另谈GetHashCode函数
第一谈:
( Figure 1-1)
( Figure 1-1)所示,对于实现 hash算法的集合,如 HashSet<T>,假设会将 hash值对应的区域分为"32"个区域,集合在寻找对象的时候,首先,会根据自身的 hashcode % 32,所得的值去相对于的区域寻找对象.这显然提高了查询的效率. 当然,对于没有实现 hash算法的集合,实现GetHashCode()方法是没有意义的.
话说回来,为什么在许多情况下,当我们重写了 Equals()方法时,编译器会提示我们同时也重写 GetHashCode()方法?
试想,当我们去添加一个对象(此时我们只是重写了 Equals()方法,没有重写GetHashCode()方法),这时会有两种情况,其一是在"已有"和当前对象相同的区域寻找,此时,因为对象重复,无法添加(因为我们重写了Equals()方法); 其二,不在那个区域查找,也就是说,在两个不同的区域查找,此时可以再添加(因为在不同的区域查找.
所以说,很多时候,编译器会提示我们在重写Equals ()方法的时候,同时也重写GetHashCode()方法.从这里也可以看出,对于没有实现 hash算法的集合,重写GetHashCode()方法是没有意义的.(因为只有 hash算法才将其分域).
classPoint{
privateint _x; //横坐标.
publicint X{
get{return _x;}
set{ _x= value;}
}
privateint _y; //纵坐标.
publicint Y{
get{return _y;}
set{ _y= value;}
}
publicPoint(int x,int y){
this._x= x;
this._y= y;
}
//override theObject's Equals() Method.
publicoverrideboolEquals(object obj){
if(obj==null)thrownewNullReferenceException("Point");
Point another = objasPoint;
returnthis._x== another._x&&this._y== another._y;
}
//override theObject's GetHashCode() Method.
publicoverrideintGetHashCode(){
return X.GetHashCode()^ Y.GetHashCode();
}
}
//Program类Main方法中:
class Program {
static void Main(string[] args) {
//HashSet(实现hash算法).
HashSet<Point> points =newHashSet<Point>();
Point p1 =newPoint(1,1);
Point p2 =newPoint(2,2);
Point p3 =newPoint(3,3);
points.Add(p1);
points.Add(p2);
points.Add(p3);
Console.WriteLine(points.Count);
//添加重复值的Point.
Point p4 =newPoint(2,2);
points.Add(p4);
Console.WriteLine(points.Count);
//Point类未重写自己的 GetHashCode()方法事,output: 4.
//Point类重写自己的 GetHashCode()方法后, output: 3.
p1.X=0; //修改参与计算hash值的字段.
points.Remove(p1);
//如果没有"修改参与计算hash值的字段",output 2;
//否则 output: 3 (即无法删除).
Console.WriteLine(points.Count);
Console.ReadKey();
}
}
如上测试,在Main方法中,我们对一个对象(p1)存储到hash集合后,去修改参与hash计算的字段(我们在Point的重写 GetHashCode()方法涉及到 X字段),发现无法删除.
注意,当一个对象存储到 hash集合后,就不能修改这个对象中参与计算的hash字段了;否则,对象修改后的hashcode与最初存储进hash集合中的hashcode就不同了.
在这种情况下,即使在 Contains()方法使用该对象的当前引用作为参数区hash集合中检索对象也无法找到对象.这也会导致无法从hash集合中单独删除当前对象,从而造成内存泄露
第二谈:
要实现对象的相等比较,需要实现IEquatable<T>,或单独写一个类实现IEqualityComparer<T>接口。
像List<T>的Contains这样的函数,如果我们自己定义的对象不实现IEquatable<T>接口,这个函数会默认调用object的Equels来比较对象,得出非预期的结果。
先自定义一个类:
public
class
DaichoKey
{
public
int
ID {
get
;
set
; }
public
int
SubID {
get
;
set
; }
}
|
List<DaichoKey> lst =
new
List<DaichoKey>() {
new
DaichoKey(){ID = 1,SubID =2},
new
DaichoKey(){ID = 1,SubID = 3}
};
var
newItem =
new
DaichoKey() { ID = 1, SubID = 2 };
bool
isContains = lst.Contains(newItem);
//false
|
上面的代码调用Contains后得到false,我们预想1和2的对象都已经存在了,应该得到true才对呀。
要实现这个效果,需要实现IEquatable<T>接口。
public
class
DaichoKey : IEquatable<DaichoKey>
{
public
int
ID {
get
;
set
; }
public
int
SubID {
get
;
set
; }
public
bool
Equals(DaichoKey other)
{
return
this
.ID == other.ID &&
this
.SubID == other.SubID;
}
}
|
经过上面的改良,结果如我们预期了,但是还不够完善,微软建议我们重写object的Equels方法我GetHashCode方法,以保持语义的一致性,于是有了下面的代码:
public
class
DaichoKey : IEquatable<DaichoKey>
{
public
int
ID {
get
;
set
; }
public
int
SubID {
get
;
set
; }
public
bool
Equals(DaichoKey other)
{
return
this
.ID == other.ID &&
this
.SubID == other.SubID;
}
public
override
bool
Equals(
object
obj)
{
if
(obj ==
null
)
return
base
.Equals(obj);
if
(obj
is
DaichoKey)
return
Equals(obj
as
DaichoKey);
else
throw
new
InvalidCastException(
"the 'obj' Argument is not a DaichoKey object"
);
}
public
override
int
GetHashCode()
{
return
base
.GetHashCode();
//return object's hashcode
}
}
|
上面的代码依然还有缺陷,没重写==和!=运算符,但这不是本文讨论的重点。绕了一大圈,终于来到了GetHashCode函数身上,貌似他对我们的Contains函数没有啥影响呀,不重写又何妨?我们再来试试List<T>的一个扩展函数Distinct:
List<DaichoKey> lst =
new
List<DaichoKey>() {
new
DaichoKey(){ID = 1,SubID =2},
new
DaichoKey(){ID = 1,SubID = 3}
};
var
newItem =
new
DaichoKey() { ID = 1, SubID = 2 };
lst.Add(newItem);
if
(lst !=
null
)
{
lst = lst.Distinct<DaichoKey>().ToList();
}
//result:
//1 2
//1 3
//1 2
|
悲剧发生了,数据1,2的重复数据没有被去掉呀,我们不是实现了IEquatable<T>接口接口吗。在园子上找到了一篇文章(
c# 扩展方法奇思妙用基础篇八:Distinct 扩展),在回复中提到要将GetHashCode返回固定值,以强制调用IEquatable<T>的Equels方法。如下:
public
class
DaichoKey : IEquatable<DaichoKey>
{
public
int
ID {
get
;
set
; }
public
int
SubID {
get
;
set
; }
public
bool
Equals(DaichoKey other)
{
return
this
.ID == other.ID &&
this
.SubID == other.SubID;
}
public
override
bool
Equals(
object
obj)
{
if
(obj ==
null
)
return
base
.Equals(obj);
if
(obj
is
DaichoKey)
return
Equals(obj
as
DaichoKey);
else
throw
new
InvalidCastException(
"the 'obj' Argument is not a DaichoKey object"
);
}
public
override
int
GetHashCode()
{
return
0;
//base.GetHashCode();
}
}
|
结果立马就对了,难道是这个Distinct函数在比较时,先比较的HashCode值?
带着这个疑问,反编译了下Distinct的代码,确实如我所猜测的那样。下面是源代码,有兴趣的同学,可以往下看看:
public static IEnumerable<TSource> Distinct<TSource>(this IEnumerable<TSource> source)
{
if (source == null) throw Error.ArgumentNull("source");
return DistinctIterator<TSource>(source, null);
}
private static IEnumerable<TSource> DistinctIterator<TSource>(IEnumerable<TSource> source, IEqualityComparer<TSource> comparer)
{
<DistinctIterator>d__81<TSource> d__ = new <DistinctIterator>d__81<TSource>(-2);
d__.<>3__source = source;
d__.<>3__comparer = comparer;
return d__;
}
private sealed class <DistinctIterator>d__81<TSource> : IEnumerable<TSource>, IEnumerable, IEnumerator<TSource>, IEnumerator, IDisposable
{
// Fields
private int <>1__state;
private TSource <>2__current;
public IEqualityComparer<TSource> <>3__comparer;
public IEnumerable<TSource> <>3__source;
public IEnumerator<TSource> <>7__wrap84;
private int <>l__initialThreadId;
public TSource <element>5__83;
public Set<TSource> <set>5__82;
public IEqualityComparer<TSource> comparer;
public IEnumerable<TSource> source;
// Methods
[DebuggerHidden]
public <DistinctIterator>d__81(int <>1__state);
private void <>m__Finally85();
private bool MoveNext();
[DebuggerHidden]
IEnumerator<TSource> IEnumerable<TSource>.GetEnumerator();
[DebuggerHidden, TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]
IEnumerator IEnumerable.GetEnumerator();
[DebuggerHidden]
void IEnumerator.Reset();
void IDisposable.Dispose();
// Properties
TSource IEnumerator<TSource>.Current { [DebuggerHidden] get; }
object IEnumerator.Current { [DebuggerHidden] get; }
}
private sealed class <DistinctIterator>d__81<TSource> : IEnumerable<TSource>, IEnumerable, IEnumerator<TSource>, IEnumerator, IDisposable
{
// Fields
private int <>1__state;
private TSource <>2__current;
public IEqualityComparer<TSource> <>3__comparer;
public IEnumerable<TSource> <>3__source;
public IEnumerator<TSource> <>7__wrap84;
private int <>l__initialThreadId;
public TSource <element>5__83;
public Set<TSource> <set>5__82;
public IEqualityComparer<TSource> comparer;
public IEnumerable<TSource> source;
// Methods
[DebuggerHidden]
public <DistinctIterator>d__81(int <>1__state);
private void <>m__Finally85();
private bool MoveNext();
[DebuggerHidden]
IEnumerator<TSource> IEnumerable<TSource>.GetEnumerator();
[DebuggerHidden, TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]
IEnumerator IEnumerable.GetEnumerator();
[DebuggerHidden]
void IEnumerator.Reset();
void IDisposable.Dispose();
// Properties
TSource IEnumerator<TSource>.Current { [DebuggerHidden] get; }
object IEnumerator.Current { [DebuggerHidden] get; }
}
private bool MoveNext()
{
bool flag;
try
{
switch (this.<>1__state)
{
case 0:
this.<>1__state = -1;
this.<set>5__82 = new Set<TSource>(this.comparer);
this.<>7__wrap84 = this.source.GetEnumerator();
this.<>1__state = 1;
goto Label_0092;
case 2:
this.<>1__state = 1;
goto Label_0092;
default:
goto Label_00A5;
}
Label_0050:
this.<element>5__83 = this.<>7__wrap84.Current;
if (this.<set>5__82.Add(this.<element>5__83))
{
this.<>2__current = this.<element>5__83;
this.<>1__state = 2;
return true;
}
Label_0092:
if (this.<>7__wrap84.MoveNext()) goto Label_0050;
this.<>m__Finally85();
Label_00A5:
flag = false;
}
fault
{
this.System.IDisposable.Dispose();
}
return flag;
}
internal class Set<TElement>
{
// Fields
private int[] buckets;
private IEqualityComparer<TElement> comparer;
private int count;
private int freeList;
private Slot<TElement>[] slots;
// Methods
[TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]
public Set();
public Set(IEqualityComparer<TElement> comparer);
public bool Add(TElement value);
[TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]
public bool Contains(TElement value);
private bool Find(TElement value, bool add);
internal int InternalGetHashCode(TElement value);
public bool Remove(TElement value);
private void Resize();
// Nested Types
[StructLayout(LayoutKind.Sequential)]
internal struct Slot
{
internal int hashCode;
internal TElement value;
internal int next;
}
}
public bool Add(TElement value)
{
return !this.Find(value, true);
}
public bool Contains(TElement value)
{
return this.Find(value, false);
}
private bool Find(TElement value, bool add)
{
int hashCode = this.InternalGetHashCode(value);
for (int i = this.buckets[hashCode % this.buckets.Length] - 1; i >= 0; i = this.slots[i].next)
{
if (this.slots[i].hashCode == hashCode && this.comparer.Equals(this.slots[i].value, value)) return true;//就是这一句了
}
if (add)
{
int freeList;
if (this.freeList >= 0)
{
freeList = this.freeList;
this.freeList = this.slots[freeList].next;
}
else
{
if (this.count == this.slots.Length) this.Resize();
freeList = this.count;
this.count++;
}
int index = hashCode % this.buckets.Length;
this.slots[freeList].hashCode = hashCode;
this.slots[freeList].value = value;
this.slots[freeList].next = this.buckets[index] - 1;
this.buckets[index] = freeList + 1;
}
return false;
}
在这段代码中可以看出,扩展函数Distinct在内部使用了一个Set<T>的类来帮助踢掉重复数据,而这个内部类使用的是hash表的方式存储数据,所以会调用到我们自定义类的GetHashCode函数,如果返回的hashcode值不等,它就不会再调用Equels方法进行比较了。
原因已经一目了然了,得出的结论就是:
1,重写Equles方法的时候,尽量重写GetHashCode函数,并且不要简单的调用object的GetHashCode函数,返回一个设计合理的hash值,以保证结果如我们的预期。上面的做法直接返回了0,虽然解决了问题,但明显不是每个对象的hash值都是0,做法欠妥。
2,List<T>的Contains,IndexOf方法,不会用到GetHashCode函数。
3,扩展函数Distinct,Except用到了GetHashCode函数,必须重写这个函数。其他还有哪些函数用到了GetHashCode函数,以后再做补充,使用时多加注意就是了。
4,如果对象要作为字典类(Dictionary)的主键,必须重写GetHashCode函数。
主要参考:http://www.cnblogs.com/xiashengwang/archive/2013/03/04/2942555.html