in one direction or another. Say Hello to My Little Friend Your basic role is to simply be around to lay some good thump spells on the pulls that have been laid before you.
If you give your tank a few seconds to build some agro before laying the smack down, then you should never be attacked when getting solo pulls. wow gold In groups like these, you generally have mana to spare and life or death doesnâ

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