android handler

根据我的理解大概是这样

handler其实相当于一个监听器,这个监听器可以向线程的消息队列发送消息,looper相当于消息队列的监听器,它一直在监听消息队列,当有消息到达时,调用handler的handlemessage方法来处理.

关于handlerthread,为啥要用这个?

免得你在主线程里启动n个线程,另外使用handlerthread的looper可以降低mainlooper的压力,猜的呵呵.

mainactivity.java:

package com.ydd.handler;


import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.HandlerThread;
import android.os.Looper;
import android.os.Message;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.Button;
import android.widget.ProgressBar;
import android.widget.TextView;


public class MainActivity extends Activity {
	private Button start = null;
	private ProgressBar progressBar = null;
	private Handler UIhandler= null;
	private Handler childhandler= null;
	private HandlerThread handlerThread = null;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        start = (Button) findViewById(R.id.start);
        progressBar = (ProgressBar) findViewById(R.id.progressBar);
        handlerThread = new HandlerThread("testThread");
        handlerThread.start();
        childhandler = new Handler(handlerThread.getLooper(), new Handler.Callback() {
        	
        	@Override
			public boolean handleMessage(Message arg0) {
					Message message = UIhandler.obtainMessage();
					System.out.println("handleMessage in "+Thread.currentThread().getName());
					message.arg1 = arg0.what;
					UIhandler.sendMessage(message);
					return false;
			}
		});
        UIhandler = new Handler(){
        	@Override
        	public void handleMessage(Message msg) {
        		// TODO Auto-generated method stub
        		super.handleMessage(msg);
        		System.out.println("handleMessage in "+Thread.currentThread().getName());
        		progressBar.setProgress(msg.arg1);
        	}
        };
        
        start.setOnClickListener(new View.OnClickListener(){

			@Override
			public void onClick(View arg0) {
				progressBar.setVisibility(ProgressBar.VISIBLE);
				for(int i=1;i<=10;i++){
					childhandler.sendEmptyMessageDelayed(10*i, 1000*i);
				}
			}
        	
        });
        
    }

	
    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        // Inflate the menu; this adds items to the action bar if it is present.
        getMenuInflater().inflate(R.menu.main, menu);
        return true;
    }

    @Override
    public boolean onOptionsItemSelected(MenuItem item) {
        // Handle action bar item clicks here. The action bar will
        // automatically handle clicks on the Home/Up button, so long
        // as you specify a parent activity in AndroidManifest.xml.
        int id = item.getItemId();
        if (id == R.id.action_settings) {
            return true;
        }
        return super.onOptionsItemSelected(item);
    }
    
    
	 
}

xml:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context="com.ydd.handlerprogressbar.MainActivity" >
    <ProgressBar 
        android:id="@+id/progressBar"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        style="?android:attr/progressBarStyleHorizontal"
        android:visibility="gone"
        />
	
    <Button 
        android:id="@+id/start"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:gravity="center"
        android:text="Start"
        />
</LinearLayout>


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值