假如我们要创建一个复杂的产品,比如手机,飞船。这些产品由很多的组件装配而成。
建造者模式:
分离对象子组件的单独结构(Builder负责)和装配(Director负责),从而构件复杂的对象。实现了构造与装配的解耦。
注释:OrbitalModule(轨道舱),Engine(发动机),EscapeTower(逃逸塔)三组件。
AirShipBuilder(飞船建造器),AirShipDirector(飞船装配器),AirShip(飞船)。
1.飞船模型及其组件模型:
public class AirShip {
private OrbitalModule orbitalModule;
private Engine engine;
private EscapeTower escapeTower;
public void launch(){
System.out.println(orbitalModule.getName()+"+"+
engine.getNaem()+"+"+escapeTower.getName()+"的火箭,发射");
}
public OrbitalModule getOrbitalModule() {
return orbitalModule;
}
public void setOrbitalModule(OrbitalModule orbitalModule) {
this.orbitalModule = orbitalModule;
}
public Engine getEngine() {
return engine;
}
public void setEngine(Engine engine) {
this.engine = engine;
}
public EscapeTower getEscapeTower() {
return escapeTower;
}
public void setEscapeTower(EscapeTower escapeTower) {
this.escapeTower = escapeTower;
}
}
/**
* 轨道舱类
*/
class OrbitalModule{
private String name;
public OrbitalModule() {
}
public OrbitalModule(String name) {
this.name = name;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
}
/**
* 发动机类
*/
class Engine{
private String naem;
public Engine() {
}
public Engine(String naem) {
this.naem = naem;
}
public String getNaem() {
return naem;
}
public void setNaem(String naem) {
this.naem = naem;
}
}
/**
* 逃逸仓类
*/
class EscapeTower{
private String name;
public EscapeTower(String name) {
this.name = name;
}
public EscapeTower() {
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
}
2.飞船组件建造器,MyAirShipBuilder类及其接口:
public interface AirShipBuilder {
OrbitalModule builderOrbitalModule();
Engine builderEngine();
EscapeTower builderEscapeTower();
}
public class MyAirShipBuilder implements AirShipBuilder{
@Override
public OrbitalModule builderOrbitalModule() {
return new OrbitalModule("轨道舱");
}
@Override
public Engine builderEngine() {
return new Engine("发动机");
}
@Override
public EscapeTower builderEscapeTower() {
return new EscapeTower("逃逸塔");
}
}
飞船建造器帮助飞船建造组件,可以理解为组件工厂,new 组件。
3.飞船装配器,MyAirShiDirector类及其接口:
/**
* 组装飞船的装配者对象
*/
public interface AirShipDirector {
AirShip createAirShip();
}
public class MyAirShiDirector implements AirShipDirector {
/**
* 用于存储对象的引用,MyAirShipBuilder向上转型(多态)
*/
private AirShipBuilder builder;
public MyAirShiDirector(AirShipBuilder builder) {
this.builder = builder;
}
@Override
public AirShip createAirShip() {
OrbitalModule orbitalModule = builder.builderOrbitalModule();
Engine engine = builder.builderEngine();
EscapeTower escapeTower = builder.builderEscapeTower();
//装配
AirShip airShip=new AirShip();
airShip.setOrbitalModule(orbitalModule);
airShip.setEngine(engine);
airShip.setEscapeTower(escapeTower);
return airShip;
}
}
将建造器建造好的组件装配到飞船模型上。
最后测试:
public class TestApp {
public static void main(String[] args) {
MyAirShiDirector myAirShiDirector = new MyAirShiDirector(new MyAirShipBuilder());
AirShip airShip = myAirShiDirector.createAirShip();
airShip.launch();
}
}
结果:轨道舱+发动机+逃逸塔的火箭,发射
builderString,PreparedStatement,DomBuilder,SAXBuilder就是使用建造者模式