WPF视频播放

MainWindow.xaml

<Window x:Class="WPF视频播放.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="简易视频播放器" Height="411.686" Width="626.916" Activated="Window_Activated_1" Deactivated="Window_Deactivated_1" Closing="Window_Closing_1">
    <Grid>
        <MediaElement x:Name="mediaElement1" Margin="0,0,0,0" LoadedBehavior="Manual" Source="【WE教室从零教学】卷毛解说 逆转战局锤石辅助第一视角 超清.mp4" Stretch="Fill"/>

    </Grid>
</Window>

MainWindow.xaml.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace WPF视频播放
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
        }

        private void Window_Activated_1(object sender, EventArgs e)
        {
            this.mediaElement1.Play();
        }

        private void Window_Deactivated_1(object sender, EventArgs e)
        {
            this.mediaElement1.Pause();
        }

        private void Window_Closing_1(object sender, System.ComponentModel.CancelEventArgs e)
        {
            MessageBoxResult result = MessageBox.Show("您确定要退出媒体播放器吗?\n单击“确定”退出,单击“取消”从头播放。",
                this.Title, MessageBoxButton.OKCancel, MessageBoxImage.Question);
            if (result == MessageBoxResult.Cancel)
            {
                e.Cancel = true;
                this.mediaElement1.Stop();
                this.mediaElement1.Play();
            }
        }
    }
}


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值