这个程序实现了不断访问一个网站的功能,这样可以增加网站的访问量,实现了最小化到系统托盘的功能. using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Net; using System.IO; using System.Text; using System.Threading; using System.Diagnostics; namespace AccessBlog ... { /**//// <summary> /// Form1 的摘要说明。 /// </summary> public class Form1 : System.Windows.Forms.Form ...{ private System.Windows.Forms.Button button1; private System.Windows.Forms.TextBox textBox1; private System.Windows.Forms.Label label1; private System.Windows.Forms.TextBox textBox2; private System.Windows.Forms.Label label2; private System.ComponentModel.IContainer components=null; private System.Windows.Forms.Label label3; private System.Windows.Forms.Label label4; private System.Windows.Forms.TextBox textBox3; private System.Windows.Forms.Label label5; private ContextMenu menu; private static int accessAccount; private System.Windows.Forms.NotifyIcon notifyIcon1; Thread accessThread; public Form1() ...{ // // Windows 窗体设计器支持所必需的 // InitializeComponent(); // // TODO: 在 InitializeComponent 调用后添加任何构造函数代码 // InitOther(); } private void InitOther() ...{ MenuItem[] mnu = new MenuItem[1]; mnu[0] = new MenuItem(); mnu[0].Text = "退出"; mnu[0].Click += new EventHandler(Menu_Click); menu = new ContextMenu(mnu); this.notifyIcon1.ContextMenu = menu; } /**//// <summary> /// 清理所有正在使用的资源。 /// </summary> protected override void Dispose( bool disposing ) ...{ if( disposing ) ...{ if (components != null) ...{ components.Dispose(); } } base.Dispose( disposing );