本文主要用作学习记录,参考headfirst设计模式
设计原则:找出应用中可能需要变化之外,把它们独立出来,不要和那些不需要变化的代码混在一起
设计原则:针对接口编程,而不是针对实现编程
设计原则:多用组合,少用继承
设计原则:类应该对扩展开放,对修改关闭
设计原则:找出应用中可能需要变化之外,把它们独立出来,不要和那些不需要变化的代码混在一起
设计原则:针对接口编程,而不是针对实现编程
设计原则:多用组合,少用继承
设计原则:类应该对扩展开放,对修改关闭
装饰者模式:动态地将责任附加到对象上。若要扩展功能,装饰者提供了比继承更有弹性的替代方案。
//定义饮料
public abstract class Beverage {
String description = "Unkown Beverage";
public String getDescription(){
return description;
}
public abstract double cost();
}
//继承实现单纯的饮料
public class Espresso extends Beverage {
public Espresso(){
description = "Espresso";
}
@Override
public double cost() {
return 1.99;
}
}
//定义抽象的辅料类
public abstract class CondimentDecorator extends Beverage {
public abstract String getDescription();
}
//实现辅料类(mocha)
public class Mocha extends CondimentDecorator {
Beverage beverage;
public Mocha(Beverage beverage){
this.beverage = beverage;
}
@Override
public String getDescription() {
return beverage.getDescription() + ",Mocha ";
}
@Override
public double cost() {
return 0.20+beverage.cost();
}
}
//实现辅料类(Whip),可以加入到饮料里
public class Whip extends CondimentDecorator {
Beverage beverage;
public Whip(Beverage beverage){
this.beverage = beverage;
}
@Override
public String getDescription() {
return beverage.getDescription()+" , whip ";
}
@Override
public double cost() {
return beverage.cost()+0.96;
}
}
//测试
public class Test {
public static void main(String[] args) {
Beverage beverage = new Espresso();
System.out.println(beverage.getDescription() + "----" + beverage.cost() );
beverage = new Mocha(beverage);
beverage = new Whip(beverage);
System.out.println(beverage.getDescription() + "----"+beverage.cost());
}
}