audacity使用_如何在Audacity中使用延迟,回声和混响

audacity使用

audacity使用

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Sound engineers take really sterile tracks and make them sound natural through audio effects. The most common tools to do this are delay/echo and reverb, and with some know-how you can tweak your own tracks for the better.

声音工程师会选择真正无菌的音轨,并通过音频效果使其听起来自然。 最常见的工具是延迟/回声和混响,并且借助一些专业知识,您可以调整自己的音轨以获得更好的效果。

All of these effects work to help make audio sound better, deeper, and more natural. They’re also used as aesthetic effects, too, and understanding how they work will help you use them to their utmost potential. You can find them all under the Effects menu of Audacity.

所有这些效果都有助于使音频听起来更好,更深,更自然。 它们也同样被用作美学效果,了解它们的工作原理将帮助您最大程度地利用它们。 您可以在Audacity的“效果”菜单下找到它们。

三重效应 (One Threefold Effect)

Delay, echo, and reverb are all different aspects of the same process: repetition of a sound over time. An echo is pretty easy to grasp. It’s a repeated iteration of a sound that occurs with a diminished volume and after a brief period of time. Shouting into a canyon or wide space will give you an echo. The sound waves are emanating from your mouth, traveling some distance, bouncing off of a solid surface, and returning back to your ears after a period of time. An echo is a delay. In audio editing terms, though, an echo is considered to be a specific type of delay, one that decays but reproduces the sound otherwise accurately. Delay is a customizable thing, and can alter the sound during each iteration.

延迟,回声和混响是同一过程的所有不同方面:声音随时间重复。 回声很容易掌握。 这是声音的重复迭代,音量减小并且在短时间后出现。 冲进峡谷或广阔的空间会给您回音。 声波从您的嘴发出,传播一段距离,从坚固的表面弹起,并在一段时间后返回您的耳朵。 回声是延迟。 但是,从音频编辑的角度来看,回声被认为是一种特定类型的延迟,它会衰减但会准确地再现声音。 延迟是可自定义的,并且可以在每次迭代期间更改声音。

Then, we have reverberation. This o

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