栈的深搜(迷宫问题)

#include<iostream>
using namespace std;
int dx[4] = { 0,1,0,-1 };
int dy[4] = { 1,0,-1,0 };
struct DataType
{
	int x, y, d;
};
struct DirectInc
{
public:
	int dx;
	int dy;
};
template <class T>
class SeqStack
{
public:
	SeqStack()
	{
		top = -1;
	}
	~SeqStack() {}
	void Push(T x);
	T pop();
	T GetTop();
	int Empty();
private:
	T data[100];
	int top;
};
template<class T>
void SeqStack<T>::Push(T x)
{
	if (top == 99)
		throw"over flow";
	top++;
	data[top] = x;
}
template<class T>
T SeqStack<T>::pop()
{
	if (top == -1)
		throw"under flow";
	T x = data[top--];
	return x;
}
template<class T>
T SeqStack<T>::GetTop()
{
	if (top == -1)
		throw"under flow";
	T x = data[top-1];
	return x;
}
template<class T>
int SeqStack<T>::Empty()
{
	if (top == -1)
		return 1;
	return 0;
}
int mazepath(int maze[10][10], DirectInc move[4])
{
	DataType temp;
	int g, h, d, i, j;
	SeqStack<DataType>s;
	temp.x = 1;
	temp.y = 1; 
	temp.d = -1;
	s.Push(temp);
	while (!s.Empty())
	{
		temp = s.pop();
		i = temp.x;
		j = temp.y;
		d = temp.d + 1;
		while (d < 4)
		{
			g = i + move[d].dx;
			h = j + move[d].dy;
			if (maze[g][h] == 0)
			{
				temp.x = i;
				temp.y = j;
				temp.d = d;
				s.Push(temp);
				maze[i][j] = -1;
				i = g;
				j = h;
				if (i == 8 && j == 8)
				{
					temp.x = i;
					temp.y = j;
					s.Push(temp);
					return 1;
				}
				else d = 0;
			}
			else d++;
		}
	}
	return 0;
}

int main()
{
	int maze[10][10] = { 1,1,1,1,1,1,1,1,1,1,
						 1,0,0,1,0,0,0,1,0,1,
						 1,0,0,1,0,0,0,1,0,1,
					 	 1,0,0,0,0,1,1,0,0,1,
						 1,0,1,1,1,0,0,0,0,1,
						 1,0,0,0,1,0,0,0,0,1,
						 1,0,1,0,0,0,1,0,0,1,
						 1,0,1,1,1,0,1,1,0,1,
						 1,1,0,0,0,0,0,0,0,1,
						 1,1,1,1,1,1,1,1,1,1, };
	DirectInc move[4];//下,右,上,左
	move[0].dx = 0;
	move[0].dy = 1;
	move[1].dx = 1;
	move[1].dy = 0;
	move[2].dx = 0;
	move[2].dy = -1;
	move[3].dx = -1;
	move[3].dy = 0;
	mazepath(maze, move);
	return 0;
}
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