使用JavaScript的图像识别游戏

本文介绍了如何使用JavaScript开发一个图像识别游戏。游戏基于事件处理和事件对象,玩家需要先猜图像内容,然后点击图像查看答案。代码包括battleship.js和game.html,点击模糊图像后,会显示未模糊版本,但setTimeout函数会在2000毫秒后恢复模糊状态。
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Today we are going to develop a fully functional image recognition game using JavaScript. JavaScript is the best fit choice since it is a web-based game. The game is totally based on event handling and event objects.

今天,我们将使用JavaScript开发功能全面的图像识别游戏 。 JavaScript是最适合的选择,因为它是基于Web的游戏。 游戏完全基于事件处理和事件对象

Code files

代码文件

1) battleship.js

1)Battleship.js

var view = {
   
    displayMessage: function(msg) {
   
        var messageArea = document.getElementById("messageArea");
        messageArea.innerHTML = msg;
    },
    displayHit: function(location) {
   
        var cell = document.getElementById(location);
        cell.setAttribute("class", "hit");
    },
    displayMiss: function(location) {
   
        var cell = document.getElementById(location);
        cell.setAttribute("class", "miss");
    }
}

var model = {
   
    boardSize: 7,
    numShips: 3,
    shipsSunk: 0,
    shipLength: 3,
    generateShipLocations: function() {
   
        var locations;
        for (var i = 0; i < this.numShips; i++) {
   
            do {
   
                locations = this.generateShip();
            } while (this.collision(locations));
            this.ships[i].locations = locations;
        }
    },
    generateShip: function() {
   
        var direction = Math.floor(Math.random() * 2);
        var row, col;
        if (direction === 1) {
   
            row = Math.floor(Math.random() * this.boardSize);
            col = Math.floor(Math.random() * (this.boardSize - this.shipLength));
        } else {
   
            row = Math.floor(Math.random() * (this.boardSize - this.shipLength));
            col = Math.floor(Math.random() * this.boardSize);
        }
        var newShipLocations = [];
        for (var i = 0; i < this.shipLength; i++) {
   
            if (direction === 1) {
   
                newShipLocations.push(row + "" + (col + i));
            } else {
   
                newShipLocations.push((row + i) + "" + col);
            }
        }
        return newShipLocations;
    },
    collision: function(locations) {
   
        for (var i = 0; i < this.numShips; i++) {
   
            var ship = model.ships[i];
            for (var j = 0; j < locations.length; j++) {
   
                if (ship.locations.indexOf(locations[j]) >= 0) {
   
                    return true;
                }
            }
        }
        return false;
    },
    ships: [{
   
        locations: [0, 0, 0],
        hits: ["", "", ""]
    }, {
   
        locations: [0, 0, 0],
        hits: ["", "", ""]
    }, {
   
        locations: [0, 0, 0],
        hits: ["", "", ""]
    }],
   
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