附上源代码:
- package com.test;
- import org.andengine.engine.camera.SmoothCamera;
- import org.andengine.engine.options.EngineOptions;
- import org.andengine.engine.options.EngineOptions.ScreenOrientation;
- import org.andengine.engine.options.resolutionpolicy.FillResolutionPolicy;
- import org.andengine.entity.scene.Scene;
- import org.andengine.entity.sprite.ButtonSprite;
- import org.andengine.entity.sprite.ButtonSprite.OnClickListener;
- import org.andengine.entity.sprite.Sprite;
- import org.andengine.opengl.texture.TextureOptions;
- import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
- import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
- import org.andengine.opengl.texture.region.ITextureRegion;
- import org.andengine.opengl.texture.region.TiledTextureRegion;
- import org.andengine.ui.activity.BaseGameActivity;
- public class TestAndEngine extends BaseGameActivity {
- private static final int CAMERA_WIDTH = 800;
- private static final int CAMERA_HEIGHT = 480;
- private static final float CAMERA_MOVE_VELOCITY = 3000;
- private static final float CAMERA_ZOOM_VELOCITY = 5;
- private ITextureRegion background;
- private TiledTextureRegion button;
- private ButtonSprite buttonSprite;
- private Scene mScene;
- private Scene menuScene;
- public EngineOptions onCreateEngineOptions() {
- SmoothCamera mCamera = new SmoothCamera(0, 0, CAMERA_WIDTH,
- CAMERA_HEIGHT, CAMERA_MOVE_VELOCITY, CAMERA_MOVE_VELOCITY,
- CAMERA_ZOOM_VELOCITY);
- EngineOptions mEngineOptions = new EngineOptions(true,
- ScreenOrientation.LANDSCAPE_FIXED, new FillResolutionPolicy(),
- mCamera);
- mEngineOptions.getAudioOptions().setNeedsMusic(true);
- mEngineOptions.getAudioOptions().setNeedsSound(true);
- return mEngineOptions;
- }
- public void onCreateResources(
- OnCreateResourcesCallback pOnCreateResourcesCallback)
- throws Exception {
- // 1024, 512:这里的图片都要创建成2几次方的形式,例如128、256、512,原始图片也要创建成这样大小
- // TextureOptions.DEFAULT:使用默认的纹理效果,当然你也可选其他的形式
- BitmapTextureAtlas backgroundTextureAtlas = new BitmapTextureAtlas(
- getTextureManager(), 1024, 512, TextureOptions.DEFAULT);
- // 图片要保存在asset文件夹下,如果图片很多,可以采用再建立文件夹加以区分
- // 然后用来设置根目录:
- // BitmapTextureAtlasTextureRegionFactory.setAssetBasePath(final String
- // pAssetBasePath);
- background = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
- backgroundTextureAtlas, this, "background.png", 0, 0);
- // 最后一定要调用这个方法,否则图片不会加载上来
- backgroundTextureAtlas.load();
- // 同上
- BitmapTextureAtlas buttonTextureAtlas = new BitmapTextureAtlas(
- getTextureManager(), 256, 256, TextureOptions.DEFAULT);
- // 通过帧序列块的方式创建button,注意顺序:第一张为正常效果,第二张为按下效果
- // 1, 2:共1列,有2行
- button = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(
- buttonTextureAtlas, this, "button.png", 0, 0, 1, 2);
- // 加载一下
- buttonTextureAtlas.load();
- // 最后一定要调用,通知程序可以开始调用onCreateScene方法
- pOnCreateResourcesCallback.onCreateResourcesFinished();
- }
- public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback)
- throws Exception {
- // 构建场景
- mScene = new Scene();
- // 建立背景Sprite
- Sprite backgroundSprite = new Sprite(0, 0, background,
- getVertexBufferObjectManager());
- // 建立按钮Sprite
- // 480, 200:显示的位置
- // button:为按钮图片帧
- buttonSprite = new ButtonSprite(480, 300, button,
- getVertexBufferObjectManager(), new OnClickListener() {
- // 建立监听,当用户点住不放的时候,button图片会切换,但不会执行onClick里的操作
- // 当用户松开的时候,才会执行
- public void onClick(ButtonSprite pButtonSprite,
- float pTouchAreaLocalX, float pTouchAreaLocalY) {
- // 当用户点下后,我们将这个button从场景中移除掉
- mScene.detachChild(buttonSprite);
- // 添加进来菜单
- mScene.setChildScene(menuScene);
- }
- });
- // 将两个Sprite添加进场景
- mScene.attachChild(backgroundSprite);
- mScene.attachChild(buttonSprite);
- // 注册buttonSprite的触摸机制
- mScene.registerTouchArea(buttonSprite);
- // 创建菜单场景
- createMenu();
- // 最后一定要调用,通知系统我们创建了哪个scene
- pOnCreateSceneCallback.onCreateSceneFinished(mScene);
- }
- public void onPopulateScene(Scene pScene,
- OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception {
- // 最后千万不要忘记了这个
- pOnPopulateSceneCallback.onPopulateSceneFinished();
- }
- private void createMenu() {
- menuScene = new Scene();
- // 建立几个button
- // 200, 100:显示的位置
- // button:按钮图片, 这里就不再建立新的button图片了,复用上一个按钮图片
- ButtonSprite startBtn = new ButtonSprite(100, 100, button,
- getVertexBufferObjectManager(), new OnClickListener() {
- public void onClick(ButtonSprite pButtonSprite,
- float pTouchAreaLocalX, float pTouchAreaLocalY) {
- // 处理点击后操作
- }
- });
- ButtonSprite setBtn = new ButtonSprite(100, 200, button,
- getVertexBufferObjectManager(), new OnClickListener() {
- public void onClick(ButtonSprite pButtonSprite,
- float pTouchAreaLocalX, float pTouchAreaLocalY) {
- // 处理点击后操作
- }
- });
- ButtonSprite backBtn = new ButtonSprite(100, 300, button,
- getVertexBufferObjectManager(), new OnClickListener() {
- public void onClick(ButtonSprite pButtonSprite,
- float pTouchAreaLocalX, float pTouchAreaLocalY) {
- // 退回到最开始状态
- mScene.clearChildScene();
- mScene.attachChild(buttonSprite);
- }
- });
- // 添加到button到scene中
- menuScene.attachChild(startBtn);
- menuScene.attachChild(setBtn);
- menuScene.attachChild(backBtn);
- // 注册button的触摸机制
- menuScene.registerTouchArea(startBtn);
- menuScene.registerTouchArea(setBtn);
- menuScene.registerTouchArea(backBtn);
- // 如果你还要复用之前的背景话,这里设置为false,否则就是一片黑色背景
- menuScene.setBackgroundEnabled(false);
- }
- }