TcpServer
创建
TcpServer::TcpServer(const EventPoller::Ptr &poller) : Server(poller) {
setOnCreateSocket(nullptr);
}
Server::Server(EventPoller::Ptr poller) {
_poller = poller ? std::move(poller) : EventPollerPool::Instance().getPoller();
}
TcpServer::setOnCreateSocket
_on_create_socket = [](const EventPoller::Ptr &poller) {
return Socket::createSocket(poller, false);
};
启动
创建监听套接字,并设置相关事件回调。
template<typename SessionType>
void start(uint16_t port, const std::string &host = "::", uint32_t backlog = 1024) {
_session_alloc = [](const TcpServer::Ptr &server, const Socket::Ptr &sock) {
auto session = std::make_shared<SessionType>(sock);
session->setOnCreateSocket(server->_on_create_socket);
return std::make_shared<SessionHelper>(server, session);
};
start_l(port, host, backlog);
}
TcpServer::start_l
_socket = createSocket(_poller); // Socket::createSocket(true)
_socket->setOnBeforeAccept(TcpServer::onBeforeAcceptConnection)
_socket->setOnAccept([weak_self](Socket::Ptr &sock, shared_ptr<void> &complete) {
auto ptr = sock->getPoller().get();
auto server = strong_self->getServer(ptr);
ptr->async([server, sock, complete]() {
server->onAcceptConnection(sock);
});
});
_socket->listen(port, host.c_str(), backlog);
// 在每个线程都创建一个该服务器的副本
EventPollerPool::Instance().for_each([&](const TaskExecutor::Ptr &executor) {
EventPoller::Ptr poller = dynamic_pointer_cast<EventPoller>(executor);
if (poller == _poller || !poller)
return;
auto &serverRef = _cloned_server[poller.get()];
if (!serverRef)
serverRef = onCreatServer(poller);
if (serverRef)
serverRef->cloneFrom(*this);
});
Socket::Ptr Socket::createSocket(const EventPoller::Ptr &poller, bool enable_mutex){
return std::make_shared<Socket>(poller, enable_mutex);
}
bool Socket::listen(uint16_t port, const string &local_ip, int backlog) {
int sock = SockUtil::listen(port, local_ip.data(), backlog);
return listen(makeSock(sock, SockNum::Sock_TCP));
}
int SockUtil::listen(const uint16_t port, const char *local_ip, int back_log)
fd = (int)socket(family, SOCK_STREAM, IPPROTO_TCP);
setReuseable(fd, true, false);
setNoBlocked(fd);
setCloExec(fd);
bind_sock(fd, local_ip, port, family);
::listen(fd, back_log)
return fd;
bool Socket::listen(const SockFD::Ptr &sock)
closeSock();
weak_ptr<SockFD> weak_sock = sock;
weak_ptr<Socket> weak_self = shared_from_this();
_enable_recv = true;
_poller->addEvent(sock->rawFd(), EventPoller::Event_Read | EventPoller::Event_Error,
[weak_self, weak_sock](int event) {
strong_self->onAccept(strong_sock, event);
});
_sock_fd = sock;
新连接
int Socket::onAccept(const SockFD::Ptr &sock, int event)
if (event & EventPoller::Event_Read)
int fd = (int)accept(sock->rawFd(), nullptr, nullptr);
SockUtil::setNoSigpipe(fd);
SockUtil::setNoBlocked(fd);
SockUtil::setNoDelay(fd);
SockUtil::setSendBuf(fd);
SockUtil::setRecvBuf(fd);
SockUtil::setCloseWait(fd);
SockUtil::setCloExec(fd);
// 为新连接的客户端socket,创建Socket和SockFD两个管理对象。
Socket::Ptr peer_sock = _on_before_accept(_poller); // Socket::createSocket(false)
auto peer_sock_fd = peer_sock->setPeerSock(fd);
// 此处通过设置completed这个共享指针变量的销毁函数,来达到先执行_on_accept,再attachEvent的目的。
shared_ptr<void> completed(nullptr, [peer_sock, peer_sock_fd](void *) {
peer_sock->attachEvent(peer_sock_fd)
});
_on_accept(peer_sock, completed);
TcpServer::onAcceptConnection(const Socket::Ptr &sock)
auto helper = _session_alloc(std::dynamic_pointer_cast<TcpServer>(shared_from_this()), sock);
auto session = helper->session();
weak_ptr<Session> weak_session = session;
sock->setOnRead([weak_session](const Buffer::Ptr &buf, struct sockaddr *, int) {
strong_session->onRecv(buf);
});