《扫雷》是一款大众类的益智小游戏,于1992年发行。游戏目标是在最短的时间内根据点击格子出现的数字找出所有非雷格子,同时避免踩雷,踩到一个雷即全盘皆输。
头文件(game.h)
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>
enum OPTION
{
EXIT,
START
};
enum Mine_Count
{
Easy_Count = 10
};
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set);
void PrintBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int GetMineCount(char mine[ROWS][COLS], int x, int y);
#endif //__GAME_H__
测试文件(test.c)
#include<stdio.h>
#include"game.h"
void menu()
{
printf("******************************\n");
printf("***** 1.play 0.exit *****\n");
printf("******************************\n");
}
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
InitBoard(mine,ROWS,COLS,'0');
InitBoard(show, ROWS, COLS,'*');
PrintBoard(show, ROW, COL);
SetMine(mine, ROW, COL);
//PrintBoard(mine, ROW, COL); //打印出雷的位置
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("请选择:");
scanf_s("%d", &input);
switch (input)
{
case START:
game();
break;
case EXIT:
printf("退出游戏");
break;
default:
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
函数实现(game.c)
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)//初始化雷区和展示区
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void PrintBoard(char board[ROWS][COLS], int row, int col)//打印雷区和展示区
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)//在雷区设置雷
{
int count = Easy_Count;
while (count)
{
int x = 0;
int y = 0;
x = rand() % 9+1;//利用rand函数随机生成雷
y = rand() % 9+1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)//得到坐标(x,y)周围有多少个雷
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x - 1][y + 1] +
mine[x][y - 1] + mine[x][y + 1] +
mine[x + 1][y] + mine[x + 1][y - 1] + mine[x + 1][y + 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)//找雷
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col - Easy_Count)
{
printf("请输入排雷的坐标:\n");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
PrintBoard(mine, ROW, COL);//炸死后打印雷区
break;
}
else
{
win++;
int count = GetMineCount(mine,x,y);//获取雷
show[x][y] = count+'0';
PrintBoard(show, ROW, COL);
}
}
else
{
printf("坐标非法:\n");
}
}
if (win >= row*col - Easy_Count)
{
printf("恭喜你排雷成功\n");
}
}
运行结果如下:
第一次就被炸死啦,哈哈哈哈。