Code in C#:
namespace
Proxy_DesignPattern
{
using System;
using System.Threading;
///<summary>
/// Summary description for Client.
///</summary>
abstract class CommonSubject
{
abstract public void Request();
}
class ActualSubject : CommonSubject
{
public ActualSubject()
{
// Assume constructor here does some operation that takes quite a
// while - hence the need for a proxy - to delay incurring this
// delay until (and if) the actual subject is needed
Console.WriteLine("Starting to construct ActualSubject");
Thread.Sleep(1000); // represents lots of processing!
Console.WriteLine("Finished constructing ActualSubject");
}
override public void Request()
{
Console.WriteLine("Executing request in ActualSubject");
}
}
class Proxy : CommonSubject
{
ActualSubject actualSubject;
override public void Request()
{
if (actualSubject == null)
actualSubject = new ActualSubject();
actualSubject.Request();
}
}
public class Client
{
public static int Main(string[] args)
{
Proxy p = new Proxy();
// Perform actions here
// . . .
if (1==1) // at some later point, based on a condition,
p.Request();// we determine if we need to use subject
return 0;
}
}
}
Code in SOME:
ACommonSubject
a_Request()
CActualSubject :ACommonSubject
()
o_Request()
CProxy : ACommonSubject,->CActualSubject[_actualSubject]
o_Request()
CClient
main
CClient.main
{
CProxy p.();
p.Request()
{
<%if (_actualSubject == null) %>
<%{ %>
_actualSubject.()
{
<%
Console.WriteLine("Starting to construct ActualSubject");
Thread.Sleep(1000); // represents lots of processing!
Console.WriteLine("Finished constructing ActualSubject");
%>
};
<%}%>
_actualSubject.Request()
{
<% Console.WriteLine("Executing request in ActualSubject"); %>
};
};
}