On v3.2 alpha0, utils::captureScreen()
is added to save a screenshot.
The declaration of utils::captureScreen()
is
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void captureScreen(const std::function<void (bool , const std::string &)>& afterCaptured, const std::string & filename);
afterCaptured This function will be called after capturing commands are executed. The boolean return value indicates screenshot is captured successfully or not. The string return value is the path screenshot is saved in. filename The name of screenshot. It can be just a filename, such as screenshot.png
. It can also be a resolute path, such as/sdcard/screenshot.png
.
The declaration of utils::captureScreen()
for Lua is:
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cc.utils:captureScreen(capturedHandler, filename)
capturedHandler
This function will be called after capturing commands are executed. The format of the captureHandler as follows:
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local function capturedHandler (succeed, outputFile)
end
The succeed
return value indicates screenshot is captured successfully or not. The string outputFile
value is the path screenshot is saved in.
filename The name of screenshot. It can be just a filename, such as screenshot.png
. It can also be a resolute path, such as/sdcard/screenshot.png
.
Usage
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void CaptureScreenTest::afterCaptured(bool succeed, const std::string & outputFile)
{
if (succeed)
{
auto sp = Sprite::create(outputFile);
addChild(sp, 0 , childName);
Size s = Director::getInstance()->getWinSize();
sp->setPosition(s.width / 2 , s.height / 2 );
sp->setScale(0 .25 );
}
else
{
log(" Capture screen failed. " );
}
}
void CaptureScreenTest::capture()
{
utils::captureScreen(CC_CALLBACK_2(CaptureScreenTest::afterCaptured, this )," CaptureScreenTest.png " );
}
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local function afterCaptured (succeed, outputFile)
if succeed then
local sp = cc.Sprite:create(outputFile)
layer:addChild(sp, 0 , childTag)
local winSize = cc.Director:getInstance():getWinSize()
sp:setPosition(winSize.width / 2 , winSize.height / 2 )
sp:setScale(0.25 )
else
cclog(" Capture screen failed. " )
end
end
local function onCaptured (tag, sender)
cc.Director:getInstance():getTextureCache():removeTextureForKey(fileName)
layer:removeChildByTag(childTag)
fileName = " CaptureScreenTest.png "
cc.utils:captureScreen(afterCaptured, fileName)
end