建立一个win32 project, application setting时选择dll, empty project.
项目工程属性配置同前。
#pragma once #include "Ogre.h" #include "OgrePlugin.h" class RobotPlugin: public Ogre::Plugin { public: Ogre::String m_strName; public: RobotPlugin(): m_strName("robot") {} const Ogre::String& getName() const {return m_strName;} void install() {} void initialise() { Ogre::SceneManager* sceneMgr = Ogre::Root::getSingleton().getSceneManager("ogreMfc"); Ogre::Entity* robot = sceneMgr->createEntity("robot", "robot.mesh"); Ogre::SceneNode* robotNode = sceneMgr->getRootSceneNode()->createChildSceneNode("robot"); robotNode->attachObject(robot); robotNode->setPosition(Ogre::Vector3(100, 0 , 0)); Ogre::AxisAlignedBox box = robot->getBoundingBox(); Ogre::Vector3 center = box.getCenter(); Ogre::Camera* camera = sceneMgr->getCamera("ogreMfcCamera"); camera->lookAt(center); Ogre::Root::getSingleton().renderOneFrame(); } void shutdown(){} void uninstall(){} };
#include "Robot.h" RobotPlugin* robotPlugin = 0; extern "C" __declspec(dllexport) void dllStartPlugin() { robotPlugin = OGRE_NEW RobotPlugin; Ogre::Root::getSingleton().installPlugin(robotPlugin); } extern "C" __declspec(dllexport) void dllStopPlugin() { Ogre::Root::getSingleton().uninstallPlugin(robotPlugin); OGRE_DELETE robotPlugin; }
在ogreMfc工程中添加menu事件响应函数:
void COgreMfcView::OnRobotRobotmesh()
{
// TODO: 在此添加命令处理程序代码
Ogre::Root::getSingleton().loadPlugin("OgrePlugin");
}
就可以了。。。
ps:
void initialise()
{
Ogre::SceneManager* sceneMgr = Ogre::Root::getSingleton().getSceneManager("ogreMfc");
Ogre::Entity* robot = sceneMgr->createEntity("robot", "robot.mesh");
Ogre::SceneNode* robotNode = sceneMgr->getRootSceneNode()->createChildSceneNode("robot");
robotNode->attachObject(robot);
robotNode->setPosition(Ogre::Vector3(100, 0 , 0));
Ogre::AxisAlignedBox box = robot->getBoundingBox();
Ogre::Vector3 center = box.getCenter();
Ogre::Camera* camera = sceneMgr->getCamera("ogreMfcCamera");
camera->lookAt(center);
Ogre::Root::getSingleton().renderOneFrame();
}
中Ogre::Root::getSingleton().getSceneManager("ogreMfc")和
Ogre::Camera* camera = sceneMgr->getCamera("ogreMfcCamera");
2个函数的参数必须与OgreMfc工程中创建scenemgr和camera的名字一样~~~。