对话框命令更新怎样先于对话框显示菜单项

  • 在消息映射中添加ON_WM_INITMENUPOPUP 项:
    
    BEGIN_MESSAGE_MAP(CTestDlg, CDialog)
     //{{AFX_MSG_MAP(CTestDlg)
                            ........................
                            ........................
     //}}AFX_MSG_MAP
    
     ON_WM_INITMENUPOPUP()
    END_MESSAGE_MAP() 


  • 在你的对话框类中添加OnInitMenuPopup成员函数且复制下列代码到该函数(注意:代码基本上是从CFrameWnd::OnInitMenuPopup(在WinFrm.cpp中)复制过来的):
    
    void CTestDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
    {
        ASSERT(pPopupMenu != NULL);
        // Check the enabled state of various menu items.
    
        CCmdUI state;
        state.m_pMenu = pPopupMenu;
        ASSERT(state.m_pOther == NULL);
        ASSERT(state.m_pParentMenu == NULL);
    
        // Determine if menu is popup in top-level menu and set m_pOther to
        // it if so (m_pParentMenu == NULL indicates that it is secondary popup).
        HMENU hParentMenu;
        if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
            state.m_pParentMenu = pPopupMenu;    // Parent == child for tracking popup.
        else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
        {
            CWnd* pParent = this;
               // Child Windows don't have menus--need to go to the top!
            if (pParent != NULL &&
               (hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
            {
               int nIndexMax = ::GetMenuItemCount(hParentMenu);
               for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
               {
                if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
                {
                    // When popup is found, m_pParentMenu is containing menu.
                    state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
                    break;
                }
               }
            }
        }
    
        state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
        for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
          state.m_nIndex++)
        {
            state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
            if (state.m_nID == 0)
               continue; // Menu separator or invalid cmd - ignore it.
    
            ASSERT(state.m_pOther == NULL);
            ASSERT(state.m_pMenu != NULL);
            if (state.m_nID == (UINT)-1)
            {
               // Possibly a popup menu, route to first item of that popup.
               state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
               if (state.m_pSubMenu == NULL ||
                (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
                state.m_nID == (UINT)-1)
               {
                continue;       // First item of popup can't be routed to.
               }
               state.DoUpdate(this, TRUE);   // Popups are never auto disabled.
            }
            else
            {
               // Normal menu item.
               // Auto enable/disable if frame window has m_bAutoMenuEnable
               // set and command is _not_ a system command.
               state.m_pSubMenu = NULL;
               state.DoUpdate(this, FALSE);
            }
    
            // Adjust for menu deletions and additions.
            UINT nCount = pPopupMenu->GetMenuItemCount();
            if (nCount < state.m_nIndexMax)
            {
               state.m_nIndex -= (state.m_nIndexMax - nCount);
               while (state.m_nIndex < nCount &&
                pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
               {
                state.m_nIndex++;
               }
            }
            state.m_nIndexMax = nCount;
        }
    } 
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