[HGE]-源码分析-14 system (c)

    剩下一点尾巴。


void CALL HGE_Impl::System_Log(const char *szFormat, ...)
{
	FILE *hf = NULL;
	va_list ap;
	
	if(!szLogFile[0]) return;

	hf = fopen(szLogFile, "a");
	if(!hf) return;

	va_start(ap, szFormat);
	vfprintf(hf, szFormat, ap);
	va_end(ap);

	fprintf(hf, "\n");

	fclose(hf);
}

日志写入函数,用了不定参数,用法和printf一样


bool CALL HGE_Impl::System_Launch(const char *url)
{
	if((DWORD)ShellExecute(pHGE->hwnd, NULL, url, NULL, NULL, SW_SHOWMAXIMIZED)>32) return true;
	else return false;
}

运行一个外部的程序,打开文件,或者打开一个网址


void CALL HGE_Impl::System_Snapshot(const char *filename)
{
	LPDIRECT3DSURFACE8 pSurf;
	char *shotname, tempname[_MAX_PATH];
	int i;

	if(!filename)
	{
		i=0;
		shotname=Resource_EnumFiles("shot???.bmp");
		while(shotname)
		{
			i++;
			shotname=Resource_EnumFiles();
		}
		sprintf(tempname, "shot%03d.bmp", i);
		filename=Resource_MakePath(tempname);
	}

	if(pD3DDevice)
	{
		pD3DDevice->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pSurf);
		D3DXSaveSurfaceToFile(filename, D3DXIFF_BMP, pSurf, NULL, NULL);
		pSurf->Release();
	}
}

截屏函数,会把当前屏幕截取并保存,参数是路径,为空会存在程序目录下,先是文件名生成,此外还有保存文件操作,用D3D接口获取后备缓冲然后存成BMP


HGE_Impl::HGE_Impl()
{
	hInstance=GetModuleHandle(0);
	hwnd=0;
	bActive=false;
	szError[0]=0;

	pD3D=0;
	pD3DDevice=0;
	d3dpp=0;
	pTargets=0;
	pCurTarget=0;
	pScreenSurf=0;
	pScreenDepth=0;
	pVB=0;
	pIB=0;
	VertArray=0;
	textures=0;

	hBass=0;
	bSilent=false;
	streams=0;

	hSearch=0;
	res=0;

	queue=0;
	Char=VKey=Zpos=0;
	Xpos=Ypos=0.0f;
	bMouseOver=false;
	bCaptured=false;

	nHGEFPS=HGEFPS_UNLIMITED;
	fTime=0.0f;
	fDeltaTime=0.0f;
	nFPS=0;
	
	procFrameFunc=0;
	procRenderFunc=0;
	procFocusLostFunc=0;
	procFocusGainFunc=0;
	procGfxRestoreFunc=0;
	procExitFunc=0;
	szIcon=0;
	strcpy(szWinTitle,"HGE");
	nScreenWidth=800;
	nScreenHeight=600;
	nScreenBPP=32;
	bWindowed=false;
	bZBuffer=false;
	bTextureFilter=true;
	szLogFile[0]=0;
	szIniFile[0]=0;
	bUseSound=true;
	nSampleRate=44100;
	nFXVolume=100;
	nMusVolume=100;
	nStreamVolume=100;
	nFixedDelta=0;
	bHideMouse=true;
	bDontSuspend=false;
	hwndParent=0;

	nPowerStatus=HGEPWR_UNSUPPORTED;
	hKrnl32 = NULL;
	lpfnGetSystemPowerStatus = NULL;

#ifdef DEMO
	bDMO=true;
#endif


	GetModuleFileName(GetModuleHandle(NULL), szAppPath, sizeof(szAppPath));
	int i;
	for(i=strlen(szAppPath)-1; i>0; i--) if(szAppPath[i]=='\\') break;
	szAppPath[i+1]=0;
}

接口构造函数,主要是各种量的初始化


void HGE_Impl::_PostError(char *error)
{
	System_Log(error);
	strcpy(szError,error);
}
贴出错误信息,写在日志里


void HGE_Impl::_FocusChange(bool bAct)
{
	bActive=bAct;

	if(bActive)
	{
		if(procFocusGainFunc) procFocusGainFunc();
	}
	else
	{
		if(procFocusLostFunc) procFocusLostFunc();
	}
}

运行程序获得焦点和失去焦点时调用的函数


偶们的回掉函数

LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
	bool bActivating;

	switch(msg)
	{	
		case WM_CREATE: 
			return FALSE;
		
		case WM_PAINT:
			if(pHGE->pD3D && pHGE->procRenderFunc && pHGE->bWindowed) pHGE->procRenderFunc();
			break;

		case WM_DESTROY:
			PostQuitMessage(0);
			return FALSE;

/*
		case WM_ACTIVATEAPP:
			bActivating = (wparam == TRUE);
			if(pHGE->pD3D && pHGE->bActive != bActivating) pHGE->_FocusChange(bActivating);
			return FALSE;
*/
		case WM_ACTIVATE:
			// tricky: we should catch WA_ACTIVE and WA_CLICKACTIVE,
			// but only if HIWORD(wParam) (fMinimized) == FALSE (0)
			bActivating = (LOWORD(wparam) != WA_INACTIVE) && (HIWORD(wparam) == 0);
			if(pHGE->pD3D && pHGE->bActive != bActivating) pHGE->_FocusChange(bActivating);
			return FALSE;


		case WM_SETCURSOR:
			if(pHGE->bActive && LOWORD(lparam)==HTCLIENT && pHGE->bHideMouse) SetCursor(NULL);
			else SetCursor(LoadCursor(NULL, IDC_ARROW));
			return FALSE;

		case WM_SYSKEYDOWN:
			if(wparam == VK_F4)
			{
				if(pHGE->procExitFunc && !pHGE->procExitFunc()) return FALSE;
				return DefWindowProc(hwnd, msg, wparam, lparam);
			}
			else if(wparam == VK_RETURN)
			{
				pHGE->System_SetState(HGE_WINDOWED, !pHGE->System_GetState(HGE_WINDOWED));
				return FALSE;
			}
			else
			{
				pHGE->_BuildEvent(INPUT_KEYDOWN, wparam, HIWORD(lparam) & 0xFF, (lparam & 0x40000000) ? HGEINP_REPEAT:0, -1, -1);
				return FALSE;
			}

		case WM_KEYDOWN:
			pHGE->_BuildEvent(INPUT_KEYDOWN, wparam, HIWORD(lparam) & 0xFF, (lparam & 0x40000000) ? HGEINP_REPEAT:0, -1, -1);
			return FALSE;
		case WM_SYSKEYUP:
			pHGE->_BuildEvent(INPUT_KEYUP, wparam, HIWORD(lparam) & 0xFF, 0, -1, -1);
			return FALSE;
		case WM_KEYUP:
			pHGE->_BuildEvent(INPUT_KEYUP, wparam, HIWORD(lparam) & 0xFF, 0, -1, -1);
			return FALSE;

		case WM_LBUTTONDOWN:
			SetFocus(hwnd);
			pHGE->_BuildEvent(INPUT_MBUTTONDOWN, HGEK_LBUTTON, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
			return FALSE;
		case WM_MBUTTONDOWN:
			SetFocus(hwnd);
			pHGE->_BuildEvent(INPUT_MBUTTONDOWN, HGEK_MBUTTON, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
			return FALSE;
		case WM_RBUTTONDOWN:
			SetFocus(hwnd);
			pHGE->_BuildEvent(INPUT_MBUTTONDOWN, HGEK_RBUTTON, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
			return FALSE;

		case WM_LBUTTONDBLCLK:
			pHGE->_BuildEvent(INPUT_MBUTTONDOWN, HGEK_LBUTTON, 0, HGEINP_REPEAT, LOWORDINT(lparam), HIWORDINT(lparam));
			return FALSE;
		case WM_MBUTTONDBLCLK:
			pHGE->_BuildEvent(INPUT_MBUTTONDOWN, HGEK_MBUTTON, 0, HGEINP_REPEAT, LOWORDINT(lparam), HIWORDINT(lparam));
			return FALSE;
		case WM_RBUTTONDBLCLK:
			pHGE->_BuildEvent(INPUT_MBUTTONDOWN, HGEK_RBUTTON, 0, HGEINP_REPEAT, LOWORDINT(lparam), HIWORDINT(lparam));
			return FALSE;

		case WM_LBUTTONUP:
			pHGE->_BuildEvent(INPUT_MBUTTONUP, HGEK_LBUTTON, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
			return FALSE;
		case WM_MBUTTONUP:
			pHGE->_BuildEvent(INPUT_MBUTTONUP, HGEK_MBUTTON, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
			return FALSE;
		case WM_RBUTTONUP:
			pHGE->_BuildEvent(INPUT_MBUTTONUP, HGEK_RBUTTON, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
			return FALSE;

		case WM_MOUSEMOVE:
			pHGE->_BuildEvent(INPUT_MOUSEMOVE, 0, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
			return FALSE;
		case 0x020A: // WM_MOUSEWHEEL, GET_WHEEL_DELTA_WPARAM(wparam);
			pHGE->_BuildEvent(INPUT_MOUSEWHEEL, short(HIWORD(wparam))/120, 0, 0, LOWORDINT(lparam), HIWORDINT(lparam));
			return FALSE;

		case WM_SIZE:
			if(pHGE->pD3D && wparam==SIZE_RESTORED) pHGE->_Resize(LOWORD(lparam), HIWORD(lparam));
			//return FALSE;
			break;

		case WM_SYSCOMMAND:
			if(wparam==SC_CLOSE)
			{
				if(pHGE->procExitFunc && !pHGE->procExitFunc()) return FALSE;
				pHGE->bActive=false;
				return DefWindowProc(hwnd, msg, wparam, lparam);
			}
			break;
	}

	return DefWindowProc(hwnd, msg, wparam, lparam);
}

对应不同的消息调用相应的函数就行


 

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