[KinectWPF程序]2彩色图像,使用WriteableBitmap对象改进Kinect图像显示&复杂的Kinect初始化方法
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Kinect;
/* 改进方法是使用WriteableBitmap对象。
* 它位于System.Windows.Media.Imaging命名空间下面,
* 该对象被用来处理需要频繁更新的像素数据。
* 当创建WriteableBitmap时,应用程序需要指定它的高度,
* 宽度以及格式,以使得能够一次性为WriteableBitmap创建好内存,
* 以后只需根据需要更新像素即可。*/
namespace WpfApplication10
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
//私有Kinectsensor对象
private KinectSensor kinect;
private WriteableBitmap colorImageBitMap;
private Int32Rect colorImageBitmapRect;
private int colorImageStride;
public KinectSensor Kinect
{
get { return this.kinect; }
set
{
//如果带赋值的传感器和目前的不一样
if (this.kinect != value)
{
//如果当前的传感对象不为null
if (this.kinect != null)
{
//uninitailize当前对象
this.kinect = null;
UninitializeKinectSensor(this.kinect);
}
//如果传入的对象不为空,且状态为连接状态
if (value != null && value.Status == KinectStatus.Connected)
{
this.kinect = value;
InitializeKinectSensor(this.kinect);
}
}
}
}
public MainWindow()
{
InitializeComponent();
this.Loaded += (s, e) => DiscoverKinectSensor();
this.Unloaded += (s, e) => this.kinect = null;
}
private void DiscoverKinectSensor()
{
KinectSensor.KinectSensors.StatusChanged += KinectSensors_StatusChanged;
this.Kinect = KinectSensor.KinectSensors.FirstOrDefault(x => x.Status == KinectStatus.Connected);
}
private void KinectSensors_StatusChanged(object sender, StatusChangedEventArgs e)
{
switch (e.Status)
{
case KinectStatus.Connected:
if (this.kinect == null)
this.kinect = e.Sensor;
break;
case KinectStatus.Disconnected:
if (this.kinect == e.Sensor)
{
this.kinect = null;
this.kinect = KinectSensor.KinectSensors.FirstOrDefault(x => x.Status == KinectStatus.Connected);
if (this.kinect == null)
{
//TODO:通知用于Kinect已拔出
}
}
break;
//TODO:处理其他情况下的状态
}
}
private void InitializeKinectSensor(KinectSensor kinectSensor)
{
if (kinectSensor != null)
{
ColorImageStream colorStream = kinectSensor.ColorStream;
colorStream.Enable();
//创建WriteableBitmap对象,准备接收像素数据
this.colorImageBitMap = new WriteableBitmap(colorStream.FrameWidth, colorStream.FrameHeight,
96, 96, PixelFormats.Bgr32, null);
this.colorImageBitmapRect = new Int32Rect(0, 0, colorStream.FrameWidth, colorStream.FrameHeight);
this.colorImageStride = colorStream.FrameWidth * colorStream.FrameBytesPerPixel;
ImageShow.Source = this.colorImageBitMap;
kinectSensor.ColorFrameReady += new EventHandler<ColorImageFrameReadyEventArgs>(kinectSensor_ColorFrameReady);
kinectSensor.Start();
}
}
private void UninitializeKinectSensor(KinectSensor kinectSensor)
{
if (kinectSensor != null)
{
kinectSensor.Stop();
kinectSensor.ColorFrameReady -= new EventHandler<ColorImageFrameReadyEventArgs>(kinectSensor_ColorFrameReady);
}
}
private void kinectSensor_ColorFrameReady(object sender, ColorImageFrameReadyEventArgs e)
{
using (ColorImageFrame frame = e.OpenColorImageFrame())
{
if (frame != null)
{
byte[] pixelData = new byte[frame.PixelDataLength];
frame.CopyPixelDataTo(pixelData);
//关闭每个像素点的蓝色和绿色通道。
//for循环遍历每个像素,使得i的起始位置重视该像素的第一个字节。
//由于数据的格式是Bgr32,即RGB32位(一个像素共占4个字节,每个字节8位),
//所以第一个字节是蓝色通道,第二个是绿色,第三个是红色。
//循环体内,将第一个和第二个通道设置为0.所以输出的代码中只用红色通道的信息。这是最基本的图像处理。
for (int i = 0; i < pixelData.Length; i += frame.BytesPerPixel)
{
pixelData[i] = 0x25;//蓝色
pixelData[i + 1] = 0x00;//绿色
}
//调用WriteableBitmap对象的WritePixels方法来更新图像
this.colorImageBitMap.WritePixels(this.colorImageBitmapRect, pixelData, this.colorImageStride, 0);
}
}
}
}
}