iOS开发中自带的图标库

iOS 开发中苹果自带的图标库,uiimage可直接调用

@available(iOS 13.0, *)
@objc public extension UIImage{
/// square.and.arrow.up
static let square_and_arrow_up = UIImage(systemName: “square.and.arrow.up”)

/// square.and.arrow.up.fill
static let square_and_arrow_up_fill = UIImage(systemName: "square.and.arrow.up.fill")

/// square.and.arrow.up.trianglebadge.exclamationmark
static let square_and_arrow_up_trianglebadge_exclamationmark = UIImage(systemName: "square.and.arrow.up.trianglebadge.exclamationmark")

/// square.and.arrow.down
static let square_and_arrow_down = UIImage(systemName: "square.and.arrow.down")

/// square.and.arrow.down.fill
static let square_and_arrow_down_fill = UIImage(systemName: "square.and.arrow.down.fill")

/// square.and.arrow.up.on.square
static let square_and_arrow_up_on_square = UIImage(systemName: "square.and.arrow.up.on.square")

/// square.and.arrow.up.on.square.fill
static let square_and_arrow_up_on_square_fill = UIImage(systemName: "square.and.arrow.up.on.square.fill")

/// square.and.arrow.down.on.square
static let square_and_arrow_down_on_square = UIImage(systemName: "square.and.arrow.down.on.square")

/// square.and.arrow.down.on.square.fill
static let square_and_arrow_down_on_square_fill = UIImage(systemName: "square.and.arrow.down.on.square.fill")

/// rectangle.portrait.and.arrow.right
static let rectangle_portrait_and_arrow_right = UIImage(systemName: "rectangle.portrait.and.arrow.right")

/// rectangle.portrait.and.arrow.right.fill
static let rectangle_portrait_and_arrow_right_fill = UIImage(systemName: "rectangle.portrait.and.arrow.right.fill")

/// pencil
static let pencil = UIImage(systemName: "pencil")

/// pencil.circle
static let pencil_circle = UIImage(systemName: "pencil.circle")

/// pencil.circle.fill
static let pencil_circle_fill = UIImage(systemName: "pencil.circle.fill")

/// pencil.slash
static let pencil_slash = UIImage(systemName: "pencil.slash")

/// square.and.pencil
static let square_and_pencil = UIImage(systemName: "square.and.pencil")

/// rectangle.and.pencil.and.ellipsis
static let rectangle_and_pencil_and_ellipsis = UIImage(systemName: "rectangle.and.pencil.and.ellipsis")

/// scribble
static let scribble = UIImage(systemName: "scribble")

/// scribble.variable
static let scribble_variable = UIImage(systemName: "scribble.variable")

/// highlighter
static let highlighter = UIImage(systemName: "highlighter")

/// pencil.and.outline
static let pencil_and_outline = UIImage(systemName: "pencil.and.outline")

/// pencil.tip
static let pencil_tip = UIImage(systemName: "pencil.tip")

/// pencil.tip.crop.circle
static let pencil_tip_crop_circle = UIImage(systemName: "pencil.tip.crop.circle")

/// pencil.tip.crop.circle.badge.plus
static let pencil_tip_crop_circle_badge_plus = UIImage(systemName: "pencil.tip.crop.circle.badge.plus")

/// pencil.tip.crop.circle.badge.minus
static let pencil_tip_crop_circle_badge_minus = UIImage(systemName: "pencil.tip.crop.circle.badge.minus")

/// pencil.tip.crop.circle.badge.arrow.forward
static let pencil_tip_crop_circle_badge_arrow_forward = UIImage(systemName: "pencil.tip.crop.circle.badge.arrow.forward")

/// lasso
static let lasso = UIImage(systemName: "lasso")

/// lasso.and.sparkles
static let lasso_and_sparkles = UIImage(systemName: "lasso.and.sparkles")

/// trash
static let trash = UIImage(systemName: "trash")

/// trash.fill
static let trash_fill = UIImage(systemName: "trash.fill")

/// trash.circle
static let trash_circle = UIImage(systemName: "trash.circle")

/// trash.circle.fill
static let trash_circle_fill = UIImage(systemName: "trash.circle.fill")

/// trash.square
static let trash_square = UIImage(systemName: "trash.square")

/// trash.square.fill
static let trash_square_fill = UIImage(systemName: "trash.square.fill")

/// trash.slash
static let trash_slash = UIImage(systemName: "trash.slash")

/// trash.slash.fill
static let trash_slash_fill = UIImage(systemName: "trash.slash.fill")

/// trash.slash.circle
static let trash_slash_circle = UIImage(systemName: "trash.slash.circle")

/// trash.slash.circle.fill
static let trash_slash_circle_fill = UIImage(systemName: "trash.slash.circle.fill")

/// trash.slash.square
static let trash_slash_square = UIImage(systemName: "trash.slash.square")

/// trash.slash.square.fill
static let trash_slash_square_fill = UIImage(systemName: "trash.slash.square.fill")

/// folder
static let folder = UIImage(systemName: "folder")

/// folder.fill
static let folder_fill = UIImage(systemName: "folder.fill")

/// folder.circle
static let folder_circle = UIImage(systemName: "folder.circle")

/// folder.circle.fill
static let folder_circle_fill = UIImage(systemName: "folder.circle.fill")

/// folder.badge.plus
static let folder_badge_plus = UIImage(systemName: "folder.badge.plus")

/// folder.fill.badge.plus
static let folder_fill_badge_plus = UIImage(systemName: "folder.fill.badge.plus")

/// folder.badge.minus
static let folder_badge_minus = UIImage(systemName: "folder.badge.minus")

/// folder.fill.badge.minus
static let folder_fill_badge_minus = UIImage(systemName: "folder.fill.badge.minus")

/// folder.badge.questionmark
static let folder_badge_questionmark = UIImage(systemName: "folder.badge.questionmark")

/// folder.fill.badge.questionmark
static let folder_fill_badge_questionmark = UIImage(systemName: "folder.fill.badge.questionmark")

/// folder.badge.person.crop
static let folder_badge_person_crop = UIImage(systemName: "folder.badge.person.crop")

/// folder.fill.badge.person.crop
static let folder_fill_badge_person_crop = UIImage(systemName: "folder.fill.badge.person.crop")

/// square.grid.3x1.folder.badge.plus
static let square_grid_3x1_folder_badge_plus = UIImage(systemName: "square.grid.3x1.folder.badge.plus")

/// square.grid.3x1.folder.fill.badge.plus
static let square_grid_3x1_folder_fill_badge_plus = UIImage(systemName: "square.grid.3x1.folder.fill.badge.plus")

/// folder.badge.gearshape
static let folder_badge_gearshape = UIImage(systemName: "folder.badge.gearshape")

/// folder.fill.badge.gearshape
static let folder_fill_badge_gearshape = UIImage(systemName: "folder.fill.badge.gearshape")

/// plus.rectangle.on.folder
static let plus_rectangle_on_folder = UIImage(systemName: "plus.rectangle.on.folder")

/// plus.rectangle.on.folder.fill
static let plus_rectangle_on_folder_fill = UIImage(systemName: "plus.rectangle.on.folder.fill")

/// questionmark.folder
static let questionmark_folder = UIImage(systemName: "questionmark.folder")

/// questionmark.folder.fill
static let questionmark_folder_fill = UIImage(systemName: "questionmark.folder.fill")

/// paperplane
static let paperplane = UIImage(systemName: "paperplane")

/// paperplane.fill
static let paperplane_fill = UIImage(systemName: "paperplane.fill")

/// paperplane.circle
static let paperplane_circle = UIImage(systemName: "paperplane.circle")

/// paperplane.circle.fill
static let paperplane_circle_fill = UIImage(systemName: "paperplane.circle.fill")

/// tray
static let tray = UIImage(systemName: "tray")

/// tray.fill
static let tray_fill = UIImage(systemName: "tray.fill")

/// tray.circle
static let tray_circle = UIImage(systemName: "tray.circle")

/// tray.circle.fill
static let tray_circle_fill = UIImage(systemName: "tray.circle.fill")

/// tray.and.arrow.up
static let tray_and_arrow_up = UIImage(systemName: "tray.and.arrow.up")

/// tray.and.arrow.up.fill
static let tray_and_arrow_up_fill = UIImage(systemName: "tray.and.arrow.up.fill")

/// tray.and.arrow.down
static let tray_and_arrow_down = UIImage(systemName: "tray.and.arrow.down")

/// tray.and.arrow.down.fill
static let tray_and_arrow_down_fill = UIImage(systemName: "tray.and.arrow.down.fill")

/// tray.2
static let tray_2 = UIImage(systemName: "tray.2")

/// tray.2.fill
static let tray_2_fill = UIImage(systemName: "tray.2.fill")

/// tray.full
static let tray_full = UIImage(systemName: "tray.full")

/// tray.full.fill
static let tray_full_fill = UIImage(systemName: "tray.full.fill")

/// externaldrive
static let externaldrive = UIImage(systemName: "externaldrive")

/// externaldrive.fill
static let externaldrive_fill = UIImage(systemName: "externaldrive.fill")

/// externaldrive.badge.plus
static let externaldrive_badge_plus = UIImage(systemName: "externaldrive.badge.plus")

/// externaldrive.fill.badge.plus
static let externaldrive_fill_badge_plus = UIImage(systemName: "externaldrive.fill.badge.plus")

/// externaldrive.badge.minus
static let externaldrive_badge_minus = UIImage(systemName: "externaldrive.badge.minus")

/// externaldrive.fill.badge.minus
static let externaldrive_fill_badge_minus = UIImage(systemName: "externaldrive.fill.badge.minus")

/// externaldrive.badge.checkmark
static let externaldrive_badge_checkmark = UIImage(systemName: "externaldrive.badge.checkmark")

/// externaldrive.fill.badge.checkmark
static let externaldrive_fill_badge_checkmark = UIImage(systemName: "externaldrive.fill.badge.checkmark")

/// externaldrive.badge.xmark
static let externaldrive_badge_xmark = UIImage(systemName: "externaldrive.badge.xmark")

/// externaldrive.fill.badge.xmark
static let externaldrive_fill_badge_xmark = UIImage(systemName: "externaldrive.fill.badge.xmark")

/// externaldrive.badge.person.crop
static let externaldrive_badge_person_crop = UIImage(systemName: "externaldrive.badge.person.crop")

/// externaldrive.fill.badge.person.crop
static let externaldrive_fill_badge_person_crop = UIImage(systemName: "externaldrive.fill.badge.person.crop")

/// externaldrive.badge.icloud
static let externaldrive_badge_icloud = UIImage(systemName: "externaldrive.badge.icloud")

/// externaldrive.fill.badge.icloud
static let externaldrive_fill_badge_icloud = UIImage(systemName: "externaldrive.fill.badge.icloud")

/// externaldrive.badge.wifi
static let externaldrive_badge_wifi = UIImage(systemName: "externaldrive.badge.wifi")

/// externaldrive.fill.badge.wifi
static let externaldrive_fill_badge_wifi = UIImage(systemName: "externaldrive.fill.badge.wifi")

/// externaldrive.badge.timemachine
static let externaldrive_badge_timemachine = UIImage(systemName: "externaldrive.badge.timemachine")

/// externaldrive.fill.badge.timemachine
static let externaldrive_fill_badge_timemachine = UIImage(systemName: "externaldrive.fill.badge.timemachine")

/// internaldrive
static let internaldrive = UIImage(systemName: "internaldrive")

/// internaldrive.fill
static let internaldrive_fill = UIImage(systemName: "internaldrive.fill")

/// opticaldiscdrive
static let opticaldiscdrive = UIImage(systemName: "opticaldiscdrive")

/// opticaldiscdrive.fill
static let opticaldiscdrive_fill = UIImage(systemName: "opticaldiscdrive.fill")

/// externaldrive.connected.to.line.below
static let externaldrive_connected_to_line_below = UIImage(systemName: "externaldrive.connected.to.line.below")

/// externaldrive.connected.to.line.below.fill
static let externaldrive_connected_to_line_below_fill = UIImage(systemName: "externaldrive.connected.to.line.below.fill")

/// archivebox
static let archivebox = UIImage(systemName: "archivebox")

/// archivebox.fill
static let archivebox_fill = UIImage(systemName: "archivebox.fill")

/// archivebox.circle
static let archivebox_circle = UIImage(systemName: "archivebox.circle")

/// archivebox.circle.fill
static let archivebox_circle_fill = UIImage(systemName: "archivebox.circle.fill")

/// xmark.bin
static let xmark_bin = UIImage(systemName: "xmark.bin")

/// xmark.bin.fill
static let xmark_bin_fill = UIImage(systemName: "xmark.bin.fill")

/// xmark.bin.circle
static let xmark_bin_circle = UIImage(systemName: "xmark.bin.circle")

/// xmark.bin.circle.fill
static let xmark_bin_circle_fill = UIImage(systemName: "xmark.bin.circle.fill")

/// arrow.up.bin
static let arrow_up_bin = UIImage(systemName: "arrow.up.bin")

/// arrow.up.bin.fill
static let arrow_up_bin_fill = UIImage(systemName: "arrow.up.bin.fill")

/// doc
static let doc = UIImage(systemName: "doc")

/// doc.fill
static let doc_fill = UIImage(systemName: "doc.fill")

/// doc.circle
static let doc_circle = UIImage(systemName: "doc.circle")

/// doc.circle.fill
static let doc_circle_fill = UIImage(systemName: "doc.circle.fill")

/// doc.badge.plus
static let doc_badge_plus = UIImage(systemName: "doc.badge.plus")

/// doc.fill.badge.plus
static let doc_fill_badge_plus = UIImage(systemName: "doc.fill.badge.plus")

/// doc.badge.gearshape
static let doc_badge_gearshape = UIImage(systemName: "doc.badge.gearshape")

/// doc.badge.gearshape.fill
static let doc_badge_gearshape_fill = UIImage(systemName: "doc.badge.gearshape.fill")

/// doc.badge.ellipsis
static let doc_badge_ellipsis = UIImage(systemName: "doc.badge.ellipsis")

/// doc.fill.badge.ellipsis
static let doc_fill_badge_ellipsis = UIImage(systemName: "doc.fill.badge.ellipsis")

/// lock.doc
static let lock_doc = UIImage(systemName: "lock.doc")

/// lock.doc.fill
static let lock_doc_fill = UIImage(systemName: "lock.doc.fill")

/// arrow.up.doc
static let arrow_up_doc = UIImage(systemName: "arrow.up.doc")

/// arrow.up.doc.fill
static let arrow_up_doc_fill = UIImage(systemName: "arrow.up.doc.fill")

/// arrow.down.doc
static let arrow_down_doc = UIImage(systemName: "arrow.down.doc")

/// arrow.down.doc.fill
static let arrow_down_doc_fill = UIImage(systemName: "arrow.down.doc.fill")

/// doc.text
static let doc_text = UIImage(systemName: "doc.text")

/// doc.text.fill
static let doc_text_fill = UIImage(systemName: "doc.text.fill")

/// doc.zipper
static let doc_zipper = UIImage(systemName: "doc.zipper")

/// doc.on.doc
static let doc_on_doc = UIImage(systemName: "doc.on.doc")

/// doc.on.doc.fill
static let doc_on_doc_fill = UIImage(systemName: "doc.on.doc.fill")

/// doc.on.clipboard
static let doc_on_clipboard = UIImage(systemName: "doc.on.clipboard")

/// arrow.right.doc.on.clipboard
static let arrow_right_doc_on_clipboard = UIImage(systemName: "arrow.right.doc.on.clipboard")

/// arrow.up.doc.on.clipboard
static let arrow_up_doc_on_clipboard = UIImage(systemName: "arrow.up.doc.on.clipboard")

/// arrow.triangle.2.circlepath.doc.on.clipboard
static let arrow_triangle_2_circlepath_doc_on_clipboard = UIImage(systemName: "arrow.triangle.2.circlepath.doc.on.clipboard")

/// doc.on.clipboard.fill
static let doc_on_clipboard_fill = UIImage(systemName: "doc.on.clipboard.fill")

/// doc.richtext
static let doc_richtext = UIImage(systemName: "doc.richtext")

/// doc.richtext.fill
static let doc_richtext_fill = UIImage(systemName: "doc.richtext.fill")

/// doc.plaintext
static let doc_plaintext = UIImage(systemName: "doc.plaintext")

/// doc.plaintext.fill
static let doc_plaintext_fill = UIImage(systemName: "doc.plaintext.fill")

/// doc.append
static let doc_append = UIImage(systemName: "doc.append")

/// doc.append.fill
static let doc_append_fill = UIImage(systemName: "doc.append.fill")

/// doc.text.below.ecg
static let doc_text_below_ecg = UIImage(systemName: "doc.text.below.ecg")

/// doc.text.below.ecg.fill
static let doc_text_below_ecg_fill = UIImage(systemName: "doc.text.below.ecg.fill")

/// chart.bar.doc.horizontal
static let chart_bar_doc_horizontal = UIImage(systemName: "chart.bar.doc.horizontal")

/// chart.bar.doc.horizontal.fill
static let chart_bar_doc_horizontal_fill = UIImage(systemName: "chart.bar.doc.horizontal.fill")

/// list.bullet.rectangle.portrait
static let list_bullet_rectangle_portrait = UIImage(systemName: "list.bullet.rectangle.portrait")

/// list.bullet.rectangle.portrait.fill
static let list_bullet_rectangle_portrait_fill = UIImage(systemName: "list.bullet.rectangle.portrait.fill")

/// doc.text.magnifyingglass
static let doc_text_magnifyingglass = UIImage(systemName: "doc.text.magnifyingglass")

/// list.bullet.rectangle
static let list_bullet_rectangle = UIImage(systemName: "list.bullet.rectangle")

/// list.bullet.rectangle.fill
static let list_bullet_rectangle_fill = UIImage(systemName: "list.bullet.rectangle.fill")

/// list.dash.header.rectangle
static let list_dash_header_rectangle = UIImage(systemName: "list.dash.header.rectangle")

/// terminal
static let terminal = UIImage(systemName: "terminal")

/// terminal.fill
static let terminal_fill = UIImage(systemName: "terminal.fill")

/// note
static let note = UIImage(systemName: "note")

/// note.text
static let note_text = UIImage(systemName: "note.text")

/// note.text.badge.plus
static let note_text_badge_plus = UIImage(systemName: "note.text.badge.plus")

/// calendar
static let calendar = UIImage(systemName: "calendar")

/// calendar.circle
static let calendar_circle = UIImage(systemName: "calendar.circle")

/// calendar.circle.fill
static let calendar_circle_fill = UIImage(systemName: "calendar.circle.fill")

/// calendar.badge.plus
static let calendar_badge_plus = UIImage(systemName: "calendar.badge.plus")

/// calendar.badge.minus
static let calendar_badge_minus = UIImage(systemName: "calendar.badge.minus")

/// calendar.badge.clock
static let calendar_badge_clock = UIImage(systemName: "calendar.badge.clock")

/// calendar.badge.exclamationmark
static let calendar_badge_exclamationmark = UIImage(systemName: "calendar.badge.exclamationmark")

/// calendar.day.timeline.left
static let calendar_day_timeline_left = UIImage(systemName: "calendar.day.timeline.left")

/// calendar.day.timeline.right
static let calendar_day_timeline_right = UIImage(systemName: "calendar.day.timeline.right")

/// calendar.day.timeline.leading
static let calendar_day_timeline_leading = UIImage(systemName: "calendar.day.timeline.leading")

/// calendar.day.timeline.trailing
static let calendar_day_timeline_trailing = UIImage(systemName: "calendar.day.timeline.trailing")

/// arrowshape.turn.up.left
static let arrowshape_turn_up_left = UIImage(systemName: "arrowshape.turn.up.left")

/// arrowshape.turn.up.left.fill
static let arrowshape_turn_up_left_fill = UIImage(systemName: "arrowshape.turn.up.left.fill")

/// arrowshape.turn.up.left.circle
static let arrowshape_turn_up_left_circle = UIImage(systemName: "arrowshape.turn.up.left.circle")

/// arrowshape.turn.up.left.circle.fill
static let arrowshape_turn_up_left_circle_fill = UIImage(systemName: "arrowshape.turn.up.left.circle.fill")

/// arrowshape.turn.up.backward
static let arrowshape_turn_up_backward = UIImage(systemName: "arrowshape.turn.up.backward")

/// arrowshape.turn.up.backward.fill
static let arrowshape_turn_up_backward_fill = UIImage(systemName: "arrowshape.turn.up.backward.fill")

/// arrowshape.turn.up.backward.circle
static let arrowshape_turn_up_backward_circle = UIImage(systemName: "arrowshape.turn.up.backward.circle")

/// arrowshape.turn.up.backward.circle.fill
static let arrowshape_turn_up_backward_circle_fill = UIImage(systemName: "arrowshape.turn.up.backward.circle.fill")

/// arrowshape.turn.up.right
static let arrowshape_turn_up_right = UIImage(systemName: "arrowshape.turn.up.right")

/// arrowshape.turn.up.right.fill
static let arrowshape_turn_up_right_fill = UIImage(systemName: "arrowshape.turn.up.right.fill")

/// arrowshape.turn.up.right.circle
static let arrowshape_turn_up_right_circle = UIImage(systemName: "arrowshape.turn.up.right.circle")

/// arrowshape.turn.up.right.circle.fill
static let arrowshape_turn_up_right_circle_fill = UIImage(systemName: "arrowshape.turn.up.right.circle.fill")

/// arrowshape.turn.up.forward
static let arrowshape_turn_up_forward = UIImage(systemName: "arrowshape.turn.up.forward")

/// arrowshape.turn.up.forward.fill
static let arrowshape_turn_up_forward_fill = UIImage(systemName: "arrowshape.turn.up.forward.fill")

/// arrowshape.turn.up.forward.circle
static let arrowshape_turn_up_forward_circle = UIImage(systemName: "arrowshape.turn.up.forward.circle")

/// arrowshape.turn.up.forward.circle.fill
static let arrowshape_turn_up_forward_circle_fill = UIImage(systemName: "arrowshape.turn.up.forward.circle.fill")

/// arrowshape.turn.up.left.2
static let arrowshape_turn_up_left_2 = UIImage(systemName: "arrowshape.turn.up.left.2")

/// arrowshape.turn.up.left.2.fill
static let arrowshape_turn_up_left_2_fill = UIImage(systemName: "arrowshape.turn.up.left.2.fill")

/// arrowshape.turn.up.left.2.circle
static let arrowshape_turn_up_left_2_circle = UIImage(systemName: "arrowshape.turn.up.left.2.circle")

/// arrowshape.turn.up.left.2.circle.fill
static let arrowshape_turn_up_left_2_circle_fill = UIImage(systemName: "arrowshape.turn.up.left.2.circle.fill")

/// arrowshape.turn.up.backward.2
static let arrowshape_turn_up_backward_2 = UIImage(systemName: "arrowshape.turn.up.backward.2")

/// arrowshape.turn.up.backward.2.fill
static let arrowshape_turn_up_backward_2_fill = UIImage(systemName: "arrowshape.turn.up.backward.2.fill")

/// arrowshape.turn.up.backward.2.circle
static let arrowshape_turn_up_backward_2_circle = UIImage(systemName: "arrowshape.turn.up.backward.2.circle")

/// arrowshape.turn.up.backward.2.circle.fill
static let arrowshape_turn_up_backward_2_circle_fill = UIImage(systemName: "arrowshape.turn.up.backward.2.circle.fill")

/// arrowshape.zigzag.right
static let arrowshape_zigzag_right = UIImage(systemName: "arrowshape.zigzag.right")

/// arrowshape.zigzag.right.fill
static let arrowshape_zigzag_right_fill = UIImage(systemName: "arrowshape.zigzag.right.fill")

/// arrowshape.zigzag.forward
static let arrowshape_zigzag_forward = UIImage(systemName: "arrowshape.zigzag.forward")

/// arrowshape.zigzag.forward.fill
static let arrowshape_zigzag_forward_fill = UIImage(systemName: "arrowshape.zigzag.forward.fill")

/// arrowshape.bounce.right
static let arrowshape_bounce_right = UIImage(systemName: "arrowshape.bounce.right")

/// arrowshape.bounce.right.fill
static let arrowshape_bounce_right_fill = UIImage(systemName: "arrowshape.bounce.right.fill")

/// arrowshape.bounce.forward
static let arrowshape_bounce_forward = UIImage(systemName: "arrowshape.bounce.forward")

/// arrowshape.bounce.forward.fill
static let arrowshape_bounce_forward_fill = UIImage(systemName: "arrowshape.bounce.forward.fill")

/// book
static let book = UIImage(systemName: "book")

/// book.fill
static let book_fill = UIImage(systemName: "book.fill")

/// book.circle
static let book_circle = UIImage(systemName: "book.circle")

/// book.circle.fill
static let book_circle_fill = UIImage(systemName: "book.circle.fill")

/// books.vertical
static let books_vertical = UIImage(systemName: "books.vertical")

/// books.vertical.fill
static let books_vertical_fill = UIImage(systemName: "books.vertical.fill")

/// book.closed
static let book_closed = UIImage(systemName: "book.closed")

/// book.closed.fill
static let book_closed_fill = UIImage(systemName: "book.closed.fill")

/// character.book.closed
static let character_book_closed = UIImage(systemName: "character.book.closed")

/// character.book.closed.fill
static let character_book_closed_fill = UIImage(systemName: "character.book.closed.fill")

/// text.book.closed
static let text_book_closed = UIImage(systemName: "text.book.closed")

/// text.book.closed.fill
static let text_book_closed_fill = UIImage(systemName: "text.book.closed.fill")

/// menucard
static let menucard = UIImage(systemName: "menucard")

/// menucard.fill
static let menucard_fill = UIImage(systemName: "menucard.fill")

/// greetingcard
static let greetingcard = UIImage(systemName: "greetingcard")

/// greetingcard.fill
static let greetingcard_fill = UIImage(systemName: "greetingcard.fill")

/// magazine
static let magazine = UIImage(systemName: "magazine")

/// magazine.fill
static let magazine_fill = UIImage(systemName: "magazine.fill")

/// newspaper
static let newspaper = UIImage(systemName: "newspaper")

/// newspaper.fill
static let newspaper_fill = UIImage(systemName: "newspaper.fill")

/// heart.text.square
static let heart_text_square = UIImage(systemName: "heart.text.square")

/// heart.text.square.fill
static let heart_text_square_fill = UIImage(systemName: "heart.text.square.fill")

/// square.text.square
static let square_text_square = UIImage(systemName: "square.text.square")

/// square.text.square.fill
static let square_text_square_fill = UIImage(systemName: "square.text.square.fill")

/// doc.text.image
static let doc_text_image = UIImage(systemName: "doc.text.image")

/// doc.text.image.fill
static let doc_text_image_fill = UIImage(systemName: "doc.text.image.fill")

/// bookmark
static let bookmark = UIImage(systemName: "bookmark")

/// bookmark.fill
static let bookmark_fill = UIImage(systemName: "bookmark.fill")

/// bookmark.circle
static let bookmark_circle = UIImage(systemName: "bookmark.circle")

/// bookmark.circle.fill
static let bookmark_circle_fill = UIImage(systemName: "bookmark.circle.fill")

/// bookmark.square
static let bookmark_square = UIImage(systemName: "bookmark.square")

/// bookmark.square.fill
static let bookmark_square_fill = UIImage(systemName: "bookmark.square.fill")

/// bookmark.slash
static let bookmark_slash = UIImage(systemName: "bookmark.slash")

/// bookmark.slash.fill
static let bookmark_slash_fill = UIImage(systemName: "bookmark.slash.fill")

/// rosette
static let rosette = UIImage(systemName: "rosette")

/// graduationcap
static let graduationcap = UIImage(systemName: "graduationcap")

/// graduationcap.fill
static let graduationcap_fill = UIImage(systemName: "graduationcap.fill")

/// ticket
static let ticket = UIImage(systemName: "ticket")

/// ticket.fill
static let ticket_fill = UIImage(systemName: "ticket.fill")

/// paperclip
static let paperclip = UIImage(systemName: "paperclip")

/// paperclip.circle
static let paperclip_circle = UIImage(systemName: "paperclip.circle")

/// paperclip.circle.fill
static let paperclip_circle_fill = UIImage(systemName: "paperclip.circle.fill")

/// paperclip.badge.ellipsis
static let paperclip_badge_ellipsis = UIImage(systemName: "paperclip.badge.ellipsis")

/// rectangle.and.paperclip
static let rectangle_and_paperclip = UIImage(systemName: "rectangle.and.paperclip")

/// rectangle.dashed.and.paperclip
static let rectangle_dashed_and_paperclip = UIImage(systemName: "rectangle.dashed.and.paperclip")

/// link
static let link = UIImage(systemName: "link")

/// link.circle
static let link_circle = UIImage(systemName: "link.circle")

/// link.circle.fill
static let link_circle_fill = UIImage(systemName: "link.circle.fill")

/// link.badge.plus
static let link_badge_plus = UIImage(systemName: "link.badge.plus")

/// personalhotspot
static let personalhotspot = UIImage(systemName: "personalhotspot")

/// lineweight
static let lineweight = UIImage(systemName: "lineweight")

/// person
static let person = UIImage(systemName: "person")

/// person.fill
static let person_fill = UIImage(systemName: "person.fill")

/// person.fill.turn.right
static let person_fill_turn_right = UIImage(systemName: "person.fill.turn.right")

/// person.fill.turn.down
static let person_fill_turn_down = UIImage(systemName: "person.fill.turn.down")

/// person.fill.turn.left
static let person_fill_turn_left = UIImage(systemName: "person.fill.turn.left")

/// person.fill.checkmark
static let person_fill_checkmark = UIImage(systemName: "person.fill.checkmark")

/// person.fill.xmark
static let person_fill_xmark = UIImage(systemName: "person.fill.xmark")

/// person.fill.questionmark
static let person_fill_questionmark = UIImage(systemName: "person.fill.questionmark")

/// person.circle
static let person_circle = UIImage(systemName: "person.circle")

/// person.circle.fill
static let person_circle_fill = UIImage(systemName: "person.circle.fill")

/// person.badge.plus
static let person_badge_plus = UIImage(systemName: "person.badge.plus")

/// person.fill.badge.plus
static let person_fill_badge_plus = UIImage(systemName: "person.fill.badge.plus")

/// person.badge.minus
static let person_badge_minus = UIImage(systemName: "person.badge.minus")

/// person.fill.badge.minus
static let person_fill_badge_minus = UIImage(systemName: "person.fill.badge.minus")

/// shareplay
static let shareplay = UIImage(systemName: "shareplay")

/// person.and.arrow.left.and.arrow.right
static let person_and_arrow_left_and_arrow_right = UIImage(systemName: "person.and.arrow.left.and.arrow.right")

/// person.fill.and.arrow.left.and.arrow.right
static let person_fill_and_arrow_left_and_arrow_right = UIImage(systemName: "person.fill.and.arrow.left.and.arrow.right")

/// person.2
static let person_2 = UIImage(systemName: "person.2")

/// person.2.fill
static let person_2_fill = UIImage(systemName: "person.2.fill")

/// person.2.circle
static let person_2_circle = UIImage(systemName: "person.2.circle")

/// person.2.circle.fill
static let person_2_circle_fill = UIImage(systemName: "person.2.circle.fill")

/// person.2.wave.2
static let person_2_wave_2 = UIImage(systemName: "person.2.wave.2")

/// person.2.wave.2.fill
static let person_2_wave_2_fill = UIImage(systemName: "person.2.wave.2.fill")

/// person.3
static let person_3 = UIImage(systemName: "person.3")

/// person.3.fill
static let person_3_fill = UIImage(systemName: "person.3.fill")

/// person.3.sequence
static let person_3_sequence = UIImage(systemName: "person.3.sequence")

/// person.3.sequence.fill
static let person_3_sequence_fill = UIImage(systemName: "person.3.sequence.fill")

/// lanyardcard
static let lanyardcard = UIImage(systemName: "lanyardcard")

/// lanyardcard.fill
static let lanyardcard_fill = UIImage(systemName: "lanyardcard.fill")

/// person.crop.circle
static let person_crop_circle = UIImage(systemName: "person.crop.circle")

/// person.crop.circle.fill
static let person_crop_circle_fill = UIImage(systemName: "person.crop.circle.fill")

/// person.crop.circle.badge.plus
static let person_crop_circle_badge_plus = UIImage(systemName: "person.crop.circle.badge.plus")

/// person.crop.circle.fill.badge.plus
static let person_crop_circle_fill_badge_plus = UIImage(systemName: "person.crop.circle.fill.badge.plus")

/// person.crop.circle.badge.minus
static let person_crop_circle_badge_minus = UIImage(systemName: "person.crop.circle.badge.minus")

/// person.crop.circle.fill.badge.minus
static let person_crop_circle_fill_badge_minus = UIImage(systemName: "person.crop.circle.fill.badge.minus")

/// person.crop.circle.badge.checkmark
static let person_crop_circle_badge_checkmark = UIImage(systemName: "person.crop.circle.badge.checkmark")

/// person.crop.circle.fill.badge.checkmark
static let person_crop_circle_fill_badge_checkmark = UIImage(systemName: "person.crop.circle.fill.badge.checkmark")

/// person.crop.circle.badge.xmark
static let person_crop_circle_badge_xmark = UIImage(systemName: "person.crop.circle.badge.xmark")

/// person.crop.circle.fill.badge.xmark
static let person_crop_circle_fill_badge_xmark = UIImage(systemName: "person.crop.circle.fill.badge.xmark")

/// person.crop.circle.badge.questionmark
static let person_crop_circle_badge_questionmark = UIImage(systemName: "person.crop.circle.badge.questionmark")

/// person.crop.circle.badge.questionmark.fill
static let person_crop_circle_badge_questionmark_fill = UIImage(systemName: "person.crop.circle.badge.questionmark.fill")

/// person.crop.circle.badge.exclamationmark
static let person_crop_circle_badge_exclamationmark = UIImage(systemName: "person.crop.circle.badge.exclamationmark")

/// person.crop.circle.badge.exclamationmark.fill
static let person_crop_circle_badge_exclamationmark_fill = UIImage(systemName: "person.crop.circle.badge.exclamationmark.fill")

/// person.crop.circle.badge.moon
static let person_crop_circle_badge_moon = UIImage(systemName: "person.crop.circle.badge.moon")

/// person.crop.circle.badge.moon.fill
static let person_crop_circle_badge_moon_fill = UIImage(systemName: "person.crop.circle.badge.moon.fill")

/// person.crop.circle.badge
static let person_crop_circle_badge = UIImage(systemName: "person.crop.circle.badge")

/// person.crop.circle.badge.fill
static let person_crop_circle_badge_fill = UIImage(systemName: "person.crop.circle.badge.fill")

/// person.crop.square
static let person_crop_square = UIImage(systemName: "person.crop.square")

/// person.crop.square.fill
static let person_crop_square_fill = UIImage(systemName: "person.crop.square.fill")

/// person.crop.artframe
static let person_crop_artframe = UIImage(systemName: "person.crop.artframe")

/// person.crop.rectangle.stack
static let person_crop_rectangle_stack = UIImage(systemName: "person.crop.rectangle.stack")

/// person.crop.rectangle.stack.fill
static let person_crop_rectangle_stack_fill = UIImage(systemName: "person.crop.rectangle.stack.fill")

/// person.2.crop.square.stack
static let person_2_crop_square_stack = UIImage(systemName: "person.2.crop.square.stack")

/// person.2.crop.square.stack.fill
static let person_2_crop_square_stack_fill = UIImage(systemName: "person.2.crop.square.stack.fill")

/// person.crop.rectangle
static let person_crop_rectangle = UIImage(systemName: "person.crop.rectangle")

/// person.crop.rectangle.fill
static let person_crop_rectangle_fill = UIImage(systemName: "person.crop.rectangle.fill")

/// arrow.up.and.person.rectangle.portrait
static let arrow_up_and_person_rectangle_portrait = UIImage(systemName: "arrow.up.and.person.rectangle.portrait")

/// arrow.up.and.person.rectangle.turn.right
static let arrow_up_and_person_rectangle_turn_right = UIImage(systemName: "arrow.up.and.person.rectangle.turn.right")

/// arrow.up.and.person.rectangle.turn.left
static let arrow_up_and_person_rectangle_turn_left = UIImage(systemName: "arrow.up.and.person.rectangle.turn.left")

/// person.crop.square.filled.and.at.rectangle
static let person_crop_square_filled_and_at_rectangle = UIImage(systemName: "person.crop.square.filled.and.at.rectangle")

/// person.crop.square.filled.and.at.rectangle.fill
static let person_crop_square_filled_and_at_rectangle_fill = UIImage(systemName: "person.crop.square.filled.and.at.rectangle.fill")

/// square.and.at.rectangle
static let square_and_at_rectangle = UIImage(systemName: "square.and.at.rectangle")

/// square.and.at.rectangle.fill
static let square_and_at_rectangle_fill = UIImage(systemName: "square.and.at.rectangle.fill")

/// person.text.rectangle
static let person_text_rectangle = UIImage(systemName: "person.text.rectangle")

/// person.text.rectangle.fill
static let person_text_rectangle_fill = UIImage(systemName: "person.text.rectangle.fill")

/// command
static let command = UIImage(systemName: "command")

/// command.circle
static let command_circle = UIImage(systemName: "command.circle")

/// command.circle.fill
static let command_circle_fill = UIImage(systemName: "command.circle.fill")

/// command.square
static let command_square = UIImage(systemName: "command.square")

/// command.square.fill
static let command_square_fill = UIImage(systemName: "command.square.fill")

/// option
static let option = UIImage(systemName: "option")

/// alt
static let alt = UIImage(systemName: "alt")

/// clear
static let clear = UIImage(systemName: "clear")

/// clear.fill
static let clear_fill = UIImage(systemName: "clear.fill")

/// delete.left
static let delete_left = UIImage(systemName: "delete.left")

/// delete.left.fill
static let delete_left_fill = UIImage(systemName: "delete.left.fill")

/// delete.backward
static let delete_backward = UIImage(systemName: "delete.backward")

/// delete.backward.fill
static let delete_backward_fill = UIImage(systemName: "delete.backward.fill")

/// delete.right
static let delete_right = UIImage(systemName: "delete.right")

/// delete.right.fill
static let delete_right_fill = UIImage(systemName: "delete.right.fill")

/// delete.forward
static let delete_forward = UIImage(systemName: "delete.forward")

/// delete.forward.fill
static let delete_forward_fill = UIImage(systemName: "delete.forward.fill")

/// shift
static let shift = UIImage(systemName: "shift")

/// shift.fill
static let shift_fill = UIImage(systemName: "shift.fill")

/// capslock
static let capslock = UIImage(systemName: "capslock")

/// capslock.fill
static let capslock_fill = UIImage(systemName: "capslock.fill")

/// escape
static let escape = UIImage(systemName: "escape")

/// restart
static let restart = UIImage(systemName: "restart")

/// restart.circle
static let restart_circle = UIImage(systemName: "restart.circle")

/// restart.circle.fill
static let restart_circle_fill = UIImage(systemName: "restart.circle.fill")

/// sleep
static let sleep = UIImage(systemName: "sleep")

/// sleep.circle
static let sleep_circle = UIImage(systemName: "sleep.circle")

/// sleep.circle.fill
static let sleep_circle_fill = UIImage(systemName: "sleep.circle.fill")

/// wake
static let wake = UIImage(systemName: "wake")

/// wake.circle
static let wake_circle = UIImage(systemName: "wake.circle")

/// wake.circle.fill
static let wake_circle_fill = UIImage(systemName: "wake.circle.fill")

/// power
static let power = UIImage(systemName: "power")

/// power.circle
static let power_circle = UIImage(systemName: "power.circle")

/// power.circle.fill
static let power_circle_fill = UIImage(systemName: "power.circle.fill")

/// power.dotted
static let power_dotted = UIImage(systemName: "power.dotted")

/// togglepower
static let togglepower = UIImage(systemName: "togglepower")

/// poweron
static let poweron = UIImage(systemName: "poweron")

/// poweroff
static let poweroff = UIImage(systemName: "poweroff")

/// powersleep
static let powersleep = UIImage(systemName: "powersleep")

/// directcurrent
static let directcurrent = UIImage(systemName: "directcurrent")

/// peacesign
static let peacesign = UIImage(systemName: "peacesign")

/// dot.arrowtriangles.up.right.down.left.circle
static let dot_arrowtriangles_up_right_down_left_circle = UIImage(systemName: "dot.arrowtriangles.up.right.down.left.circle")

/// globe
static let globe = UIImage(systemName: "globe")

/// network
static let network = UIImage(systemName: "network")

/// globe.americas
static let globe_americas = UIImage(systemName: "globe.americas")

/// globe.americas.fill
static let globe_americas_fill = UIImage(systemName: "globe.americas.fill")

/// globe.europe.africa
static let globe_europe_africa = UIImage(systemName: "globe.europe.africa")

/// globe.europe.africa.fill
static let globe_europe_africa_fill = UIImage(systemName: "globe.europe.africa.fill")

/// globe.asia.australia
static let globe_asia_australia = UIImage(systemName: "globe.asia.australia")

/// globe.asia.australia.fill
static let globe_asia_australia_fill = UIImage(systemName: "globe.asia.australia.fill")

/// sun.min
static let sun_min = UIImage(systemName: "sun.min")

/// sun.min.fill
static let sun_min_fill = UIImage(systemName: "sun.min.fill")

/// sun.max
static let sun_max = UIImage(systemName: "sun.max")

/// sun.max.fill
static let sun_max_fill = UIImage(systemName: "sun.max.fill")

/// sun.max.circle
static let sun_max_circle = UIImage(systemName: "sun.max.circle")

/// sun.max.circle.fill
static let sun_max_circle_fill = UIImage(systemName: "sun.max.circle.fill")

/// sunrise
static let sunrise = UIImage(systemName: "sunrise")

/// sunrise.fill
static let sunrise_fill = UIImage(systemName: "sunrise.fill")

/// sunset
static let sunset = UIImage(systemName: "sunset")

/// sunset.fill
static let sunset_fill = UIImage(systemName: "sunset.fill")

/// sun.and.horizon
static let sun_and_horizon = UIImage(systemName: "sun.and.horizon")

/// sun.and.horizon.fill
static let sun_and_horizon_fill = UIImage(systemName: "sun.and.horizon.fill")

/// sun.dust
static let sun_dust = UIImage(systemName: "sun.dust")

/// sun.dust.fill
static let sun_dust_fill = UIImage(systemName: "sun.dust.fill")

/// sun.haze
static let sun_haze = UIImage(systemName: "sun.haze")

/// sun.haze.fill
static let sun_haze_fill = UIImage(systemName: "sun.haze.fill")

/// moon
static let moon = UIImage(systemName: "moon")

/// moon.fill
static let moon_fill = UIImage(systemName: "moon.fill")

/// moon.circle
static let moon_circle = UIImage(systemName: "moon.circle")

/// moon.circle.fill
static let moon_circle_fill = UIImage(systemName: "moon.circle.fill")

/// zzz
static let zzz = UIImage(systemName: "zzz")

/// moon.zzz
static let moon_zzz = UIImage(systemName: "moon.zzz")

/// moon.zzz.fill
static let moon_zzz_fill = UIImage(systemName: "moon.zzz.fill")

/// sparkle
static let sparkle = UIImage(systemName: "sparkle")

/// sparkles
static let sparkles = UIImage(systemName: "sparkles")

/// moon.stars
static let moon_stars = UIImage(systemName: "moon.stars")

/// moon.stars.fill
static let moon_stars_fill = UIImage(systemName: "moon.stars.fill")

/// cloud
static let cloud = UIImage(systemName: "cloud")

/// cloud.fill
static let cloud_fill = UIImage(systemName: "cloud.fill")

/// cloud.drizzle
static let cloud_drizzle = UIImage(systemName: "cloud.drizzle")

/// cloud.drizzle.fill
static let cloud_drizzle_fill = UIImage(systemName: "cloud.drizzle.fill")

/// cloud.rain
static let cloud_rain = UIImage(systemName: "cloud.rain")

/// cloud.rain.fill
static let cloud_rain_fill = UIImage(systemName: "cloud.rain.fill")

/// cloud.heavyrain
static let cloud_heavyrain = UIImage(systemName: "cloud.heavyrain")

/// cloud.heavyrain.fill
static let cloud_heavyrain_fill = UIImage(systemName: "cloud.heavyrain.fill")

/// cloud.fog
static let cloud_fog = UIImage(systemName: "cloud.fog")

/// cloud.fog.fill
static let cloud_fog_fill = UIImage(systemName: "cloud.fog.fill")

/// cloud.hail
static let cloud_hail = UIImage(systemName: "cloud.hail")

/// cloud.hail.fill
static let cloud_hail_fill = UIImage(systemName: "cloud.hail.fill")

/// cloud.snow
static let cloud_snow = UIImage(systemName: "cloud.snow")

/// cloud.snow.fill
static let cloud_snow_fill = UIImage(systemName: "cloud.snow.fill")

/// cloud.sleet
static let cloud_sleet = UIImage(systemName: "cloud.sleet")

/// cloud.sleet.fill
static let cloud_sleet_fill = UIImage(systemName: "cloud.sleet.fill")

/// cloud.bolt
static let cloud_bolt = UIImage(systemName: "cloud.bolt")

/// cloud.bolt.fill
static let cloud_bolt_fill = UIImage(systemName: "cloud.bolt.fill")

/// cloud.bolt.rain
static let cloud_bolt_rain = UIImage(systemName: "cloud.bolt.rain")

/// cloud.bolt.rain.fill
static let cloud_bolt_rain_fill = UIImage(systemName: "cloud.bolt.rain.fill")

/// cloud.sun
static let cloud_sun = UIImage(systemName: "cloud.sun")

/// cloud.sun.fill
static let cloud_sun_fill = UIImage(systemName: "cloud.sun.fill")

/// cloud.sun.rain
static let cloud_sun_rain = UIImage(systemName: "cloud.sun.rain")

/// cloud.sun.rain.fill
static let cloud_sun_rain_fill = UIImage(systemName: "cloud.sun.rain.fill")

/// cloud.sun.bolt
static let cloud_sun_bolt = UIImage(systemName: "cloud.sun.bolt")

/// cloud.sun.bolt.fill
static let cloud_sun_bolt_fill = UIImage(systemName: "cloud.sun.bolt.fill")

/// cloud.moon
static let cloud_moon = UIImage(systemName: "cloud.moon")

/// cloud.moon.fill
static let cloud_moon_fill = UIImage(systemName: "cloud.moon.fill")

/// cloud.moon.rain
static let cloud_moon_rain = UIImage(systemName: "cloud.moon.rain")

/// cloud.moon.rain.fill
static let cloud_moon_rain_fill = UIImage(systemName: "cloud.moon.rain.fill")

/// cloud.moon.bolt
static let cloud_moon_bolt = UIImage(systemName: "cloud.moon.bolt")

/// cloud.moon.bolt.fill
static let cloud_moon_bolt_fill = UIImage(systemName: "cloud.moon.bolt.fill")

/// smoke
static let smoke = UIImage(systemName: "smoke")

/// smoke.fill
static let smoke_fill = UIImage(systemName: "smoke.fill")

/// wind
static let wind = UIImage(systemName: "wind")

/// wind.snow
static let wind_snow = UIImage(systemName: "wind.snow")

/// snowflake
static let snowflake = UIImage(systemName: "snowflake")

/// tornado
static let tornado = UIImage(systemName: "tornado")

/// tropicalstorm
static let tropicalstorm = UIImage(systemName: "tropicalstorm")

/// hurricane
static let hurricane = UIImage(systemName: "hurricane")

/// thermometer.sun
static let thermometer_sun = UIImage(systemName: "thermometer.sun")

/// thermometer.sun.fill
static let thermometer_sun_fill = UIImage(systemName: "thermometer.sun.fill")

/// thermometer.snowflake
static let thermometer_snowflake = UIImage(systemName: "thermometer.snowflake")

/// thermometer
static let thermometer = UIImage(systemName: "thermometer")

/// aqi.low
static let aqi_low = UIImage(systemName: "aqi.low")

/// aqi.medium
static let aqi_medium = UIImage(systemName: "aqi.medium")

/// aqi.high
static let aqi_high = UIImage(systemName: "aqi.high")

/// humidity
static let humidity = UIImage(systemName: "humidity")

/// humidity.fill
static let humidity_fill = UIImage(systemName: "humidity.fill")

/// umbrella
static let umbrella = UIImage(systemName: "umbrella")

/// umbrella.fill
static let umbrella_fill = UIImage(systemName: "umbrella.fill")

/// flame
static let flame = UIImage(systemName: "flame")

/// flame.fill
static let flame_fill = UIImage(systemName: "flame.fill")

/// light.min
static let light_min = UIImage(systemName: "light.min")

/// light.max
static let light_max = UIImage(systemName: "light.max")

/// rays
static let rays = UIImage(systemName: "rays")

/// slowmo
static let slowmo = UIImage(systemName: "slowmo")

/// timelapse
static let timelapse = UIImage(systemName: "timelapse")

/// cursorarrow.rays
static let cursorarrow_rays = UIImage(systemName: "cursorarrow.rays")

/// cursorarrow
static let cursorarrow = UIImage(systemName: "cursorarrow")

/// cursorarrow.square
static let cursorarrow_square = UIImage(systemName: "cursorarrow.square")

/// cursorarrow.and.square.on.square.dashed
static let cursorarrow_and_square_on_square_dashed = UIImage(systemName: "cursorarrow.and.square.on.square.dashed")

/// cursorarrow.click
static let cursorarrow_click = UIImage(systemName: "cursorarrow.click")

/// cursorarrow.click.2
static let cursorarrow_click_2 = UIImage(systemName: "cursorarrow.click.2")

/// contextualmenu.and.cursorarrow
static let contextualmenu_and_cursorarrow = UIImage(systemName: "contextualmenu.and.cursorarrow")

/// filemenu.and.cursorarrow
static let filemenu_and_cursorarrow = UIImage(systemName: "filemenu.and.cursorarrow")

/// filemenu.and.selection
static let filemenu_and_selection = UIImage(systemName: "filemenu.and.selection")

/// dot.circle.and.hand.point.up.left.fill
static let dot_circle_and_hand_point_up_left_fill = UIImage(systemName: "dot.circle.and.hand.point.up.left.fill")

/// dot.circle.and.cursorarrow
static let dot_circle_and_cursorarrow = UIImage(systemName: "dot.circle.and.cursorarrow")

/// cursorarrow.motionlines
static let cursorarrow_motionlines = UIImage(systemName: "cursorarrow.motionlines")

/// cursorarrow.motionlines.click
static let cursorarrow_motionlines_click = UIImage(systemName: "cursorarrow.motionlines.click")

/// cursorarrow.click.badge.clock
static let cursorarrow_click_badge_clock = UIImage(systemName: "cursorarrow.click.badge.clock")

/// keyboard
static let keyboard = UIImage(systemName: "keyboard")

/// keyboard.fill
static let keyboard_fill = UIImage(systemName: "keyboard.fill")

/// keyboard.badge.ellipsis
static let keyboard_badge_ellipsis = UIImage(systemName: "keyboard.badge.ellipsis")

/// keyboard.chevron.compact.down
static let keyboard_chevron_compact_down = UIImage(systemName: "keyboard.chevron.compact.down")

/// keyboard.chevron.compact.left
static let keyboard_chevron_compact_left = UIImage(systemName: "keyboard.chevron.compact.left")

/// keyboard.onehanded.left
static let keyboard_onehanded_left = UIImage(systemName: "keyboard.onehanded.left")

/// keyboard.onehanded.right
static let keyboard_onehanded_right = UIImage(systemName: "keyboard.onehanded.right")

/// rectangle.3.offgrid
static let rectangle_3_offgrid = UIImage(systemName: "rectangle.3.offgrid")

/// rectangle.3.offgrid.fill
static let rectangle_3_offgrid_fill = UIImage(systemName: "rectangle.3.offgrid.fill")

/// square.grid.3x2
static let square_grid_3x2 = UIImage(systemName: "square.grid.3x2")

/// square.grid.3x2.fill
static let square_grid_3x2_fill = UIImage(systemName: "square.grid.3x2.fill")

/// rectangle.grid.3x2
static let rectangle_grid_3x2 = UIImage(systemName: "rectangle.grid.3x2")

/// rectangle.grid.3x2.fill
static let rectangle_grid_3x2_fill = UIImage(systemName: "rectangle.grid.3x2.fill")

/// square.grid.2x2
static let square_grid_2x2 = UIImage(systemName: "square.grid.2x2")

/// square.grid.2x2.fill
static let square_grid_2x2_fill = UIImage(systemName: "square.grid.2x2.fill")

/// rectangle.grid.2x2
static let rectangle_grid_2x2 = UIImage(systemName: "rectangle.grid.2x2")

/// rectangle.grid.2x2.fill
static let rectangle_grid_2x2_fill = UIImage(systemName: "rectangle.grid.2x2.fill")

/// square.grid.3x1.below.line.grid.1x2
static let square_grid_3x1_below_line_grid_1x2 = UIImage(systemName: "square.grid.3x1.below.line.grid.1x2")

/// square.grid.3x1.fill.below.line.grid.1x2
static let square_grid_3x1_fill_below_line_grid_1x2 = UIImage(systemName: "square.grid.3x1.fill.below.line.grid.1x2")

/// square.grid.4x3.fill
static let square_grid_4x3_fill = UIImage(systemName: "square.grid.4x3.fill")

/// rectangle.grid.1x2
static let rectangle_grid_1x2 = UIImage(systemName: "rectangle.grid.1x2")

/// rectangle.grid.1x2.fill
static let rectangle_grid_1x2_fill = UIImage(systemName: "rectangle.grid.1x2.fill")

/// circle.grid.2x2
static let circle_grid_2x2 = UIImage(systemName: "circle.grid.2x2")

/// circle.grid.2x2.fill
static let circle_grid_2x2_fill = UIImage(systemName: "circle.grid.2x2.fill")

/// circle.grid.3x3
static let circle_grid_3x3 = UIImage(systemName: "circle.grid.3x3")

/// circle.grid.3x3.fill
static let circle_grid_3x3_fill = UIImage(systemName: "circle.grid.3x3.fill")

/// circle.grid.3x3.circle
static let circle_grid_3x3_circle = UIImage(systemName: "circle.grid.3x3.circle")

/// circle.grid.3x3.circle.fill
static let circle_grid_3x3_circle_fill = UIImage(systemName: "circle.grid.3x3.circle.fill")

/// square.grid.3x3
static let square_grid_3x3 = UIImage(systemName: "square.grid.3x3")

/// square.grid.3x3.fill
static let square_grid_3x3_fill = UIImage(systemName: "square.grid.3x3.fill")

/// square.grid.3x3.topleft.filled
static let square_grid_3x3_topleft_filled = UIImage(systemName: "square.grid.3x3.topleft.filled")

/// square.grid.3x3.topmiddle.filled
static let square_grid_3x3_topmiddle_filled = UIImage(systemName: "square.grid.3x3.topmiddle.filled")

/// square.grid.3x3.topright.filled
static let square_grid_3x3_topright_filled = UIImage(systemName: "square.grid.3x3.topright.filled")

/// square.grid.3x3.middleleft.filled
static let square_grid_3x3_middleleft_filled = UIImage(systemName: "square.grid.3x3.middleleft.filled")

/// square.grid.3x3.middle.filled
static let square_grid_3x3_middle_filled = UIImage(systemName: "square.grid.3x3.middle.filled")

/// square.grid.3x3.middleright.filled
static let square_grid_3x3_middleright_filled = UIImage(systemName: "square.grid.3x3.middleright.filled")

/// square.grid.3x3.bottomleft.filled
static let square_grid_3x3_bottomleft_filled = UIImage(systemName: "square.grid.3x3.bottomleft.filled")

/// square.grid.3x3.bottommiddle.filled
static let square_grid_3x3_bottommiddle_filled = UIImage(systemName: "square.grid.3x3.bottommiddle.filled")

/// square.grid.3x3.bottomright.filled
static let square_grid_3x3_bottomright_filled = UIImage(systemName: "square.grid.3x3.bottomright.filled")

/// circle.hexagongrid
static let circle_hexagongrid = UIImage(systemName: "circle.hexagongrid")

/// circle.hexagongrid.fill
static let circle_hexagongrid_fill = UIImage(systemName: "circle.hexagongrid.fill")

/// circle.hexagongrid.circle
static let circle_hexagongrid_circle = UIImage(systemName: "circle.hexagongrid.circle")

/// circle.hexagongrid.circle.fill
static let circle_hexagongrid_circle_fill = UIImage(systemName: "circle.hexagongrid.circle.fill")

/// circle.hexagonpath
static let circle_hexagonpath = UIImage(systemName: "circle.hexagonpath")

/// circle.hexagonpath.fill
static let circle_hexagonpath_fill = UIImage(systemName: "circle.hexagonpath.fill")

/// circle.grid.cross
static let circle_grid_cross = UIImage(systemName: "circle.grid.cross")

/// circle.grid.cross.fill
static let circle_grid_cross_fill = UIImage(systemName: "circle.grid.cross.fill")

/// circle.grid.cross.left.fill
static let circle_grid_cross_left_fill = UIImage(systemName: "circle.grid.cross.left.fill")

/// circle.grid.cross.up.fill
static let circle_grid_cross_up_fill = UIImage(systemName: "circle.grid.cross.up.fill")

/// circle.grid.cross.right.fill
static let circle_grid_cross_right_fill = UIImage(systemName: "circle.grid.cross.right.fill")

/// circle.grid.cross.down.fill
static let circle_grid_cross_down_fill = UIImage(systemName: "circle.grid.cross.down.fill")

/// seal
static let seal = UIImage(systemName: "seal")

/// seal.fill
static let seal_fill = UIImage(systemName: "seal.fill")

/// checkmark.seal
static let checkmark_seal = UIImage(systemName: "checkmark.seal")

/// checkmark.seal.fill
static let checkmark_seal_fill = UIImage(systemName: "checkmark.seal.fill")

/// xmark.seal
static let xmark_seal = UIImage(systemName: "xmark.seal")

/// xmark.seal.fill
static let xmark_seal_fill = UIImage(systemName: "xmark.seal.fill")

/// exclamationmark.triangle
static let exclamationmark_triangle = UIImage(systemName: "exclamationmark.triangle")

/// exclamationmark.triangle.fill
static let exclamationmark_triangle_fill = UIImage(systemName: "exclamationmark.triangle.fill")

/// drop
static let drop = UIImage(systemName: "drop")

/// drop.fill
static let drop_fill = UIImage(systemName: "drop.fill")

/// drop.triangle
static let drop_triangle = UIImage(systemName: "drop.triangle")

/// drop.triangle.fill
static let drop_triangle_fill = UIImage(systemName: "drop.triangle.fill")

/// play
static let play = UIImage(systemName: "play")

/// play.fill
static let play_fill = UIImage(systemName: "play.fill")

/// play.circle
static let play_circle = UIImage(systemName: "play.circle")

/// play.circle.fill
static let play_circle_fill = UIImage(systemName: "play.circle.fill")

/// play.square
static let play_square = UIImage(systemName: "play.square")

/// play.square.fill
static let play_square_fill = UIImage(systemName: "play.square.fill")

/// play.rectangle
static let play_rectangle = UIImage(systemName: "play.rectangle")

/// play.rectangle.fill
static let play_rectangle_fill = UIImage(systemName: "play.rectangle.fill")

/// play.slash
static let play_slash = UIImage(systemName: "play.slash")

/// play.slash.fill
static let play_slash_fill = UIImage(systemName: "play.slash.fill")

/// pause
static let pause = UIImage(systemName: "pause")

/// pause.fill
static let pause_fill = UIImage(systemName: "pause.fill")

/// pause.circle
static let pause_circle = UIImage(systemName: "pause.circle")

/// pause.circle.fill
static let pause_circle_fill = UIImage(systemName: "pause.circle.fill")

/// pause.rectangle
static let pause_rectangle = UIImage(systemName: "pause.rectangle")

/// pause.rectangle.fill
static let pause_rectangle_fill = UIImage(systemName: "pause.rectangle.fill")

/// stop
static let stop = UIImage(systemName: "stop")

/// stop.fill
static let stop_fill = UIImage(systemName: "stop.fill")

/// stop.circle
static let stop_circle = UIImage(systemName: "stop.circle")

/// stop.circle.fill
static let stop_circle_fill = UIImage(systemName: "stop.circle.fill")

/// record.circle
static let record_circle = UIImage(systemName: "record.circle")

/// record.circle.fill
static let record_circle_fill = UIImage(systemName: "record.circle.fill")

/// playpause
static let playpause = UIImage(systemName: "playpause")

/// playpause.fill
static let playpause_fill = UIImage(systemName: "playpause.fill")

/// backward
static let backward = UIImage(systemName: "backward")

/// backward.fill
static let backward_fill = UIImage(systemName: "backward.fill")

/// backward.circle
static let backward_circle = UIImage(systemName: "backward.circle")

/// backward.circle.fill
static let backward_circle_fill = UIImage(systemName: "backward.circle.fill")

/// forward
static let forward = UIImage(systemName: "forward")

/// forward.fill
static let forward_fill = UIImage(systemName: "forward.fill")

/// forward.circle
static let forward_circle = UIImage(systemName: "forward.circle")

/// forward.circle.fill
static let forward_circle_fill = UIImage(systemName: "forward.circle.fill")

/// backward.end
static let backward_end = UIImage(systemName: "backward.end")

/// backward.end.fill
static let backward_end_fill = UIImage(systemName: "backward.end.fill")

/// forward.end
static let forward_end = UIImage(systemName: "forward.end")

/// forward.end.fill
static let forward_end_fill = UIImage(systemName: "forward.end.fill")

/// backward.end.alt
static let backward_end_alt = UIImage(systemName: "backward.end.alt")

/// backward.end.alt.fill
static let backward_end_alt_fill = UIImage(systemName: "backward.end.alt.fill")

/// forward.end.alt
static let forward_end_alt = UIImage(systemName: "forward.end.alt")

/// forward.end.alt.fill
static let forward_end_alt_fill = UIImage(systemName: "forward.end.alt.fill")

/// backward.frame
static let backward_frame = UIImage(systemName: "backward.frame")

/// backward.frame.fill
static let backward_frame_fill = UIImage(systemName: "backward.frame.fill")

/// forward.frame
static let forward_frame = UIImage(systemName: "forward.frame")

/// forward.frame.fill
static let forward_frame_fill = UIImage(systemName: "forward.frame.fill")

/// eject
static let eject = UIImage(systemName: "eject")

/// eject.fill
static let eject_fill = UIImage(systemName: "eject.fill")

/// eject.circle
static let eject_circle = UIImage(systemName: "eject.circle")

/// eject.circle.fill
static let eject_circle_fill = UIImage(systemName: "eject.circle.fill")

/// mount
static let mount = UIImage(systemName: "mount")

/// mount.fill
static let mount_fill = UIImage(systemName: "mount.fill")

/// memories
static let memories = UIImage(systemName: "memories")

/// memories.badge.plus
static let memories_badge_plus = UIImage(systemName: "memories.badge.plus")

/// memories.badge.minus
static let memories_badge_minus = UIImage(systemName: "memories.badge.minus")

/// shuffle
static let shuffle = UIImage(systemName: "shuffle")

/// shuffle.circle
static let shuffle_circle = UIImage(systemName: "shuffle.circle")

/// shuffle.circle.fill
static let shuffle_circle_fill = UIImage(systemName: "shuffle.circle.fill")

/// repeat
static let repeat_Image = UIImage(systemName: "repeat")

/// repeat.circle
static let repeat_circle = UIImage(systemName: "repeat.circle")

/// repeat.circle.fill
static let repeat_circle_fill = UIImage(systemName: "repeat.circle.fill")

/// repeat.1
static let repeat_1 = UIImage(systemName: "repeat.1")

/// repeat.1.circle
static let repeat_1_circle = UIImage(systemName: "repeat.1.circle")

/// repeat.1.circle.fill
static let repeat_1_circle_fill = UIImage(systemName: "repeat.1.circle.fill")

/// infinity
static let infinity = UIImage(systemName: "infinity")

/// infinity.circle
static let infinity_circle = UIImage(systemName: "infinity.circle")

/// infinity.circle.fill
static let infinity_circle_fill = UIImage(systemName: "infinity.circle.fill")

/// megaphone
static let megaphone = UIImage(systemName: "megaphone")

/// megaphone.fill
static let megaphone_fill = UIImage(systemName: "megaphone.fill")

/// speaker
static let speaker = UIImage(systemName: "speaker")

/// speaker.fill
static let speaker_fill = UIImage(systemName: "speaker.fill")

/// speaker.circle
static let speaker_circle = UIImage(systemName: "speaker.circle")

/// speaker.circle.fill
static let speaker_circle_fill = UIImage(systemName: "speaker.circle.fill")

/// speaker.slash
static let speaker_slash = UIImage(systemName: "speaker.slash")

/// speaker.slash.fill
static let speaker_slash_fill = UIImage(systemName: "speaker.slash.fill")

/// speaker.slash.circle
static let speaker_slash_circle = UIImage(systemName: "speaker.slash.circle")

/// speaker.slash.circle.fill
static let speaker_slash_circle_fill = UIImage(systemName: "speaker.slash.circle.fill")

/// speaker.zzz
static let speaker_zzz = UIImage(systemName: "speaker.zzz")

/// speaker.zzz.fill
static let speaker_zzz_fill = UIImage(systemName: "speaker.zzz.fill")

/// speaker.wave.1
static let speaker_wave_1 = UIImage(systemName: "speaker.wave.1")

/// speaker.wave.1.fill
static let speaker_wave_1_fill = UIImage(systemName: "speaker.wave.1.fill")

/// speaker.wave.2
static let speaker_wave_2 = UIImage(systemName: "speaker.wave.2")

/// speaker.wave.2.fill
static let speaker_wave_2_fill = UIImage(systemName: "speaker.wave.2.fill")

/// speaker.wave.2.circle
static let speaker_wave_2_circle = UIImage(systemName: "speaker.wave.2.circle")

/// speaker.wave.2.circle.fill
static let speaker_wave_2_circle_fill = UIImage(systemName: "speaker.wave.2.circle.fill")

/// speaker.wave.3
static let speaker_wave_3 = UIImage(systemName: "speaker.wave.3")

/// speaker.wave.3.fill
static let speaker_wave_3_fill = UIImage(systemName: "speaker.wave.3.fill")

/// speaker.badge.exclamationmark
static let speaker_badge_exclamationmark = UIImage(systemName: "speaker.badge.exclamationmark")

/// speaker.badge.exclamationmark.fill
static let speaker_badge_exclamationmark_fill = UIImage(systemName: "speaker.badge.exclamationmark.fill")

/// badge.plus.radiowaves.right
static let badge_plus_radiowaves_right = UIImage(systemName: "badge.plus.radiowaves.right")

/// badge.plus.radiowaves.forward
static let badge_plus_radiowaves_forward = UIImage(systemName: "badge.plus.radiowaves.forward")

/// music.note
static let music_note = UIImage(systemName: "music.note")

/// music.note.list
static let music_note_list = UIImage(systemName: "music.note.list")

/// music.quarternote.3
static let music_quarternote_3 = UIImage(systemName: "music.quarternote.3")

/// music.mic
static let music_mic = UIImage(systemName: "music.mic")

/// music.mic.circle
static let music_mic_circle = UIImage(systemName: "music.mic.circle")

/// music.mic.circle.fill
static let music_mic_circle_fill = UIImage(systemName: "music.mic.circle.fill")

/// arrow.rectanglepath
static let arrow_rectanglepath = UIImage(systemName: "arrow.rectanglepath")

/// goforward
static let goforward = UIImage(systemName: "goforward")

/// gobackward
static let gobackward = UIImage(systemName: "gobackward")

/// goforward.5
static let goforward_5 = UIImage(systemName: "goforward.5")

/// gobackward.5
static let gobackward_5 = UIImage(systemName: "gobackward.5")

/// goforward.10
static let goforward_10 = UIImage(systemName: "goforward.10")

/// gobackward.10
static let gobackward_10 = UIImage(systemName: "gobackward.10")

/// goforward.15
static let goforward_15 = UIImage(systemName: "goforward.15")

/// gobackward.15
static let gobackward_15 = UIImage(systemName: "gobackward.15")

/// goforward.30
static let goforward_30 = UIImage(systemName: "goforward.30")

/// gobackward.30
static let gobackward_30 = UIImage(systemName: "gobackward.30")

/// goforward.45
static let goforward_45 = UIImage(systemName: "goforward.45")

/// gobackward.45
static let gobackward_45 = UIImage(systemName: "gobackward.45")

/// goforward.60
static let goforward_60 = UIImage(systemName: "goforward.60")

/// gobackward.60
static let gobackward_60 = UIImage(systemName: "gobackward.60")

/// goforward.75
static let goforward_75 = UIImage(systemName: "goforward.75")

/// gobackward.75
static let gobackward_75 = UIImage(systemName: "gobackward.75")

/// goforward.90
static let goforward_90 = UIImage(systemName: "goforward.90")

/// gobackward.90
static let gobackward_90 = UIImage(systemName: "gobackward.90")

/// goforward.plus
static let goforward_plus = UIImage(systemName: "goforward.plus")

/// gobackward.minus
static let gobackward_minus = UIImage(systemName: "gobackward.minus")

/// swift
static let swift = UIImage(systemName: "swift")

/// magnifyingglass
static let magnifyingglass = UIImage(systemName: "magnifyingglass")

/// magnifyingglass.circle
static let magnifyingglass_circle = UIImage(systemName: "magnifyingglass.circle")

/// magnifyingglass.circle.fill
static let magnifyingglass_circle_fill = UIImage(systemName: "magnifyingglass.circle.fill")

/// plus.magnifyingglass
static let plus_magnifyingglass = UIImage(systemName: "plus.magnifyingglass")

/// minus.magnifyingglass
static let minus_magnifyingglass = UIImage(systemName: "minus.magnifyingglass")

/// 1.magnifyingglass
static let magnifyingglass_1 = UIImage(systemName: "1.magnifyingglass")

/// arrow.up.left.and.down.right.magnifyingglass
static let arrow_up_left_and_down_right_magnifyingglass = UIImage(systemName: "arrow.up.left.and.down.right.magnifyingglass")

/// text.magnifyingglass
static let text_magnifyingglass = UIImage(systemName: "text.magnifyingglass")

/// loupe
static let loupe = UIImage(systemName: "loupe")

/// mic
static let mic = UIImage(systemName: "mic")

/// mic.fill
static let mic_fill = UIImage(systemName: "mic.fill")

/// mic.circle
static let mic_circle = UIImage(systemName: "mic.circle")

/// mic.circle.fill
static let mic_circle_fill = UIImage(systemName: "mic.circle.fill")

/// mic.square
static let mic_square = UIImage(systemName: "mic.square")

/// mic.square.fill
static let mic_square_fill = UIImage(systemName: "mic.square.fill")

/// mic.slash
static let mic_slash = UIImage(systemName: "mic.slash")

/// mic.slash.fill
static let mic_slash_fill = UIImage(systemName: "mic.slash.fill")

/// mic.slash.circle
static let mic_slash_circle = UIImage(systemName: "mic.slash.circle")

/// mic.slash.circle.fill
static let mic_slash_circle_fill = UIImage(systemName: "mic.slash.circle.fill")

/// mic.badge.plus
static let mic_badge_plus = UIImage(systemName: "mic.badge.plus")

/// mic.fill.badge.plus
static let mic_fill_badge_plus = UIImage(systemName: "mic.fill.badge.plus")

/// line.diagonal
static let line_diagonal = UIImage(systemName: "line.diagonal")

/// line.diagonal.arrow
static let line_diagonal_arrow = UIImage(systemName: "line.diagonal.arrow")

/// circle
static let circle = UIImage(systemName: "circle")

/// circle.fill
static let circle_fill = UIImage(systemName: "circle.fill")

/// circle.slash
static let circle_slash = UIImage(systemName: "circle.slash")

/// circle.slash.fill
static let circle_slash_fill = UIImage(systemName: "circle.slash.fill")

/// circle.lefthalf.filled
static let circle_lefthalf_filled = UIImage(systemName: "circle.lefthalf.filled")

/// circle.righthalf.filled
static let circle_righthalf_filled = UIImage(systemName: "circle.righthalf.filled")

/// circle.tophalf.filled
static let circle_tophalf_filled = UIImage(systemName: "circle.tophalf.filled")

/// circle.bottomhalf.filled
static let circle_bottomhalf_filled = UIImage(systemName: "circle.bottomhalf.filled")

/// circle.inset.filled
static let circle_inset_filled = UIImage(systemName: "circle.inset.filled")

/// smallcircle.fill.circle
static let smallcircle_fill_circle = UIImage(systemName: "smallcircle.fill.circle")

/// smallcircle.fill.circle.fill
static let smallcircle_fill_circle_fill = UIImage(systemName: "smallcircle.fill.circle.fill")

/// circle.dashed
static let circle_dashed = UIImage(systemName: "circle.dashed")

/// circle.dashed.inset.filled
static let circle_dashed_inset_filled = UIImage(systemName: "circle.dashed.inset.filled")

/// circlebadge
static let circlebadge = UIImage(systemName: "circlebadge")

/// circlebadge.fill
static let circlebadge_fill = UIImage(systemName: "circlebadge.fill")

/// circlebadge.2
static let circlebadge_2 = UIImage(systemName: "circlebadge.2")

/// circlebadge.2.fill
static let circlebadge_2_fill = UIImage(systemName: "circlebadge.2.fill")

/// smallcircle.circle
static let smallcircle_circle = UIImage(systemName: "smallcircle.circle")

/// smallcircle.circle.fill
static let smallcircle_circle_fill = UIImage(systemName: "smallcircle.circle.fill")

/// target
static let target = UIImage(systemName: "target")

/// capsule
static let capsule = UIImage(systemName: "capsule")

/// capsule.fill
static let capsule_fill = UIImage(systemName: "capsule.fill")

/// capsule.lefthalf.filled
static let capsule_lefthalf_filled = UIImage(systemName: "capsule.lefthalf.filled")

/// capsule.righthalf.filled
static let capsule_righthalf_filled = UIImage(systemName: "capsule.righthalf.filled")

/// capsule.tophalf.filled
static let capsule_tophalf_filled = UIImage(systemName: "capsule.tophalf.filled")

/// capsule.bottomhalf.filled
static let capsule_bottomhalf_filled = UIImage(systemName: "capsule.bottomhalf.filled")

/// capsule.inset.filled
static let capsule_inset_filled = UIImage(systemName: "capsule.inset.filled")

/// capsule.portrait
static let capsule_portrait = UIImage(systemName: "capsule.portrait")

/// capsule.portrait.fill
static let capsule_portrait_fill = UIImage(systemName: "capsule.portrait.fill")

/// capsule.portrait.lefthalf.filled
static let capsule_portrait_lefthalf_filled = UIImage(systemName: "capsule.portrait.lefthalf.filled")

/// capsule.portrait.righthalf.filled
static let capsule_portrait_righthalf_filled = UIImage(systemName: "capsule.portrait.righthalf.filled")

/// capsule.portrait.tophalf.filled
static let capsule_portrait_tophalf_filled = UIImage(systemName: "capsule.portrait.tophalf.filled")

/// capsule.portrait.bottomhalf.filled
static let capsule_portrait_bottomhalf_filled = UIImage(systemName: "capsule.portrait.bottomhalf.filled")

/// capsule.portrait.inset.filled
static let capsule_portrait_inset_filled = UIImage(systemName: "capsule.portrait.inset.filled")

/// oval
static let oval = UIImage(systemName: "oval")

/// oval.fill
static let oval_fill = UIImage(systemName: "oval.fill")

/// oval.lefthalf.filled
static let oval_lefthalf_filled = UIImage(systemName: "oval.lefthalf.filled")

/// oval.righthalf.filled
static let oval_righthalf_filled = UIImage(systemName: "oval.righthalf.filled")

/// oval.tophalf.filled
static let oval_tophalf_filled = UIImage(systemName: "oval.tophalf.filled")

/// oval.bottomhalf.filled
static let oval_bottomhalf_filled = UIImage(systemName: "oval.bottomhalf.filled")

/// oval.inset.filled
static let oval_inset_filled = UIImage(systemName: "oval.inset.filled")

/// oval.portrait
static let oval_portrait = UIImage(systemName: "oval.portrait")

/// oval.portrait.fill
static let oval_portrait_fill = UIImage(systemName: "oval.portrait.fill")

/// oval.portrait.lefthalf.filled
static let oval_portrait_lefthalf_filled = UIImage(systemName: "oval.portrait.lefthalf.filled")

/// oval.portrait.righthalf.filled
static let oval_portrait_righthalf_filled = UIImage(systemName: "oval.portrait.righthalf.filled")

/// oval.portrait.tophalf.filled
static let oval_portrait_tophalf_filled = UIImage(systemName: "oval.portrait.tophalf.filled")

/// oval.portrait.bottomhalf.filled
static let oval_portrait_bottomhalf_filled = UIImage(systemName: "oval.portrait.bottomhalf.filled")

/// oval.portrait.inset.filled
static let oval_portrait_inset_filled = UIImage(systemName: "oval.portrait.inset.filled")

/// placeholdertext.fill
static let placeholdertext_fill = UIImage(systemName: "placeholdertext.fill")

/// square
static let square = UIImage(systemName: "square")

/// square.fill
static let square_fill = UIImage(systemName: "square.fill")

/// square.slash
static let square_slash = UIImage(systemName: "square.slash")

/// square.slash.fill
static let square_slash_fill = UIImage(systemName: "square.slash.fill")

/// square.lefthalf.filled
static let square_lefthalf_filled = UIImage(systemName: "square.lefthalf.filled")

/// square.righthalf.filled
static let square_righthalf_filled = UIImage(systemName: "square.righthalf.filled")

/// square.tophalf.filled
static let square_tophalf_filled = UIImage(systemName: "square.tophalf.filled")

/// square.bottomhalf.filled
static let square_bottomhalf_filled = UIImage(systemName: "square.bottomhalf.filled")

/// square.inset.filled
static let square_inset_filled = UIImage(systemName: "square.inset.filled")

/// square.split.2x1
static let square_split_2x1 = UIImage(systemName: "square.split.2x1")

/// square.split.2x1.fill
static let square_split_2x1_fill = UIImage(systemName: "square.split.2x1.fill")

/// square.split.1x2
static let square_split_1x2 = UIImage(systemName: "square.split.1x2")

/// square.split.1x2.fill
static let square_split_1x2_fill = UIImage(systemName: "square.split.1x2.fill")

/// square.split.2x2
static let square_split_2x2 = UIImage(systemName: "square.split.2x2")

/// square.split.2x2.fill
static let square_split_2x2_fill = UIImage(systemName: "square.split.2x2.fill")

/// square.split.diagonal.2x2
static let square_split_diagonal_2x2 = UIImage(systemName: "square.split.diagonal.2x2")

/// square.split.diagonal.2x2.fill
static let square_split_diagonal_2x2_fill = UIImage(systemName: "square.split.diagonal.2x2.fill")

/// square.split.diagonal
static let square_split_diagonal = UIImage(systemName: "square.split.diagonal")

/// square.split.diagonal.fill
static let square_split_diagonal_fill = UIImage(systemName: "square.split.diagonal.fill")

/// dot.square
static let dot_square = UIImage(systemName: "dot.square")

/// dot.square.fill
static let dot_square_fill = UIImage(systemName: "dot.square.fill")

/// circle.square
static let circle_square = UIImage(systemName: "circle.square")

/// circle.fill.square.fill
static let circle_fill_square_fill = UIImage(systemName: "circle.fill.square.fill")

/// square.dashed
static let square_dashed = UIImage(systemName: "square.dashed")

/// square.dashed.inset.filled
static let square_dashed_inset_filled = UIImage(systemName: "square.dashed.inset.filled")

/// questionmark.square.dashed
static let questionmark_square_dashed = UIImage(systemName: "questionmark.square.dashed")

/// square.on.square
static let square_on_square = UIImage(systemName: "square.on.square")

/// square.fill.on.square.fill
static let square_fill_on_square_fill = UIImage(systemName: "square.fill.on.square.fill")

/// square.filled.on.square
static let square_filled_on_square = UIImage(systemName: "square.filled.on.square")

/// sparkles.square.filled.on.square
static let sparkles_square_filled_on_square = UIImage(systemName: "sparkles.square.filled.on.square")

/// square.on.square.dashed
static let square_on_square_dashed = UIImage(systemName: "square.on.square.dashed")

/// plus.square.on.square
static let plus_square_on_square = UIImage(systemName: "plus.square.on.square")

/// plus.square.fill.on.square.fill
static let plus_square_fill_on_square_fill = UIImage(systemName: "plus.square.fill.on.square.fill")

/// square.on.circle
static let square_on_circle = UIImage(systemName: "square.on.circle")

/// square.fill.on.circle.fill
static let square_fill_on_circle_fill = UIImage(systemName: "square.fill.on.circle.fill")

/// r.square.on.square
static let r_square_on_square = UIImage(systemName: "r.square.on.square")

/// r.square.on.square.fill
static let r_square_on_square_fill = UIImage(systemName: "r.square.on.square.fill")

/// j.square.on.square
static let j_square_on_square = UIImage(systemName: "j.square.on.square")

/// j.square.on.square.fill
static let j_square_on_square_fill = UIImage(systemName: "j.square.on.square.fill")

/// h.square.on.square
static let h_square_on_square = UIImage(systemName: "h.square.on.square")

/// h.square.on.square.fill
static let h_square_on_square_fill = UIImage(systemName: "h.square.on.square.fill")

/// square.stack
static let square_stack = UIImage(systemName: "square.stack")

/// square.stack.fill
static let square_stack_fill = UIImage(systemName: "square.stack.fill")

/// squareshape
static let squareshape = UIImage(systemName: "squareshape")

/// squareshape.fill
static let squareshape_fill = UIImage(systemName: "squareshape.fill")

/// squareshape.dashed.squareshape
static let squareshape_dashed_squareshape = UIImage(systemName: "squareshape.dashed.squareshape")

/// squareshape.squareshape.dashed
static let squareshape_squareshape_dashed = UIImage(systemName: "squareshape.squareshape.dashed")

/// dot.squareshape
static let dot_squareshape = UIImage(systemName: "dot.squareshape")

/// dot.squareshape.fill
static let dot_squareshape_fill = UIImage(systemName: "dot.squareshape.fill")

/// app
static let app = UIImage(systemName: "app")

/// app.fill
static let app_fill = UIImage(systemName: "app.fill")

/// rectangle
static let rectangle = UIImage(systemName: "rectangle")

/// rectangle.fill
static let rectangle_fill = UIImage(systemName: "rectangle.fill")

/// rectangle.slash
static let rectangle_slash = UIImage(systemName: "rectangle.slash")

/// rectangle.slash.fill
static let rectangle_slash_fill = UIImage(systemName: "rectangle.slash.fill")

/// rectangle.lefthalf.filled
static let rectangle_lefthalf_filled = UIImage(systemName: "rectangle.lefthalf.filled")

/// rectangle.righthalf.filled
static let rectangle_righthalf_filled = UIImage(systemName: "rectangle.righthalf.filled")

/// rectangle.tophalf.filled
static let rectangle_tophalf_filled = UIImage(systemName: "rectangle.tophalf.filled")

/// rectangle.bottomhalf.filled
static let rectangle_bottomhalf_filled = UIImage(systemName: "rectangle.bottomhalf.filled")

/// rectangle.split.2x1
static let rectangle_split_2x1 = UIImage(systemName: "rectangle.split.2x1")

/// rectangle.split.2x1.fill
static let rectangle_split_2x1_fill = UIImage(systemName: "rectangle.split.2x1.fill")

/// rectangle.split.2x1.slash
static let rectangle_split_2x1_slash = UIImage(systemName: "rectangle.split.2x1.slash")

/// rectangle.split.2x1.slash.fill
static let rectangle_split_2x1_slash_fill = UIImage(systemName: "rectangle.split.2x1.slash.fill")

/// rectangle.split.1x2
static let rectangle_split_1x2 = UIImage(systemName: "rectangle.split.1x2")

/// rectangle.split.1x2.fill
static let rectangle_split_1x2_fill = UIImage(systemName: "rectangle.split.1x2.fill")

/// rectangle.split.3x1
static let rectangle_split_3x1 = UIImage(systemName: "rectangle.split.3x1")

/// rectangle.split.3x1.fill
static let rectangle_split_3x1_fill = UIImage(systemName: "rectangle.split.3x1.fill")

/// rectangle.split.2x2
static let rectangle_split_2x2 = UIImage(systemName: "rectangle.split.2x2")

/// rectangle.split.2x2.fill
static let rectangle_split_2x2_fill = UIImage(systemName: "rectangle.split.2x2.fill")

/// tablecells
static let tablecells = UIImage(systemName: "tablecells")

/// tablecells.fill
static let tablecells_fill = UIImage(systemName: "tablecells.fill")

/// tablecells.badge.ellipsis
static let tablecells_badge_ellipsis = UIImage(systemName: "tablecells.badge.ellipsis")

/// tablecells.fill.badge.ellipsis
static let tablecells_fill_badge_ellipsis = UIImage(systemName: "tablecells.fill.badge.ellipsis")

/// rectangle.split.3x3
static let rectangle_split_3x3 = UIImage(systemName: "rectangle.split.3x3")

/// rectangle.inset.fill
static let rectangle_inset_fill = UIImage(systemName: "rectangle.inset.fill")

/// rectangle.tophalf.inset.filled
static let rectangle_tophalf_inset_filled = UIImage(systemName: "rectangle.tophalf.inset.filled")

/// rectangle.bottomhalf.inset.filled
static let rectangle_bottomhalf_inset_filled = UIImage(systemName: "rectangle.bottomhalf.inset.filled")

/// rectangle.lefthalf.inset.filled
static let rectangle_lefthalf_inset_filled = UIImage(systemName: "rectangle.lefthalf.inset.filled")

/// rectangle.righthalf.inset.filled
static let rectangle_righthalf_inset_filled = UIImage(systemName: "rectangle.righthalf.inset.filled")

/// rectangle.leadinghalf.inset.filled
static let rectangle_leadinghalf_inset_filled = UIImage(systemName: "rectangle.leadinghalf.inset.filled")

/// rectangle.trailinghalf.inset.filled
static let rectangle_trailinghalf_inset_filled = UIImage(systemName: "rectangle.trailinghalf.inset.filled")

/// rectangle.lefthalf.inset.filled.arrow.left
static let rectangle_lefthalf_inset_filled_arrow_left = UIImage(systemName: "rectangle.lefthalf.inset.filled.arrow.left")

/// rectangle.righthalf.inset.filled.arrow.right
static let rectangle_righthalf_inset_filled_arrow_right = UIImage(systemName: "rectangle.righthalf.inset.filled.arrow.right")

/// rectangle.leadinghalf.inset.filled.arrow.leading
static let rectangle_leadinghalf_inset_filled_arrow_leading = UIImage(systemName: "rectangle.leadinghalf.inset.filled.arrow.leading")

/// rectangle.trailinghalf.inset.filled.arrow.trailing
static let rectangle_trailinghalf_inset_filled_arrow_trailing = UIImage(systemName: "rectangle.trailinghalf.inset.filled.arrow.trailing")

/// rectangle.topthird.inset.filled
static let rectangle_topthird_inset_filled = UIImage(systemName: "rectangle.topthird.inset.filled")

/// rectangle.bottomthird.inset.filled
static let rectangle_bottomthird_inset_filled = UIImage(systemName: "rectangle.bottomthird.inset.filled")

/// rectangle.leftthird.inset.filled
static let rectangle_leftthird_inset_filled = UIImage(systemName: "rectangle.leftthird.inset.filled")

/// rectangle.rightthird.inset.filled
static let rectangle_rightthird_inset_filled = UIImage(systemName: "rectangle.rightthird.inset.filled")

/// rectangle.leadingthird.inset.filled
static let rectangle_leadingthird_inset_filled = UIImage(systemName: "rectangle.leadingthird.inset.filled")

/// rectangle.trailingthird.inset.filled
static let rectangle_trailingthird_inset_filled = UIImage(systemName: "rectangle.trailingthird.inset.filled")

/// rectangle.center.inset.filled
static let rectangle_center_inset_filled = UIImage(systemName: "rectangle.center.inset.filled")

/// rectangle.inset.topleft.filled
static let rectangle_inset_topleft_filled = UIImage(systemName: "rectangle.inset.topleft.filled")

/// rectangle.inset.topright.filled
static let rectangle_inset_topright_filled = UIImage(systemName: "rectangle.inset.topright.filled")

/// rectangle.inset.topleading.filled
static let rectangle_inset_topleading_filled = UIImage(systemName: "rectangle.inset.topleading.filled")

/// rectangle.inset.toptrailing.filled
static let rectangle_inset_toptrailing_filled = UIImage(systemName: "rectangle.inset.toptrailing.filled")

/// rectangle.inset.bottomleft.filled
static let rectangle_inset_bottomleft_filled = UIImage(systemName: "rectangle.inset.bottomleft.filled")

/// rectangle.inset.bottomright.filled
static let rectangle_inset_bottomright_filled = UIImage(systemName: "rectangle.inset.bottomright.filled")

/// rectangle.inset.bottomleading.filled
static let rectangle_inset_bottomleading_filled = UIImage(systemName: "rectangle.inset.bottomleading.filled")

/// rectangle.inset.bottomtrailing.filled
static let rectangle_inset_bottomtrailing_filled = UIImage(systemName: "rectangle.inset.bottomtrailing.filled")

/// rectangle.on.rectangle
static let rectangle_on_rectangle = UIImage(systemName: "rectangle.on.rectangle")

/// rectangle.fill.on.rectangle.fill
static let rectangle_fill_on_rectangle_fill = UIImage(systemName: "rectangle.fill.on.rectangle.fill")

/// rectangle.on.rectangle.circle
static let rectangle_on_rectangle_circle = UIImage(systemName: "rectangle.on.rectangle.circle")

/// rectangle.on.rectangle.circle.fill
static let rectangle_on_rectangle_circle_fill = UIImage(systemName: "rectangle.on.rectangle.circle.fill")

/// rectangle.on.rectangle.square
static let rectangle_on_rectangle_square = UIImage(systemName: "rectangle.on.rectangle.square")

/// rectangle.on.rectangle.square.fill
static let rectangle_on_rectangle_square_fill = UIImage(systemName: "rectangle.on.rectangle.square.fill")

/// rectangle.inset.filled.on.rectangle
static let rectangle_inset_filled_on_rectangle = UIImage(systemName: "rectangle.inset.filled.on.rectangle")

/// rectangle.on.rectangle.slash
static let rectangle_on_rectangle_slash = UIImage(systemName: "rectangle.on.rectangle.slash")

/// rectangle.on.rectangle.slash.fill
static let rectangle_on_rectangle_slash_fill = UIImage(systemName: "rectangle.on.rectangle.slash.fill")

/// rectangle.on.rectangle.slash.circle
static let rectangle_on_rectangle_slash_circle = UIImage(systemName: "rectangle.on.rectangle.slash.circle")

/// rectangle.on.rectangle.slash.circle.fill
static let rectangle_on_rectangle_slash_circle_fill = UIImage(systemName: "rectangle.on.rectangle.slash.circle.fill")

/// play.rectangle.on.rectangle
static let play_rectangle_on_rectangle = UIImage(systemName: "play.rectangle.on.rectangle")

/// play.rectangle.on.rectangle.fill
static let play_rectangle_on_rectangle_fill = UIImage(systemName: "play.rectangle.on.rectangle.fill")

/// play.rectangle.on.rectangle.circle
static let play_rectangle_on_rectangle_circle = UIImage(systemName: "play.rectangle.on.rectangle.circle")

/// play.rectangle.on.rectangle.circle.fill
static let play_rectangle_on_rectangle_circle_fill = UIImage(systemName: "play.rectangle.on.rectangle.circle.fill")

/// plus.rectangle.on.rectangle
static let plus_rectangle_on_rectangle = UIImage(systemName: "plus.rectangle.on.rectangle")

/// plus.rectangle.fill.on.rectangle.fill
static let plus_rectangle_fill_on_rectangle_fill = UIImage(systemName: "plus.rectangle.fill.on.rectangle.fill")

/// rectangle.portrait
static let rectangle_portrait = UIImage(systemName: "rectangle.portrait")

/// rectangle.portrait.fill
static let rectangle_portrait_fill = UIImage(systemName: "rectangle.portrait.fill")

/// rectangle.portrait.slash
static let rectangle_portrait_slash = UIImage(systemName: "rectangle.portrait.slash")

/// rectangle.portrait.slash.fill
static let rectangle_portrait_slash_fill = UIImage(systemName: "rectangle.portrait.slash.fill")

/// rectangle.portrait.lefthalf.filled
static let rectangle_portrait_lefthalf_filled = UIImage(systemName: "rectangle.portrait.lefthalf.filled")

/// rectangle.portrait.righthalf.filled
static let rectangle_portrait_righthalf_filled = UIImage(systemName: "rectangle.portrait.righthalf.filled")

/// rectangle.portrait.tophalf.filled
static let rectangle_portrait_tophalf_filled = UIImage(systemName: "rectangle.portrait.tophalf.filled")

/// rectangle.portrait.bottomhalf.filled
static let rectangle_portrait_bottomhalf_filled = UIImage(systemName: "rectangle.portrait.bottomhalf.filled")

/// rectangle.portrait.inset.filled
static let rectangle_portrait_inset_filled = UIImage(systemName: "rectangle.portrait.inset.filled")

/// rectangle.portrait.tophalf.inset.filled
static let rectangle_portrait_tophalf_inset_filled = UIImage(systemName: "rectangle.portrait.tophalf.inset.filled")

/// rectangle.portrait.bottomhalf.inset.filled
static let rectangle_portrait_bottomhalf_inset_filled = UIImage(systemName: "rectangle.portrait.bottomhalf.inset.filled")

/// rectangle.portrait.lefthalf.inset.filled
static let rectangle_portrait_lefthalf_inset_filled = UIImage(systemName: "rectangle.portrait.lefthalf.inset.filled")

/// rectangle.portrait.righthalf.inset.filled
static let rectangle_portrait_righthalf_inset_filled = UIImage(systemName: "rectangle.portrait.righthalf.inset.filled")

/// rectangle.portrait.leadinghalf.inset.filled
static let rectangle_portrait_leadinghalf_inset_filled = UIImage(systemName: "rectangle.portrait.leadinghalf.inset.filled")

/// rectangle.portrait.trailinghalf.inset.filled
static let rectangle_portrait_trailinghalf_inset_filled = UIImage(systemName: "rectangle.portrait.trailinghalf.inset.filled")

/// rectangle.portrait.topthird.inset.filled
static let rectangle_portrait_topthird_inset_filled = UIImage(systemName: "rectangle.portrait.topthird.inset.filled")

/// rectangle.portrait.bottomthird.inset.filled
static let rectangle_portrait_bottomthird_inset_filled = UIImage(systemName: "rectangle.portrait.bottomthird.inset.filled")

/// rectangle.portrait.leftthird.inset.filled
static let rectangle_portrait_leftthird_inset_filled = UIImage(systemName: "rectangle.portrait.leftthird.inset.filled")

/// rectangle.portrait.rightthird.inset.filled
static let rectangle_portrait_rightthird_inset_filled = UIImage(systemName: "rectangle.portrait.rightthird.inset.filled")

/// rectangle.portrait.leadingthird.inset.filled
static let rectangle_portrait_leadingthird_inset_filled = UIImage(systemName: "rectangle.portrait.leadingthird.inset.filled")

/// rectangle.portrait.trailingthird.inset.filled
static let rectangle_portrait_trailingthird_inset_filled = UIImage(systemName: "rectangle.portrait.trailingthird.inset.filled")

/// rectangle.portrait.center.inset.filled
static let rectangle_portrait_center_inset_filled = UIImage(systemName: "rectangle.portrait.center.inset.filled")

/// rectangle.portrait.topleft.inset.filled
static let rectangle_portrait_topleft_inset_filled = UIImage(systemName: "rectangle.portrait.topleft.inset.filled")

/// rectangle.portrait.topright.inset.filled
static let rectangle_portrait_topright_inset_filled = UIImage(systemName: "rectangle.portrait.topright.inset.filled")

/// rectangle.portrait.topleading.inset.filled
static let rectangle_portrait_topleading_inset_filled = UIImage(systemName: "rectangle.portrait.topleading.inset.filled")

/// rectangle.portrait.toptrailing.inset.filled
static let rectangle_portrait_toptrailing_inset_filled = UIImage(systemName: "rectangle.portrait.toptrailing.inset.filled")

/// rectangle.portrait.bottomleft.inset.filled
static let rectangle_portrait_bottomleft_inset_filled = UIImage(systemName: "rectangle.portrait.bottomleft.inset.filled")

/// rectangle.portrait.bottomright.inset.filled
static let rectangle_portrait_bottomright_inset_filled = UIImage(systemName: "rectangle.portrait.bottomright.inset.filled")

/// rectangle.portrait.bottomleading.inset.filled
static let rectangle_portrait_bottomleading_inset_filled = UIImage(systemName: "rectangle.portrait.bottomleading.inset.filled")

/// rectangle.portrait.bottomtrailing.inset.filled
static let rectangle_portrait_bottomtrailing_inset_filled = UIImage(systemName: "rectangle.portrait.bottomtrailing.inset.filled")

/// rectangle.portrait.on.rectangle.portrait
static let rectangle_portrait_on_rectangle_portrait = UIImage(systemName: "rectangle.portrait.on.rectangle.portrait")

/// rectangle.portrait.on.rectangle.portrait.fill
static let rectangle_portrait_on_rectangle_portrait_fill = UIImage(systemName: "rectangle.portrait.on.rectangle.portrait.fill")

/// rectangle.portrait.on.rectangle.portrait.slash
static let rectangle_portrait_on_rectangle_portrait_slash = UIImage(systemName: "rectangle.portrait.on.rectangle.portrait.slash")

/// rectangle.portrait.on.rectangle.portrait.slash.fill
static let rectangle_portrait_on_rectangle_portrait_slash_fill = UIImage(systemName: "rectangle.portrait.on.rectangle.portrait.slash.fill")

/// rectangle.portrait.split.2x1
static let rectangle_portrait_split_2x1 = UIImage(systemName: "rectangle.portrait.split.2x1")

/// rectangle.portrait.split.2x1.fill
static let rectangle_portrait_split_2x1_fill = UIImage(systemName: "rectangle.portrait.split.2x1.fill")

/// rectangle.portrait.split.2x1.slash
static let rectangle_portrait_split_2x1_slash = UIImage(systemName: "rectangle.portrait.split.2x1.slash")

/// rectangle.portrait.split.2x1.slash.fill
static let rectangle_portrait_split_2x1_slash_fill = UIImage(systemName: "rectangle.portrait.split.2x1.slash.fill")

/// triangle
static let triangle = UIImage(systemName: "triangle")

/// triangle.fill
static let triangle_fill = UIImage(systemName: "triangle.fill")

/// triangle.lefthalf.filled
static let triangle_lefthalf_filled = UIImage(systemName: "triangle.lefthalf.filled")

/// triangle.righthalf.filled
static let triangle_righthalf_filled = UIImage(systemName: "triangle.righthalf.filled")

/// triangle.tophalf.filled
static let triangle_tophalf_filled = UIImage(systemName: "triangle.tophalf.filled")

/// triangle.bottomhalf.filled
static let triangle_bottomhalf_filled = UIImage(systemName: "triangle.bottomhalf.filled")

/// triangle.inset.filled
static let triangle_inset_filled = UIImage(systemName: "triangle.inset.filled")

/// diamond
static let diamond = UIImage(systemName: "diamond")

/// diamond.fill
static let diamond_fill = UIImage(systemName: "diamond.fill")

/// diamond.lefthalf.filled
static let diamond_lefthalf_filled = UIImage(systemName: "diamond.lefthalf.filled")

/// diamond.righthalf.filled
static let diamond_righthalf_filled = UIImage(systemName: "diamond.righthalf.filled")

/// diamond.tophalf.filled
static let diamond_tophalf_filled = UIImage(systemName: "diamond.tophalf.filled")

/// diamond.bottomhalf.filled
static let diamond_bottomhalf_filled = UIImage(systemName: "diamond.bottomhalf.filled")

/// diamond.inset.filled
static let diamond_inset_filled = UIImage(systemName: "diamond.inset.filled")

/// octagon
static let octagon = UIImage(systemName: "octagon")

/// octagon.fill
static let octagon_fill = UIImage(systemName: "octagon.fill")

/// octagon.lefthalf.filled
static let octagon_lefthalf_filled = UIImage(systemName: "octagon.lefthalf.filled")

/// octagon.righthalf.filled
static let octagon_righthalf_filled = UIImage(systemName: "octagon.righthalf.filled")

/// octagon.tophalf.filled
static let octagon_tophalf_filled = UIImage(systemName: "octagon.tophalf.filled")

/// octagon.bottomhalf.filled
static let octagon_bottomhalf_filled = UIImage(systemName: "octagon.bottomhalf.filled")

/// hexagon
static let hexagon = UIImage(systemName: "hexagon")

/// hexagon.fill
static let hexagon_fill = UIImage(systemName: "hexagon.fill")

/// hexagon.lefthalf.filled
static let hexagon_lefthalf_filled = UIImage(systemName: "hexagon.lefthalf.filled")

/// hexagon.righthalf.filled
static let hexagon_righthalf_filled = UIImage(systemName: "hexagon.righthalf.filled")

/// hexagon.tophalf.filled
static let hexagon_tophalf_filled = UIImage(systemName: "hexagon.tophalf.filled")

/// hexagon.bottomhalf.filled
static let hexagon_bottomhalf_filled = UIImage(systemName: "hexagon.bottomhalf.filled")

/// pentagon
static let pentagon = UIImage(systemName: "pentagon")

/// pentagon.fill
static let pentagon_fill = UIImage(systemName: "pentagon.fill")

/// pentagon.lefthalf.filled
static let pentagon_lefthalf_filled = UIImage(systemName: "pentagon.lefthalf.filled")

/// pentagon.righthalf.filled
static let pentagon_righthalf_filled = UIImage(systemName: "pentagon.righthalf.filled")

/// pentagon.tophalf.filled
static let pentagon_tophalf_filled = UIImage(systemName: "pentagon.tophalf.filled")

/// pentagon.bottomhalf.filled
static let pentagon_bottomhalf_filled = UIImage(systemName: "pentagon.bottomhalf.filled")

/// suit.heart
static let suit_heart = UIImage(systemName: "suit.heart")

/// suit.heart.fill
static let suit_heart_fill = UIImage(systemName: "suit.heart.fill")

/// suit.club
static let suit_club = UIImage(systemName: "suit.club")

/// suit.club.fill
static let suit_club_fill = UIImage(systemName: "suit.club.fill")

/// suit.spade
static let suit_spade = UIImage(systemName: "suit.spade")

/// suit.spade.fill
static let suit_spade_fill = UIImage(systemName: "suit.spade.fill")

/// suit.diamond
static let suit_diamond = UIImage(systemName: "suit.diamond")

/// suit.diamond.fill
static let suit_diamond_fill = UIImage(systemName: "suit.diamond.fill")

/// heart
static let heart = UIImage(systemName: "heart")

/// heart.fill
static let heart_fill = UIImage(systemName: "heart.fill")

/// heart.circle
static let heart_circle = UIImage(systemName: "heart.circle")

/// heart.circle.fill
static let heart_circle_fill = UIImage(systemName: "heart.circle.fill")

/// heart.square
static let heart_square = UIImage(systemName: "heart.square")

/// heart.square.fill
static let heart_square_fill = UIImage(systemName: "heart.square.fill")

/// heart.rectangle
static let heart_rectangle = UIImage(systemName: "heart.rectangle")

/// heart.rectangle.fill
static let heart_rectangle_fill = UIImage(systemName: "heart.rectangle.fill")

/// heart.slash
static let heart_slash = UIImage(systemName: "heart.slash")

/// heart.slash.fill
static let heart_slash_fill = UIImage(systemName: "heart.slash.fill")

/// heart.slash.circle
static let heart_slash_circle = UIImage(systemName: "heart.slash.circle")

/// heart.slash.circle.fill
static let heart_slash_circle_fill = UIImage(systemName: "heart.slash.circle.fill")

/// bolt.heart
static let bolt_heart = UIImage(systemName: "bolt.heart")

/// bolt.heart.fill
static let bolt_heart_fill = UIImage(systemName: "bolt.heart.fill")

/// arrow.up.heart
static let arrow_up_heart = UIImage(systemName: "arrow.up.heart")

/// arrow.up.heart.fill
static let arrow_up_heart_fill = UIImage(systemName: "arrow.up.heart.fill")

/// arrow.down.heart
static let arrow_down_heart = UIImage(systemName: "arrow.down.heart")

/// arrow.down.heart.fill
static let arrow_down_heart_fill = UIImage(systemName: "arrow.down.heart.fill")

/// arrow.clockwise.heart
static let arrow_clockwise_heart = UIImage(systemName: "arrow.clockwise.heart")

/// arrow.clockwise.heart.fill
static let arrow_clockwise_heart_fill = UIImage(systemName: "arrow.clockwise.heart.fill")

/// rhombus
static let rhombus = UIImage(systemName: "rhombus")

/// rhombus.fill
static let rhombus_fill = UIImage(systemName: "rhombus.fill")

/// star
static let star = UIImage(systemName: "star")

/// star.fill
static let star_fill = UIImage(systemName: "star.fill")

/// star.leadinghalf.filled
static let star_leadinghalf_filled = UIImage(systemName: "star.leadinghalf.filled")

/// star.circle
static let star_circle = UIImage(systemName: "star.circle")

/// star.circle.fill
static let star_circle_fill = UIImage(systemName: "star.circle.fill")

/// star.square
static let star_square = UIImage(systemName: "star.square")

/// star.square.fill
static let star_square_fill = UIImage(systemName: "star.square.fill")

/// star.slash
static let star_slash = UIImage(systemName: "star.slash")

/// star.slash.fill
static let star_slash_fill = UIImage(systemName: "star.slash.fill")

/// line.horizontal.star.fill.line.horizontal
static let line_horizontal_star_fill_line_horizontal = UIImage(systemName: "line.horizontal.star.fill.line.horizontal")

/// flag
static let flag = UIImage(systemName: "flag")

/// flag.fill
static let flag_fill = UIImage(systemName: "flag.fill")

/// flag.circle
static let flag_circle = UIImage(systemName: "flag.circle")

/// flag.circle.fill
static let flag_circle_fill = UIImage(systemName: "flag.circle.fill")

/// flag.square
static let flag_square = UIImage(systemName: "flag.square")

/// flag.square.fill
static let flag_square_fill = UIImage(systemName: "flag.square.fill")

/// flag.slash
static let flag_slash = UIImage(systemName: "flag.slash")

/// flag.slash.fill
static let flag_slash_fill = UIImage(systemName: "flag.slash.fill")

/// flag.slash.circle
static let flag_slash_circle = UIImage(systemName: "flag.slash.circle")

/// flag.slash.circle.fill
static let flag_slash_circle_fill = UIImage(systemName: "flag.slash.circle.fill")

/// flag.badge.ellipsis
static let flag_badge_ellipsis = UIImage(systemName: "flag.badge.ellipsis")

/// flag.badge.ellipsis.fill
static let flag_badge_ellipsis_fill = UIImage(systemName: "flag.badge.ellipsis.fill")

/// flag.2.crossed
static let flag_2_crossed = UIImage(systemName: "flag.2.crossed")

/// flag.2.crossed.fill
static let flag_2_crossed_fill = UIImage(systemName: "flag.2.crossed.fill")

/// flag.filled.and.flag.crossed
static let flag_filled_and_flag_crossed = UIImage(systemName: "flag.filled.and.flag.crossed")

/// flag.and.flag.filled.crossed
static let flag_and_flag_filled_crossed = UIImage(systemName: "flag.and.flag.filled.crossed")

/// location
static let location = UIImage(systemName: "location")

/// location.fill
static let location_fill = UIImage(systemName: "location.fill")

/// location.north.circle
static let location_north_circle = UIImage(systemName: "location.north.circle")

/// location.north.circle.fill
static let location_north_circle_fill = UIImage(systemName: "location.north.circle.fill")

/// location.slash
static let location_slash = UIImage(systemName: "location.slash")

/// location.slash.fill
static let location_slash_fill = UIImage(systemName: "location.slash.fill")

/// location.north
static let location_north = UIImage(systemName: "location.north")

/// location.north.fill
static let location_north_fill = UIImage(systemName: "location.north.fill")

/// location.circle
static let location_circle = UIImage(systemName: "location.circle")

/// location.circle.fill
static let location_circle_fill = UIImage(systemName: "location.circle.fill")

/// location.square
static let location_square = UIImage(systemName: "location.square")

/// location.square.fill
static let location_square_fill = UIImage(systemName: "location.square.fill")

/// location.north.line
static let location_north_line = UIImage(systemName: "location.north.line")

/// location.north.line.fill
static let location_north_line_fill = UIImage(systemName: "location.north.line.fill")

/// sensor.tag.radiowaves.forward
static let sensor_tag_radiowaves_forward = UIImage(systemName: "sensor.tag.radiowaves.forward")

/// sensor.tag.radiowaves.forward.fill
static let sensor_tag_radiowaves_forward_fill = UIImage(systemName: "sensor.tag.radiowaves.forward.fill")

/// bell
static let bell = UIImage(systemName: "bell")

/// bell.fill
static let bell_fill = UIImage(systemName: "bell.fill")

/// bell.circle
static let bell_circle = UIImage(systemName: "bell.circle")

/// bell.circle.fill
static let bell_circle_fill = UIImage(systemName: "bell.circle.fill")

/// bell.square
static let bell_square = UIImage(systemName: "bell.square")

/// bell.square.fill
static let bell_square_fill = UIImage(systemName: "bell.square.fill")

/// bell.slash
static let bell_slash = UIImage(systemName: "bell.slash")

/// bell.slash.fill
static let bell_slash_fill = UIImage(systemName: "bell.slash.fill")

/// bell.slash.circle
static let bell_slash_circle = UIImage(systemName: "bell.slash.circle")

/// bell.slash.circle.fill
static let bell_slash_circle_fill = UIImage(systemName: "bell.slash.circle.fill")

/// bell.and.waveform
static let bell_and_waveform = UIImage(systemName: "bell.and.waveform")

/// bell.and.waveform.fill
static let bell_and_waveform_fill = UIImage(systemName: "bell.and.waveform.fill")

/// bell.badge
static let bell_badge = UIImage(systemName: "bell.badge")

/// bell.badge.fill
static let bell_badge_fill = UIImage(systemName: "bell.badge.fill")

/// bell.badge.circle
static let bell_badge_circle = UIImage(systemName: "bell.badge.circle")

/// bell.badge.circle.fill
static let bell_badge_circle_fill = UIImage(systemName: "bell.badge.circle.fill")

/// tag
static let tag = UIImage(systemName: "tag")

/// tag.fill
static let tag_fill = UIImage(systemName: "tag.fill")

/// tag.circle
static let tag_circle = UIImage(systemName: "tag.circle")

/// tag.circle.fill
static let tag_circle_fill = UIImage(systemName: "tag.circle.fill")

/// tag.square
static let tag_square = UIImage(systemName: "tag.square")

/// tag.square.fill
static let tag_square_fill = UIImage(systemName: "tag.square.fill")

/// tag.slash
static let tag_slash = UIImage(systemName: "tag.slash")

/// tag.slash.fill
static let tag_slash_fill = UIImage(systemName: "tag.slash.fill")

/// bolt
static let bolt = UIImage(systemName: "bolt")

/// bolt.fill
static let bolt_fill = UIImage(systemName: "bolt.fill")

/// bolt.circle
static let bolt_circle = UIImage(systemName: "bolt.circle")

/// bolt.circle.fill
static let bolt_circle_fill = UIImage(systemName: "bolt.circle.fill")

/// bolt.square
static let bolt_square = UIImage(systemName: "bolt.square")

/// bolt.square.fill
static let bolt_square_fill = UIImage(systemName: "bolt.square.fill")

/// bolt.shield
static let bolt_shield = UIImage(systemName: "bolt.shield")

/// bolt.shield.fill
static let bolt_shield_fill = UIImage(systemName: "bolt.shield.fill")

/// bolt.slash
static let bolt_slash = UIImage(systemName: "bolt.slash")

/// bolt.slash.fill
static let bolt_slash_fill = UIImage(systemName: "bolt.slash.fill")

/// bolt.slash.circle
static let bolt_slash_circle = UIImage(systemName: "bolt.slash.circle")

/// bolt.slash.circle.fill
static let bolt_slash_circle_fill = UIImage(systemName: "bolt.slash.circle.fill")

/// bolt.badge.a
static let bolt_badge_a = UIImage(systemName: "bolt.badge.a")

/// bolt.badge.a.fill
static let bolt_badge_a_fill = UIImage(systemName: "bolt.badge.a.fill")

/// bolt.horizontal
static let bolt_horizontal = UIImage(systemName: "bolt.horizontal")

/// bolt.horizontal.fill
static let bolt_horizontal_fill = UIImage(systemName: "bolt.horizontal.fill")

/// bolt.horizontal.circle
static let bolt_horizontal_circle = UIImage(systemName: "bolt.horizontal.circle")

/// bolt.horizontal.circle.fill
static let bolt_horizontal_circle_fill = UIImage(systemName: "bolt.horizontal.circle.fill")

/// eye
static let eye = UIImage(systemName: "eye")

/// eye.fill
static let eye_fill = UIImage(systemName: "eye.fill")

/// eye.circle
static let eye_circle = UIImage(systemName: "eye.circle")

/// eye.circle.fill
static let eye_circle_fill = UIImage(systemName: "eye.circle.fill")

/// eye.square
static let eye_square = UIImage(systemName: "eye.square")

/// eye.square.fill
static let eye_square_fill = UIImage(systemName: "eye.square.fill")

/// eye.slash
static let eye_slash = UIImage(systemName: "eye.slash")

/// eye.slash.fill
static let eye_slash_fill = UIImage(systemName: "eye.slash.fill")

/// eye.slash.circle
static let eye_slash_circle = UIImage(systemName: "eye.slash.circle")

/// eye.slash.circle.fill
static let eye_slash_circle_fill = UIImage(systemName: "eye.slash.circle.fill")

/// eye.trianglebadge.exclamationmark
static let eye_trianglebadge_exclamationmark = UIImage(systemName: "eye.trianglebadge.exclamationmark")

/// eye.trianglebadge.exclamationmark.fill
static let eye_trianglebadge_exclamationmark_fill = UIImage(systemName: "eye.trianglebadge.exclamationmark.fill")

/// tshirt
static let tshirt = UIImage(systemName: "tshirt")

/// tshirt.fill
static let tshirt_fill = UIImage(systemName: "tshirt.fill")

/// eyes
static let eyes = UIImage(systemName: "eyes")

/// eyes.inverse
static let eyes_inverse = UIImage(systemName: "eyes.inverse")

/// eyebrow
static let eyebrow = UIImage(systemName: "eyebrow")

/// nose
static let nose = UIImage(systemName: "nose")

/// nose.fill
static let nose_fill = UIImage(systemName: "nose.fill")

/// mustache
static let mustache = UIImage(systemName: "mustache")

/// mustache.fill
static let mustache_fill = UIImage(systemName: "mustache.fill")

/// mouth
static let mouth = UIImage(systemName: "mouth")

/// mouth.fill
static let mouth_fill = UIImage(systemName: "mouth.fill")

/// eyeglasses
static let eyeglasses = UIImage(systemName: "eyeglasses")

/// facemask
static let facemask = UIImage(systemName: "facemask")

/// facemask.fill
static let facemask_fill = UIImage(systemName: "facemask.fill")

/// brain.head.profile
static let brain_head_profile = UIImage(systemName: "brain.head.profile")

/// brain
static let brain = UIImage(systemName: "brain")

/// icloud
static let icloud = UIImage(systemName: "icloud")

/// icloud.fill
static let icloud_fill = UIImage(systemName: "icloud.fill")

/// icloud.circle
static let icloud_circle = UIImage(systemName: "icloud.circle")

/// icloud.circle.fill
static let icloud_circle_fill = UIImage(systemName: "icloud.circle.fill")

/// icloud.square
static let icloud_square = UIImage(systemName: "icloud.square")

/// icloud.square.fill
static let icloud_square_fill = UIImage(systemName: "icloud.square.fill")

/// icloud.slash
static let icloud_slash = UIImage(systemName: "icloud.slash")

/// icloud.slash.fill
static let icloud_slash_fill = UIImage(systemName: "icloud.slash.fill")

/// exclamationmark.icloud
static let exclamationmark_icloud = UIImage(systemName: "exclamationmark.icloud")

/// exclamationmark.icloud.fill
static let exclamationmark_icloud_fill = UIImage(systemName: "exclamationmark.icloud.fill")

/// checkmark.icloud
static let checkmark_icloud = UIImage(systemName: "checkmark.icloud")

/// checkmark.icloud.fill
static let checkmark_icloud_fill = UIImage(systemName: "checkmark.icloud.fill")

/// xmark.icloud
static let xmark_icloud = UIImage(systemName: "xmark.icloud")

/// xmark.icloud.fill
static let xmark_icloud_fill = UIImage(systemName: "xmark.icloud.fill")

/// link.icloud
static let link_icloud = UIImage(systemName: "link.icloud")

/// link.icloud.fill
static let link_icloud_fill = UIImage(systemName: "link.icloud.fill")

/// bolt.horizontal.icloud
static let bolt_horizontal_icloud = UIImage(systemName: "bolt.horizontal.icloud")

/// bolt.horizontal.icloud.fill
static let bolt_horizontal_icloud_fill = UIImage(systemName: "bolt.horizontal.icloud.fill")

/// person.icloud
static let person_icloud = UIImage(systemName: "person.icloud")

/// person.icloud.fill
static let person_icloud_fill = UIImage(systemName: "person.icloud.fill")

/// lock.icloud
static let lock_icloud = UIImage(systemName: "lock.icloud")

/// lock.icloud.fill
static let lock_icloud_fill = UIImage(systemName: "lock.icloud.fill")

/// key.icloud
static let key_icloud = UIImage(systemName: "key.icloud")

/// key.icloud.fill
static let key_icloud_fill = UIImage(systemName: "key.icloud.fill")

/// arrow.clockwise.icloud
static let arrow_clockwise_icloud = UIImage(systemName: "arrow.clockwise.icloud")

/// arrow.clockwise.icloud.fill
static let arrow_clockwise_icloud_fill = UIImage(systemName: "arrow.clockwise.icloud.fill")

/// arrow.counterclockwise.icloud
static let arrow_counterclockwise_icloud = UIImage(systemName: "arrow.counterclockwise.icloud")

/// arrow.counterclockwise.icloud.fill
static let arrow_counterclockwise_icloud_fill = UIImage(systemName: "arrow.counterclockwise.icloud.fill")

/// icloud.and.arrow.down
static let icloud_and_arrow_down = UIImage(systemName: "icloud.and.arrow.down")

/// icloud.and.arrow.down.fill
static let icloud_and_arrow_down_fill = UIImage(systemName: "icloud.and.arrow.down.fill")

/// icloud.and.arrow.up
static let icloud_and_arrow_up = UIImage(systemName: "icloud.and.arrow.up")

/// icloud.and.arrow.up.fill
static let icloud_and_arrow_up_fill = UIImage(systemName: "icloud.and.arrow.up.fill")

/// flashlight.off.fill
static let flashlight_off_fill = UIImage(systemName: "flashlight.off.fill")

/// flashlight.on.fill
static let flashlight_on_fill = UIImage(systemName: "flashlight.on.fill")

/// camera
static let camera = UIImage(systemName: "camera")

/// camera.fill
static let camera_fill = UIImage(systemName: "camera.fill")

/// camera.circle
static let camera_circle = UIImage(systemName: "camera.circle")

/// camera.circle.fill
static let camera_circle_fill = UIImage(systemName: "camera.circle.fill")

/// camera.shutter.button
static let camera_shutter_button = UIImage(systemName: "camera.shutter.button")

/// camera.shutter.button.fill
static let camera_shutter_button_fill = UIImage(systemName: "camera.shutter.button.fill")

/// camera.badge.ellipsis
static let camera_badge_ellipsis = UIImage(systemName: "camera.badge.ellipsis")

/// camera.fill.badge.ellipsis
static let camera_fill_badge_ellipsis = UIImage(systemName: "camera.fill.badge.ellipsis")

/// arrow.triangle.2.circlepath.camera
static let arrow_triangle_2_circlepath_camera = UIImage(systemName: "arrow.triangle.2.circlepath.camera")

/// arrow.triangle.2.circlepath.camera.fill
static let arrow_triangle_2_circlepath_camera_fill = UIImage(systemName: "arrow.triangle.2.circlepath.camera.fill")

/// camera.on.rectangle
static let camera_on_rectangle = UIImage(systemName: "camera.on.rectangle")

/// camera.on.rectangle.fill
static let camera_on_rectangle_fill = UIImage(systemName: "camera.on.rectangle.fill")

/// message
static let message = UIImage(systemName: "message")

/// message.fill
static let message_fill = UIImage(systemName: "message.fill")

/// message.circle
static let message_circle = UIImage(systemName: "message.circle")

/// message.circle.fill
static let message_circle_fill = UIImage(systemName: "message.circle.fill")

/// message.and.waveform
static let message_and_waveform = UIImage(systemName: "message.and.waveform")

/// message.and.waveform.fill
static let message_and_waveform_fill = UIImage(systemName: "message.and.waveform.fill")

/// arrow.up.message
static let arrow_up_message = UIImage(systemName: "arrow.up.message")

/// arrow.up.message.fill
static let arrow_up_message_fill = UIImage(systemName: "arrow.up.message.fill")

/// plus.message
static let plus_message = UIImage(systemName: "plus.message")

/// plus.message.fill
static let plus_message_fill = UIImage(systemName: "plus.message.fill")

/// bubble.right
static let bubble_right = UIImage(systemName: "bubble.right")

/// bubble.right.fill
static let bubble_right_fill = UIImage(systemName: "bubble.right.fill")

/// bubble.left
static let bubble_left = UIImage(systemName: "bubble.left")

/// bubble.left.fill
static let bubble_left_fill = UIImage(systemName: "bubble.left.fill")

/// exclamationmark.bubble
static let exclamationmark_bubble = UIImage(systemName: "exclamationmark.bubble")

/// exclamationmark.bubble.fill
static let exclamationmark_bubble_fill = UIImage(systemName: "exclamationmark.bubble.fill")

/// quote.bubble
static let quote_bubble = UIImage(systemName: "quote.bubble")

/// quote.bubble.fill
static let quote_bubble_fill = UIImage(systemName: "quote.bubble.fill")

/// star.bubble
static let star_bubble = UIImage(systemName: "star.bubble")

/// star.bubble.fill
static let star_bubble_fill = UIImage(systemName: "star.bubble.fill")

/// character.bubble
static let character_bubble = UIImage(systemName: "character.bubble")

/// character.bubble.fill
static let character_bubble_fill = UIImage(systemName: "character.bubble.fill")

/// text.bubble
static let text_bubble = UIImage(systemName: "text.bubble")

/// text.bubble.fill
static let text_bubble_fill = UIImage(systemName: "text.bubble.fill")

/// captions.bubble
static let captions_bubble = UIImage(systemName: "captions.bubble")

/// captions.bubble.fill
static let captions_bubble_fill = UIImage(systemName: "captions.bubble.fill")

/// plus.bubble
static let plus_bubble = UIImage(systemName: "plus.bubble")

/// plus.bubble.fill
static let plus_bubble_fill = UIImage(systemName: "plus.bubble.fill")

/// checkmark.bubble
static let checkmark_bubble = UIImage(systemName: "checkmark.bubble")

/// checkmark.bubble.fill
static let checkmark_bubble_fill = UIImage(systemName: "checkmark.bubble.fill")

/// rectangle.3.offgrid.bubble.left
static let rectangle_3_offgrid_bubble_left = UIImage(systemName: "rectangle.3.offgrid.bubble.left")

/// rectangle.3.offgrid.bubble.left.fill
static let rectangle_3_offgrid_bubble_left_fill = UIImage(systemName: "rectangle.3.offgrid.bubble.left.fill")

/// ellipsis.bubble
static let ellipsis_bubble = UIImage(systemName: "ellipsis.bubble")

/// ellipsis.bubble.fill
static let ellipsis_bubble_fill = UIImage(systemName: "ellipsis.bubble.fill")

/// ellipsis.vertical.bubble
static let ellipsis_vertical_bubble = UIImage(systemName: "ellipsis.vertical.bubble")

/// ellipsis.vertical.bubble.fill
static let ellipsis_vertical_bubble_fill = UIImage(systemName: "ellipsis.vertical.bubble.fill")

/// phone.bubble.left
static let phone_bubble_left = UIImage(systemName: "phone.bubble.left")

/// phone.bubble.left.fill
static let phone_bubble_left_fill = UIImage(systemName: "phone.bubble.left.fill")

/// video.bubble.left
static let video_bubble_left = UIImage(systemName: "video.bubble.left")

/// video.bubble.left.fill
static let video_bubble_left_fill = UIImage(systemName: "video.bubble.left.fill")

/// bubble.middle.bottom
static let bubble_middle_bottom = UIImage(systemName: "bubble.middle.bottom")

/// bubble.middle.bottom.fill
static let bubble_middle_bottom_fill = UIImage(systemName: "bubble.middle.bottom.fill")

/// bubble.middle.top
static let bubble_middle_top = UIImage(systemName: "bubble.middle.top")

/// bubble.middle.top.fill
static let bubble_middle_top_fill = UIImage(systemName: "bubble.middle.top.fill")

/// bubble.left.and.bubble.right
static let bubble_left_and_bubble_right = UIImage(systemName: "bubble.left.and.bubble.right")

/// bubble.left.and.bubble.right.fill
static let bubble_left_and_bubble_right_fill = UIImage(systemName: "bubble.left.and.bubble.right.fill")

/// bubble.left.and.exclamationmark.bubble.right
static let bubble_left_and_exclamationmark_bubble_right = UIImage(systemName: "bubble.left.and.exclamationmark.bubble.right")

/// bubble.left.and.exclamationmark.bubble.right.fill
static let bubble_left_and_exclamationmark_bubble_right_fill = UIImage(systemName: "bubble.left.and.exclamationmark.bubble.right.fill")

/// phone
static let phone = UIImage(systemName: "phone")

/// phone.fill
static let phone_fill = UIImage(systemName: "phone.fill")

/// phone.circle
static let phone_circle = UIImage(systemName: "phone.circle")

/// phone.circle.fill
static let phone_circle_fill = UIImage(systemName: "phone.circle.fill")

/// phone.badge.plus
static let phone_badge_plus = UIImage(systemName: "phone.badge.plus")

/// phone.fill.badge.plus
static let phone_fill_badge_plus = UIImage(systemName: "phone.fill.badge.plus")

/// phone.connection
static let phone_connection = UIImage(systemName: "phone.connection")

/// phone.fill.connection
static let phone_fill_connection = UIImage(systemName: "phone.fill.connection")

/// phone.and.waveform
static let phone_and_waveform = UIImage(systemName: "phone.and.waveform")

/// phone.and.waveform.fill
static let phone_and_waveform_fill = UIImage(systemName: "phone.and.waveform.fill")

/// phone.arrow.up.right
static let phone_arrow_up_right = UIImage(systemName: "phone.arrow.up.right")

/// phone.fill.arrow.up.right
static let phone_fill_arrow_up_right = UIImage(systemName: "phone.fill.arrow.up.right")

/// phone.arrow.down.left
static let phone_arrow_down_left = UIImage(systemName: "phone.arrow.down.left")

/// phone.fill.arrow.down.left
static let phone_fill_arrow_down_left = UIImage(systemName: "phone.fill.arrow.down.left")

/// phone.arrow.right
static let phone_arrow_right = UIImage(systemName: "phone.arrow.right")

/// phone.fill.arrow.right
static let phone_fill_arrow_right = UIImage(systemName: "phone.fill.arrow.right")

/// phone.down
static let phone_down = UIImage(systemName: "phone.down")

/// phone.down.fill
static let phone_down_fill = UIImage(systemName: "phone.down.fill")

/// phone.down.circle
static let phone_down_circle = UIImage(systemName: "phone.down.circle")

/// phone.down.circle.fill
static let phone_down_circle_fill = UIImage(systemName: "phone.down.circle.fill")

/// teletype
static let teletype = UIImage(systemName: "teletype")

/// teletype.circle
static let teletype_circle = UIImage(systemName: "teletype.circle")

/// teletype.circle.fill
static let teletype_circle_fill = UIImage(systemName: "teletype.circle.fill")

/// teletype.answer
static let teletype_answer = UIImage(systemName: "teletype.answer")

/// video
static let video = UIImage(systemName: "video")

/// video.fill
static let video_fill = UIImage(systemName: "video.fill")

/// video.circle
static let video_circle = UIImage(systemName: "video.circle")

/// video.circle.fill
static let video_circle_fill = UIImage(systemName: "video.circle.fill")

/// video.square
static let video_square = UIImage(systemName: "video.square")

/// video.square.fill
static let video_square_fill = UIImage(systemName: "video.square.fill")

/// video.slash
static let video_slash = UIImage(systemName: "video.slash")

/// video.slash.fill
static let video_slash_fill = UIImage(systemName: "video.slash.fill")

/// video.badge.plus
static let video_badge_plus = UIImage(systemName: "video.badge.plus")

/// video.fill.badge.plus
static let video_fill_badge_plus = UIImage(systemName: "video.fill.badge.plus")

/// video.badge.checkmark
static let video_badge_checkmark = UIImage(systemName: "video.badge.checkmark")

/// video.fill.badge.checkmark
static let video_fill_badge_checkmark = UIImage(systemName: "video.fill.badge.checkmark")

/// video.badge.ellipsis
static let video_badge_ellipsis = UIImage(systemName: "video.badge.ellipsis")

/// video.fill.badge.ellipsis
static let video_fill_badge_ellipsis = UIImage(systemName: "video.fill.badge.ellipsis")

/// video.and.waveform
static let video_and_waveform = UIImage(systemName: "video.and.waveform")

/// video.and.waveform.fill
static let video_and_waveform_fill = UIImage(systemName: "video.and.waveform.fill")

/// arrow.up.right.video
static let arrow_up_right_video = UIImage(systemName: "arrow.up.right.video")

/// arrow.up.right.video.fill
static let arrow_up_right_video_fill = UIImage(systemName: "arrow.up.right.video.fill")

/// arrow.down.left.video
static let arrow_down_left_video = UIImage(systemName: "arrow.down.left.video")

/// arrow.down.left.video.fill
static let arrow_down_left_video_fill = UIImage(systemName: "arrow.down.left.video.fill")

/// questionmark.video
static let questionmark_video = UIImage(systemName: "questionmark.video")

/// questionmark.video.fill
static let questionmark_video_fill = UIImage(systemName: "questionmark.video.fill")

/// envelope
static let envelope = UIImage(systemName: "envelope")

/// envelope.fill
static let envelope_fill = UIImage(systemName: "envelope.fill")

/// envelope.circle
static let envelope_circle = UIImage(systemName: "envelope.circle")

/// envelope.circle.fill
static let envelope_circle_fill = UIImage(systemName: "envelope.circle.fill")

/// envelope.arrow.triangle.branch
static let envelope_arrow_triangle_branch = UIImage(systemName: "envelope.arrow.triangle.branch")

/// envelope.arrow.triangle.branch.fill
static let envelope_arrow_triangle_branch_fill = UIImage(systemName: "envelope.arrow.triangle.branch.fill")

/// envelope.open
static let envelope_open = UIImage(systemName: "envelope.open")

/// envelope.open.fill
static let envelope_open_fill = UIImage(systemName: "envelope.open.fill")

/// envelope.badge
static let envelope_badge = UIImage(systemName: "envelope.badge")

/// envelope.badge.fill
static let envelope_badge_fill = UIImage(systemName: "envelope.badge.fill")

/// envelope.badge.shield.half.filled
static let envelope_badge_shield_half_filled = UIImage(systemName: "envelope.badge.shield.half.filled")

/// envelope.badge.shield.half.filled.fill
static let envelope_badge_shield_half_filled_fill = UIImage(systemName: "envelope.badge.shield.half.filled.fill")

/// mail.stack
static let mail_stack = UIImage(systemName: "mail.stack")

/// mail.stack.fill
static let mail_stack_fill = UIImage(systemName: "mail.stack.fill")

/// mail
static let mail = UIImage(systemName: "mail")

/// mail.fill
static let mail_fill = UIImage(systemName: "mail.fill")

/// mail.and.text.magnifyingglass
static let mail_and_text_magnifyingglass = UIImage(systemName: "mail.and.text.magnifyingglass")

/// rectangle.and.text.magnifyingglass
static let rectangle_and_text_magnifyingglass = UIImage(systemName: "rectangle.and.text.magnifyingglass")

/// arrow.up.right.and.arrow.down.left.rectangle
static let arrow_up_right_and_arrow_down_left_rectangle = UIImage(systemName: "arrow.up.right.and.arrow.down.left.rectangle")

/// arrow.up.right.and.arrow.down.left.rectangle.fill
static let arrow_up_right_and_arrow_down_left_rectangle_fill = UIImage(systemName: "arrow.up.right.and.arrow.down.left.rectangle.fill")

/// gear
static let gear = UIImage(systemName: "gear")

/// gear.circle
static let gear_circle = UIImage(systemName: "gear.circle")

/// gear.circle.fill
static let gear_circle_fill = UIImage(systemName: "gear.circle.fill")

/// gearshape
static let gearshape = UIImage(systemName: "gearshape")

/// gearshape.fill
static let gearshape_fill = UIImage(systemName: "gearshape.fill")

/// gearshape.circle
static let gearshape_circle = UIImage(systemName: "gearshape.circle")

/// gearshape.circle.fill
static let gearshape_circle_fill = UIImage(systemName: "gearshape.circle.fill")

/// gearshape.2
static let gearshape_2 = UIImage(systemName: "gearshape.2")

/// gearshape.2.fill
static let gearshape_2_fill = UIImage(systemName: "gearshape.2.fill")

/// signature
static let signature = UIImage(systemName: "signature")

/// line.3.crossed.swirl.circle
static let line_3_crossed_swirl_circle = UIImage(systemName: "line.3.crossed.swirl.circle")

/// line.3.crossed.swirl.circle.fill
static let line_3_crossed_swirl_circle_fill = UIImage(systemName: "line.3.crossed.swirl.circle.fill")

/// scissors
static let scissors = UIImage(systemName: "scissors")

/// scissors.badge.ellipsis
static let scissors_badge_ellipsis = UIImage(systemName: "scissors.badge.ellipsis")

/// ellipsis
static let ellipsis = UIImage(systemName: "ellipsis")

/// ellipsis.circle
static let ellipsis_circle = UIImage(systemName: "ellipsis.circle")

/// ellipsis.circle.fill
static let ellipsis_circle_fill = UIImage(systemName: "ellipsis.circle.fill")

/// ellipsis.rectangle
static let ellipsis_rectangle = UIImage(systemName: "ellipsis.rectangle")

/// ellipsis.rectangle.fill
static let ellipsis_rectangle_fill = UIImage(systemName: "ellipsis.rectangle.fill")

/// bag
static let bag = UIImage(systemName: "bag")

/// bag.fill
static let bag_fill = UIImage(systemName: "bag.fill")

/// bag.circle
static let bag_circle = UIImage(systemName: "bag.circle")

/// bag.circle.fill
static let bag_circle_fill = UIImage(systemName: "bag.circle.fill")

/// bag.badge.plus
static let bag_badge_plus = UIImage(systemName: "bag.badge.plus")

/// bag.fill.badge.plus
static let bag_fill_badge_plus = UIImage(systemName: "bag.fill.badge.plus")

/// bag.badge.minus
static let bag_badge_minus = UIImage(systemName: "bag.badge.minus")

/// bag.fill.badge.minus
static let bag_fill_badge_minus = UIImage(systemName: "bag.fill.badge.minus")

/// cart
static let cart = UIImage(systemName: "cart")

/// cart.fill
static let cart_fill = UIImage(systemName: "cart.fill")

/// cart.circle
static let cart_circle = UIImage(systemName: "cart.circle")

/// cart.circle.fill
static let cart_circle_fill = UIImage(systemName: "cart.circle.fill")

/// cart.badge.plus
static let cart_badge_plus = UIImage(systemName: "cart.badge.plus")

/// cart.fill.badge.plus
static let cart_fill_badge_plus = UIImage(systemName: "cart.fill.badge.plus")

/// cart.badge.minus
static let cart_badge_minus = UIImage(systemName: "cart.badge.minus")

/// cart.fill.badge.minus
static let cart_fill_badge_minus = UIImage(systemName: "cart.fill.badge.minus")

/// creditcard
static let creditcard = UIImage(systemName: "creditcard")

/// creditcard.fill
static let creditcard_fill = UIImage(systemName: "creditcard.fill")

/// creditcard.circle
static let creditcard_circle = UIImage(systemName: "creditcard.circle")

/// creditcard.circle.fill
static let creditcard_circle_fill = UIImage(systemName: "creditcard.circle.fill")

/// creditcard.and.123
static let creditcard_and_123 = UIImage(systemName: "creditcard.and.123")

/// creditcard.trianglebadge.exclamationmark
static let creditcard_trianglebadge_exclamationmark = UIImage(systemName: "creditcard.trianglebadge.exclamationmark")

/// giftcard
static let giftcard = UIImage(systemName: "giftcard")

/// giftcard.fill
static let giftcard_fill = UIImage(systemName: "giftcard.fill")

/// wallet.pass
static let wallet_pass = UIImage(systemName: "wallet.pass")

/// wallet.pass.fill
static let wallet_pass_fill = UIImage(systemName: "wallet.pass.fill")

/// wand.and.rays
static let wand_and_rays = UIImage(systemName: "wand.and.rays")

/// wand.and.rays.inverse
static let wand_and_rays_inverse = UIImage(systemName: "wand.and.rays.inverse")

/// wand.and.stars
static let wand_and_stars = UIImage(systemName: "wand.and.stars")

/// wand.and.stars.inverse
static let wand_and_stars_inverse = UIImage(systemName: "wand.and.stars.inverse")

/// crop
static let crop = UIImage(systemName: "crop")

/// crop.rotate
static let crop_rotate = UIImage(systemName: "crop.rotate")

/// dial.min
static let dial_min = UIImage(systemName: "dial.min")

/// dial.min.fill
static let dial_min_fill = UIImage(systemName: "dial.min.fill")

/// dial.max
static let dial_max = UIImage(systemName: "dial.max")

/// dial.max.fill
static let dial_max_fill = UIImage(systemName: "dial.max.fill")

/// gyroscope
static let gyroscope = UIImage(systemName: "gyroscope")

/// nosign
static let nosign = UIImage(systemName: "nosign")

/// gauge
static let gauge = UIImage(systemName: "gauge")

/// gauge.badge.plus
static let gauge_badge_plus = UIImage(systemName: "gauge.badge.plus")

/// gauge.badge.minus
static let gauge_badge_minus = UIImage(systemName: "gauge.badge.minus")

/// speedometer
static let speedometer = UIImage(systemName: "speedometer")

/// barometer
static let barometer = UIImage(systemName: "barometer")

/// metronome
static let metronome = UIImage(systemName: "metronome")

/// metronome.fill
static let metronome_fill = UIImage(systemName: "metronome.fill")

/// amplifier
static let amplifier = UIImage(systemName: "amplifier")

/// dice
static let dice = UIImage(systemName: "dice")

/// dice.fill
static let dice_fill = UIImage(systemName: "dice.fill")

/// die.face.1
static let die_face_1 = UIImage(systemName: "die.face.1")

/// die.face.1.fill
static let die_face_1_fill = UIImage(systemName: "die.face.1.fill")

/// die.face.2
static let die_face_2 = UIImage(systemName: "die.face.2")

/// die.face.2.fill
static let die_face_2_fill = UIImage(systemName: "die.face.2.fill")

/// die.face.3
static let die_face_3 = UIImage(systemName: "die.face.3")

/// die.face.3.fill
static let die_face_3_fill = UIImage(systemName: "die.face.3.fill")

/// die.face.4
static let die_face_4 = UIImage(systemName: "die.face.4")

/// die.face.4.fill
static let die_face_4_fill = UIImage(systemName: "die.face.4.fill")

/// die.face.5
static let die_face_5 = UIImage(systemName: "die.face.5")

/// die.face.5.fill
static let die_face_5_fill = UIImage(systemName: "die.face.5.fill")

/// die.face.6
static let die_face_6 = UIImage(systemName: "die.face.6")

/// die.face.6.fill
static let die_face_6_fill = UIImage(systemName: "die.face.6.fill")

/// square.grid.3x3.square
static let square_grid_3x3_square = UIImage(systemName: "square.grid.3x3.square")

/// pianokeys
static let pianokeys = UIImage(systemName: "pianokeys")

/// pianokeys.inverse
static let pianokeys_inverse = UIImage(systemName: "pianokeys.inverse")

/// tuningfork
static let tuningfork = UIImage(systemName: "tuningfork")

/// paintbrush
static let paintbrush = UIImage(systemName: "paintbrush")

/// paintbrush.fill
static let paintbrush_fill = UIImage(systemName: "paintbrush.fill")

/// paintbrush.pointed
static let paintbrush_pointed = UIImage(systemName: "paintbrush.pointed")

/// paintbrush.pointed.fill
static let paintbrush_pointed_fill = UIImage(systemName: "paintbrush.pointed.fill")

/// bandage
static let bandage = UIImage(systemName: "bandage")

/// bandage.fill
static let bandage_fill = UIImage(systemName: "bandage.fill")

/// ruler
static let ruler = UIImage(systemName: "ruler")

/// ruler.fill
static let ruler_fill = UIImage(systemName: "ruler.fill")

/// level
static let level = UIImage(systemName: "level")

/// level.fill
static let level_fill = UIImage(systemName: "level.fill")

/// lines.measurement.horizontal
static let lines_measurement_horizontal = UIImage(systemName: "lines.measurement.horizontal")

/// wrench
static let wrench = UIImage(systemName: "wrench")

/// wrench.fill
static let wrench_fill = UIImage(systemName: "wrench.fill")

/// hammer
static let hammer = UIImage(systemName: "hammer")

/// hammer.fill
static let hammer_fill = UIImage(systemName: "hammer.fill")

/// hammer.circle
static let hammer_circle = UIImage(systemName: "hammer.circle")

/// hammer.circle.fill
static let hammer_circle_fill = UIImage(systemName: "hammer.circle.fill")

/// screwdriver
static let screwdriver = UIImage(systemName: "screwdriver")

/// screwdriver.fill
static let screwdriver_fill = UIImage(systemName: "screwdriver.fill")

/// eyedropper
static let eyedropper = UIImage(systemName: "eyedropper")

/// eyedropper.halffull
static let eyedropper_halffull = UIImage(systemName: "eyedropper.halffull")

/// eyedropper.full
static let eyedropper_full = UIImage(systemName: "eyedropper.full")

/// wrench.and.screwdriver
static let wrench_and_screwdriver = UIImage(systemName: "wrench.and.screwdriver")

/// wrench.and.screwdriver.fill
static let wrench_and_screwdriver_fill = UIImage(systemName: "wrench.and.screwdriver.fill")

/// applescript
static let applescript = UIImage(systemName: "applescript")

/// applescript.fill
static let applescript_fill = UIImage(systemName: "applescript.fill")

/// scroll
static let scroll = UIImage(systemName: "scroll")

/// scroll.fill
static let scroll_fill = UIImage(systemName: "scroll.fill")

/// stethoscope
static let stethoscope = UIImage(systemName: "stethoscope")

/// printer
static let printer = UIImage(systemName: "printer")

/// printer.fill
static let printer_fill = UIImage(systemName: "printer.fill")

/// printer.filled.and.paper
static let printer_filled_and_paper = UIImage(systemName: "printer.filled.and.paper")

/// printer.dotmatrix
static let printer_dotmatrix = UIImage(systemName: "printer.dotmatrix")

/// printer.dotmatrix.fill
static let printer_dotmatrix_fill = UIImage(systemName: "printer.dotmatrix.fill")

/// printer.dotmatrix.filled.and.paper
static let printer_dotmatrix_filled_and_paper = UIImage(systemName: "printer.dotmatrix.filled.and.paper")

/// scanner
static let scanner = UIImage(systemName: "scanner")

/// scanner.fill
static let scanner_fill = UIImage(systemName: "scanner.fill")

/// faxmachine
static let faxmachine = UIImage(systemName: "faxmachine")

/// briefcase
static let briefcase = UIImage(systemName: "briefcase")

/// briefcase.fill
static let briefcase_fill = UIImage(systemName: "briefcase.fill")

/// briefcase.circle
static let briefcase_circle = UIImage(systemName: "briefcase.circle")

/// briefcase.circle.fill
static let briefcase_circle_fill = UIImage(systemName: "briefcase.circle.fill")

/// case
static let case_Image = UIImage(systemName: "case")

/// case.fill
static let case_fill = UIImage(systemName: "case.fill")

/// latch.2.case
static let latch_2_case = UIImage(systemName: "latch.2.case")

/// latch.2.case.fill
static let latch_2_case_fill = UIImage(systemName: "latch.2.case.fill")

/// cross.case
static let cross_case = UIImage(systemName: "cross.case")

/// cross.case.fill
static let cross_case_fill = UIImage(systemName: "cross.case.fill")

/// suitcase
static let suitcase = UIImage(systemName: "suitcase")

/// suitcase.fill
static let suitcase_fill = UIImage(systemName: "suitcase.fill")

/// suitcase.cart
static let suitcase_cart = UIImage(systemName: "suitcase.cart")

/// suitcase.cart.fill
static let suitcase_cart_fill = UIImage(systemName: "suitcase.cart.fill")

/// theatermasks
static let theatermasks = UIImage(systemName: "theatermasks")

/// theatermasks.fill
static let theatermasks_fill = UIImage(systemName: "theatermasks.fill")

/// theatermasks.circle
static let theatermasks_circle = UIImage(systemName: "theatermasks.circle")

/// theatermasks.circle.fill
static let theatermasks_circle_fill = UIImage(systemName: "theatermasks.circle.fill")

/// puzzlepiece.extension
static let puzzlepiece_extension = UIImage(systemName: "puzzlepiece.extension")

/// puzzlepiece.extension.fill
static let puzzlepiece_extension_fill = UIImage(systemName: "puzzlepiece.extension.fill")

/// puzzlepiece
static let puzzlepiece = UIImage(systemName: "puzzlepiece")

/// puzzlepiece.fill
static let puzzlepiece_fill = UIImage(systemName: "puzzlepiece.fill")

/// homekit
static let homekit = UIImage(systemName: "homekit")

/// house
static let house = UIImage(systemName: "house")

/// house.fill
static let house_fill = UIImage(systemName: "house.fill")

/// house.circle
static let house_circle = UIImage(systemName: "house.circle")

/// house.circle.fill
static let house_circle_fill = UIImage(systemName: "house.circle.fill")

/// music.note.house
static let music_note_house = UIImage(systemName: "music.note.house")

/// music.note.house.fill
static let music_note_house_fill = UIImage(systemName: "music.note.house.fill")

/// building.columns
static let building_columns = UIImage(systemName: "building.columns")

/// building.columns.fill
static let building_columns_fill = UIImage(systemName: "building.columns.fill")

/// signpost.left
static let signpost_left = UIImage(systemName: "signpost.left")

/// signpost.left.fill
static let signpost_left_fill = UIImage(systemName: "signpost.left.fill")

/// signpost.right
static let signpost_right = UIImage(systemName: "signpost.right")

/// signpost.right.fill
static let signpost_right_fill = UIImage(systemName: "signpost.right.fill")

/// square.split.bottomrightquarter
static let square_split_bottomrightquarter = UIImage(systemName: "square.split.bottomrightquarter")

/// square.split.bottomrightquarter.fill
static let square_split_bottomrightquarter_fill = UIImage(systemName: "square.split.bottomrightquarter.fill")

/// building
static let building = UIImage(systemName: "building")

/// building.fill
static let building_fill = UIImage(systemName: "building.fill")

/// building.2
static let building_2 = UIImage(systemName: "building.2")

/// building.2.fill
static let building_2_fill = UIImage(systemName: "building.2.fill")

/// building.2.crop.circle
static let building_2_crop_circle = UIImage(systemName: "building.2.crop.circle")

/// building.2.crop.circle.fill
static let building_2_crop_circle_fill = UIImage(systemName: "building.2.crop.circle.fill")

/// lock
static let lock = UIImage(systemName: "lock")

/// lock.fill
static let lock_fill = UIImage(systemName: "lock.fill")

/// lock.circle
static let lock_circle = UIImage(systemName: "lock.circle")

/// lock.circle.fill
static let lock_circle_fill = UIImage(systemName: "lock.circle.fill")

/// lock.square
static let lock_square = UIImage(systemName: "lock.square")

/// lock.square.fill
static let lock_square_fill = UIImage(systemName: "lock.square.fill")

/// lock.square.stack
static let lock_square_stack = UIImage(systemName: "lock.square.stack")

/// lock.square.stack.fill
static let lock_square_stack_fill = UIImage(systemName: "lock.square.stack.fill")

/// lock.rectangle
static let lock_rectangle = UIImage(systemName: "lock.rectangle")

/// lock.rectangle.fill
static let lock_rectangle_fill = UIImage(systemName: "lock.rectangle.fill")

/// lock.rectangle.stack
static let lock_rectangle_stack = UIImage(systemName: "lock.rectangle.stack")

/// lock.rectangle.stack.fill
static let lock_rectangle_stack_fill = UIImage(systemName: "lock.rectangle.stack.fill")

/// lock.rectangle.on.rectangle
static let lock_rectangle_on_rectangle = UIImage(systemName: "lock.rectangle.on.rectangle")

/// lock.rectangle.on.rectangle.fill
static let lock_rectangle_on_rectangle_fill = UIImage(systemName: "lock.rectangle.on.rectangle.fill")

/// lock.shield
static let lock_shield = UIImage(systemName: "lock.shield")

/// lock.shield.fill
static let lock_shield_fill = UIImage(systemName: "lock.shield.fill")

/// lock.slash
static let lock_slash = UIImage(systemName: "lock.slash")

/// lock.slash.fill
static let lock_slash_fill = UIImage(systemName: "lock.slash.fill")

/// lock.open
static let lock_open = UIImage(systemName: "lock.open")

/// lock.open.fill
static let lock_open_fill = UIImage(systemName: "lock.open.fill")

/// lock.rotation
static let lock_rotation = UIImage(systemName: "lock.rotation")

/// lock.rotation.open
static let lock_rotation_open = UIImage(systemName: "lock.rotation.open")

/// key
static let key = UIImage(systemName: "key")

/// key.fill
static let key_fill = UIImage(systemName: "key.fill")

/// wifi
static let wifi = UIImage(systemName: "wifi")

/// wifi.circle
static let wifi_circle = UIImage(systemName: "wifi.circle")

/// wifi.circle.fill
static let wifi_circle_fill = UIImage(systemName: "wifi.circle.fill")

/// wifi.square
static let wifi_square = UIImage(systemName: "wifi.square")

/// wifi.square.fill
static let wifi_square_fill = UIImage(systemName: "wifi.square.fill")

/// wifi.slash
static let wifi_slash = UIImage(systemName: "wifi.slash")

/// wifi.exclamationmark
static let wifi_exclamationmark = UIImage(systemName: "wifi.exclamationmark")

/// pin
static let pin = UIImage(systemName: "pin")

/// pin.fill
static let pin_fill = UIImage(systemName: "pin.fill")

/// pin.circle
static let pin_circle = UIImage(systemName: "pin.circle")

/// pin.circle.fill
static let pin_circle_fill = UIImage(systemName: "pin.circle.fill")

/// pin.square
static let pin_square = UIImage(systemName: "pin.square")

/// pin.square.fill
static let pin_square_fill = UIImage(systemName: "pin.square.fill")

/// pin.slash
static let pin_slash = UIImage(systemName: "pin.slash")

/// pin.slash.fill
static let pin_slash_fill = UIImage(systemName: "pin.slash.fill")

/// mappin
static let mappin = UIImage(systemName: "mappin")

/// mappin.circle
static let mappin_circle = UIImage(systemName: "mappin.circle")

/// mappin.circle.fill
static let mappin_circle_fill = UIImage(systemName: "mappin.circle.fill")

/// mappin.square
static let mappin_square = UIImage(systemName: "mappin.square")

/// mappin.square.fill
static let mappin_square_fill = UIImage(systemName: "mappin.square.fill")

/// mappin.slash
static let mappin_slash = UIImage(systemName: "mappin.slash")

/// mappin.and.ellipse
static let mappin_and_ellipse = UIImage(systemName: "mappin.and.ellipse")

/// map
static let map = UIImage(systemName: "map")

/// map.fill
static let map_fill = UIImage(systemName: "map.fill")

/// map.circle
static let map_circle = UIImage(systemName: "map.circle")

/// map.circle.fill
static let map_circle_fill = UIImage(systemName: "map.circle.fill")

/// safari
static let safari = UIImage(systemName: "safari")

/// safari.fill
static let safari_fill = UIImage(systemName: "safari.fill")

/// move.3d
static let move_3d = UIImage(systemName: "move.3d")

/// scale.3d
static let scale_3d = UIImage(systemName: "scale.3d")

/// rotate.3d
static let rotate_3d = UIImage(systemName: "rotate.3d")

/// torus
static let torus = UIImage(systemName: "torus")

/// rotate.left
static let rotate_left = UIImage(systemName: "rotate.left")

/// rotate.left.fill
static let rotate_left_fill = UIImage(systemName: "rotate.left.fill")

/// rotate.right
static let rotate_right = UIImage(systemName: "rotate.right")

/// rotate.right.fill
static let rotate_right_fill = UIImage(systemName: "rotate.right.fill")

/// selection.pin.in.out
static let selection_pin_in_out = UIImage(systemName: "selection.pin.in.out")

/// powerplug
static let powerplug = UIImage(systemName: "powerplug")

/// powerplug.fill
static let powerplug_fill = UIImage(systemName: "powerplug.fill")

/// timeline.selection
static let timeline_selection = UIImage(systemName: "timeline.selection")

/// cpu
static let cpu = UIImage(systemName: "cpu")

/// cpu.fill
static let cpu_fill = UIImage(systemName: "cpu.fill")

/// memorychip
static let memorychip = UIImage(systemName: "memorychip")

/// memorychip.fill
static let memorychip_fill = UIImage(systemName: "memorychip.fill")

/// opticaldisc
static let opticaldisc = UIImage(systemName: "opticaldisc")

/// display
static let display = UIImage(systemName: "display")

/// lock.display
static let lock_display = UIImage(systemName: "lock.display")

/// lock.open.display
static let lock_open_display = UIImage(systemName: "lock.open.display")

/// display.and.arrow.down
static let display_and_arrow_down = UIImage(systemName: "display.and.arrow.down")

/// display.trianglebadge.exclamationmark
static let display_trianglebadge_exclamationmark = UIImage(systemName: "display.trianglebadge.exclamationmark")

/// display.2
static let display_2 = UIImage(systemName: "display.2")

/// desktopcomputer
static let desktopcomputer = UIImage(systemName: "desktopcomputer")

/// lock.desktopcomputer
static let lock_desktopcomputer = UIImage(systemName: "lock.desktopcomputer")

/// lock.open.desktopcomputer
static let lock_open_desktopcomputer = UIImage(systemName: "lock.open.desktopcomputer")

/// desktopcomputer.and.arrow.down
static let desktopcomputer_and_arrow_down = UIImage(systemName: "desktopcomputer.and.arrow.down")

/// desktopcomputer.trianglebadge.exclamationmark
static let desktopcomputer_trianglebadge_exclamationmark = UIImage(systemName: "desktopcomputer.trianglebadge.exclamationmark")

/// pc
static let pc = UIImage(systemName: "pc")

/// macpro.gen1
static let macpro_gen1 = UIImage(systemName: "macpro.gen1")

/// macpro.gen1.fill
static let macpro_gen1_fill = UIImage(systemName: "macpro.gen1.fill")

/// macpro.gen2
static let macpro_gen2 = UIImage(systemName: "macpro.gen2")

/// macpro.gen2.fill
static let macpro_gen2_fill = UIImage(systemName: "macpro.gen2.fill")

/// macpro.gen3
static let macpro_gen3 = UIImage(systemName: "macpro.gen3")

/// macpro.gen3.fill
static let macpro_gen3_fill = UIImage(systemName: "macpro.gen3.fill")

/// macpro.gen3.server
static let macpro_gen3_server = UIImage(systemName: "macpro.gen3.server")

/// server.rack
static let server_rack = UIImage(systemName: "server.rack")

/// xserve
static let xserve = UIImage(systemName: "xserve")

/// laptopcomputer
static let laptopcomputer = UIImage(systemName: "laptopcomputer")

/// lock.laptopcomputer
static let lock_laptopcomputer = UIImage(systemName: "lock.laptopcomputer")

/// lock.open.laptopcomputer
static let lock_open_laptopcomputer = UIImage(systemName: "lock.open.laptopcomputer")

/// laptopcomputer.and.arrow.down
static let laptopcomputer_and_arrow_down = UIImage(systemName: "laptopcomputer.and.arrow.down")

/// laptopcomputer.trianglebadge.exclamationmark
static let laptopcomputer_trianglebadge_exclamationmark = UIImage(systemName: "laptopcomputer.trianglebadge.exclamationmark")

/// laptopcomputer.and.iphone
static let laptopcomputer_and_iphone = UIImage(systemName: "laptopcomputer.and.iphone")

/// ipad.and.iphone
static let ipad_and_iphone = UIImage(systemName: "ipad.and.iphone")

/// macmini
static let macmini = UIImage(systemName: "macmini")

/// macmini.fill
static let macmini_fill = UIImage(systemName: "macmini.fill")

/// airport.express
static let airport_express = UIImage(systemName: "airport.express")

/// airport.extreme
static let airport_extreme = UIImage(systemName: "airport.extreme")

/// airport.extreme.tower
static let airport_extreme_tower = UIImage(systemName: "airport.extreme.tower")

/// ipod
static let ipod = UIImage(systemName: "ipod")

/// ipodshuffle.gen1
static let ipodshuffle_gen1 = UIImage(systemName: "ipodshuffle.gen1")

/// ipodshuffle.gen2
static let ipodshuffle_gen2 = UIImage(systemName: "ipodshuffle.gen2")

/// ipodshuffle.gen3
static let ipodshuffle_gen3 = UIImage(systemName: "ipodshuffle.gen3")

/// ipodshuffle.gen4
static let ipodshuffle_gen4 = UIImage(systemName: "ipodshuffle.gen4")

/// ipodtouch
static let ipodtouch = UIImage(systemName: "ipodtouch")

/// ipodtouch.slash
static let ipodtouch_slash = UIImage(systemName: "ipodtouch.slash")

/// ipodtouch.landscape
static let ipodtouch_landscape = UIImage(systemName: "ipodtouch.landscape")

/// flipphone
static let flipphone = UIImage(systemName: "flipphone")

/// candybarphone
static let candybarphone = UIImage(systemName: "candybarphone")

/// iphone.homebutton
static let iphone_homebutton = UIImage(systemName: "iphone.homebutton")

/// iphone.homebutton.circle
static let iphone_homebutton_circle = UIImage(systemName: "iphone.homebutton.circle")

/// iphone.homebutton.circle.fill
static let iphone_homebutton_circle_fill = UIImage(systemName: "iphone.homebutton.circle.fill")

/// iphone.homebutton.landscape
static let iphone_homebutton_landscape = UIImage(systemName: "iphone.homebutton.landscape")

/// iphone.homebutton.radiowaves.left.and.right
static let iphone_homebutton_radiowaves_left_and_right = UIImage(systemName: "iphone.homebutton.radiowaves.left.and.right")

/// iphone.homebutton.slash
static let iphone_homebutton_slash = UIImage(systemName: "iphone.homebutton.slash")

/// iphone.homebutton.slash.circle
static let iphone_homebutton_slash_circle = UIImage(systemName: "iphone.homebutton.slash.circle")

/// iphone.homebutton.slash.circle.fill
static let iphone_homebutton_slash_circle_fill = UIImage(systemName: "iphone.homebutton.slash.circle.fill")

/// iphone.homebutton.badge.play
static let iphone_homebutton_badge_play = UIImage(systemName: "iphone.homebutton.badge.play")

/// iphone
static let iphone = UIImage(systemName: "iphone")

/// iphone.circle
static let iphone_circle = UIImage(systemName: "iphone.circle")

/// iphone.circle.fill
static let iphone_circle_fill = UIImage(systemName: "iphone.circle.fill")

/// iphone.landscape
static let iphone_landscape = UIImage(systemName: "iphone.landscape")

/// iphone.radiowaves.left.and.right
static let iphone_radiowaves_left_and_right = UIImage(systemName: "iphone.radiowaves.left.and.right")

/// iphone.slash
static let iphone_slash = UIImage(systemName: "iphone.slash")

/// iphone.slash.circle
static let iphone_slash_circle = UIImage(systemName: "iphone.slash.circle")

/// iphone.slash.circle.fill
static let iphone_slash_circle_fill = UIImage(systemName: "iphone.slash.circle.fill")

/// iphone.badge.play
static let iphone_badge_play = UIImage(systemName: "iphone.badge.play")

/// lock.iphone
static let lock_iphone = UIImage(systemName: "lock.iphone")

/// lock.open.iphone
static let lock_open_iphone = UIImage(systemName: "lock.open.iphone")

/// iphone.and.arrow.forward
static let iphone_and_arrow_forward = UIImage(systemName: "iphone.and.arrow.forward")

/// arrow.turn.up.forward.iphone
static let arrow_turn_up_forward_iphone = UIImage(systemName: "arrow.turn.up.forward.iphone")

/// arrow.turn.up.forward.iphone.fill
static let arrow_turn_up_forward_iphone_fill = UIImage(systemName: "arrow.turn.up.forward.iphone.fill")

/// iphone.rear.camera
static let iphone_rear_camera = UIImage(systemName: "iphone.rear.camera")

/// apps.iphone
static let apps_iphone = UIImage(systemName: "apps.iphone")

/// apps.iphone.badge.plus
static let apps_iphone_badge_plus = UIImage(systemName: "apps.iphone.badge.plus")

/// apps.iphone.landscape
static let apps_iphone_landscape = UIImage(systemName: "apps.iphone.landscape")

/// platter.2.filled.iphone
static let platter_2_filled_iphone = UIImage(systemName: "platter.2.filled.iphone")

/// platter.2.filled.iphone.landscape
static let platter_2_filled_iphone_landscape = UIImage(systemName: "platter.2.filled.iphone.landscape")

/// iphone.smartbatterycase.gen2
static let iphone_smartbatterycase_gen2 = UIImage(systemName: "iphone.smartbatterycase.gen2")

/// iphone.smartbatterycase.gen1
static let iphone_smartbatterycase_gen1 = UIImage(systemName: "iphone.smartbatterycase.gen1")

/// ipad.homebutton
static let ipad_homebutton = UIImage(systemName: "ipad.homebutton")

/// ipad.homebutton.badge.play
static let ipad_homebutton_badge_play = UIImage(systemName: "ipad.homebutton.badge.play")

/// ipad.homebutton.landscape
static let ipad_homebutton_landscape = UIImage(systemName: "ipad.homebutton.landscape")

/// ipad.homebutton.landscape.badge.play
static let ipad_homebutton_landscape_badge_play = UIImage(systemName: "ipad.homebutton.landscape.badge.play")

/// ipad
static let ipad = UIImage(systemName: "ipad")

/// ipad.badge.play
static let ipad_badge_play = UIImage(systemName: "ipad.badge.play")

/// lock.ipad
static let lock_ipad = UIImage(systemName: "lock.ipad")

/// lock.open.ipad
static let lock_open_ipad = UIImage(systemName: "lock.open.ipad")

/// ipad.and.arrow.forward
static let ipad_and_arrow_forward = UIImage(systemName: "ipad.and.arrow.forward")

/// ipad.landscape
static let ipad_landscape = UIImage(systemName: "ipad.landscape")

/// ipad.landscape.badge.play
static let ipad_landscape_badge_play = UIImage(systemName: "ipad.landscape.badge.play")

/// ipad.rear.camera
static let ipad_rear_camera = UIImage(systemName: "ipad.rear.camera")

/// apps.ipad
static let apps_ipad = UIImage(systemName: "apps.ipad")

/// apps.ipad.landscape
static let apps_ipad_landscape = UIImage(systemName: "apps.ipad.landscape")

/// platter.2.filled.ipad
static let platter_2_filled_ipad = UIImage(systemName: "platter.2.filled.ipad")

/// platter.2.filled.ipad.landscape
static let platter_2_filled_ipad_landscape = UIImage(systemName: "platter.2.filled.ipad.landscape")

/// applepencil
static let applepencil = UIImage(systemName: "applepencil")

/// magicmouse
static let magicmouse = UIImage(systemName: "magicmouse")

/// magicmouse.fill
static let magicmouse_fill = UIImage(systemName: "magicmouse.fill")

/// computermouse
static let computermouse = UIImage(systemName: "computermouse")

/// computermouse.fill
static let computermouse_fill = UIImage(systemName: "computermouse.fill")

/// applewatch
static let applewatch = UIImage(systemName: "applewatch")

/// applewatch.watchface
static let applewatch_watchface = UIImage(systemName: "applewatch.watchface")

/// exclamationmark.applewatch
static let exclamationmark_applewatch = UIImage(systemName: "exclamationmark.applewatch")

/// lock.applewatch
static let lock_applewatch = UIImage(systemName: "lock.applewatch")

/// lock.open.applewatch
static let lock_open_applewatch = UIImage(systemName: "lock.open.applewatch")

/// applewatch.radiowaves.left.and.right
static let applewatch_radiowaves_left_and_right = UIImage(systemName: "applewatch.radiowaves.left.and.right")

/// applewatch.slash
static let applewatch_slash = UIImage(systemName: "applewatch.slash")

/// applewatch.side.right
static let applewatch_side_right = UIImage(systemName: "applewatch.side.right")

/// watchface.applewatch.case
static let watchface_applewatch_case = UIImage(systemName: "watchface.applewatch.case")

/// platter.filled.top.applewatch.case
static let platter_filled_top_applewatch_case = UIImage(systemName: "platter.filled.top.applewatch.case")

/// platter.filled.bottom.applewatch.case
static let platter_filled_bottom_applewatch_case = UIImage(systemName: "platter.filled.bottom.applewatch.case")

/// platter.top.applewatch.case
static let platter_top_applewatch_case = UIImage(systemName: "platter.top.applewatch.case")

/// platter.bottom.applewatch.case
static let platter_bottom_applewatch_case = UIImage(systemName: "platter.bottom.applewatch.case")

/// digitalcrown.arrow.clockwise
static let digitalcrown_arrow_clockwise = UIImage(systemName: "digitalcrown.arrow.clockwise")

/// digitalcrown.fill.arrow.clockwise
static let digitalcrown_fill_arrow_clockwise = UIImage(systemName: "digitalcrown.fill.arrow.clockwise")

/// digitalcrown.arrow.counterclockwise
static let digitalcrown_arrow_counterclockwise = UIImage(systemName: "digitalcrown.arrow.counterclockwise")

/// digitalcrown.fill.arrow.counterclockwise
static let digitalcrown_fill_arrow_counterclockwise = UIImage(systemName: "digitalcrown.fill.arrow.counterclockwise")

/// digitalcrown.horizontal.arrow.clockwise
static let digitalcrown_horizontal_arrow_clockwise = UIImage(systemName: "digitalcrown.horizontal.arrow.clockwise")

/// digitalcrown.horizontal.fill.arrow.clockwise
static let digitalcrown_horizontal_fill_arrow_clockwise = UIImage(systemName: "digitalcrown.horizontal.fill.arrow.clockwise")

/// digitalcrown.horizontal.arrow.counterclockwise
static let digitalcrown_horizontal_arrow_counterclockwise = UIImage(systemName: "digitalcrown.horizontal.arrow.counterclockwise")

/// digitalcrown.horizontal.fill.arrow.counterclockwise
static let digitalcrown_horizontal_fill_arrow_counterclockwise = UIImage(systemName: "digitalcrown.horizontal.fill.arrow.counterclockwise")

/// airpodsmax
static let airpodsmax = UIImage(systemName: "airpodsmax")

/// beats.headphones
static let beats_headphones = UIImage(systemName: "beats.headphones")

/// headphones
static let headphones = UIImage(systemName: "headphones")

/// headphones.circle
static let headphones_circle = UIImage(systemName: "headphones.circle")

/// headphones.circle.fill
static let headphones_circle_fill = UIImage(systemName: "headphones.circle.fill")

/// earbuds
static let earbuds = UIImage(systemName: "earbuds")

/// earbuds.case
static let earbuds_case = UIImage(systemName: "earbuds.case")

/// earbuds.case.fill
static let earbuds_case_fill = UIImage(systemName: "earbuds.case.fill")

/// earpods
static let earpods = UIImage(systemName: "earpods")

/// airpods
static let airpods = UIImage(systemName: "airpods")

/// airpod.right
static let airpod_right = UIImage(systemName: "airpod.right")

/// airpod.left
static let airpod_left = UIImage(systemName: "airpod.left")

/// airpods.chargingcase
static let airpods_chargingcase = UIImage(systemName: "airpods.chargingcase")

/// airpods.chargingcase.fill
static let airpods_chargingcase_fill = UIImage(systemName: "airpods.chargingcase.fill")

/// airpods.chargingcase.wireless
static let airpods_chargingcase_wireless = UIImage(systemName: "airpods.chargingcase.wireless")

/// airpods.chargingcase.wireless.fill
static let airpods_chargingcase_wireless_fill = UIImage(systemName: "airpods.chargingcase.wireless.fill")

/// airpodspro
static let airpodspro = UIImage(systemName: "airpodspro")

/// airpodpro.right
static let airpodpro_right = UIImage(systemName: "airpodpro.right")

/// airpodpro.left
static let airpodpro_left = UIImage(systemName: "airpodpro.left")

/// airpodspro.chargingcase.wireless
static let airpodspro_chargingcase_wireless = UIImage(systemName: "airpodspro.chargingcase.wireless")

/// airpodspro.chargingcase.wireless.fill
static let airpodspro_chargingcase_wireless_fill = UIImage(systemName: "airpodspro.chargingcase.wireless.fill")

/// beats.earphones
static let beats_earphones = UIImage(systemName: "beats.earphones")

/// beats.powerbeatspro
static let beats_powerbeatspro = UIImage(systemName: "beats.powerbeatspro")

/// beats.powerbeatspro.right
static let beats_powerbeatspro_right = UIImage(systemName: "beats.powerbeatspro.right")

/// beats.powerbeatspro.left
static let beats_powerbeatspro_left = UIImage(systemName: "beats.powerbeatspro.left")

/// beats.powerbeats
static let beats_powerbeats = UIImage(systemName: "beats.powerbeats")

/// beats.powerbeats3
static let beats_powerbeats3 = UIImage(systemName: "beats.powerbeats3")

/// beats.powerbeatspro.chargingcase
static let beats_powerbeatspro_chargingcase = UIImage(systemName: "beats.powerbeatspro.chargingcase")

/// beats.powerbeatspro.chargingcase.fill
static let beats_powerbeatspro_chargingcase_fill = UIImage(systemName: "beats.powerbeatspro.chargingcase.fill")

/// homepodmini
static let homepodmini = UIImage(systemName: "homepodmini")

/// homepodmini.fill
static let homepodmini_fill = UIImage(systemName: "homepodmini.fill")

/// homepodmini.2
static let homepodmini_2 = UIImage(systemName: "homepodmini.2")

/// homepodmini.2.fill
static let homepodmini_2_fill = UIImage(systemName: "homepodmini.2.fill")

/// homepod.and.homepodmini
static let homepod_and_homepodmini = UIImage(systemName: "homepod.and.homepodmini")

/// homepod.and.homepodmini.fill
static let homepod_and_homepodmini_fill = UIImage(systemName: "homepod.and.homepodmini.fill")

/// hifispeaker.and.homepodmini
static let hifispeaker_and_homepodmini = UIImage(systemName: "hifispeaker.and.homepodmini")

/// hifispeaker.and.homepodmini.fill
static let hifispeaker_and_homepodmini_fill = UIImage(systemName: "hifispeaker.and.homepodmini.fill")

/// homepod
static let homepod = UIImage(systemName: "homepod")

/// homepod.fill
static let homepod_fill = UIImage(systemName: "homepod.fill")

/// homepod.2
static let homepod_2 = UIImage(systemName: "homepod.2")

/// homepod.2.fill
static let homepod_2_fill = UIImage(systemName: "homepod.2.fill")

/// hifispeaker.and.homepod
static let hifispeaker_and_homepod = UIImage(systemName: "hifispeaker.and.homepod")

/// hifispeaker.and.homepod.fill
static let hifispeaker_and_homepod_fill = UIImage(systemName: "hifispeaker.and.homepod.fill")

/// hifispeaker
static let hifispeaker = UIImage(systemName: "hifispeaker")

/// hifispeaker.fill
static let hifispeaker_fill = UIImage(systemName: "hifispeaker.fill")

/// hifispeaker.2
static let hifispeaker_2 = UIImage(systemName: "hifispeaker.2")

/// hifispeaker.2.fill
static let hifispeaker_2_fill = UIImage(systemName: "hifispeaker.2.fill")

/// appletv
static let appletv = UIImage(systemName: "appletv")

/// appletv.fill
static let appletv_fill = UIImage(systemName: "appletv.fill")

/// homepod.and.appletv
static let homepod_and_appletv = UIImage(systemName: "homepod.and.appletv")

/// homepod.and.appletv.fill
static let homepod_and_appletv_fill = UIImage(systemName: "homepod.and.appletv.fill")

/// homepodmini.and.appletv
static let homepodmini_and_appletv = UIImage(systemName: "homepodmini.and.appletv")

/// homepodmini.and.appletv.fill
static let homepodmini_and_appletv_fill = UIImage(systemName: "homepodmini.and.appletv.fill")

/// hifispeaker.and.appletv
static let hifispeaker_and_appletv = UIImage(systemName: "hifispeaker.and.appletv")

/// hifispeaker.and.appletv.fill
static let hifispeaker_and_appletv_fill = UIImage(systemName: "hifispeaker.and.appletv.fill")

/// appletvremote.gen1
static let appletvremote_gen1 = UIImage(systemName: "appletvremote.gen1")

/// appletvremote.gen1.fill
static let appletvremote_gen1_fill = UIImage(systemName: "appletvremote.gen1.fill")

/// appletvremote.gen2
static let appletvremote_gen2 = UIImage(systemName: "appletvremote.gen2")

/// appletvremote.gen2.fill
static let appletvremote_gen2_fill = UIImage(systemName: "appletvremote.gen2.fill")

/// appletvremote.gen3
static let appletvremote_gen3 = UIImage(systemName: "appletvremote.gen3")

/// appletvremote.gen3.fill
static let appletvremote_gen3_fill = UIImage(systemName: "appletvremote.gen3.fill")

/// appletvremote.gen4
static let appletvremote_gen4 = UIImage(systemName: "appletvremote.gen4")

/// appletvremote.gen4.fill
static let appletvremote_gen4_fill = UIImage(systemName: "appletvremote.gen4.fill")

/// mediastick
static let mediastick = UIImage(systemName: "mediastick")

/// cable.connector
static let cable_connector = UIImage(systemName: "cable.connector")

/// radio
static let radio = UIImage(systemName: "radio")

/// radio.fill
static let radio_fill = UIImage(systemName: "radio.fill")

/// tv
static let tv = UIImage(systemName: "tv")

/// tv.fill
static let tv_fill = UIImage(systemName: "tv.fill")

/// tv.inset.filled
static let tv_inset_filled = UIImage(systemName: "tv.inset.filled")

/// tv.circle
static let tv_circle = UIImage(systemName: "tv.circle")

/// tv.circle.fill
static let tv_circle_fill = UIImage(systemName: "tv.circle.fill")

/// 4k.tv
static let tv_4k = UIImage(systemName: "4k.tv")

/// 4k.tv.fill
static let tv_fill_4k = UIImage(systemName: "4k.tv.fill")

/// music.note.tv
static let music_note_tv = UIImage(systemName: "music.note.tv")

/// music.note.tv.fill
static let music_note_tv_fill = UIImage(systemName: "music.note.tv.fill")

/// play.tv
static let play_tv = UIImage(systemName: "play.tv")

/// play.tv.fill
static let play_tv_fill = UIImage(systemName: "play.tv.fill")

/// photo.tv
static let photo_tv = UIImage(systemName: "photo.tv")

/// tv.and.hifispeaker.fill
static let tv_and_hifispeaker_fill = UIImage(systemName: "tv.and.hifispeaker.fill")

/// tv.and.mediabox
static let tv_and_mediabox = UIImage(systemName: "tv.and.mediabox")

/// airplayvideo
static let airplayvideo = UIImage(systemName: "airplayvideo")

/// airplayvideo.circle
static let airplayvideo_circle = UIImage(systemName: "airplayvideo.circle")

/// airplayvideo.circle.fill
static let airplayvideo_circle_fill = UIImage(systemName: "airplayvideo.circle.fill")

/// airplayvideo.badge.exclamationmark
static let airplayvideo_badge_exclamationmark = UIImage(systemName: "airplayvideo.badge.exclamationmark")

/// airplayaudio
static let airplayaudio = UIImage(systemName: "airplayaudio")

/// airplayaudio.circle
static let airplayaudio_circle = UIImage(systemName: "airplayaudio.circle")

/// airplayaudio.circle.fill
static let airplayaudio_circle_fill = UIImage(systemName: "airplayaudio.circle.fill")

/// airplayaudio.badge.exclamationmark
static let airplayaudio_badge_exclamationmark = UIImage(systemName: "airplayaudio.badge.exclamationmark")

/// dot.radiowaves.left.and.right
static let dot_radiowaves_left_and_right = UIImage(systemName: "dot.radiowaves.left.and.right")

/// dot.radiowaves.right
static let dot_radiowaves_right = UIImage(systemName: "dot.radiowaves.right")

/// dot.radiowaves.forward
static let dot_radiowaves_forward = UIImage(systemName: "dot.radiowaves.forward")

/// wave.3.left
static let wave_3_left = UIImage(systemName: "wave.3.left")

/// wave.3.left.circle
static let wave_3_left_circle = UIImage(systemName: "wave.3.left.circle")

/// wave.3.left.circle.fill
static let wave_3_left_circle_fill = UIImage(systemName: "wave.3.left.circle.fill")

/// wave.3.backward
static let wave_3_backward = UIImage(systemName: "wave.3.backward")

/// wave.3.backward.circle
static let wave_3_backward_circle = UIImage(systemName: "wave.3.backward.circle")

/// wave.3.backward.circle.fill
static let wave_3_backward_circle_fill = UIImage(systemName: "wave.3.backward.circle.fill")

/// wave.3.right
static let wave_3_right = UIImage(systemName: "wave.3.right")

/// wave.3.right.circle
static let wave_3_right_circle = UIImage(systemName: "wave.3.right.circle")

/// wave.3.right.circle.fill
static let wave_3_right_circle_fill = UIImage(systemName: "wave.3.right.circle.fill")

/// wave.3.forward
static let wave_3_forward = UIImage(systemName: "wave.3.forward")

/// wave.3.forward.circle
static let wave_3_forward_circle = UIImage(systemName: "wave.3.forward.circle")

/// wave.3.forward.circle.fill
static let wave_3_forward_circle_fill = UIImage(systemName: "wave.3.forward.circle.fill")

/// dot.radiowaves.up.forward
static let dot_radiowaves_up_forward = UIImage(systemName: "dot.radiowaves.up.forward")

/// antenna.radiowaves.left.and.right
static let antenna_radiowaves_left_and_right = UIImage(systemName: "antenna.radiowaves.left.and.right")

/// antenna.radiowaves.left.and.right.circle
static let antenna_radiowaves_left_and_right_circle = UIImage(systemName: "antenna.radiowaves.left.and.right.circle")

/// antenna.radiowaves.left.and.right.circle.fill
static let antenna_radiowaves_left_and_right_circle_fill = UIImage(systemName: "antenna.radiowaves.left.and.right.circle.fill")

/// pip
static let pip = UIImage(systemName: "pip")

/// pip.fill
static let pip_fill = UIImage(systemName: "pip.fill")

/// pip.exit
static let pip_exit = UIImage(systemName: "pip.exit")

/// pip.enter
static let pip_enter = UIImage(systemName: "pip.enter")

/// pip.swap
static let pip_swap = UIImage(systemName: "pip.swap")

/// pip.remove
static let pip_remove = UIImage(systemName: "pip.remove")

/// rectangle.arrowtriangle.2.outward
static let rectangle_arrowtriangle_2_outward = UIImage(systemName: "rectangle.arrowtriangle.2.outward")

/// rectangle.arrowtriangle.2.inward
static let rectangle_arrowtriangle_2_inward = UIImage(systemName: "rectangle.arrowtriangle.2.inward")

/// rectangle.portrait.arrowtriangle.2.outward
static let rectangle_portrait_arrowtriangle_2_outward = UIImage(systemName: "rectangle.portrait.arrowtriangle.2.outward")

/// rectangle.portrait.arrowtriangle.2.inward
static let rectangle_portrait_arrowtriangle_2_inward = UIImage(systemName: "rectangle.portrait.arrowtriangle.2.inward")

/// rectangle.2.swap
static let rectangle_2_swap = UIImage(systemName: "rectangle.2.swap")

/// guitars
static let guitars = UIImage(systemName: "guitars")

/// guitars.fill
static let guitars_fill = UIImage(systemName: "guitars.fill")

/// airplane
static let airplane = UIImage(systemName: "airplane")

/// airplane.circle
static let airplane_circle = UIImage(systemName: "airplane.circle")

/// airplane.circle.fill
static let airplane_circle_fill = UIImage(systemName: "airplane.circle.fill")

/// airplane.arrival
static let airplane_arrival = UIImage(systemName: "airplane.arrival")

/// airplane.departure
static let airplane_departure = UIImage(systemName: "airplane.departure")

/// car
static let car = UIImage(systemName: "car")

/// car.fill
static let car_fill = UIImage(systemName: "car.fill")

/// car.circle
static let car_circle = UIImage(systemName: "car.circle")

/// car.circle.fill
static let car_circle_fill = UIImage(systemName: "car.circle.fill")

/// bolt.car
static let bolt_car = UIImage(systemName: "bolt.car")

/// bolt.car.fill
static let bolt_car_fill = UIImage(systemName: "bolt.car.fill")

/// bolt.car.circle
static let bolt_car_circle = UIImage(systemName: "bolt.car.circle")

/// bolt.car.circle.fill
static let bolt_car_circle_fill = UIImage(systemName: "bolt.car.circle.fill")

/// car.2
static let car_2 = UIImage(systemName: "car.2")

/// car.2.fill
static let car_2_fill = UIImage(systemName: "car.2.fill")

/// bus
static let bus = UIImage(systemName: "bus")

/// bus.fill
static let bus_fill = UIImage(systemName: "bus.fill")

/// bus.doubledecker
static let bus_doubledecker = UIImage(systemName: "bus.doubledecker")

/// bus.doubledecker.fill
static let bus_doubledecker_fill = UIImage(systemName: "bus.doubledecker.fill")

/// tram
static let tram = UIImage(systemName: "tram")

/// tram.fill
static let tram_fill = UIImage(systemName: "tram.fill")

/// tram.circle
static let tram_circle = UIImage(systemName: "tram.circle")

/// tram.circle.fill
static let tram_circle_fill = UIImage(systemName: "tram.circle.fill")

/// tram.fill.tunnel
static let tram_fill_tunnel = UIImage(systemName: "tram.fill.tunnel")

/// cablecar
static let cablecar = UIImage(systemName: "cablecar")

/// cablecar.fill
static let cablecar_fill = UIImage(systemName: "cablecar.fill")

/// ferry
static let ferry = UIImage(systemName: "ferry")

/// ferry.fill
static let ferry_fill = UIImage(systemName: "ferry.fill")

/// car.ferry
static let car_ferry = UIImage(systemName: "car.ferry")

/// car.ferry.fill
static let car_ferry_fill = UIImage(systemName: "car.ferry.fill")

/// train.side.front.car
static let train_side_front_car = UIImage(systemName: "train.side.front.car")

/// train.side.middle.car
static let train_side_middle_car = UIImage(systemName: "train.side.middle.car")

/// train.side.rear.car
static let train_side_rear_car = UIImage(systemName: "train.side.rear.car")

/// bicycle
static let bicycle = UIImage(systemName: "bicycle")

/// bicycle.circle
static let bicycle_circle = UIImage(systemName: "bicycle.circle")

/// bicycle.circle.fill
static let bicycle_circle_fill = UIImage(systemName: "bicycle.circle.fill")

/// parkingsign
static let parkingsign = UIImage(systemName: "parkingsign")

/// parkingsign.circle
static let parkingsign_circle = UIImage(systemName: "parkingsign.circle")

/// parkingsign.circle.fill
static let parkingsign_circle_fill = UIImage(systemName: "parkingsign.circle.fill")

/// fuelpump
static let fuelpump = UIImage(systemName: "fuelpump")

/// fuelpump.fill
static let fuelpump_fill = UIImage(systemName: "fuelpump.fill")

/// fuelpump.circle
static let fuelpump_circle = UIImage(systemName: "fuelpump.circle")

/// fuelpump.circle.fill
static let fuelpump_circle_fill = UIImage(systemName: "fuelpump.circle.fill")

/// fanblades
static let fanblades = UIImage(systemName: "fanblades")

/// fanblades.fill
static let fanblades_fill = UIImage(systemName: "fanblades.fill")

/// bed.double
static let bed_double = UIImage(systemName: "bed.double")

/// bed.double.fill
static let bed_double_fill = UIImage(systemName: "bed.double.fill")

/// bed.double.circle
static let bed_double_circle = UIImage(systemName: "bed.double.circle")

/// bed.double.circle.fill
static let bed_double_circle_fill = UIImage(systemName: "bed.double.circle.fill")

/// lungs
static let lungs = UIImage(systemName: "lungs")

/// lungs.fill
static let lungs_fill = UIImage(systemName: "lungs.fill")

/// allergens
static let allergens = UIImage(systemName: "allergens")

/// pills
static let pills = UIImage(systemName: "pills")

/// pills.fill
static let pills_fill = UIImage(systemName: "pills.fill")

/// testtube.2
static let testtube_2 = UIImage(systemName: "testtube.2")

/// ivfluid.bag
static let ivfluid_bag = UIImage(systemName: "ivfluid.bag")

/// ivfluid.bag.fill
static let ivfluid_bag_fill = UIImage(systemName: "ivfluid.bag.fill")

/// cross.vial
static let cross_vial = UIImage(systemName: "cross.vial")

/// cross.vial.fill
static let cross_vial_fill = UIImage(systemName: "cross.vial.fill")

/// cross
static let cross = UIImage(systemName: "cross")

/// cross.fill
static let cross_fill = UIImage(systemName: "cross.fill")

/// cross.circle
static let cross_circle = UIImage(systemName: "cross.circle")

/// cross.circle.fill
static let cross_circle_fill = UIImage(systemName: "cross.circle.fill")

/// hare
static let hare = UIImage(systemName: "hare")

/// hare.fill
static let hare_fill = UIImage(systemName: "hare.fill")

/// tortoise
static let tortoise = UIImage(systemName: "tortoise")

/// tortoise.fill
static let tortoise_fill = UIImage(systemName: "tortoise.fill")

/// pawprint
static let pawprint = UIImage(systemName: "pawprint")

/// pawprint.fill
static let pawprint_fill = UIImage(systemName: "pawprint.fill")

/// pawprint.circle
static let pawprint_circle = UIImage(systemName: "pawprint.circle")

/// pawprint.circle.fill
static let pawprint_circle_fill = UIImage(systemName: "pawprint.circle.fill")

/// ant
static let ant = UIImage(systemName: "ant")

/// ant.fill
static let ant_fill = UIImage(systemName: "ant.fill")

/// ant.circle
static let ant_circle = UIImage(systemName: "ant.circle")

/// ant.circle.fill
static let ant_circle_fill = UIImage(systemName: "ant.circle.fill")

/// ladybug
static let ladybug = UIImage(systemName: "ladybug")

/// ladybug.fill
static let ladybug_fill = UIImage(systemName: "ladybug.fill")

/// leaf
static let leaf = UIImage(systemName: "leaf")

/// leaf.fill
static let leaf_fill = UIImage(systemName: "leaf.fill")

/// leaf.circle
static let leaf_circle = UIImage(systemName: "leaf.circle")

/// leaf.circle.fill
static let leaf_circle_fill = UIImage(systemName: "leaf.circle.fill")

/// leaf.arrow.triangle.circlepath
static let leaf_arrow_triangle_circlepath = UIImage(systemName: "leaf.arrow.triangle.circlepath")

/// film
static let film = UIImage(systemName: "film")

/// film.fill
static let film_fill = UIImage(systemName: "film.fill")

/// film.circle
static let film_circle = UIImage(systemName: "film.circle")

/// film.circle.fill
static let film_circle_fill = UIImage(systemName: "film.circle.fill")

/// sportscourt
static let sportscourt = UIImage(systemName: "sportscourt")

/// sportscourt.fill
static let sportscourt_fill = UIImage(systemName: "sportscourt.fill")

/// face.smiling
static let face_smiling = UIImage(systemName: "face.smiling")

/// face.smiling.fill
static let face_smiling_fill = UIImage(systemName: "face.smiling.fill")

/// face.dashed
static let face_dashed = UIImage(systemName: "face.dashed")

/// face.dashed.fill
static let face_dashed_fill = UIImage(systemName: "face.dashed.fill")

/// crown
static let crown = UIImage(systemName: "crown")

/// crown.fill
static let crown_fill = UIImage(systemName: "crown.fill")

/// comb
static let comb = UIImage(systemName: "comb")

/// comb.fill
static let comb_fill = UIImage(systemName: "comb.fill")

/// qrcode
static let qrcode = UIImage(systemName: "qrcode")

/// barcode
static let barcode = UIImage(systemName: "barcode")

/// viewfinder
static let viewfinder = UIImage(systemName: "viewfinder")

/// viewfinder.circle
static let viewfinder_circle = UIImage(systemName: "viewfinder.circle")

/// viewfinder.circle.fill
static let viewfinder_circle_fill = UIImage(systemName: "viewfinder.circle.fill")

/// barcode.viewfinder
static let barcode_viewfinder = UIImage(systemName: "barcode.viewfinder")

/// qrcode.viewfinder
static let qrcode_viewfinder = UIImage(systemName: "qrcode.viewfinder")

/// plus.viewfinder
static let plus_viewfinder = UIImage(systemName: "plus.viewfinder")

/// camera.viewfinder
static let camera_viewfinder = UIImage(systemName: "camera.viewfinder")

/// faceid
static let faceid = UIImage(systemName: "faceid")

/// doc.text.viewfinder
static let doc_text_viewfinder = UIImage(systemName: "doc.text.viewfinder")

/// doc.text.fill.viewfinder
static let doc_text_fill_viewfinder = UIImage(systemName: "doc.text.fill.viewfinder")

/// location.viewfinder
static let location_viewfinder = UIImage(systemName: "location.viewfinder")

/// location.fill.viewfinder
static let location_fill_viewfinder = UIImage(systemName: "location.fill.viewfinder")

/// person.fill.viewfinder
static let person_fill_viewfinder = UIImage(systemName: "person.fill.viewfinder")

/// text.viewfinder
static let text_viewfinder = UIImage(systemName: "text.viewfinder")

/// photo
static let photo = UIImage(systemName: "photo")

/// photo.fill
static let photo_fill = UIImage(systemName: "photo.fill")

/// photo.circle
static let photo_circle = UIImage(systemName: "photo.circle")

/// photo.circle.fill
static let photo_circle_fill = UIImage(systemName: "photo.circle.fill")

/// text.below.photo
static let text_below_photo = UIImage(systemName: "text.below.photo")

/// text.below.photo.fill
static let text_below_photo_fill = UIImage(systemName: "text.below.photo.fill")

/// checkerboard.rectangle
static let checkerboard_rectangle = UIImage(systemName: "checkerboard.rectangle")

/// camera.metering.center.weighted.average
static let camera_metering_center_weighted_average = UIImage(systemName: "camera.metering.center.weighted.average")

/// camera.metering.center.weighted
static let camera_metering_center_weighted = UIImage(systemName: "camera.metering.center.weighted")

/// camera.metering.matrix
static let camera_metering_matrix = UIImage(systemName: "camera.metering.matrix")

/// camera.metering.multispot
static let camera_metering_multispot = UIImage(systemName: "camera.metering.multispot")

/// camera.metering.none
static let camera_metering_none = UIImage(systemName: "camera.metering.none")

/// camera.metering.partial
static let camera_metering_partial = UIImage(systemName: "camera.metering.partial")

/// camera.metering.spot
static let camera_metering_spot = UIImage(systemName: "camera.metering.spot")

/// camera.metering.unknown
static let camera_metering_unknown = UIImage(systemName: "camera.metering.unknown")

/// camera.aperture
static let camera_aperture = UIImage(systemName: "camera.aperture")

/// rectangle.dashed
static let rectangle_dashed = UIImage(systemName: "rectangle.dashed")

/// rectangle.dashed.badge.record
static let rectangle_dashed_badge_record = UIImage(systemName: "rectangle.dashed.badge.record")

/// rectangle.badge.plus
static let rectangle_badge_plus = UIImage(systemName: "rectangle.badge.plus")

/// rectangle.fill.badge.plus
static let rectangle_fill_badge_plus = UIImage(systemName: "rectangle.fill.badge.plus")

/// rectangle.badge.minus
static let rectangle_badge_minus = UIImage(systemName: "rectangle.badge.minus")

/// rectangle.fill.badge.minus
static let rectangle_fill_badge_minus = UIImage(systemName: "rectangle.fill.badge.minus")

/// rectangle.badge.checkmark
static let rectangle_badge_checkmark = UIImage(systemName: "rectangle.badge.checkmark")

/// rectangle.fill.badge.checkmark
static let rectangle_fill_badge_checkmark = UIImage(systemName: "rectangle.fill.badge.checkmark")

/// rectangle.badge.xmark
static let rectangle_badge_xmark = UIImage(systemName: "rectangle.badge.xmark")

/// rectangle.fill.badge.xmark
static let rectangle_fill_badge_xmark = UIImage(systemName: "rectangle.fill.badge.xmark")

/// rectangle.badge.person.crop
static let rectangle_badge_person_crop = UIImage(systemName: "rectangle.badge.person.crop")

/// rectangle.fill.badge.person.crop
static let rectangle_fill_badge_person_crop = UIImage(systemName: "rectangle.fill.badge.person.crop")

/// photo.on.rectangle
static let photo_on_rectangle = UIImage(systemName: "photo.on.rectangle")

/// photo.fill.on.rectangle.fill
static let photo_fill_on_rectangle_fill = UIImage(systemName: "photo.fill.on.rectangle.fill")

/// rectangle.on.rectangle.angled
static let rectangle_on_rectangle_angled = UIImage(systemName: "rectangle.on.rectangle.angled")

/// rectangle.fill.on.rectangle.angled.fill
static let rectangle_fill_on_rectangle_angled_fill = UIImage(systemName: "rectangle.fill.on.rectangle.angled.fill")

/// photo.on.rectangle.angled
static let photo_on_rectangle_angled = UIImage(systemName: "photo.on.rectangle.angled")

/// rectangle.stack
static let rectangle_stack = UIImage(systemName: "rectangle.stack")

/// rectangle.stack.fill
static let rectangle_stack_fill = UIImage(systemName: "rectangle.stack.fill")

/// rectangle.stack.badge.plus
static let rectangle_stack_badge_plus = UIImage(systemName: "rectangle.stack.badge.plus")

/// rectangle.stack.fill.badge.plus
static let rectangle_stack_fill_badge_plus = UIImage(systemName: "rectangle.stack.fill.badge.plus")

/// rectangle.stack.badge.minus
static let rectangle_stack_badge_minus = UIImage(systemName: "rectangle.stack.badge.minus")

/// rectangle.stack.fill.badge.minus
static let rectangle_stack_fill_badge_minus = UIImage(systemName: "rectangle.stack.fill.badge.minus")

/// rectangle.stack.badge.person.crop
static let rectangle_stack_badge_person_crop = UIImage(systemName: "rectangle.stack.badge.person.crop")

/// rectangle.stack.fill.badge.person.crop
static let rectangle_stack_fill_badge_person_crop = UIImage(systemName: "rectangle.stack.fill.badge.person.crop")

/// rectangle.stack.badge.play.crop
static let rectangle_stack_badge_play_crop = UIImage(systemName: "rectangle.stack.badge.play.crop")

/// rectangle.stack.fill.badge.play.crop.fill
static let rectangle_stack_fill_badge_play_crop_fill = UIImage(systemName: "rectangle.stack.fill.badge.play.crop.fill")

/// sparkles.rectangle.stack
static let sparkles_rectangle_stack = UIImage(systemName: "sparkles.rectangle.stack")

/// sparkles.rectangle.stack.fill
static let sparkles_rectangle_stack_fill = UIImage(systemName: "sparkles.rectangle.stack.fill")

/// sidebar.left
static let sidebar_left = UIImage(systemName: "sidebar.left")

/// sidebar.right
static let sidebar_right = UIImage(systemName: "sidebar.right")

/// sidebar.leading
static let sidebar_leading = UIImage(systemName: "sidebar.leading")

/// sidebar.trailing
static let sidebar_trailing = UIImage(systemName: "sidebar.trailing")

/// sidebar.squares.left
static let sidebar_squares_left = UIImage(systemName: "sidebar.squares.left")

/// sidebar.squares.right
static let sidebar_squares_right = UIImage(systemName: "sidebar.squares.right")

/// sidebar.squares.leading
static let sidebar_squares_leading = UIImage(systemName: "sidebar.squares.leading")

/// sidebar.squares.trailing
static let sidebar_squares_trailing = UIImage(systemName: "sidebar.squares.trailing")

/// macwindow
static let macwindow = UIImage(systemName: "macwindow")

/// macwindow.badge.plus
static let macwindow_badge_plus = UIImage(systemName: "macwindow.badge.plus")

/// dock.rectangle
static let dock_rectangle = UIImage(systemName: "dock.rectangle")

/// dock.arrow.up.rectangle
static let dock_arrow_up_rectangle = UIImage(systemName: "dock.arrow.up.rectangle")

/// dock.arrow.down.rectangle
static let dock_arrow_down_rectangle = UIImage(systemName: "dock.arrow.down.rectangle")

/// menubar.rectangle
static let menubar_rectangle = UIImage(systemName: "menubar.rectangle")

/// menubar.dock.rectangle
static let menubar_dock_rectangle = UIImage(systemName: "menubar.dock.rectangle")

/// menubar.dock.rectangle.badge.record
static let menubar_dock_rectangle_badge_record = UIImage(systemName: "menubar.dock.rectangle.badge.record")

/// menubar.arrow.up.rectangle
static let menubar_arrow_up_rectangle = UIImage(systemName: "menubar.arrow.up.rectangle")

/// menubar.arrow.down.rectangle
static let menubar_arrow_down_rectangle = UIImage(systemName: "menubar.arrow.down.rectangle")

/// macwindow.on.rectangle
static let macwindow_on_rectangle = UIImage(systemName: "macwindow.on.rectangle")

/// text.and.command.macwindow
static let text_and_command_macwindow = UIImage(systemName: "text.and.command.macwindow")

/// keyboard.macwindow
static let keyboard_macwindow = UIImage(systemName: "keyboard.macwindow")

/// uiwindow.split.2x1
static let uiwindow_split_2x1 = UIImage(systemName: "uiwindow.split.2x1")

/// mosaic
static let mosaic = UIImage(systemName: "mosaic")

/// mosaic.fill
static let mosaic_fill = UIImage(systemName: "mosaic.fill")

/// squares.below.rectangle
static let squares_below_rectangle = UIImage(systemName: "squares.below.rectangle")

/// rectangle.split.3x3.fill
static let rectangle_split_3x3_fill = UIImage(systemName: "rectangle.split.3x3.fill")

/// square.on.square.squareshape.controlhandles
static let square_on_square_squareshape_controlhandles = UIImage(systemName: "square.on.square.squareshape.controlhandles")

/// squareshape.controlhandles.on.squareshape.controlhandles
static let squareshape_controlhandles_on_squareshape_controlhandles = UIImage(systemName: "squareshape.controlhandles.on.squareshape.controlhandles")

/// pano
static let pano = UIImage(systemName: "pano")

/// pano.fill
static let pano_fill = UIImage(systemName: "pano.fill")

/// circle.grid.2x1
static let circle_grid_2x1 = UIImage(systemName: "circle.grid.2x1")

/// circle.grid.2x1.fill
static let circle_grid_2x1_fill = UIImage(systemName: "circle.grid.2x1.fill")

/// circle.grid.2x1.left.filled
static let circle_grid_2x1_left_filled = UIImage(systemName: "circle.grid.2x1.left.filled")

/// circle.grid.2x1.right.filled
static let circle_grid_2x1_right_filled = UIImage(systemName: "circle.grid.2x1.right.filled")

/// square.and.line.vertical.and.square
static let square_and_line_vertical_and_square = UIImage(systemName: "square.and.line.vertical.and.square")

/// square.fill.and.line.vertical.and.square.fill
static let square_fill_and_line_vertical_and_square_fill = UIImage(systemName: "square.fill.and.line.vertical.and.square.fill")

/// square.fill.and.line.vertical.and.square
static let square_fill_and_line_vertical_and_square = UIImage(systemName: "square.fill.and.line.vertical.and.square")

/// square.and.line.vertical.and.square.fill
static let square_and_line_vertical_and_square_fill = UIImage(systemName: "square.and.line.vertical.and.square.fill")

/// flowchart
static let flowchart = UIImage(systemName: "flowchart")

/// flowchart.fill
static let flowchart_fill = UIImage(systemName: "flowchart.fill")

/// rectangle.connected.to.line.below
static let rectangle_connected_to_line_below = UIImage(systemName: "rectangle.connected.to.line.below")

/// shield
static let shield = UIImage(systemName: "shield")

/// shield.fill
static let shield_fill = UIImage(systemName: "shield.fill")

/// shield.lefthalf.filled
static let shield_lefthalf_filled = UIImage(systemName: "shield.lefthalf.filled")

/// shield.righthalf.filled
static let shield_righthalf_filled = UIImage(systemName: "shield.righthalf.filled")

/// shield.slash
static let shield_slash = UIImage(systemName: "shield.slash")

/// shield.slash.fill
static let shield_slash_fill = UIImage(systemName: "shield.slash.fill")

/// shield.lefthalf.filled.slash
static let shield_lefthalf_filled_slash = UIImage(systemName: "shield.lefthalf.filled.slash")

/// checkerboard.shield
static let checkerboard_shield = UIImage(systemName: "checkerboard.shield")

/// switch.2
static let switch_2 = UIImage(systemName: "switch.2")

/// point.topleft.down.curvedto.point.bottomright.up
static let point_topleft_down_curvedto_point_bottomright_up = UIImage(systemName: "point.topleft.down.curvedto.point.bottomright.up")

/// point.topleft.down.curvedto.point.bottomright.up.fill
static let point_topleft_down_curvedto_point_bottomright_up_fill = UIImage(systemName: "point.topleft.down.curvedto.point.bottomright.up.fill")

/// point.topleft.down.curvedto.point.filled.bottomright.up
static let point_topleft_down_curvedto_point_filled_bottomright_up = UIImage(systemName: "point.topleft.down.curvedto.point.filled.bottomright.up")

/// point.filled.topleft.down.curvedto.point.bottomright.up
static let point_filled_topleft_down_curvedto_point_bottomright_up = UIImage(systemName: "point.filled.topleft.down.curvedto.point.bottomright.up")

/// app.connected.to.app.below.fill
static let app_connected_to_app_below_fill = UIImage(systemName: "app.connected.to.app.below.fill")

/// slider.horizontal.3
static let slider_horizontal_3 = UIImage(systemName: "slider.horizontal.3")

/// slider.horizontal.below.rectangle
static let slider_horizontal_below_rectangle = UIImage(systemName: "slider.horizontal.below.rectangle")

/// slider.horizontal.below.square.fill.and.square
static let slider_horizontal_below_square_fill_and_square = UIImage(systemName: "slider.horizontal.below.square.fill.and.square")

/// slider.vertical.3
static let slider_vertical_3 = UIImage(systemName: "slider.vertical.3")

/// cube
static let cube = UIImage(systemName: "cube")

/// cube.fill
static let cube_fill = UIImage(systemName: "cube.fill")

/// cube.transparent
static let cube_transparent = UIImage(systemName: "cube.transparent")

/// cube.transparent.fill
static let cube_transparent_fill = UIImage(systemName: "cube.transparent.fill")

/// shippingbox
static let shippingbox = UIImage(systemName: "shippingbox")

/// shippingbox.fill
static let shippingbox_fill = UIImage(systemName: "shippingbox.fill")

/// arkit
static let arkit = UIImage(systemName: "arkit")

/// arkit.badge.xmark
static let arkit_badge_xmark = UIImage(systemName: "arkit.badge.xmark")

/// cone
static let cone = UIImage(systemName: "cone")

/// cone.fill
static let cone_fill = UIImage(systemName: "cone.fill")

/// pyramid
static let pyramid = UIImage(systemName: "pyramid")

/// pyramid.fill
static let pyramid_fill = UIImage(systemName: "pyramid.fill")

/// square.stack.3d.down.right
static let square_stack_3d_down_right = UIImage(systemName: "square.stack.3d.down.right")

/// square.stack.3d.down.right.fill
static let square_stack_3d_down_right_fill = UIImage(systemName: "square.stack.3d.down.right.fill")

/// square.stack.3d.down.forward
static let square_stack_3d_down_forward = UIImage(systemName: "square.stack.3d.down.forward")

/// square.stack.3d.down.forward.fill
static let square_stack_3d_down_forward_fill = UIImage(systemName: "square.stack.3d.down.forward.fill")

/// square.stack.3d.up
static let square_stack_3d_up = UIImage(systemName: "square.stack.3d.up")

/// square.stack.3d.up.fill
static let square_stack_3d_up_fill = UIImage(systemName: "square.stack.3d.up.fill")

/// square.stack.3d.up.slash
static let square_stack_3d_up_slash = UIImage(systemName: "square.stack.3d.up.slash")

/// square.stack.3d.up.slash.fill
static let square_stack_3d_up_slash_fill = UIImage(systemName: "square.stack.3d.up.slash.fill")

/// square.stack.3d.up.badge.a
static let square_stack_3d_up_badge_a = UIImage(systemName: "square.stack.3d.up.badge.a")

/// square.stack.3d.up.badge.a.fill
static let square_stack_3d_up_badge_a_fill = UIImage(systemName: "square.stack.3d.up.badge.a.fill")

/// square.stack.3d.forward.dottedline
static let square_stack_3d_forward_dottedline = UIImage(systemName: "square.stack.3d.forward.dottedline")

/// square.stack.3d.forward.dottedline.fill
static let square_stack_3d_forward_dottedline_fill = UIImage(systemName: "square.stack.3d.forward.dottedline.fill")

/// livephoto
static let livephoto = UIImage(systemName: "livephoto")

/// livephoto.slash
static let livephoto_slash = UIImage(systemName: "livephoto.slash")

/// livephoto.badge.a
static let livephoto_badge_a = UIImage(systemName: "livephoto.badge.a")

/// livephoto.play
static let livephoto_play = UIImage(systemName: "livephoto.play")

/// scope
static let scope = UIImage(systemName: "scope")

/// helm
static let helm = UIImage(systemName: "helm")

/// clock
static let clock = UIImage(systemName: "clock")

/// clock.fill
static let clock_fill = UIImage(systemName: "clock.fill")

/// clock.badge.checkmark
static let clock_badge_checkmark = UIImage(systemName: "clock.badge.checkmark")

/// clock.badge.checkmark.fill
static let clock_badge_checkmark_fill = UIImage(systemName: "clock.badge.checkmark.fill")

/// clock.badge.exclamationmark
static let clock_badge_exclamationmark = UIImage(systemName: "clock.badge.exclamationmark")

/// clock.badge.exclamationmark.fill
static let clock_badge_exclamationmark_fill = UIImage(systemName: "clock.badge.exclamationmark.fill")

/// deskclock
static let deskclock = UIImage(systemName: "deskclock")

/// deskclock.fill
static let deskclock_fill = UIImage(systemName: "deskclock.fill")

/// alarm
static let alarm = UIImage(systemName: "alarm")

/// alarm.fill
static let alarm_fill = UIImage(systemName: "alarm.fill")

/// stopwatch
static let stopwatch = UIImage(systemName: "stopwatch")

/// stopwatch.fill
static let stopwatch_fill = UIImage(systemName: "stopwatch.fill")

/// chart.xyaxis.line
static let chart_xyaxis_line = UIImage(systemName: "chart.xyaxis.line")

/// timer
static let timer = UIImage(systemName: "timer")

/// timer.square
static let timer_square = UIImage(systemName: "timer.square")

/// clock.arrow.circlepath
static let clock_arrow_circlepath = UIImage(systemName: "clock.arrow.circlepath")

/// exclamationmark.arrow.circlepath
static let exclamationmark_arrow_circlepath = UIImage(systemName: "exclamationmark.arrow.circlepath")

/// clock.arrow.2.circlepath
static let clock_arrow_2_circlepath = UIImage(systemName: "clock.arrow.2.circlepath")

/// gamecontroller
static let gamecontroller = UIImage(systemName: "gamecontroller")

/// gamecontroller.fill
static let gamecontroller_fill = UIImage(systemName: "gamecontroller.fill")

/// l.joystick
static let l_joystick = UIImage(systemName: "l.joystick")

/// l.joystick.fill
static let l_joystick_fill = UIImage(systemName: "l.joystick.fill")

/// r.joystick
static let r_joystick = UIImage(systemName: "r.joystick")

/// r.joystick.fill
static let r_joystick_fill = UIImage(systemName: "r.joystick.fill")

/// l.joystick.press.down
static let l_joystick_press_down = UIImage(systemName: "l.joystick.press.down")

/// l.joystick.press.down.fill
static let l_joystick_press_down_fill = UIImage(systemName: "l.joystick.press.down.fill")

/// r.joystick.press.down
static let r_joystick_press_down = UIImage(systemName: "r.joystick.press.down")

/// r.joystick.press.down.fill
static let r_joystick_press_down_fill = UIImage(systemName: "r.joystick.press.down.fill")

/// l.joystick.tilt.left
static let l_joystick_tilt_left = UIImage(systemName: "l.joystick.tilt.left")

/// l.joystick.tilt.left.fill
static let l_joystick_tilt_left_fill = UIImage(systemName: "l.joystick.tilt.left.fill")

/// l.joystick.tilt.right
static let l_joystick_tilt_right = UIImage(systemName: "l.joystick.tilt.right")

/// l.joystick.tilt.right.fill
static let l_joystick_tilt_right_fill = UIImage(systemName: "l.joystick.tilt.right.fill")

/// l.joystick.tilt.up
static let l_joystick_tilt_up = UIImage(systemName: "l.joystick.tilt.up")

/// l.joystick.tilt.up.fill
static let l_joystick_tilt_up_fill = UIImage(systemName: "l.joystick.tilt.up.fill")

/// l.joystick.tilt.down
static let l_joystick_tilt_down = UIImage(systemName: "l.joystick.tilt.down")

/// l.joystick.tilt.down.fill
static let l_joystick_tilt_down_fill = UIImage(systemName: "l.joystick.tilt.down.fill")

/// r.joystick.tilt.left
static let r_joystick_tilt_left = UIImage(systemName: "r.joystick.tilt.left")

/// r.joystick.tilt.left.fill
static let r_joystick_tilt_left_fill = UIImage(systemName: "r.joystick.tilt.left.fill")

/// r.joystick.tilt.right
static let r_joystick_tilt_right = UIImage(systemName: "r.joystick.tilt.right")

/// r.joystick.tilt.right.fill
static let r_joystick_tilt_right_fill = UIImage(systemName: "r.joystick.tilt.right.fill")

/// r.joystick.tilt.up
static let r_joystick_tilt_up = UIImage(systemName: "r.joystick.tilt.up")

/// r.joystick.tilt.up.fill
static let r_joystick_tilt_up_fill = UIImage(systemName: "r.joystick.tilt.up.fill")

/// r.joystick.tilt.down
static let r_joystick_tilt_down = UIImage(systemName: "r.joystick.tilt.down")

/// r.joystick.tilt.down.fill
static let r_joystick_tilt_down_fill = UIImage(systemName: "r.joystick.tilt.down.fill")

/// dpad
static let dpad = UIImage(systemName: "dpad")

/// dpad.fill
static let dpad_fill = UIImage(systemName: "dpad.fill")

/// dpad.left.fill
static let dpad_left_fill = UIImage(systemName: "dpad.left.fill")

/// dpad.up.fill
static let dpad_up_fill = UIImage(systemName: "dpad.up.fill")

/// dpad.right.fill
static let dpad_right_fill = UIImage(systemName: "dpad.right.fill")

/// dpad.down.fill
static let dpad_down_fill = UIImage(systemName: "dpad.down.fill")

/// circle.circle
static let circle_circle = UIImage(systemName: "circle.circle")

/// circle.circle.fill
static let circle_circle_fill = UIImage(systemName: "circle.circle.fill")

/// square.circle
static let square_circle = UIImage(systemName: "square.circle")

/// square.circle.fill
static let square_circle_fill = UIImage(systemName: "square.circle.fill")

/// triangle.circle
static let triangle_circle = UIImage(systemName: "triangle.circle")

/// triangle.circle.fill
static let triangle_circle_fill = UIImage(systemName: "triangle.circle.fill")

/// rectangle.roundedtop
static let rectangle_roundedtop = UIImage(systemName: "rectangle.roundedtop")

/// rectangle.roundedtop.fill
static let rectangle_roundedtop_fill = UIImage(systemName: "rectangle.roundedtop.fill")

/// rectangle.roundedbottom
static let rectangle_roundedbottom = UIImage(systemName: "rectangle.roundedbottom")

/// rectangle.roundedbottom.fill
static let rectangle_roundedbottom_fill = UIImage(systemName: "rectangle.roundedbottom.fill")

/// l.rectangle.roundedbottom
static let l_rectangle_roundedbottom = UIImage(systemName: "l.rectangle.roundedbottom")

/// l.rectangle.roundedbottom.fill
static let l_rectangle_roundedbottom_fill = UIImage(systemName: "l.rectangle.roundedbottom.fill")

/// l1.rectangle.roundedbottom
static let l1_rectangle_roundedbottom = UIImage(systemName: "l1.rectangle.roundedbottom")

/// l1.rectangle.roundedbottom.fill
static let l1_rectangle_roundedbottom_fill = UIImage(systemName: "l1.rectangle.roundedbottom.fill")

/// l2.rectangle.roundedtop
static let l2_rectangle_roundedtop = UIImage(systemName: "l2.rectangle.roundedtop")

/// l2.rectangle.roundedtop.fill
static let l2_rectangle_roundedtop_fill = UIImage(systemName: "l2.rectangle.roundedtop.fill")

/// r.rectangle.roundedbottom
static let r_rectangle_roundedbottom = UIImage(systemName: "r.rectangle.roundedbottom")

/// r.rectangle.roundedbottom.fill
static let r_rectangle_roundedbottom_fill = UIImage(systemName: "r.rectangle.roundedbottom.fill")

/// r1.rectangle.roundedbottom
static let r1_rectangle_roundedbottom = UIImage(systemName: "r1.rectangle.roundedbottom")

/// r1.rectangle.roundedbottom.fill
static let r1_rectangle_roundedbottom_fill = UIImage(systemName: "r1.rectangle.roundedbottom.fill")

/// r2.rectangle.roundedtop
static let r2_rectangle_roundedtop = UIImage(systemName: "r2.rectangle.roundedtop")

/// r2.rectangle.roundedtop.fill
static let r2_rectangle_roundedtop_fill = UIImage(systemName: "r2.rectangle.roundedtop.fill")

/// lb.rectangle.roundedbottom
static let lb_rectangle_roundedbottom = UIImage(systemName: "lb.rectangle.roundedbottom")

/// lb.rectangle.roundedbottom.fill
static let lb_rectangle_roundedbottom_fill = UIImage(systemName: "lb.rectangle.roundedbottom.fill")

/// rb.rectangle.roundedbottom
static let rb_rectangle_roundedbottom = UIImage(systemName: "rb.rectangle.roundedbottom")

/// rb.rectangle.roundedbottom.fill
static let rb_rectangle_roundedbottom_fill = UIImage(systemName: "rb.rectangle.roundedbottom.fill")

/// lt.rectangle.roundedtop
static let lt_rectangle_roundedtop = UIImage(systemName: "lt.rectangle.roundedtop")

/// lt.rectangle.roundedtop.fill
static let lt_rectangle_roundedtop_fill = UIImage(systemName: "lt.rectangle.roundedtop.fill")

/// rt.rectangle.roundedtop
static let rt_rectangle_roundedtop = UIImage(systemName: "rt.rectangle.roundedtop")

/// rt.rectangle.roundedtop.fill
static let rt_rectangle_roundedtop_fill = UIImage(systemName: "rt.rectangle.roundedtop.fill")

/// zl.rectangle.roundedtop
static let zl_rectangle_roundedtop = UIImage(systemName: "zl.rectangle.roundedtop")

/// zl.rectangle.roundedtop.fill
static let zl_rectangle_roundedtop_fill = UIImage(systemName: "zl.rectangle.roundedtop.fill")

/// zr.rectangle.roundedtop
static let zr_rectangle_roundedtop = UIImage(systemName: "zr.rectangle.roundedtop")

/// zr.rectangle.roundedtop.fill
static let zr_rectangle_roundedtop_fill = UIImage(systemName: "zr.rectangle.roundedtop.fill")

/// logo.playstation
static let logo_playstation = UIImage(systemName: "logo.playstation")

/// logo.xbox
static let logo_xbox = UIImage(systemName: "logo.xbox")

/// paintpalette
static let paintpalette = UIImage(systemName: "paintpalette")

/// paintpalette.fill
static let paintpalette_fill = UIImage(systemName: "paintpalette.fill")

/// takeoutbag.and.cup.and.straw
static let takeoutbag_and_cup_and_straw = UIImage(systemName: "takeoutbag.and.cup.and.straw")

/// takeoutbag.and.cup.and.straw.fill
static let takeoutbag_and_cup_and_straw_fill = UIImage(systemName: "takeoutbag.and.cup.and.straw.fill")

/// fork.knife
static let fork_knife = UIImage(systemName: "fork.knife")

/// fork.knife.circle
static let fork_knife_circle = UIImage(systemName: "fork.knife.circle")

/// fork.knife.circle.fill
static let fork_knife_circle_fill = UIImage(systemName: "fork.knife.circle.fill")

/// figure.walk
static let figure_walk = UIImage(systemName: "figure.walk")

/// figure.walk.circle
static let figure_walk_circle = UIImage(systemName: "figure.walk.circle")

/// figure.walk.circle.fill
static let figure_walk_circle_fill = UIImage(systemName: "figure.walk.circle.fill")

/// figure.walk.diamond
static let figure_walk_diamond = UIImage(systemName: "figure.walk.diamond")

/// figure.walk.diamond.fill
static let figure_walk_diamond_fill = UIImage(systemName: "figure.walk.diamond.fill")

/// figure.stand
static let figure_stand = UIImage(systemName: "figure.stand")

/// figure.stand.line.dotted.figure.stand
static let figure_stand_line_dotted_figure_stand = UIImage(systemName: "figure.stand.line.dotted.figure.stand")

/// figure.wave
static let figure_wave = UIImage(systemName: "figure.wave")

/// figure.wave.circle
static let figure_wave_circle = UIImage(systemName: "figure.wave.circle")

/// figure.wave.circle.fill
static let figure_wave_circle_fill = UIImage(systemName: "figure.wave.circle.fill")

/// ear
static let ear = UIImage(systemName: "ear")

/// ear.badge.checkmark
static let ear_badge_checkmark = UIImage(systemName: "ear.badge.checkmark")

/// ear.trianglebadge.exclamationmark
static let ear_trianglebadge_exclamationmark = UIImage(systemName: "ear.trianglebadge.exclamationmark")

/// ear.fill
static let ear_fill = UIImage(systemName: "ear.fill")

/// hearingdevice.ear
static let hearingdevice_ear = UIImage(systemName: "hearingdevice.ear")

/// hand.raised
static let hand_raised = UIImage(systemName: "hand.raised")

/// hand.raised.fill
static let hand_raised_fill = UIImage(systemName: "hand.raised.fill")

/// hand.raised.circle
static let hand_raised_circle = UIImage(systemName: "hand.raised.circle")

/// hand.raised.circle.fill
static let hand_raised_circle_fill = UIImage(systemName: "hand.raised.circle.fill")

/// hand.raised.square
static let hand_raised_square = UIImage(systemName: "hand.raised.square")

/// hand.raised.square.fill
static let hand_raised_square_fill = UIImage(systemName: "hand.raised.square.fill")

/// hand.raised.slash
static let hand_raised_slash = UIImage(systemName: "hand.raised.slash")

/// hand.raised.slash.fill
static let hand_raised_slash_fill = UIImage(systemName: "hand.raised.slash.fill")

/// hand.thumbsup
static let hand_thumbsup = UIImage(systemName: "hand.thumbsup")

/// hand.thumbsup.fill
static let hand_thumbsup_fill = UIImage(systemName: "hand.thumbsup.fill")

/// hand.thumbsup.circle
static let hand_thumbsup_circle = UIImage(systemName: "hand.thumbsup.circle")

/// hand.thumbsup.circle.fill
static let hand_thumbsup_circle_fill = UIImage(systemName: "hand.thumbsup.circle.fill")

/// hand.thumbsdown
static let hand_thumbsdown = UIImage(systemName: "hand.thumbsdown")

/// hand.thumbsdown.fill
static let hand_thumbsdown_fill = UIImage(systemName: "hand.thumbsdown.fill")

/// hand.thumbsdown.circle
static let hand_thumbsdown_circle = UIImage(systemName: "hand.thumbsdown.circle")

/// hand.thumbsdown.circle.fill
static let hand_thumbsdown_circle_fill = UIImage(systemName: "hand.thumbsdown.circle.fill")

/// hand.point.up.left
static let hand_point_up_left = UIImage(systemName: "hand.point.up.left")

/// hand.point.up.left.fill
static let hand_point_up_left_fill = UIImage(systemName: "hand.point.up.left.fill")

/// hand.draw
static let hand_draw = UIImage(systemName: "hand.draw")

/// hand.draw.fill
static let hand_draw_fill = UIImage(systemName: "hand.draw.fill")

/// hand.tap
static let hand_tap = UIImage(systemName: "hand.tap")

/// hand.tap.fill
static let hand_tap_fill = UIImage(systemName: "hand.tap.fill")

/// rectangle.and.hand.point.up.left
static let rectangle_and_hand_point_up_left = UIImage(systemName: "rectangle.and.hand.point.up.left")

/// rectangle.and.hand.point.up.left.fill
static let rectangle_and_hand_point_up_left_fill = UIImage(systemName: "rectangle.and.hand.point.up.left.fill")

/// rectangle.filled.and.hand.point.up.left
static let rectangle_filled_and_hand_point_up_left = UIImage(systemName: "rectangle.filled.and.hand.point.up.left")

/// rectangle.and.hand.point.up.left.filled
static let rectangle_and_hand_point_up_left_filled = UIImage(systemName: "rectangle.and.hand.point.up.left.filled")

/// hand.point.left
static let hand_point_left = UIImage(systemName: "hand.point.left")

/// hand.point.left.fill
static let hand_point_left_fill = UIImage(systemName: "hand.point.left.fill")

/// hand.point.right
static let hand_point_right = UIImage(systemName: "hand.point.right")

/// hand.point.right.fill
static let hand_point_right_fill = UIImage(systemName: "hand.point.right.fill")

/// hand.point.up
static let hand_point_up = UIImage(systemName: "hand.point.up")

/// hand.point.up.fill
static let hand_point_up_fill = UIImage(systemName: "hand.point.up.fill")

/// hand.point.up.braille
static let hand_point_up_braille = UIImage(systemName: "hand.point.up.braille")

/// hand.point.up.braille.fill
static let hand_point_up_braille_fill = UIImage(systemName: "hand.point.up.braille.fill")

/// hand.point.down
static let hand_point_down = UIImage(systemName: "hand.point.down")

/// hand.point.down.fill
static let hand_point_down_fill = UIImage(systemName: "hand.point.down.fill")

/// hand.wave
static let hand_wave = UIImage(systemName: "hand.wave")

/// hand.wave.fill
static let hand_wave_fill = UIImage(systemName: "hand.wave.fill")

/// hands.clap
static let hands_clap = UIImage(systemName: "hands.clap")

/// hands.clap.fill
static let hands_clap_fill = UIImage(systemName: "hands.clap.fill")

/// hands.sparkles
static let hands_sparkles = UIImage(systemName: "hands.sparkles")

/// hands.sparkles.fill
static let hands_sparkles_fill = UIImage(systemName: "hands.sparkles.fill")

/// rectangle.compress.vertical
static let rectangle_compress_vertical = UIImage(systemName: "rectangle.compress.vertical")

/// rectangle.expand.vertical
static let rectangle_expand_vertical = UIImage(systemName: "rectangle.expand.vertical")

/// rectangle.and.arrow.up.right.and.arrow.down.left
static let rectangle_and_arrow_up_right_and_arrow_down_left = UIImage(systemName: "rectangle.and.arrow.up.right.and.arrow.down.left")

/// rectangle.and.arrow.up.right.and.arrow.down.left.slash
static let rectangle_and_arrow_up_right_and_arrow_down_left_slash = UIImage(systemName: "rectangle.and.arrow.up.right.and.arrow.down.left.slash")

/// square.2.stack.3d
static let square_2_stack_3d = UIImage(systemName: "square.2.stack.3d")

/// square.2.stack.3d.top.fill
static let square_2_stack_3d_top_fill = UIImage(systemName: "square.2.stack.3d.top.fill")

/// square.2.stack.3d.bottom.fill
static let square_2_stack_3d_bottom_fill = UIImage(systemName: "square.2.stack.3d.bottom.fill")

/// square.3.stack.3d
static let square_3_stack_3d = UIImage(systemName: "square.3.stack.3d")

/// square.3.stack.3d.top.fill
static let square_3_stack_3d_top_fill = UIImage(systemName: "square.3.stack.3d.top.fill")

/// square.3.stack.3d.middle.fill
static let square_3_stack_3d_middle_fill = UIImage(systemName: "square.3.stack.3d.middle.fill")

/// square.3.stack.3d.bottom.fill
static let square_3_stack_3d_bottom_fill = UIImage(systemName: "square.3.stack.3d.bottom.fill")

/// cylinder
static let cylinder = UIImage(systemName: "cylinder")

/// cylinder.fill
static let cylinder_fill = UIImage(systemName: "cylinder.fill")

/// cylinder.split.1x2
static let cylinder_split_1x2 = UIImage(systemName: "cylinder.split.1x2")

/// cylinder.split.1x2.fill
static let cylinder_split_1x2_fill = UIImage(systemName: "cylinder.split.1x2.fill")

/// chart.bar
static let chart_bar = UIImage(systemName: "chart.bar")

/// chart.bar.fill
static let chart_bar_fill = UIImage(systemName: "chart.bar.fill")

/// chart.pie
static let chart_pie = UIImage(systemName: "chart.pie")

/// chart.pie.fill
static let chart_pie_fill = UIImage(systemName: "chart.pie.fill")

/// chart.bar.xaxis
static let chart_bar_xaxis = UIImage(systemName: "chart.bar.xaxis")

/// chart.line.uptrend.xyaxis
static let chart_line_uptrend_xyaxis = UIImage(systemName: "chart.line.uptrend.xyaxis")

/// dot.squareshape.split.2x2
static let dot_squareshape_split_2x2 = UIImage(systemName: "dot.squareshape.split.2x2")

/// squareshape.split.2x2.dotted
static let squareshape_split_2x2_dotted = UIImage(systemName: "squareshape.split.2x2.dotted")

/// squareshape.split.2x2
static let squareshape_split_2x2 = UIImage(systemName: "squareshape.split.2x2")

/// squareshape.split.3x3
static let squareshape_split_3x3 = UIImage(systemName: "squareshape.split.3x3")

/// burst
static let burst = UIImage(systemName: "burst")

/// burst.fill
static let burst_fill = UIImage(systemName: "burst.fill")

/// waveform.path.ecg
static let waveform_path_ecg = UIImage(systemName: "waveform.path.ecg")

/// waveform.path.ecg.rectangle
static let waveform_path_ecg_rectangle = UIImage(systemName: "waveform.path.ecg.rectangle")

/// waveform.path.ecg.rectangle.fill
static let waveform_path_ecg_rectangle_fill = UIImage(systemName: "waveform.path.ecg.rectangle.fill")

/// waveform.path
static let waveform_path = UIImage(systemName: "waveform.path")

/// waveform.path.badge.plus
static let waveform_path_badge_plus = UIImage(systemName: "waveform.path.badge.plus")

/// waveform.path.badge.minus
static let waveform_path_badge_minus = UIImage(systemName: "waveform.path.badge.minus")

/// waveform
static let waveform = UIImage(systemName: "waveform")

/// waveform.circle
static let waveform_circle = UIImage(systemName: "waveform.circle")

/// waveform.circle.fill
static let waveform_circle_fill = UIImage(systemName: "waveform.circle.fill")

/// waveform.badge.plus
static let waveform_badge_plus = UIImage(systemName: "waveform.badge.plus")

/// waveform.badge.minus
static let waveform_badge_minus = UIImage(systemName: "waveform.badge.minus")

/// waveform.badge.exclamationmark
static let waveform_badge_exclamationmark = UIImage(systemName: "waveform.badge.exclamationmark")

/// waveform.and.magnifyingglass
static let waveform_and_magnifyingglass = UIImage(systemName: "waveform.and.magnifyingglass")

/// waveform.and.mic
static let waveform_and_mic = UIImage(systemName: "waveform.and.mic")

/// staroflife
static let staroflife = UIImage(systemName: "staroflife")

/// staroflife.fill
static let staroflife_fill = UIImage(systemName: "staroflife.fill")

/// staroflife.circle
static let staroflife_circle = UIImage(systemName: "staroflife.circle")

/// staroflife.circle.fill
static let staroflife_circle_fill = UIImage(systemName: "staroflife.circle.fill")

/// simcard
static let simcard = UIImage(systemName: "simcard")

/// simcard.fill
static let simcard_fill = UIImage(systemName: "simcard.fill")

/// simcard.2
static let simcard_2 = UIImage(systemName: "simcard.2")

/// simcard.2.fill
static let simcard_2_fill = UIImage(systemName: "simcard.2.fill")

/// sdcard
static let sdcard = UIImage(systemName: "sdcard")

/// sdcard.fill
static let sdcard_fill = UIImage(systemName: "sdcard.fill")

/// esim
static let esim = UIImage(systemName: "esim")

/// esim.fill
static let esim_fill = UIImage(systemName: "esim.fill")

/// touchid
static let touchid = UIImage(systemName: "touchid")

/// bonjour
static let bonjour = UIImage(systemName: "bonjour")

/// atom
static let atom = UIImage(systemName: "atom")

/// scalemass
static let scalemass = UIImage(systemName: "scalemass")

/// scalemass.fill
static let scalemass_fill = UIImage(systemName: "scalemass.fill")

/// gift
static let gift = UIImage(systemName: "gift")

/// gift.fill
static let gift_fill = UIImage(systemName: "gift.fill")

/// gift.circle
static let gift_circle = UIImage(systemName: "gift.circle")

/// gift.circle.fill
static let gift_circle_fill = UIImage(systemName: "gift.circle.fill")

/// plus.app
static let plus_app = UIImage(systemName: "plus.app")

/// plus.app.fill
static let plus_app_fill = UIImage(systemName: "plus.app.fill")

/// arrow.down.app
static let arrow_down_app = UIImage(systemName: "arrow.down.app")

/// arrow.down.app.fill
static let arrow_down_app_fill = UIImage(systemName: "arrow.down.app.fill")

/// arrow.up.forward.app
static let arrow_up_forward_app = UIImage(systemName: "arrow.up.forward.app")

/// arrow.up.forward.app.fill
static let arrow_up_forward_app_fill = UIImage(systemName: "arrow.up.forward.app.fill")

/// xmark.app
static let xmark_app = UIImage(systemName: "xmark.app")

/// xmark.app.fill
static let xmark_app_fill = UIImage(systemName: "xmark.app.fill")

/// questionmark.app
static let questionmark_app = UIImage(systemName: "questionmark.app")

/// questionmark.app.fill
static let questionmark_app_fill = UIImage(systemName: "questionmark.app.fill")

/// app.badge
static let app_badge = UIImage(systemName: "app.badge")

/// app.badge.fill
static let app_badge_fill = UIImage(systemName: "app.badge.fill")

/// app.badge.checkmark
static let app_badge_checkmark = UIImage(systemName: "app.badge.checkmark")

/// app.badge.checkmark.fill
static let app_badge_checkmark_fill = UIImage(systemName: "app.badge.checkmark.fill")

/// app.dashed
static let app_dashed = UIImage(systemName: "app.dashed")

/// questionmark.app.dashed
static let questionmark_app_dashed = UIImage(systemName: "questionmark.app.dashed")

/// appclip
static let appclip = UIImage(systemName: "appclip")

/// app.gift
static let app_gift = UIImage(systemName: "app.gift")

/// app.gift.fill
static let app_gift_fill = UIImage(systemName: "app.gift.fill")

/// studentdesk
static let studentdesk = UIImage(systemName: "studentdesk")

/// hourglass
static let hourglass = UIImage(systemName: "hourglass")

/// hourglass.badge.plus
static let hourglass_badge_plus = UIImage(systemName: "hourglass.badge.plus")

/// hourglass.bottomhalf.filled
static let hourglass_bottomhalf_filled = UIImage(systemName: "hourglass.bottomhalf.filled")

/// hourglass.tophalf.filled
static let hourglass_tophalf_filled = UIImage(systemName: "hourglass.tophalf.filled")

/// banknote
static let banknote = UIImage(systemName: "banknote")

/// banknote.fill
static let banknote_fill = UIImage(systemName: "banknote.fill")

/// paragraphsign
static let paragraphsign = UIImage(systemName: "paragraphsign")

/// purchased
static let purchased = UIImage(systemName: "purchased")

/// purchased.circle
static let purchased_circle = UIImage(systemName: "purchased.circle")

/// purchased.circle.fill
static let purchased_circle_fill = UIImage(systemName: "purchased.circle.fill")

/// perspective
static let perspective = UIImage(systemName: "perspective")

/// circle.and.line.horizontal
static let circle_and_line_horizontal = UIImage(systemName: "circle.and.line.horizontal")

/// circle.and.line.horizontal.fill
static let circle_and_line_horizontal_fill = UIImage(systemName: "circle.and.line.horizontal.fill")

/// trapezoid.and.line.vertical
static let trapezoid_and_line_vertical = UIImage(systemName: "trapezoid.and.line.vertical")

/// trapezoid.and.line.vertical.fill
static let trapezoid_and_line_vertical_fill = UIImage(systemName: "trapezoid.and.line.vertical.fill")

/// trapezoid.and.line.horizontal
static let trapezoid_and_line_horizontal = UIImage(systemName: "trapezoid.and.line.horizontal")

/// trapezoid.and.line.horizontal.fill
static let trapezoid_and_line_horizontal_fill = UIImage(systemName: "trapezoid.and.line.horizontal.fill")

/// aspectratio
static let aspectratio = UIImage(systemName: "aspectratio")

/// aspectratio.fill
static let aspectratio_fill = UIImage(systemName: "aspectratio.fill")

/// camera.filters
static let camera_filters = UIImage(systemName: "camera.filters")

/// skew
static let skew = UIImage(systemName: "skew")

/// arrow.left.and.right.righttriangle.left.righttriangle.right
static let arrow_left_and_right_righttriangle_left_righttriangle_right = UIImage(systemName: "arrow.left.and.right.righttriangle.left.righttriangle.right")

/// arrow.left.and.right.righttriangle.left.righttriangle.right.fill
static let arrow_left_and_right_righttriangle_left_righttriangle_right_fill = UIImage(systemName: "arrow.left.and.right.righttriangle.left.righttriangle.right.fill")

/// arrow.up.and.down.righttriangle.up.righttriangle.down
static let arrow_up_and_down_righttriangle_up_righttriangle_down = UIImage(systemName: "arrow.up.and.down.righttriangle.up.righttriangle.down")

/// arrow.up.and.down.righttriangle.up.fill.righttriangle.down.fill
static let arrow_up_and_down_righttriangle_up_fill_righttriangle_down_fill = UIImage(systemName: "arrow.up.and.down.righttriangle.up.fill.righttriangle.down.fill")

/// arrowtriangle.left.and.line.vertical.and.arrowtriangle.right
static let arrowtriangle_left_and_line_vertical_and_arrowtriangle_right = UIImage(systemName: "arrowtriangle.left.and.line.vertical.and.arrowtriangle.right")

/// arrowtriangle.left.fill.and.line.vertical.and.arrowtriangle.right.fill
static let arrowtriangle_left_fill_and_line_vertical_and_arrowtriangle_right_fill = UIImage(systemName: "arrowtriangle.left.fill.and.line.vertical.and.arrowtriangle.right.fill")

/// arrowtriangle.right.and.line.vertical.and.arrowtriangle.left
static let arrowtriangle_right_and_line_vertical_and_arrowtriangle_left = UIImage(systemName: "arrowtriangle.right.and.line.vertical.and.arrowtriangle.left")

/// arrowtriangle.right.fill.and.line.vertical.and.arrowtriangle.left.fill
static let arrowtriangle_right_fill_and_line_vertical_and_arrowtriangle_left_fill = UIImage(systemName: "arrowtriangle.right.fill.and.line.vertical.and.arrowtriangle.left.fill")

/// grid
static let grid = UIImage(systemName: "grid")

/// grid.circle
static let grid_circle = UIImage(systemName: "grid.circle")

/// grid.circle.fill
static let grid_circle_fill = UIImage(systemName: "grid.circle.fill")

/// burn
static let burn = UIImage(systemName: "burn")

/// lifepreserver
static let lifepreserver = UIImage(systemName: "lifepreserver")

/// lifepreserver.fill
static let lifepreserver_fill = UIImage(systemName: "lifepreserver.fill")

/// recordingtape
static let recordingtape = UIImage(systemName: "recordingtape")

/// binoculars
static let binoculars = UIImage(systemName: "binoculars")

/// binoculars.fill
static let binoculars_fill = UIImage(systemName: "binoculars.fill")

/// battery.100
static let battery_100 = UIImage(systemName: "battery.100")

/// battery.75
static let battery_75 = UIImage(systemName: "battery.75")

/// battery.50
static let battery_50 = UIImage(systemName: "battery.50")

/// battery.25
static let battery_25 = UIImage(systemName: "battery.25")

/// battery.0
static let battery_0 = UIImage(systemName: "battery.0")

/// battery.100.bolt
static let battery_100_bolt = UIImage(systemName: "battery.100.bolt")

/// minus.plus.batteryblock
static let minus_plus_batteryblock = UIImage(systemName: "minus.plus.batteryblock")

/// minus.plus.batteryblock.fill
static let minus_plus_batteryblock_fill = UIImage(systemName: "minus.plus.batteryblock.fill")

/// bolt.batteryblock
static let bolt_batteryblock = UIImage(systemName: "bolt.batteryblock")

/// bolt.batteryblock.fill
static let bolt_batteryblock_fill = UIImage(systemName: "bolt.batteryblock.fill")

/// lightbulb
static let lightbulb = UIImage(systemName: "lightbulb")

/// lightbulb.fill
static let lightbulb_fill = UIImage(systemName: "lightbulb.fill")

/// lightbulb.slash
static let lightbulb_slash = UIImage(systemName: "lightbulb.slash")

/// lightbulb.slash.fill
static let lightbulb_slash_fill = UIImage(systemName: "lightbulb.slash.fill")

/// fibrechannel
static let fibrechannel = UIImage(systemName: "fibrechannel")

/// checklist
static let checklist = UIImage(systemName: "checklist")

/// square.fill.text.grid.1x2
static let square_fill_text_grid_1x2 = UIImage(systemName: "square.fill.text.grid.1x2")

/// list.dash
static let list_dash = UIImage(systemName: "list.dash")

/// list.bullet
static let list_bullet = UIImage(systemName: "list.bullet")

/// list.bullet.circle
static let list_bullet_circle = UIImage(systemName: "list.bullet.circle")

/// list.bullet.circle.fill
static let list_bullet_circle_fill = UIImage(systemName: "list.bullet.circle.fill")

/// list.triangle
static let list_triangle = UIImage(systemName: "list.triangle")

/// list.bullet.indent
static let list_bullet_indent = UIImage(systemName: "list.bullet.indent")

/// list.number
static let list_number = UIImage(systemName: "list.number")

/// list.star
static let list_star = UIImage(systemName: "list.star")

/// increase.indent
static let increase_indent = UIImage(systemName: "increase.indent")

/// decrease.indent
static let decrease_indent = UIImage(systemName: "decrease.indent")

/// decrease.quotelevel
static let decrease_quotelevel = UIImage(systemName: "decrease.quotelevel")

/// increase.quotelevel
static let increase_quotelevel = UIImage(systemName: "increase.quotelevel")

/// list.bullet.below.rectangle
static let list_bullet_below_rectangle = UIImage(systemName: "list.bullet.below.rectangle")

/// text.badge.plus
static let text_badge_plus = UIImage(systemName: "text.badge.plus")

/// text.badge.minus
static let text_badge_minus = UIImage(systemName: "text.badge.minus")

/// text.badge.checkmark
static let text_badge_checkmark = UIImage(systemName: "text.badge.checkmark")

/// text.badge.xmark
static let text_badge_xmark = UIImage(systemName: "text.badge.xmark")

/// text.badge.star
static let text_badge_star = UIImage(systemName: "text.badge.star")

/// text.insert
static let text_insert = UIImage(systemName: "text.insert")

/// text.append
static let text_append = UIImage(systemName: "text.append")

/// text.quote
static let text_quote = UIImage(systemName: "text.quote")

/// text.alignleft
static let text_alignleft = UIImage(systemName: "text.alignleft")

/// text.aligncenter
static let text_aligncenter = UIImage(systemName: "text.aligncenter")

/// text.alignright
static let text_alignright = UIImage(systemName: "text.alignright")

/// text.justify
static let text_justify = UIImage(systemName: "text.justify")

/// text.justifyleft
static let text_justifyleft = UIImage(systemName: "text.justifyleft")

/// text.justifyright
static let text_justifyright = UIImage(systemName: "text.justifyright")

/// text.redaction
static let text_redaction = UIImage(systemName: "text.redaction")

/// list.and.film
static let list_and_film = UIImage(systemName: "list.and.film")

/// line.3.horizontal
static let line_3_horizontal = UIImage(systemName: "line.3.horizontal")

/// line.3.horizontal.decrease
static let line_3_horizontal_decrease = UIImage(systemName: "line.3.horizontal.decrease")

/// line.3.horizontal.decrease.circle
static let line_3_horizontal_decrease_circle = UIImage(systemName: "line.3.horizontal.decrease.circle")

/// line.3.horizontal.decrease.circle.fill
static let line_3_horizontal_decrease_circle_fill = UIImage(systemName: "line.3.horizontal.decrease.circle.fill")

/// line.3.horizontal.circle
static let line_3_horizontal_circle = UIImage(systemName: "line.3.horizontal.circle")

/// line.3.horizontal.circle.fill
static let line_3_horizontal_circle_fill = UIImage(systemName: "line.3.horizontal.circle.fill")

/// line.2.horizontal.decrease.circle
static let line_2_horizontal_decrease_circle = UIImage(systemName: "line.2.horizontal.decrease.circle")

/// line.2.horizontal.decrease.circle.fill
static let line_2_horizontal_decrease_circle_fill = UIImage(systemName: "line.2.horizontal.decrease.circle.fill")

/// character
static let character = UIImage(systemName: "character")

/// textformat.size.smaller
static let textformat_size_smaller = UIImage(systemName: "textformat.size.smaller")

/// textformat.size.larger
static let textformat_size_larger = UIImage(systemName: "textformat.size.larger")

/// textformat.size
static let textformat_size = UIImage(systemName: "textformat.size")

/// textformat
static let textformat = UIImage(systemName: "textformat")

/// textformat.alt
static let textformat_alt = UIImage(systemName: "textformat.alt")

/// textformat.superscript
static let textformat_superscript = UIImage(systemName: "textformat.superscript")

/// textformat.subscript
static let textformat_subscript = UIImage(systemName: "textformat.subscript")

/// abc
static let abc = UIImage(systemName: "abc")

/// textformat.abc
static let textformat_abc = UIImage(systemName: "textformat.abc")

/// textformat.abc.dottedunderline
static let textformat_abc_dottedunderline = UIImage(systemName: "textformat.abc.dottedunderline")

/// bold
static let bold = UIImage(systemName: "bold")

/// italic
static let italic = UIImage(systemName: "italic")

/// underline
static let underline = UIImage(systemName: "underline")

/// strikethrough
static let strikethrough = UIImage(systemName: "strikethrough")

/// shadow
static let shadow = UIImage(systemName: "shadow")

/// bold.italic.underline
static let bold_italic_underline = UIImage(systemName: "bold.italic.underline")

/// bold.underline
static let bold_underline = UIImage(systemName: "bold.underline")

/// view.2d
static let view_2d = UIImage(systemName: "view.2d")

/// view.3d
static let view_3d = UIImage(systemName: "view.3d")

/// character.cursor.ibeam
static let character_cursor_ibeam = UIImage(systemName: "character.cursor.ibeam")

/// fx
static let fx = UIImage(systemName: "fx")

/// f.cursive
static let f_cursive = UIImage(systemName: "f.cursive")

/// f.cursive.circle
static let f_cursive_circle = UIImage(systemName: "f.cursive.circle")

/// f.cursive.circle.fill
static let f_cursive_circle_fill = UIImage(systemName: "f.cursive.circle.fill")

/// k
static let k = UIImage(systemName: "k")

/// sum
static let sum = UIImage(systemName: "sum")

/// percent
static let percent = UIImage(systemName: "percent")

/// function
static let function = UIImage(systemName: "function")

/// fn
static let fn = UIImage(systemName: "fn")

/// textformat.123
static let textformat_123 = UIImage(systemName: "textformat.123")

/// 123.rectangle
static let rectangle_123 = UIImage(systemName: "123.rectangle")

/// 123.rectangle.fill
static let rectangle_fill_123 = UIImage(systemName: "123.rectangle.fill")

/// character.textbox
static let character_textbox = UIImage(systemName: "character.textbox")

/// a.magnify
static let a_magnify = UIImage(systemName: "a.magnify")

/// info
static let info = UIImage(systemName: "info")

/// info.circle
static let info_circle = UIImage(systemName: "info.circle")

/// info.circle.fill
static let info_circle_fill = UIImage(systemName: "info.circle.fill")

/// at
static let at = UIImage(systemName: "at")

/// at.circle
static let at_circle = UIImage(systemName: "at.circle")

/// at.circle.fill
static let at_circle_fill = UIImage(systemName: "at.circle.fill")

/// at.badge.plus
static let at_badge_plus = UIImage(systemName: "at.badge.plus")

/// at.badge.minus
static let at_badge_minus = UIImage(systemName: "at.badge.minus")

/// questionmark
static let questionmark = UIImage(systemName: "questionmark")

/// questionmark.circle
static let questionmark_circle = UIImage(systemName: "questionmark.circle")

/// questionmark.circle.fill
static let questionmark_circle_fill = UIImage(systemName: "questionmark.circle.fill")

/// questionmark.square
static let questionmark_square = UIImage(systemName: "questionmark.square")

/// questionmark.square.fill
static let questionmark_square_fill = UIImage(systemName: "questionmark.square.fill")

/// questionmark.diamond
static let questionmark_diamond = UIImage(systemName: "questionmark.diamond")

/// questionmark.diamond.fill
static let questionmark_diamond_fill = UIImage(systemName: "questionmark.diamond.fill")

/// exclamationmark
static let exclamationmark = UIImage(systemName: "exclamationmark")

/// exclamationmark.2
static let exclamationmark_2 = UIImage(systemName: "exclamationmark.2")

/// exclamationmark.3
static let exclamationmark_3 = UIImage(systemName: "exclamationmark.3")

/// exclamationmark.circle
static let exclamationmark_circle = UIImage(systemName: "exclamationmark.circle")

/// exclamationmark.circle.fill
static let exclamationmark_circle_fill = UIImage(systemName: "exclamationmark.circle.fill")

/// exclamationmark.square
static let exclamationmark_square = UIImage(systemName: "exclamationmark.square")

/// exclamationmark.square.fill
static let exclamationmark_square_fill = UIImage(systemName: "exclamationmark.square.fill")

/// exclamationmark.octagon
static let exclamationmark_octagon = UIImage(systemName: "exclamationmark.octagon")

/// exclamationmark.octagon.fill
static let exclamationmark_octagon_fill = UIImage(systemName: "exclamationmark.octagon.fill")

/// exclamationmark.shield
static let exclamationmark_shield = UIImage(systemName: "exclamationmark.shield")

/// exclamationmark.shield.fill
static let exclamationmark_shield_fill = UIImage(systemName: "exclamationmark.shield.fill")

/// plus
static let plus = UIImage(systemName: "plus")

/// plus.circle
static let plus_circle = UIImage(systemName: "plus.circle")

/// plus.circle.fill
static let plus_circle_fill = UIImage(systemName: "plus.circle.fill")

/// plus.square
static let plus_square = UIImage(systemName: "plus.square")

/// plus.square.fill
static let plus_square_fill = UIImage(systemName: "plus.square.fill")

/// plus.rectangle
static let plus_rectangle = UIImage(systemName: "plus.rectangle")

/// plus.rectangle.fill
static let plus_rectangle_fill = UIImage(systemName: "plus.rectangle.fill")

/// plus.rectangle.portrait
static let plus_rectangle_portrait = UIImage(systemName: "plus.rectangle.portrait")

/// plus.rectangle.portrait.fill
static let plus_rectangle_portrait_fill = UIImage(systemName: "plus.rectangle.portrait.fill")

/// plus.diamond
static let plus_diamond = UIImage(systemName: "plus.diamond")

/// plus.diamond.fill
static let plus_diamond_fill = UIImage(systemName: "plus.diamond.fill")

/// minus
static let minus = UIImage(systemName: "minus")

/// minus.circle
static let minus_circle = UIImage(systemName: "minus.circle")

/// minus.circle.fill
static let minus_circle_fill = UIImage(systemName: "minus.circle.fill")

/// minus.square
static let minus_square = UIImage(systemName: "minus.square")

/// minus.square.fill
static let minus_square_fill = UIImage(systemName: "minus.square.fill")

/// minus.rectangle
static let minus_rectangle = UIImage(systemName: "minus.rectangle")

/// minus.rectangle.fill
static let minus_rectangle_fill = UIImage(systemName: "minus.rectangle.fill")

/// minus.rectangle.portrait
static let minus_rectangle_portrait = UIImage(systemName: "minus.rectangle.portrait")

/// minus.rectangle.portrait.fill
static let minus_rectangle_portrait_fill = UIImage(systemName: "minus.rectangle.portrait.fill")

/// minus.diamond
static let minus_diamond = UIImage(systemName: "minus.diamond")

/// minus.diamond.fill
static let minus_diamond_fill = UIImage(systemName: "minus.diamond.fill")

/// plusminus
static let plusminus = UIImage(systemName: "plusminus")

/// plusminus.circle
static let plusminus_circle = UIImage(systemName: "plusminus.circle")

/// plusminus.circle.fill
static let plusminus_circle_fill = UIImage(systemName: "plusminus.circle.fill")

/// plus.forwardslash.minus
static let plus_forwardslash_minus = UIImage(systemName: "plus.forwardslash.minus")

/// minus.forwardslash.plus
static let minus_forwardslash_plus = UIImage(systemName: "minus.forwardslash.plus")

/// multiply
static let multiply = UIImage(systemName: "multiply")

/// multiply.circle
static let multiply_circle = UIImage(systemName: "multiply.circle")

/// multiply.circle.fill
static let multiply_circle_fill = UIImage(systemName: "multiply.circle.fill")

/// multiply.square
static let multiply_square = UIImage(systemName: "multiply.square")

/// multiply.square.fill
static let multiply_square_fill = UIImage(systemName: "multiply.square.fill")

/// xmark.rectangle
static let xmark_rectangle = UIImage(systemName: "xmark.rectangle")

/// xmark.rectangle.fill
static let xmark_rectangle_fill = UIImage(systemName: "xmark.rectangle.fill")

/// xmark.rectangle.portrait
static let xmark_rectangle_portrait = UIImage(systemName: "xmark.rectangle.portrait")

/// xmark.rectangle.portrait.fill
static let xmark_rectangle_portrait_fill = UIImage(systemName: "xmark.rectangle.portrait.fill")

/// xmark.diamond
static let xmark_diamond = UIImage(systemName: "xmark.diamond")

/// xmark.diamond.fill
static let xmark_diamond_fill = UIImage(systemName: "xmark.diamond.fill")

/// xmark.shield
static let xmark_shield = UIImage(systemName: "xmark.shield")

/// xmark.shield.fill
static let xmark_shield_fill = UIImage(systemName: "xmark.shield.fill")

/// xmark.octagon
static let xmark_octagon = UIImage(systemName: "xmark.octagon")

/// xmark.octagon.fill
static let xmark_octagon_fill = UIImage(systemName: "xmark.octagon.fill")

/// divide
static let divide = UIImage(systemName: "divide")

/// divide.circle
static let divide_circle = UIImage(systemName: "divide.circle")

/// divide.circle.fill
static let divide_circle_fill = UIImage(systemName: "divide.circle.fill")

/// divide.square
static let divide_square = UIImage(systemName: "divide.square")

/// divide.square.fill
static let divide_square_fill = UIImage(systemName: "divide.square.fill")

/// equal
static let equal = UIImage(systemName: "equal")

/// equal.circle
static let equal_circle = UIImage(systemName: "equal.circle")

/// equal.circle.fill
static let equal_circle_fill = UIImage(systemName: "equal.circle.fill")

/// equal.square
static let equal_square = UIImage(systemName: "equal.square")

/// equal.square.fill
static let equal_square_fill = UIImage(systemName: "equal.square.fill")

/// lessthan
static let lessthan = UIImage(systemName: "lessthan")

/// lessthan.circle
static let lessthan_circle = UIImage(systemName: "lessthan.circle")

/// lessthan.circle.fill
static let lessthan_circle_fill = UIImage(systemName: "lessthan.circle.fill")

/// lessthan.square
static let lessthan_square = UIImage(systemName: "lessthan.square")

/// lessthan.square.fill
static let lessthan_square_fill = UIImage(systemName: "lessthan.square.fill")

/// greaterthan
static let greaterthan = UIImage(systemName: "greaterthan")

/// greaterthan.circle
static let greaterthan_circle = UIImage(systemName: "greaterthan.circle")

/// greaterthan.circle.fill
static let greaterthan_circle_fill = UIImage(systemName: "greaterthan.circle.fill")

/// greaterthan.square
static let greaterthan_square = UIImage(systemName: "greaterthan.square")

/// greaterthan.square.fill
static let greaterthan_square_fill = UIImage(systemName: "greaterthan.square.fill")

/// chevron.left.forwardslash.chevron.right
static let chevron_left_forwardslash_chevron_right = UIImage(systemName: "chevron.left.forwardslash.chevron.right")

/// parentheses
static let parentheses = UIImage(systemName: "parentheses")

/// curlybraces
static let curlybraces = UIImage(systemName: "curlybraces")

/// curlybraces.square
static let curlybraces_square = UIImage(systemName: "curlybraces.square")

/// curlybraces.square.fill
static let curlybraces_square_fill = UIImage(systemName: "curlybraces.square.fill")

/// number
static let number = UIImage(systemName: "number")

/// number.circle
static let number_circle = UIImage(systemName: "number.circle")

/// number.circle.fill
static let number_circle_fill = UIImage(systemName: "number.circle.fill")

/// number.square
static let number_square = UIImage(systemName: "number.square")

/// number.square.fill
static let number_square_fill = UIImage(systemName: "number.square.fill")

/// x.squareroot
static let x_squareroot = UIImage(systemName: "x.squareroot")

/// xmark
static let xmark = UIImage(systemName: "xmark")

/// xmark.circle
static let xmark_circle = UIImage(systemName: "xmark.circle")

/// xmark.circle.fill
static let xmark_circle_fill = UIImage(systemName: "xmark.circle.fill")

/// xmark.square
static let xmark_square = UIImage(systemName: "xmark.square")

/// xmark.square.fill
static let xmark_square_fill = UIImage(systemName: "xmark.square.fill")

/// checkmark
static let checkmark = UIImage(systemName: "checkmark")

/// checkmark.circle
static let checkmark_circle = UIImage(systemName: "checkmark.circle")

/// checkmark.circle.fill
static let checkmark_circle_fill = UIImage(systemName: "checkmark.circle.fill")

/// checkmark.circle.trianglebadge.exclamationmark
static let checkmark_circle_trianglebadge_exclamationmark = UIImage(systemName: "checkmark.circle.trianglebadge.exclamationmark")

/// checkmark.square
static let checkmark_square = UIImage(systemName: "checkmark.square")

/// checkmark.square.fill
static let checkmark_square_fill = UIImage(systemName: "checkmark.square.fill")

/// checkmark.rectangle
static let checkmark_rectangle = UIImage(systemName: "checkmark.rectangle")

/// checkmark.rectangle.fill
static let checkmark_rectangle_fill = UIImage(systemName: "checkmark.rectangle.fill")

/// checkmark.rectangle.portrait
static let checkmark_rectangle_portrait = UIImage(systemName: "checkmark.rectangle.portrait")

/// checkmark.rectangle.portrait.fill
static let checkmark_rectangle_portrait_fill = UIImage(systemName: "checkmark.rectangle.portrait.fill")

/// checkmark.diamond
static let checkmark_diamond = UIImage(systemName: "checkmark.diamond")

/// checkmark.diamond.fill
static let checkmark_diamond_fill = UIImage(systemName: "checkmark.diamond.fill")

/// checkmark.shield
static let checkmark_shield = UIImage(systemName: "checkmark.shield")

/// checkmark.shield.fill
static let checkmark_shield_fill = UIImage(systemName: "checkmark.shield.fill")

/// chevron.left
static let chevron_left = UIImage(systemName: "chevron.left")

/// chevron.left.circle
static let chevron_left_circle = UIImage(systemName: "chevron.left.circle")

/// chevron.left.circle.fill
static let chevron_left_circle_fill = UIImage(systemName: "chevron.left.circle.fill")

/// chevron.left.square
static let chevron_left_square = UIImage(systemName: "chevron.left.square")

/// chevron.left.square.fill
static let chevron_left_square_fill = UIImage(systemName: "chevron.left.square.fill")

/// chevron.backward
static let chevron_backward = UIImage(systemName: "chevron.backward")

/// chevron.backward.circle
static let chevron_backward_circle = UIImage(systemName: "chevron.backward.circle")

/// chevron.backward.circle.fill
static let chevron_backward_circle_fill = UIImage(systemName: "chevron.backward.circle.fill")

/// chevron.backward.square
static let chevron_backward_square = UIImage(systemName: "chevron.backward.square")

/// chevron.backward.square.fill
static let chevron_backward_square_fill = UIImage(systemName: "chevron.backward.square.fill")

/// chevron.right
static let chevron_right = UIImage(systemName: "chevron.right")

/// chevron.right.circle
static let chevron_right_circle = UIImage(systemName: "chevron.right.circle")

/// chevron.right.circle.fill
static let chevron_right_circle_fill = UIImage(systemName: "chevron.right.circle.fill")

/// chevron.right.square
static let chevron_right_square = UIImage(systemName: "chevron.right.square")

/// chevron.right.square.fill
static let chevron_right_square_fill = UIImage(systemName: "chevron.right.square.fill")

/// chevron.forward
static let chevron_forward = UIImage(systemName: "chevron.forward")

/// chevron.forward.circle
static let chevron_forward_circle = UIImage(systemName: "chevron.forward.circle")

/// chevron.forward.circle.fill
static let chevron_forward_circle_fill = UIImage(systemName: "chevron.forward.circle.fill")

/// chevron.forward.square
static let chevron_forward_square = UIImage(systemName: "chevron.forward.square")

/// chevron.forward.square.fill
static let chevron_forward_square_fill = UIImage(systemName: "chevron.forward.square.fill")

/// chevron.left.2
static let chevron_left_2 = UIImage(systemName: "chevron.left.2")

/// chevron.backward.2
static let chevron_backward_2 = UIImage(systemName: "chevron.backward.2")

/// chevron.right.2
static let chevron_right_2 = UIImage(systemName: "chevron.right.2")

/// chevron.forward.2
static let chevron_forward_2 = UIImage(systemName: "chevron.forward.2")

/// chevron.up
static let chevron_up = UIImage(systemName: "chevron.up")

/// chevron.up.circle
static let chevron_up_circle = UIImage(systemName: "chevron.up.circle")

/// chevron.up.circle.fill
static let chevron_up_circle_fill = UIImage(systemName: "chevron.up.circle.fill")

/// chevron.up.square
static let chevron_up_square = UIImage(systemName: "chevron.up.square")

/// chevron.up.square.fill
static let chevron_up_square_fill = UIImage(systemName: "chevron.up.square.fill")

/// chevron.down
static let chevron_down = UIImage(systemName: "chevron.down")

/// chevron.down.circle
static let chevron_down_circle = UIImage(systemName: "chevron.down.circle")

/// chevron.down.circle.fill
static let chevron_down_circle_fill = UIImage(systemName: "chevron.down.circle.fill")

/// chevron.down.square
static let chevron_down_square = UIImage(systemName: "chevron.down.square")

/// chevron.down.square.fill
static let chevron_down_square_fill = UIImage(systemName: "chevron.down.square.fill")

/// control
static let control = UIImage(systemName: "control")

/// projective
static let projective = UIImage(systemName: "projective")

/// chevron.up.chevron.down
static let chevron_up_chevron_down = UIImage(systemName: "chevron.up.chevron.down")

/// chevron.compact.up
static let chevron_compact_up = UIImage(systemName: "chevron.compact.up")

/// chevron.compact.down
static let chevron_compact_down = UIImage(systemName: "chevron.compact.down")

/// chevron.compact.left
static let chevron_compact_left = UIImage(systemName: "chevron.compact.left")

/// chevron.compact.right
static let chevron_compact_right = UIImage(systemName: "chevron.compact.right")

/// arrow.left
static let arrow_left = UIImage(systemName: "arrow.left")

/// arrow.left.circle
static let arrow_left_circle = UIImage(systemName: "arrow.left.circle")

/// arrow.left.circle.fill
static let arrow_left_circle_fill = UIImage(systemName: "arrow.left.circle.fill")

/// arrow.left.square
static let arrow_left_square = UIImage(systemName: "arrow.left.square")

/// arrow.left.square.fill
static let arrow_left_square_fill = UIImage(systemName: "arrow.left.square.fill")

/// arrow.backward
static let arrow_backward = UIImage(systemName: "arrow.backward")

/// arrow.backward.circle
static let arrow_backward_circle = UIImage(systemName: "arrow.backward.circle")

/// arrow.backward.circle.fill
static let arrow_backward_circle_fill = UIImage(systemName: "arrow.backward.circle.fill")

/// arrow.backward.square
static let arrow_backward_square = UIImage(systemName: "arrow.backward.square")

/// arrow.backward.square.fill
static let arrow_backward_square_fill = UIImage(systemName: "arrow.backward.square.fill")

/// arrow.right
static let arrow_right = UIImage(systemName: "arrow.right")

/// arrow.right.circle
static let arrow_right_circle = UIImage(systemName: "arrow.right.circle")

/// arrow.right.circle.fill
static let arrow_right_circle_fill = UIImage(systemName: "arrow.right.circle.fill")
### 回答1: UITabBarController 是 iOS 开发常用的一个控件,用来实现 TabBar 界面,即底部导航栏,在不同的选项卡之间进行切换。它继承自 UIViewController,并且包含多个子视图控制器。 UITabBarController 在创建时,需要设置一组子视图控制器,每个子视图控制器对应一个选项卡。通过设置子视图控制器的 tabBarItem 属性,可以为每个选项卡设置标题、图标和选图标。 UITabBarController 提供了默认的 TabBar,可以在底部显示各个选项卡,用户可以通过点击不同的选项卡切换到对应的子视图控制器。TabBar 的选项卡数量可以根据需要进行增加或减少。 UITabBarController 还提供了一些常用的方法和属性,例如 selectedIndex 属性用于设置当前选的选项卡索引,selectedViewController 属性可以直接设置当前选的子视图控制器,还可以通过设置 delegate 属性来监听选项卡的点击事件,并进行相应的处理。 通过 UITabBarController,可以很方便地实现底部导航栏的效果,提供快速导航和界面切换的功能。同时,UITabBarController 还可以与其他控件和容器视图进行结合,实现更丰富的界面交互和用户体验。在应用程序,可以使用 UITabBarController 来构建各种复杂的导航结构,满足不同的需求。 ### 回答2: UITabBarController是iOS常用的一个控件,它可以以标签页的形式展示多个视图控制器。UITabBarController继承自UIViewController,因此可以作为一个容器来管理其他视图控制器。 UITabBarController提供了一个标签栏,可以通过点击不同的标签来切换显示不同的视图控制器。每个标签对应一个视图控制器,并且可以自定义每个标签的标题和图标。用户点击标签时,UITabBarController会自动把对应的视图控制器添加到界面上,并且移除之前显示的视图控制器。 UITabBarController还可以通过代码控制切换显示的视图控制器,通过设置selectedViewController或selectedIndex属性来实现。同时,UITabBarController还提供了一些方法和代理,用于控制标签栏的外观和行为。 在使用UITabBarController时,我们首先需要创建一个UITabBarController对象,并且设置它的viewControllers属性,把需要显示的视图控制器添加进去。然后,我们可以设置UITabBarController的其他属性,如tabBar.tintColor来设置标签栏的颜色,tabBar.backgroundImage来设置背景图片等。 综上所述,UITabBarController是iOS一种常用的容器控件,可以方便地管理和切换多个视图控制器,使应用界面更加直观和易于使用。通过使用UITabBarController,我们可以实现多个功能页面之间的切换,提升用户体验。 ### 回答3: UITabBarController是iOS的一个视图控制器,它通常用于创建具有多个标签页的应用程序界面。UITabBarController提供了一个标签栏,用户可以通过点击不同的标签来切换不同的子视图控制器。每个标签对应一个子视图控制器,可以用来展示不同的内容或功能。 UITabBarController具有以下特点: 1. 简化用户界面:通过使用UITabBarController,可以将复杂的功能划分为各个子视图控制器,每个子视图控制器专注于一个特定的功能。这样用户可以通过点击不同的标签来切换功能,简化了界面。 2. 自带导航功能:UITabBarController内置了导航栏,可以方便地在不同的子视图控制器之间进行导航。用户在不同的功能之间切换时,可以通过导航栏进行前进和后退操作。 3. 可自定义选项卡:UITabBarController可以自定义选项卡的外观,包括选项卡的图标、标题和顺序等。开发者可以根据应用程序的设计需求,调整选项卡的样式。 4. 支持多层次嵌套:UITabBarController支持将其他视图控制器嵌套在子视图控制器,从而实现多层次的功能切换。例如,可以将一个UITabBarController嵌套在另一个UITabBarController,实现更复杂的功能结构。 总结而言,UITabBarController是一个方便实现多标签功能的视图控制器,可以简化用户界面,提供导航功能,支持自定义选项卡外观,以及多层次的嵌套功能。在开发iOS应用程序时,可以使用UITabBarController来创建多标签的界面,提供更好的用户体验。
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