Android Lifecycle源码解析(一)

Android Lifecycle源码解析(一)

首先我们看HomeActivity中我们添加到一行代码

public class HomeActivity extends AppCompatActivity {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        //here
        getLifecycle().addObserver(new HomeObserver());
    }
}

先看下类的继承关系

public class AppCompatActivity extends FragmentActivity
public class FragmentActivity extends SupportActivity 

我们看下getLifecycle()是个什么东西?点击去看发现getLifecycle()方法是定义在SupportActivity,下面是其部分源码

SupportActivity

public class SupportActivity extends Activity implements LifecycleOwner, Component {
    ...
    private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);

    public SupportActivity() {
    }

    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        ReportFragment.injectIfNeededIn(this);
    }

    @CallSuper
    protected void onSaveInstanceState(Bundle outState) {
        this.mLifecycleRegistry.markState(State.CREATED);
        super.onSaveInstanceState(outState);
    }

    public Lifecycle getLifecycle() {
        return this.mLifecycleRegistry;
    }
    ...
}

可以看到getLifecycle返回的其实是个LifecycleRegistry对象;该类继承了Lifecycle抽象类;
Lifecycle类可以理解为具备获取生命周期状态的抽象类,为什么?看下面代码

public abstract class Lifecycle {
    @MainThread
    public abstract void addObserver(@NonNull LifecycleObserver observer);
    
    @MainThread
    public abstract void removeObserver(@NonNull LifecycleObserver observer);

    @MainThread
    @NonNull
    public abstract State getCurrentState();
}

Lifecycle声明了添加观察者,移除观察者,获取当前生命周期状态三个抽象方法
而LifecycleRegistry则是其子类,他是观察者和被观察者(HomeActivity)的纽带,能够管理多个观察者;HomeActivity的生命周期事件都是通过该类handleLifecycleEvent方法进行下发的,那么是谁将Activity的生命周期的事件转给LifecycleRegistry类中呢?答案是ReportFragment
这里有点像Glide框架中到设计一样使用一个空Fragment来感知Activity生命周期,避免图片加载出现内存泄漏
ReportFragment这家伙是在哪出现的?我们在SupportActivity类中的onCreate找到答案

class SupportActivity...
 protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        ReportFragment.injectIfNeededIn(this);
      }

ReportFragment

@RestrictTo(RestrictTo.Scope.LIBRARY_GROUP)
public class ReportFragment extends Fragment {
    private static final String REPORT_FRAGMENT_TAG = "android.arch.lifecycle"
            + ".LifecycleDispatcher.report_fragment_tag";

	/**
	**在Activity上附上一个空视图的ReportFragment
	**/
    public static void injectIfNeededIn(Activity activity) {
        // ProcessLifecycleOwner should always correctly work and some activities may not extend
        // FragmentActivity from support lib, so we use framework fragments for activities
        android.app.FragmentManager manager = activity.getFragmentManager();
        if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
            manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
            // Hopefully, we are the first to make a transaction.
            manager.executePendingTransactions();
        }
    }

    private ActivityInitializationListener mProcessListener;

    private void dispatchCreate(ActivityInitializationListener listener) {
        if (listener != null) {
            listener.onCreate();
        }
    }

    ...

    @Override
    public void onActivityCreated(Bundle savedInstanceState) {
        super.onActivityCreated(savedInstanceState);
        dispatchCreate(mProcessListener);
        dispatch(Lifecycle.Event.ON_CREATE);
    }

    @Override
    public void onStart() {
        super.onStart();
        dispatchStart(mProcessListener);
        dispatch(Lifecycle.Event.ON_START);
    }

    ...

    @Override
    public void onDestroy() {
        super.onDestroy();
        dispatch(Lifecycle.Event.ON_DESTROY);
        // just want to be sure that we won't leak reference to an activity
        mProcessListener = null;
    }
	//可以看到Activtity的onCreate方法,以及ResportFragment中的onStart等各种生命周期方法都调用该方法,
    private void dispatch(Lifecycle.Event event) {
        Activity activity = getActivity();
        //v7中LifecycleRegistryOwner类不建议使用
        if (activity instanceof LifecycleRegistryOwner) {
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }
		
		//因为SupportActivity实现了LifecycleOwner接口,所以会走此处分支
        if (activity instanceof LifecycleOwner) {
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
            	//关键点:生命周期事件转发给了LifecycleRegistry中了
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            }
        }
    }

    ...
}

至此我们明白了Activity的生命周期事件是如何被转发到LifecycleRegistry中了,以一张流程图总结下

Activity ReportFragment LifecycleRegistry onCreate injectIfNeededIn(activity) onActivityCreate dispatch(state) handleLifecycleEvent Activity ReportFragment LifecycleRegistry

接下来我们看下LifecycleRegistry类是如何处理事件的

LifecycleRegistry

我理解的是LifecycleRegistry类和java中的Observable类有点像;因为Lifecycle的设计思想有部分就是使用了观察者模式,LifecycleRegistry类中可以注册或反注册多个观察者,一旦生命周期发生变更LifecycleRegistry会及时通知所有的观察者,这样就达到了观察者能够感知带生命周期组件的变化了。

/**
 * An implementation of {@link Lifecycle} that can handle multiple observers.
 * <p>
 * It is used by Fragments and Support Library Activities. You can also directly use it if you have
 * a custom LifecycleOwner.
 */
public class LifecycleRegistry extends Lifecycle {

    private static final String LOG_TAG = "LifecycleRegistry";

    /**
     * Custom list that keeps observers and can handle removals / additions during traversal.
     *
     * Invariant: at any moment of time for observer1 & observer2:
     * if addition_order(observer1) < addition_order(observer2), then
     * state(observer1) >= state(observer2),
     */
    private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
            new FastSafeIterableMap<>();
    /**
     * Current state
     */
    private State mState;
    /**
     * The provider that owns this Lifecycle.
     * Only WeakReference on LifecycleOwner is kept, so if somebody leaks Lifecycle, they won't leak
     * the whole Fragment / Activity. However, to leak Lifecycle object isn't great idea neither,
     * because it keeps strong references on all other listeners, so you'll leak all of them as
     * well.
     */
    //使用弱引用避免Activity/Fragment内存泄漏
    private final WeakReference<LifecycleOwner> mLifecycleOwner;

    private int mAddingObserverCounter = 0;

    private boolean mHandlingEvent = false;
    private boolean mNewEventOccurred = false;

    // we have to keep it for cases:
    // void onStart() {
    //     mRegistry.removeObserver(this);
    //     mRegistry.add(newObserver);
    // }
    // newObserver should be brought only to CREATED state during the execution of
    // this onStart method. our invariant with mObserverMap doesn't help, because parent observer
    // is no longer in the map.
    private ArrayList<State> mParentStates = new ArrayList<>();

    /**
     * Creates a new LifecycleRegistry for the given provider.
     * <p>
     * You should usually create this inside your LifecycleOwner class's constructor and hold
     * onto the same instance.
     *
     * @param provider The owner LifecycleOwner
     */
    public LifecycleRegistry(@NonNull LifecycleOwner provider) {
        mLifecycleOwner = new WeakReference<>(provider);
        mState = INITIALIZED;
    }

    /**
     * Moves the Lifecycle to the given state and dispatches necessary events to the observers.
     *
     * @param state new state
     */
    @SuppressWarnings("WeakerAccess")
    @MainThread
    public void markState(@NonNull State state) {
        moveToState(state);
    }

    /**
     * Sets the current state and notifies the observers.
     * <p>
     * Note that if the {@code currentState} is the same state as the last call to this method,
     * calling this method has no effect.
     *
     * @param event The event that was received
     */
    public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        State next = getStateAfter(event);
        moveToState(next);
    }

    private void moveToState(State next) {
    	//1. 如果状态和当前状态一样,则不需要下发事件通知
        if (mState == next) {
            return;
        }
        //2. 更新最新生命周期事件状态
        mState = next;
        if (mHandlingEvent || mAddingObserverCounter != 0) {
            mNewEventOccurred = true;
            // we will figure out what to do on upper level.
            return;
        }
        //3. 表示当前正在处理事件
        mHandlingEvent = true;
        
        //4. 同步事件到各Observer
        sync();
        
        //5. 同步结束,重置标志
        mHandlingEvent = false;
    }

	// happens only on the top of stack (never in reentrance),
    // so it doesn't have to take in account parents
    private void sync() {
    	//获取具备生命周期的组件,如果没有直接返回
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch "
                    + "new events from it.");
            return;
        }

		//如果未同步,那就同步状态直到完成
        while (!isSynced()) {
            mNewEventOccurred = false;
            // no need to check eldest for nullability, because isSynced does it for us.
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                backwardPass(lifecycleOwner);
            }
            Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
            if (!mNewEventOccurred && newest != null
                    && mState.compareTo(newest.getValue().mState) > 0) {
                forwardPass(lifecycleOwner);
            }
        }
        mNewEventOccurred = false;
    }
    //判断最新的和最旧的观察者状态是否一致,如果一致说明同步状态成功;如果无观察者默认已同步
    private boolean isSynced() {
        if (mObserverMap.size() == 0) {
            return true;
        }
        State eldestObserverState = mObserverMap.eldest().getValue().mState;
        State newestObserverState = mObserverMap.newest().getValue().mState;
        return eldestObserverState == newestObserverState && mState == newestObserverState;
    }

	private void forwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
                mObserverMap.iteratorWithAdditions();
        while (ascendingIterator.hasNext() && !mNewEventOccurred) {
            Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                pushParentState(observer.mState);

				//可以看到最终事件是在这里分发给了observer
                observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
                
                popParentState();
            }
        }
    }

    private void backwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
                mObserverMap.descendingIterator();
        while (descendingIterator.hasNext() && !mNewEventOccurred) {
            Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                Event event = downEvent(observer.mState);
                pushParentState(getStateAfter(event));
                observer.dispatchEvent(lifecycleOwner, event);
                popParentState();
            }
        }
    }
	...
}

通过上面代码我们知道handleLifecycleEvent事件最后传递给observer的dispatchEvent方法中了;那么这个observer是什么?
首先看下它的类型是ObserverWithState,它是在什么时候被创建的呢?答案是addObserver方法

public class LifecycleRegistry extends Lifecycle {

    private static final String LOG_TAG = "LifecycleRegistry";

    private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
            new FastSafeIterableMap<>();
    /**
     * Current state
     */
    private State mState;
 
    //使用弱引用避免Activity/Fragment内存泄漏
    private final WeakReference<LifecycleOwner> mLifecycleOwner;

    ...
    private ArrayList<State> mParentStates = new ArrayList<>();

	...


    @Override
    public void addObserver(@NonNull LifecycleObserver observer) {
        State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
        
        //创建一个带状态的Observer,可以理解为是observer的包装器
        ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
        //将observer以及带状态的observer保存到map中
        ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
		
		//如果observer存在则无需添加,直接返回
        if (previous != null) {
            return;
        }

		//生命周期组件校验
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            // it is null we should be destroyed. Fallback quickly
            return;
        }

        boolean isReentrance = mAddingObserverCounter != 0 || mHandlingEvent;
        State targetState = calculateTargetState(observer);
        mAddingObserverCounter++;
        while ((statefulObserver.mState.compareTo(targetState) < 0
                && mObserverMap.contains(observer))) {
            pushParentState(statefulObserver.mState);
            statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
            popParentState();
            // mState / subling may have been changed recalculate
            targetState = calculateTargetState(observer);
        }

        if (!isReentrance) {
            // we do sync only on the top level.
            sync();
        }
        mAddingObserverCounter--;
    }

	//带状态的Observer
    static class ObserverWithState {
        State mState;
        GenericLifecycleObserver mLifecycleObserver;

        ObserverWithState(LifecycleObserver observer, State initialState) {
        	//此处划重点,感兴趣可以进去仔细研究
            mLifecycleObserver = Lifecycling.getCallback(observer);
            mState = initialState;
        }

        void dispatchEvent(LifecycleOwner owner, Event event) {
            State newState = getStateAfter(event);
            mState = min(mState, newState);
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
    }
}

可以看到在ObserverWithState的dispatchEvent方法最终将事件委托给mLifecycleObserver,
运行demo可以看到这个mLifecycleObserver类型其实是ReflectiveGenericLifecycleObserver类型;其实也好蛮理解,因为我们的观察者的方法标注了注解,而要想调用它,其实此处是通过反射来查找观察者的带生命周期注解的方法,一旦状态改变时,通过反射直接调用就行;
因为反射代价较大,所以不太建议此种写法,建议通过注解处理器,动态生成辅助类来提高性能,这个后面再说

class ReflectiveGenericLifecycleObserver implements GenericLifecycleObserver {
    private final Object mWrapped;
    private final CallbackInfo mInfo;

    ReflectiveGenericLifecycleObserver(Object wrapped) {
        mWrapped = wrapped;
        mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
    }

    @Override
    public void onStateChanged(LifecycleOwner source, Event event) {
        mInfo.invokeCallbacks(source, event, mWrapped);
    }
}

GenericLifecycleObserver的实现类有五种,感兴趣可以看看
在这里插入图片描述

推荐写法

上面一开始写法涉及到反射,为提高性能我们使用注解处理器方式来实现,google已经为我们想好了

1. 集成

annotationProcessor "android.arch.lifecycle:compiler:1.1.1" //java
kapt "android.arch.lifecycle:compiler:1.1.1" //如果用kotlin

重新clean,rebuild下可以看到,注解处理器帮我创建了辅助类,通过调用辅助类来提高运行期性能
在这里插入图片描述

辅助类代码

public class HomeObserver_LifecycleAdapter implements GeneratedAdapter {
  final HomeObserver mReceiver;

  HomeObserver_LifecycleAdapter(HomeObserver receiver) {
    this.mReceiver = receiver;
  }

  @Override
  public void callMethods(LifecycleOwner owner, Lifecycle.Event event, boolean onAny,
      MethodCallsLogger logger) {
    boolean hasLogger = logger != null;
    if (onAny) {
      return;
    }
    if (event == Lifecycle.Event.ON_CREATE) {
      if (!hasLogger || logger.approveCall("onCreate", 1)) {
        mReceiver.onCreate();
      }
      return;
    }
    if (event == Lifecycle.Event.ON_RESUME) {
      if (!hasLogger || logger.approveCall("onResume", 1)) {
        mReceiver.onResume();
      }
      return;
    }
    if (event == Lifecycle.Event.ON_DESTROY) {
      if (!hasLogger || logger.approveCall("onDestroy", 1)) {
        mReceiver.onDestroy();
      }
      return;
    }
  }
}

给大家的问题

  1. ReflectiveGenericLifecycleObserver使用了反射机制类调用方法,为了减少反射带来的性能问题,它做了哪些优化?
  2. 我们写的HomeObserver中onCreate方法的参数有哪些限制?为什么
  3. 使用推荐写法时Lifecycling.getCallback(observer);返回的类型是什么?为什么?
  4. 使用推荐写法时到底有没使用到反射?
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