装饰者模式:动态地给一个对象添加一些额外的职责,就增加功能来说,装饰模式比生成子类更为灵活。C
Component类
abstract class Component{
public abstract void Operation();
}
ConcreteComponent类:
class ConcreteComponent extend Conmponent{
public void Operation(){
System.out.println("具体对象的操作");
}
}
Decorator类:
abstract class Decorator extend Component{
protect Component component;
public void SetComponent(Component conponent){
System.out.println("具体对象的操作");
}
public void Operation(){
if(component!=null){
component.Operation();
}
}
}
ConcreteDecoratorA类:
class ConcreteDecoratorA extend Decorator{
private String addedState;
public void Operation(){
super.Operation();
addedState = "New State";
System.out.println("具体装饰对象A的操作");
}
}
class ConcreateDecoratorB extend Decoratror{
public void Operation(){
super.Operation();
AdderBehavior();
System.out.println("具体装饰对象B的操作");
}
}
客户端代码:
static void main(String[] args){
ConcreateComponent c = new ConcreteComponent();
ConcreateDecoratorA d1=new ConcreateDecoratorA();
ConcreateDecoratorB d2=new ConcreateDecoratorB();
d1.SetComponent(c);
d2.SetComponent(d1);
d2.Operation();
}
装饰模式是利用SetComponent来对对象进行包装,这样每个装饰模式对象的实现就和如何使用这个对象分离开了,每个装饰对象只关心自己的功能,不需要关心如何被添加到对象链中。