_beginthread, _beginthreadex
Create a thread.
unsigned long _beginthread( void( __cdecl *start_address )( void * ), unsigned stack_size, void *arglist );
unsigned long _beginthreadex( void *security, unsigned stack_size, unsigned ( __stdcall *start_address )( void * ), void *arglist, unsigned initflag, unsigned *thrdaddr );
Routine | Required Header | Compatibility |
_beginthread | <process.h> | Win 95, Win NT |
_beginthreadex | <process.h> | Win 95, Win NT |
For additional compatibility information, see Compatibility in the Introduction.
Libraries
LIBCMT.LIB | Multithread static library, retail version |
MSVCRT.LIB | Import library for MSVCRT.DLL, retail version |
To use _beginthread or _beginthreadex, the application must link with one of the multithreaded C run-time libraries.
Return Value
If successful, each of these functions returns a handle to the newly created thread. _beginthread returns –1 on an error, in which case errno is set to EAGAIN if there are too many threads, or to EINVAL if the argument is invalid or the stack size is incorrect. _beginthreadex returns 0 on an error, in which case errno and doserrno are set.
Parameters
start_address
Start address of routine that begins execution of new thread
stack_size
Stack size for new thread or 0
arglist
Argument list to be passed to new thread or NULL
security
Security descriptor for new thread; must be NULL for Windows 95 applications
initflag
Initial state of new thread (0 for running or CREATE_SUSPEND for suspended)
thrdaddr
Points to a 32-bit variable that receives the thread identifier
Remarks
The _beginthread function creates a thread that begins execution of a routine at start_address. The routine at start_address must use the __cdecl calling convention and should have no return value. When the thread returns from that routine, it is terminated automatically.
_beginthreadex resembles the Win32 CreateThread API more closely than does _beginthread. _beginthreadex differs from _beginthread in the following ways:
- _beginthreadex has three additional parameters: initflag, security, threadaddr. The new thread can be created in a suspended state, with a specified security (Windows NT only), and can be accessed using thrdaddr, which is the thread identifier.
- The routine at start_address passed to _beginthreadex must use the __stdcall calling convention and must return a thread exit code.
- _beginthreadex returns 0 on failure, rather than –1.
- A thread created with _beginthreadex is terminated by a call to _endthreadex.
You can call _endthread or _endthreadex explicitly to terminate a thread; however, _endthread or _endthreadex is called automatically when the thread returns from the routine passed as a parameter. Terminating a thread with a call to endthread or _endthreadex helps to ensure proper recovery of resources allocated for the thread.
_endthread automatically closes the thread handle (whereas _endthreadex does not). Therefore, when using _beginthread and _endthread, do not explicitly close the thread handle by calling the Win32 CloseHandle API. This behavior differs from the Win32 ExitThread API.
Note For an executable file linked with LIBCMT.LIB, do not call the Win32 ExitThread API; this prevents the run-time system from reclaiming allocated resources. _endthread and _endthreadex reclaim allocated thread resources and then call ExitThread.
The operating system handles the allocation of the stack when either _beginthread or _beginthreadex is called; you do not need to pass the address of the thread stack to either of these functions. In addition, the stack_size argument can be 0, in which case the operating system uses the same value as the stack specified for the main thread.
arglist is a parameter to be passed to the newly created thread. Typically it is the address of a data item, such as a character string. arglist may be NULL if it is not needed, but _beginthread and _beginthreadex must be provided with some value to pass to the new thread. All threads are terminated if any thread calls abort, exit, _exit, or ExitProcess.
Example
/* BEGTHRD.C illustrates multiple threads using functions: * * _beginthread _endthread * * * This program requires the multithreaded library. For example, * compile with the following command line: * CL /MT /D "_X86_" BEGTHRD.C * * If you are using the Visual C++ development environment, select the * Multi-Threaded runtime library in the compiler Project Settings * dialog box. * */ #include <windows.h> #include <process.h> /* _beginthread, _endthread */ #include <stddef.h> #include <stdlib.h> #include <conio.h> void Bounce( void *ch ); void CheckKey( void *dummy ); /* GetRandom returns a random integer between min and max. */ #define GetRandom( min, max ) ((rand() % (int)(((max) + 1) - (min))) + (min)) BOOL repeat = TRUE; /* Global repeat flag and video variable */ HANDLE hStdOut; /* Handle for console window */ CONSOLE_SCREEN_BUFFER_INFO csbi; /* Console information structure */ void main() { CHAR ch = 'A'; hStdOut = GetStdHandle( STD_OUTPUT_HANDLE ); /* Get display screen's text row and column information. */ GetConsoleScreenBufferInfo( hStdOut, &csbi ); /* Launch CheckKey thread to check for terminating keystroke. */ _beginthread( CheckKey, 0, NULL ); /* Loop until CheckKey terminates program. */ while( repeat ) { /* On first loops, launch character threads. */ _beginthread( Bounce, 0, (void *) (ch++) ); /* Wait one second between loops. */ Sleep( 1000L ); } } /* CheckKey - Thread to wait for a keystroke, then clear repeat flag. */ void CheckKey( void *dummy ) { _getch(); repeat = 0; /* _endthread implied */ } /* Bounce - Thread to create and and control a colored letter that moves * around on the screen. * * Params: ch - the letter to be moved */ void Bounce( void *ch ) { /* Generate letter and color attribute from thread argument. */ char blankcell = 0x20; char blockcell = (char) ch; BOOL first = TRUE; COORD oldcoord, newcoord; DWORD result; /* Seed random number generator and get initial location. */ srand( _threadid ); newcoord.X = GetRandom( 0, csbi.dwSize.X - 1 ); newcoord.Y = GetRandom( 0, csbi.dwSize.Y - 1 ); while( repeat ) { /* Pause between loops. */ Sleep( 100L ); /* Blank out our old position on the screen, and draw new letter. */ if( first ) first = FALSE; else WriteConsoleOutputCharacter( hStdOut, &blankcell, 1, oldcoord, &result ); WriteConsoleOutputCharacter( hStdOut, &blockcell, 1, newcoord, &result ); /* Increment the coordinate for next placement of the block. */ oldcoord.X = newcoord.X; oldcoord.Y = newcoord.Y; newcoord.X += GetRandom( -1, 1 ); newcoord.Y += GetRandom( -1, 1 ); /* Correct placement (and beep) if about to go off the screen. */ if( newcoord.X < 0 ) newcoord.X = 1; else if( newcoord.X == csbi.dwSize.X ) newcoord.X = csbi.dwSize.X - 2; else if( newcoord.Y < 0 ) newcoord.Y = 1; else if( newcoord.Y == csbi.dwSize.Y ) newcoord.Y = csbi.dwSize.Y - 2; /* If not at a screen border, continue, otherwise beep. */ else continue; Beep( ((char) ch - 'A') * 100, 175 ); } /* _endthread given to terminate */ _endthread(); }