__block的深入研究

  • __block可以用于解决block内部无法修改auto变量值的问题

  • __block不能修饰全局变量、静态变量(static)

    • 编译器会将__block变量包装成一个对象

调用的是,从__Block_byref_a_0的指针找到 a所在的内存,然后修改值
Pasted image 20230726145216.png

第一层拷贝(block)

block中的第一层拷贝其实已经讲过了——_Block_copy将block从栈拷贝到堆

第二层拷贝(捕获变量的内存空间)

Pasted image 20230725201046.png

在函数声明时会传__main_block_desc_0_DATA结构体,在里面又会去调用__main_block_copy_0函数,__main_block_copy_0里面会调用_Block_object_assign——这就是第二层拷贝的调用入口。
根据flags & BLOCK_ALL_COPY_DISPOSE_FLAGS进到不同分支来处理捕获到的变量
Pasted image 20230726154645.png

此时捕获到的变量是被__block修饰的BLOCK_FIELD_IS_BYREF类型,就会调用*dest = _Block_byref_copy(object);

static struct Block_byref *_Block_byref_copy(const void *arg) {
    // 临时变量的保存
    struct Block_byref *src = (struct Block_byref *)arg;

    if ((src->forwarding->flags & BLOCK_REFCOUNT_MASK) == 0) {
        // src points to stack
        // 用原目标的大小在堆区生成一个Block_byref
        struct Block_byref *copy = (struct Block_byref *)malloc(src->size);
        copy->isa = NULL;
        // byref value 4 is logical refcount of 2: one for caller, one for stack
        copy->flags = src->flags | BLOCK_BYREF_NEEDS_FREE | 4;
        
        // 原来的区域和新的区域都指向同一个对象,使得block具备了修改能力
        copy->forwarding = copy; // patch heap copy to point to itself
        src->forwarding = copy;  // patch stack to point to heap copy
        copy->size = src->size;

        if (src->flags & BLOCK_BYREF_HAS_COPY_DISPOSE) {
            // Trust copy helper to copy everything of interest
            // If more than one field shows up in a byref block this is wrong XXX
            struct Block_byref_2 *src2 = (struct Block_byref_2 *)(src+1);
            struct Block_byref_2 *copy2 = (struct Block_byref_2 *)(copy+1);
            copy2->byref_keep = src2->byref_keep;
            copy2->byref_destroy = src2->byref_destroy;

            if (src->flags & BLOCK_BYREF_LAYOUT_EXTENDED) {
                struct Block_byref_3 *src3 = (struct Block_byref_3 *)(src2+1);
                struct Block_byref_3 *copy3 = (struct Block_byref_3*)(copy2+1);
                copy3->layout = src3->layout;
            }
            // 第三层拷贝
            (*src2->byref_keep)(copy, src);
        }
        else {
            // Bitwise copy.
            // This copy includes Block_byref_3, if any.
            memmove(copy+1, src+1, src->size - sizeof(*src));
        }
    }
    // already copied to heap
    else if ((src->forwarding->flags & BLOCK_BYREF_NEEDS_FREE) == BLOCK_BYREF_NEEDS_FREE) {
        latching_incr_int(&src->forwarding->flags);
    }
    
    return src->forwarding;
}

用原目标name的大小在堆区生成一个Block_byref
copy->forwarding = copy; & src->forwarding = copy;——原来的区域和新的区域都指向同一个对象,使得block具备了修改能力
(* src2->byref_keep)(copy, src)开始第三层拷贝

第三层拷贝(拷贝对象)

(*src2->byref_keep)(copy, src)点进去会来到Block_byref结构来,而byref_keepBlock_byref的第5个属性

struct Block_byref {
    void * __ptrauth_objc_isa_pointer isa;
    struct Block_byref *forwarding;
    volatile int32_t flags; // contains ref count
    uint32_t size;
};

struct Block_byref_2 {
    // requires BLOCK_BYREF_HAS_COPY_DISPOSE
    BlockByrefKeepFunction byref_keep;
    BlockByrefDestroyFunction byref_destroy;
};

struct Block_byref_3 {
    // requires BLOCK_BYREF_LAYOUT_EXTENDED
    const char *layout;
};

Pasted image 20230726154841.png

第5位就等于byref_keep,所以在第二层拷贝时会调用__Block_byref_id_object_copy_131

static void __Block_byref_id_object_copy_131(void *dst, void *src) {
 _Block_object_assign((char*)dst + 40, *(void * *) ((char*)src + 40), 131);
}
static void __Block_byref_id_object_dispose_131(void *src) {
 _Block_object_dispose(*(void * *) ((char*)src + 40), 131);
}

这个(char*)dst + 40看到__Block_byref_name_0就顿悟了,刚好取得变量name对象。

struct __Block_byref_name_0 {
  void *__isa;
__Block_byref_name_0 *__forwarding;
 int __flags;
 int __size;
 void (*__Block_byref_id_object_copy)(void*, void*);
 void (*__Block_byref_id_object_dispose)(void*);
 NSString *name;
};

_Block_object_assign在对BLOCK_FIELD_IS_OBJECT情况时会做出如下操作:

	case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_OBJECT:
    case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_BLOCK:
        /*******
         // copy the actual field held in the __block container
         // Note this is MRC unretained __block only. 
         // ARC retained __block is handled by the copy helper directly.
         __block id object;
         __block void (^object)(void);
         [^{ object; } copy];
         ********/

      *dest = object;
      break;

block捕获的外接变量由ARC自动管理,捕获到name进行拷贝
block中有三层拷贝:拷贝block、拷贝捕获变量的内存地址、拷贝对象

_ Block_object_dispose

void _Block_object_dispose(const void *object, const int flags) {
    switch (os_assumes(flags & BLOCK_ALL_COPY_DISPOSE_FLAGS)) {
      case BLOCK_FIELD_IS_BYREF | BLOCK_FIELD_IS_WEAK:
      case BLOCK_FIELD_IS_BYREF:
        // get rid of the __block data structure held in a Block
        _Block_byref_release(object);
        break;
      case BLOCK_FIELD_IS_BLOCK:
        _Block_release(object);
        break;
      case BLOCK_FIELD_IS_OBJECT:
        _Block_release_object(object);
        break;
      case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_OBJECT:
      case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_BLOCK:
      case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_OBJECT | BLOCK_FIELD_IS_WEAK:
      case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_BLOCK  | BLOCK_FIELD_IS_WEAK:
        break;
      default:
        break;
    }
}

// API entry point to release a copied Block
void _Block_release(const void *arg) {
    struct Block_layout *aBlock = (struct Block_layout *)arg;
    if (!aBlock) return;
    if (aBlock->flags & BLOCK_IS_GLOBAL) return;
    if (! (aBlock->flags & BLOCK_NEEDS_FREE)) return;

    if (latching_decr_int_should_deallocate(&aBlock->flags)) {
        _Block_call_dispose_helper(aBlock);
        _Block_destructInstance(aBlock);
        free(aBlock);
    }
}

  • 如果是释放对象就什么也不做(自动释放)
  • 如果是__block修饰,就将指向指回原来的区域并使用free释放
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