Android消息机制
消息机制模型
- Handler :作为一个具体的执行者,主要作用是发送消息(sendMessage(Message),postAtTime(Runnable ,long))和处理消息
- Message:定义一些要执行的操作,可能还携带一些数据(arg1,arg2,obj)。
- MessageQueue:消息队列,主要作用是投递消息(messageQueue.enqueMessage()),取出消息(messageQueue.Next())
- Looper:不断的轮询,将消息取出来交给Handler去执行
- ThreadLocal:线程本地类,维护每个线程的Looper。
Android的消息机制具体是指什么?
主要是Handler的机制,包括相关的MessageQueue和Looper一些类的具体运行机制。
主线程不能进行耗时操作,子线程不能更新UI (为什么?)
一、Message
消息一般来说都包含相应的操作描述,可能还携带一些数据。Message类是实现了Parcelable接口。一个Message一般包含以下这些内容。
数据类型 | 成员变量 | 解释 |
---|---|---|
int | what | 消息类别 |
long | when | 消息触发时间 |
int | arg1 | 参数1 |
int | arg2 | 参数2 |
Object | obj | 消息内容 |
Handler | target | 消息响应方 |
Runnable | callback | 回调方法 |
Message的创建有两种方法:
New Message();
Message.obtain()
一般来说,选择obtain()
方法,因为这个方法是从消息池中取出消息,相对于直接创建对象,成本比较低。来看obtain()
方法的实现
/**
* Return a new Message instance from the global pool. Allows us to
* avoid allocating new objects in many cases.
*/
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}
要注意,如果消息池是空,那这个方法还是会调用构造方法去创建一个新对象。
既然是循环利用的,那用完了肯定是要回收的。recycle()
方法完成了这个过程。
/**
* Return a Message instance to the global pool.
* <p>
* You MUST NOT touch the Message after calling this function because it has
* effectively been freed. It is an error to recycle a message that is currently
* enqueued or that is in the process of being delivered to a Handler.
* </p>
*/
public void recycle() {
if (isInUse()) {
if (gCheckRecycle) {
throw new IllegalStateException("This message cannot be recycled because it "
+ "is still in use.");
}
return;
}
recycleUnchecked();
}
回收之后,就不能再使用这个对象了。同时,在MessageQueue中的消息,或者是正被发送给Handler的消息是不能被回收的。这个池定义了一个最大容量,是50。
二、Handler
1.Handler是什么?
Handler允许你发送和处理与线程的MessageQueue相关联的Message和Runnable任务。每个Handler实例与一个线程和该线程的消息队列相关联。当你创建一个新的Handler时,它就被绑定到创建它的那个线程和该线程的消息队列,从这个时候开始,它就可以给message queue发送消息,或者处理从message queue中取出的消息。
2.Handelr有什么用?
Handler有两个主要的作用:1.对message和runnable任务进行调度,控制它们在将来的某一个时间点执行。2.将任务切换到不同的线程去执行。
经典的比如,有时候需要进行复杂的操作,网络请求、数据库操作等等,需要到子线程去执行。执行完成之后,可能需要更新UI,但是Android是不允许在子线程中进行UI操作的,所以必须切换到主线程中去执行,这就需要使用到消息机制,也就是通过Handler把这个任务切换到子线程中去执行。
3.Handler的创建
直接通过new Hander()就可以创建一个Handler对象了。但是,在这之前,创建handler所在的线程必须要有looper的。如果当前线程没有looper,这个handler就没法接收消息,就会抛异常了。Handler的无参构造会调用Handler(Callback callback,boolean sync)
方法。下面是这个方法中的一些代码
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
可以看到,这里通过Looper.myLooper()
来获取mlooper的值。来看Looper.myLooper()
这个方法的内容
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
通过一个ThreadLocal对象get()
方法返回当前线程的Looper,如果没有就返回空。ThreadLocal这个类提供了线程局部变量。这里具体的ThreadLocal类的介绍稍后再说。
// sThreadLocal.get() will return null unless you've called prepare().
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
sThreadLocal声明在Looper类中,这里已经很明确的说清楚了,如果没有调用prepare()
方法,这个get()就会返回空。prepare()
方法就是用来初始化Looper的了。这个方法稍后再表。
来接着看上面提到的Handler的构造方法,mQueue = mLooper.mQueue;
在确认完looper存在后, 就获取跟Looper关联的MessageQueue。我们来看Looper的构造方法。
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
很明显,在Looper的构造函数里面,与之相关联的MessageQueue就被初始化出来了。当前线程也被关联起来了。
Each Handler instance is associated with a single thread and that thread’s message queue.
所以我们来看,每一个Handler实例会与单个线程和它的MessageQueue关联起来。从这里来看,其实是每一个Handler会与Looper产生关联。为什么会需要Looper呢?因为它需要在Looper中定义的MessageQueue,而MessageQueue的初始化是在Looper的构造函数中进行的。
当然,我们产生Looper并不是直接通过构造函数,而是调用Looper.prepare()
方法。
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
实际上也就是通过ThreadLocal的set方法设置一个Looper,其实还是用到了构造函数。
我们来总结一下,一个Handler对象的诞生过程。首先,通过Looper.myLooper
方法来获取当前线程的Looper对象,这个方法又会去调用ThreadLocal.get()
来取得线程相关的Looper。如果之前Looper.prepare()
没有被调用,那就返回了null,就会抛异常了。如果已经被调用了,然后,MessageQueue也被关联起来。
三、Looper
线程中进行消息循环的类。线程默认是没有初始化这个类的。需要通过调用prepare()
来初始化,然后通过loop()
来启动工作,最后调用quit()
退出。大多数消息循环的交互其实是通过Handler来进行的。官方给出了一个Looper Thread的示例。
class LooperThread extends Thread {
public Handler mHandler;
public void run() {
Looper.prepare();
mHandler = new Handler() {
public void handleMessage(Message msg) {
// process incoming messages here
}
};
Looper.loop();
}
}
此类包含在MessageQueue上设置和管理事件循环所需的代码。但是,影响队列状态的APIs应该被定义在MessageQueue或者是Handler中。
这里着重来看一下loop()
这个方法,这是Looper的具体运行机制所在。
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
先是验证Looper,然后从looper中取出相应的message queue。(然后是Binder的方法,暂时不太清楚)接下来就开始了具体的操作了,这是一个for的死循环,在循环里面不断的从message queue中取出消息,如果消息为空了,就退出。这里也是作为出口。当looper.quit()
方法调用后其实就是从这里退出。最后,对消息做了回收。在介绍Message的时候已经说过了,既然消息池的操作,肯定是要有回收,这里就执行了这个操作。
四、MessageQueue
MessageQueue(boolean quitAllowed) {
mQuitAllowed = quitAllowed;
//本地方法调用
mPtr = nativeInit();
}
MessageQueue的构造很简单,一个退出标志和一个本地方法调用参数。
来看MessageQueue的重要方法next()
essage next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
还有插入队列的方法
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
五、整体流程分析
我们先来从Handler的创建开始。下面是Handler的构造函数的一部分。
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
首先,Handler的创建需要Looper的支持,因为Handler需要获取到当前线程的MessageQueue。而MessageQueue这个东西说到底其实是Looper的一个成员,为了获得MessageQueue,所以我们需要初始化Looper。Looper的初始化时调用Looper.prepare()
来完成的。
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
这里有一个参数确定当前Looper能不能退出。我们平时使用完后,是需要调用quit()
来退出的,但是主线程的Looper是不需要退出的。通过ThreadLocal来将Looper和当前线程关联起来了。
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
可以看到,初始化了Looper,也就初始化了MessageQueue,同时也获取了当前线程。还有一点要注意,handler初始化的时候,这里有一个callback也是执行了初始化的。顺便看一下MessageQueue的初始化。
MessageQueue(boolean quitAllowed) {
mQuitAllowed = quitAllowed;
mPtr = nativeInit();
}
到这里,我们需要的Handler,Looper和MessageQueue的创建已经全部完成了。
然后,既然是消息机制,肯定要有需要处理的消息。消息从哪里来?可以直接new Message()
,更好的方法是调用Message.obtain()
或者是Handler.obtainMessage()
,Handler.obtainMessage
的这个方法其实就是对obtain()
的封装,只是默认指定了当前的Handler作为targer属性。
/**
* Return a new Message instance from the global pool. Allows us to
* avoid allocating new objects in many cases.
*/
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}
从消息池池返回消息。显然,这种方法明显是更好的。当然了,如果最开始没有Message对象,其实也是会直接New的。消息池的消息虽然让你拿出来用了,但是你用完了肯定是要给我收回去重复利用的。注意的是,既然是回收,肯定是要用完了再回收,不可能还没用就被回收了。
需要注意,消息是有目的地的,即它要交给哪个Handler去处理,通过它的taget属性来指定。这里这个无参的obtain是没有指定target的。当然,也可以调用有参构造obtain(handler h)
来设置。
通常我们还需要对拿到的Message调用一些set方法去设置一些参数。
既然消息拿到了,接下来就要把消息送到消息队列里面去了。有三个问题,由谁来送?怎么送?送到哪里去?
首先,是由Handler来送进去的。它通过调用sendMessage()
这一类的方法来把消息送到队列里面去,其实都是归根到底都是调用sendMessageAtTime(Message msg,long uptimeMills)
来发送。
/**
* Enqueue a message into the message queue after all pending messages
* before the absolute time (in milliseconds) <var>uptimeMillis</var>.
* <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
* Time spent in deep sleep will add an additional delay to execution.
* You will receive it in {@link #handleMessage}, in the thread attached
* to this handler.
*
* @param uptimeMillis The absolute time at which the message should be
* delivered, using the
* {@link android.os.SystemClock#uptimeMillis} time-base.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting. Note that a
* result of true does not mean the message will be processed -- if
* the looper is quit before the delivery time of the message
* occurs then the message will be dropped.
*/
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
看这个方法的第一行,解释了刚才提到的第三个问题。我们前面已经说过,在New Handler的时候,当前线程的MessageQueue就与之绑定了,所以Handler也只能送到它自己的关联的那个MessageQueue里面去
这个方法具体是调用了enqueMessage(queue,msg,uptimeMills)
。
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
注意我们上面提到的Message是有目的地的,在obtain()
的过程中其实是没有指定这个属性的。这里就为我们指定了这个属性,就是当前的Handelr,就是发送这个Message的Handler。同时,也说明了,是谁发的就由谁来处理。
实际的插入队列操作是由message queue的enqueueMessage(msg,uptimeMills)
来完成的。
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
消息插入队列之后,接下来就是Looper的工作了。Looper.loop()
不断从队列循环取出消息,交给Handler去处理。
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
可以看到,在这个死循环的for循环里面,如果消息队列为空了,这个循环就从内部退出了。
最后,这个方法调用了recycleUnchecked()
对Message进行了回收。
还有一个点msg.target.dispatchMessage(msg)
这个函数是对取出的消息进行分发的,这是Handler内部的方法。
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
这里是通过callback来判断怎么处理这个消息的。在Message.obtain
的方法中是有可选参数来指定callback这个参数的,但是一般默认的无参构造是没有指定这个 数据的。在Handler的构造方法中,也是有指定这个参数的选项的。实际上最后都是要重写handleMessage()
方法来指定处理方式的。
最后来看一看主线程的main()
方法
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
主要看Looper.prepareMainLooper()
这个方法,其实跟Looper.prepare()
是一样的,主要是看这个逻辑和代码的执行顺序。先初始化了Looper,其实内部也初始化了MessageQueue,关联了当前线程。然后就是主线程Handler的初始化了,最后,就是调用loop()
方法进行不断的循环。