使用小时候玩的游戏坦克大战来模拟设计模式的应用
出生时坦克子弹不能穿墙,血量只够挨打1次,
吃了随机出现的道具后血量会够挨打多次,子弹威力也变大,等于加了装饰
首先是创建通用的坦克:
public abstract class Tank
{
public int hp;
public abstract void attack();
public int beAttacked(int i)
{
return hp -= i * 100;
};
}
然后是对这个通用坦克的变身器:
public abstract class BianshenTank extends Tank
{
private Tank tank;
public BianshenTank(Tank tank)
{
this.tank = tank;
}
@Override
public void attack()
{
tank.attack();
}
@Override
public int beAttacked(int i)
{
return tank.beAttacked(i);
}
}
创建出生时的默认坦克,未加装饰:
public class BornTank extends Tank
{
public BornTank()
{
this.hp = 100;
}
@Override
public void attack()
{
System.out.println("bing! beng! ba!");
}
@Override
public int beAttacked(int i)
{
return hp -= i * 100;
}
}
加了装饰的坦克,无敌还能穿墙:
public class Wudi extends BianshenTank
{
public Wudi(Tank tank)
{
super(tank);
hp = 300;
}
@Override
public void attack()
{
super.attack();
System.out.println("haha, i can chuanqiang");
}
@Override
public int beAttacked(int i)
{
System.out.println("haha, i am wudi");
return hp;
}
}
然后下面就可以使用这个无敌坦克:
Tank t = new BornTank();
Wudi w = new Wudi(t);
w.attack();
System.out.println("my hp is:" + w.beAttacked(200));