[KinectWPF程序]2彩色图像,使用WriteableBitmap对象改进Kinect图像显示&复杂的Kinect初始化方法

[KinectWPF程序]2彩色图像,使用WriteableBitmap对象改进Kinect图像显示&复杂的Kinect初始化方法

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Kinect;

/* 改进方法是使用WriteableBitmap对象。
 * 它位于System.Windows.Media.Imaging命名空间下面,
 * 该对象被用来处理需要频繁更新的像素数据。
 * 当创建WriteableBitmap时,应用程序需要指定它的高度,
 * 宽度以及格式,以使得能够一次性为WriteableBitmap创建好内存,
 * 以后只需根据需要更新像素即可。*/

namespace WpfApplication10
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        //私有Kinectsensor对象
        private KinectSensor kinect;

        private WriteableBitmap colorImageBitMap;
        private Int32Rect colorImageBitmapRect;
        private int colorImageStride;

        public KinectSensor Kinect
        {
            get { return this.kinect; }
            set
            {
                //如果带赋值的传感器和目前的不一样
                if (this.kinect != value)
                {
                    //如果当前的传感对象不为null
                    if (this.kinect != null)
                    {
                        //uninitailize当前对象
                        this.kinect = null;
                        UninitializeKinectSensor(this.kinect);
                    }
                    //如果传入的对象不为空,且状态为连接状态
                    if (value != null && value.Status == KinectStatus.Connected)
                    {
                        this.kinect = value;
                        InitializeKinectSensor(this.kinect);
                    }
                }
            }
        }
        public MainWindow()
        {
            InitializeComponent();
            this.Loaded += (s, e) => DiscoverKinectSensor();
            this.Unloaded += (s, e) => this.kinect = null;
        }
        private void DiscoverKinectSensor()
        {
            KinectSensor.KinectSensors.StatusChanged += KinectSensors_StatusChanged;
            this.Kinect = KinectSensor.KinectSensors.FirstOrDefault(x => x.Status == KinectStatus.Connected);
        }

        private void KinectSensors_StatusChanged(object sender, StatusChangedEventArgs e)
        {
            switch (e.Status)
            {
                case KinectStatus.Connected:
                    if (this.kinect == null)
                        this.kinect = e.Sensor;
                    break;
                case KinectStatus.Disconnected:
                    if (this.kinect == e.Sensor)
                    {
                        this.kinect = null;
                        this.kinect = KinectSensor.KinectSensors.FirstOrDefault(x => x.Status == KinectStatus.Connected);
                        if (this.kinect == null)
                        {
                            //TODO:通知用于Kinect已拔出
                        }
                    }
                    break;
                //TODO:处理其他情况下的状态
            }
        }
        private void InitializeKinectSensor(KinectSensor kinectSensor)
        {
            if (kinectSensor != null)
            {
                ColorImageStream colorStream = kinectSensor.ColorStream;
                colorStream.Enable();
                //创建WriteableBitmap对象,准备接收像素数据
                this.colorImageBitMap = new WriteableBitmap(colorStream.FrameWidth, colorStream.FrameHeight,
                                                                                96, 96, PixelFormats.Bgr32, null);
                this.colorImageBitmapRect = new Int32Rect(0, 0, colorStream.FrameWidth, colorStream.FrameHeight);
                this.colorImageStride = colorStream.FrameWidth * colorStream.FrameBytesPerPixel;
                ImageShow.Source = this.colorImageBitMap;
                kinectSensor.ColorFrameReady += new EventHandler<ColorImageFrameReadyEventArgs>(kinectSensor_ColorFrameReady);
                kinectSensor.Start();
            }
        }

        private void UninitializeKinectSensor(KinectSensor kinectSensor)
        {
            if (kinectSensor != null)
            {
                kinectSensor.Stop();
                kinectSensor.ColorFrameReady -= new EventHandler<ColorImageFrameReadyEventArgs>(kinectSensor_ColorFrameReady);
            }
        }
        private void kinectSensor_ColorFrameReady(object sender, ColorImageFrameReadyEventArgs e)
        {
            using (ColorImageFrame frame = e.OpenColorImageFrame())
            {
                if (frame != null)
                {
                    byte[] pixelData = new byte[frame.PixelDataLength];
                    frame.CopyPixelDataTo(pixelData);
                    //关闭每个像素点的蓝色和绿色通道。
                    //for循环遍历每个像素,使得i的起始位置重视该像素的第一个字节。
                    //由于数据的格式是Bgr32,即RGB32位(一个像素共占4个字节,每个字节8位),
                    //所以第一个字节是蓝色通道,第二个是绿色,第三个是红色。
                    //循环体内,将第一个和第二个通道设置为0.所以输出的代码中只用红色通道的信息。这是最基本的图像处理。
                    for (int i = 0; i < pixelData.Length; i += frame.BytesPerPixel)
                    {
                        pixelData[i] = 0x25;//蓝色
                        pixelData[i + 1] = 0x00;//绿色
                    }
                    //调用WriteableBitmap对象的WritePixels方法来更新图像
                    this.colorImageBitMap.WritePixels(this.colorImageBitmapRect, pixelData, this.colorImageStride, 0);
                }
            }  
        }
    }
}
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