用QT调用FFMPEG的接口

1、调用FFmpeg接口

打开Qt,新建工程;

在工程的pro文件中,添加如下字段;

TEMPLATE = app
CONFIG += console
CONFIG -= app_bundle
CONFIG -= qt

SOURCES += \
       main.c
INCLUDEPATH += /home/wxw/ffmpeg_build/include

LIBS += /home/wxw/ffmpeg_build/lib/libavcodec.a \
        /home/wxw/ffmpeg_build/lib/libavdevice.a \
        /home/wxw/ffmpeg_build/lib/libavfilter.a \
        /home/wxw/ffmpeg_build/lib/libavformat.a \
        /home/wxw/ffmpeg_build/lib/libavutil.a \
        /home/wxw/ffmpeg_build/lib/libswresample.a \
        /home/wxw/ffmpeg_build/lib/libswscale.a

主要目的是:添加FFMEEG的库路径和头文件路径,实际地址根据不同的客户端环境,会有差异。(动态库或静态库,都可选)

在main文件中,直接调用ffmpeg的api,编译运行即可。如下:

#include <stdio.h>

 // 包含ffmpeg头⽂件
#include "libavutil/avutil.h"

int main()
{ 
    printf("Hello FFMPEG, version is %s\n", av_version_info());   
    return 0;
}
 

2、安装SDL库

sdl 下载地址:https://www.libsdl.org/download-2.0.php

下载SDL源码库,SDL2-2.0.10.tar.gz 2.

解压,进入目录中,然后依次执⾏命令

./autogen.sh

#实际路径依环境不同而定,指定编译安装的库目录和bin文件目录

./configure --prefix=/home/wxw/ffmpeg_build --bindir=/home/wxw/bin

make

sudo make install

3、Qt调用SDL库显示一个空窗口

打开Qt,新建工程;

在工程的pro文件中,添加如下字段;

TEMPLATE = app
CONFIG += console
CONFIG -= app_bundle
CONFIG -= qt

SOURCES += \
        main.c

INCLUDEPATH += /home/wxw/ffmpeg_build/include

LIBS += /home/wxw/ffmpeg_build/lib/libSDL2.so

主要目的是:添加SDL的库路径和头文件路径,实际地址根据不同的客户端环境,会有差异。

在main.c,编译运行会显示一个空窗口。代码如下:

#include <stdio.h>
#include "SDL2/SDL.h"

int main()
{
    //声明一个窗口句柄
    SDL_Window *window_ptr = NULL;

    printf("test SDL demo 1.\n");

    //创建窗口
    SDL_Init(SDL_INIT_VIDEO);
    window_ptr = SDL_CreateWindow("Basic Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480,
                                 SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
    if(window_ptr == NULL)
    {
        printf("%s: Call 'SDL_CreateWindow' failure. \n", __FUNCTION__);
        goto ERR_EXIT;
    }

    SDL_Delay(3000);

    //销毁窗口,释放资源
    SDL_DestroyWindow(window_ptr);
    SDL_Quit();

ERR_EXIT:

    return 0;
}

 4、Qt调用SDL库播放yuv视频

打开Qt,新建工程;

在工程的pro文件中,添加如下字段;

TEMPLATE = app
CONFIG += console
CONFIG -= app_bundle
CONFIG -= qt

SOURCES += \
        main.c

INCLUDEPATH += /home/wxw/ffmpeg_build/include

LIBS += /home/wxw/ffmpeg_build/lib/libSDL2.so

主要目的是:添加SDL的库路径和头文件路径,实际地址根据不同的客户端环境,会有差异。

在main.c,编译运行会显示一个YUV视频播放窗口。重点是:SDL库的初始化和操作流程、YUV数据读取和渲染、窗口调整操作、刷新逻辑等。

代码如下:

#include <stdio.h>
#include <string.h>
#include "SDL2/SDL.h"


//自定义消息类型
#define REFRESH_EVENT   (SDL_USEREVENT + 1)     // 请求画面刷新事件
#define QUIT_EVENT      (SDL_USEREVENT + 2)     // 退出事件

// YUV像素分辨率
#define YUV_WIDTH   320
#define YUV_HEIGHT  240

//定义YUV格式
#define YUV_FORMAT  SDL_PIXELFORMAT_IYUV

int s_thread_exit = 0;  // 退出标志 = 1则退出

int refresh_video_timer(void *data)
{
    while (!s_thread_exit)
    {
        SDL_Event event;
        event.type = REFRESH_EVENT;
        SDL_PushEvent(&event);
        SDL_Delay(40);
    }

    s_thread_exit = 0;

    //push quit event
    SDL_Event event;
    event.type = QUIT_EVENT;
    SDL_PushEvent(&event);

    return 0;
}

int main(int argc, char* argv[])
{
    //初始化 SDL
    if(SDL_Init(SDL_INIT_VIDEO))
    {
        fprintf( stderr, "Could not initialize SDL - %s\n", SDL_GetError());
        return -1;
    }

    // SDL
    SDL_Event event;                            // 事件
    SDL_Rect rect;                              // 矩形
    SDL_Window *window = NULL;                  // 窗口
    SDL_Renderer *renderer = NULL;              // 渲染
    SDL_Texture *texture = NULL;                // 纹理
    SDL_Thread *timer_thread = NULL;            // 请求刷新线程
    uint32_t pixformat = YUV_FORMAT;            // YUV420P,即是SDL_PIXELFORMAT_IYUV

    // 1. YUV的分辨率
    int video_width = YUV_WIDTH;
    int video_height = YUV_HEIGHT;

    // 2.显示窗口的分辨率
    int win_width = YUV_WIDTH;
    int win_height = YUV_WIDTH;

    // YUV文件句柄
    FILE *video_fd = NULL;
    const char *yuv_path = "/home/wxw/QtProject/build-test_ffmpeg-Desktop_Qt_5_12_10_GCC_64bit-Debug/yuv420p_320x240.yuv";

    size_t video_buff_len = 0;
    uint8_t *video_buf = NULL; //读取数据后先把放到buffer里面

    // 我们测试的文件是YUV420P格式
    uint32_t y_frame_len = video_width * video_height;
    uint32_t u_frame_len = video_width * video_height / 4;
    uint32_t v_frame_len = video_width * video_height / 4;
    uint32_t yuv_frame_len = y_frame_len + u_frame_len + v_frame_len;

    //创建窗口
    window = SDL_CreateWindow("Simplest YUV Player",
                           SDL_WINDOWPOS_UNDEFINED,
                           SDL_WINDOWPOS_UNDEFINED,
                           video_width, video_height,
                           SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
    if(!window)
    {
        fprintf(stderr, "SDL: could not create window, err:%s\n",SDL_GetError());
        goto _FAIL;
    }

    // 基于窗口创建渲染器
    renderer = SDL_CreateRenderer(window, -1, 0);
    // 基于渲染器创建纹理
    texture = SDL_CreateTexture(renderer,
                                pixformat,
                                SDL_TEXTUREACCESS_STREAMING,
                                video_width,
                                video_height);

    // 分配空间
    video_buf = (uint8_t*)malloc(yuv_frame_len);
    if(!video_buf)
    {
        fprintf(stderr, "Failed to alloce yuv frame space!\n");
        goto _FAIL;
    }

    // 打开YUV文件
    video_fd = fopen(yuv_path, "rb");
    if( !video_fd )
    {
        fprintf(stderr, "Failed to open yuv file\n");
        goto _FAIL;
    }
    // 创建请求刷新线程
    timer_thread = SDL_CreateThread(refresh_video_timer,
                                    NULL,
                                    NULL);

    while (1)
    {
        // 收取SDL系统里面的事件
        SDL_WaitEvent(&event);

        if(event.type == REFRESH_EVENT) // 画面刷新事件
        {
            video_buff_len = fread(video_buf, 1, yuv_frame_len, video_fd);
            if(video_buff_len <= 0)
            {
                fprintf(stderr, "Failed to read data from yuv file!\n");
                goto _FAIL;
            }
            // 设置纹理的数据 video_width = 320, plane
            SDL_UpdateTexture(texture, NULL, video_buf, video_width);

            // 显示区域,可以通过修改w和h进行缩放
            rect.x = 0;
            rect.y = 0;
            float w_ratio = win_width * 1.0 /video_width;
            float h_ratio = win_height * 1.0 /video_height;
            
            // 320x240 怎么保持原视频的宽高比例
            rect.w = video_width * w_ratio;
            rect.h = video_height * h_ratio;
//            rect.w = video_width * 0.5;
//            rect.h = video_height * 0.5;

            // 清除当前显示
            SDL_RenderClear(renderer);
            // 将纹理的数据拷贝给渲染器
            SDL_RenderCopy(renderer, texture, NULL, &rect);
            
            // 显示
            SDL_RenderPresent(renderer);
        }
        else if(event.type == SDL_WINDOWEVENT)
        {
            //If Resize
            SDL_GetWindowSize(window, &win_width, &win_height);
            printf("SDL_WINDOWEVENT win_width:%d, win_height:%d\n",win_width, win_height );
        }
        else if(event.type == SDL_QUIT) //退出事件
        {
            s_thread_exit = 1;
        }
        else if(event.type == QUIT_EVENT)
        {
            break;
        }
    }

_FAIL:
    s_thread_exit = 1;      // 保证线程能够退出

    // 释放资源
    if(timer_thread)
        SDL_WaitThread(timer_thread, NULL); // 等待线程退出
    if(video_buf)
        free(video_buf);
    if(video_fd)
        fclose(video_fd);
    if(texture)
        SDL_DestroyTexture(texture);
    if(renderer)
        SDL_DestroyRenderer(renderer);
    if(window)
        SDL_DestroyWindow(window);

    SDL_Quit();

    return 0;

}

  5、Qt解析yuv视频获取AAC音频

打开Qt,新建工程;

在工程的pro文件中,添加如下字段;

TEMPLATE = app
CONFIG += console
CONFIG -= app_bundle
CONFIG -= qt

SOURCES += \
        main.c

INCLUDEPATH += /home/wxw/ffmpeg_build/include

LIBS +=     \
    /home/wxw/ffmpeg_build/lib/libavformat.a \
    /home/wxw/ffmpeg_build/lib/libavcodec.a \
    /home/wxw/ffmpeg_build/lib/libavdevice.a \
    /home/wxw/ffmpeg_build/lib/libavfilter.a \
    /home/wxw/ffmpeg_build/lib/libavutil.a \
    /home/wxw/ffmpeg_build/lib/libswresample.a \
    /home/wxw/ffmpeg_build/lib/libswscale.a \
    /home/wxw/ffmpeg_build/lib/libmp3lame.a \
    /home/wxw/ffmpeg_build/lib/libfdk-aac.a    \
    /home/wxw/ffmpeg_build/lib/libopus.a    \
    /home/wxw/ffmpeg_build/lib/libvpx.a \
    /home/wxw/ffmpeg_build/lib/libx265.a    \
    /home/wxw/ffmpeg_build/lib/libx264.a


LIBS += -lpthread  -lnuma -lz -lm  -lva-drm  -lva  -lva-x11  -lvdpau  -lX11  -lXext -ldl -lvorbisenc -lvorbis

主要目的是:添加FFMPEG的库路径和头文件路径,实际地址根据不同的客户端环境,会有差异。

在main.c,编译运行会读取输入文件并抽出音频数据,存放到一个新文件中。重点是:FFMPEG接口调用初始化,获取文件信息,读取文件内容并查找音频分量,将原始音频数据拼接上ADTS头存放到aac文件中等。

运行时,需要在指令中添加目标文件的地址,这里用了绝对路径,相对路径不知为何行不通,先不管了,这些不重要。如下图:

dd0bdc35e17948bfa22a23f10f9f8f3d.png

代码如下:

#include <stdio.h>
#include "libavutil/log.h"
#include "libavformat/avio.h"
#include "libavformat/avformat.h"


#define ADTS_HEADER_LEN  7;

const int sampling_frequencies[] = {
    96000,  // 0x0
    88200,  // 0x1
    64000,  // 0x2
    48000,  // 0x3
    44100,  // 0x4
    32000,  // 0x5
    24000,  // 0x6
    22050,  // 0x7
    16000,  // 0x8
    12000,  // 0x9
    11025,  // 0xa
    8000   // 0xb
    // 0xc d e f是保留的
};

int adts_header(char * const p_adts_header, const int data_length,
                const int profile, const int samplerate,
                const int channels)
{

    int sampling_frequency_index = 3; // 默认使用48000hz
    int adtsLen = data_length + 7;

    int frequencies_size = sizeof(sampling_frequencies) / sizeof(sampling_frequencies[0]);
    int i = 0;
    for(i = 0; i < frequencies_size; i++)
    {
        if(sampling_frequencies[i] == samplerate)
        {
            sampling_frequency_index = i;
            break;
        }
    }
    if(i >= frequencies_size)
    {
        printf("unsupport samplerate:%d\n", samplerate);
        return -1;
    }

    p_adts_header[0] = 0xff;         //syncword:0xfff                          高8bits
    p_adts_header[1] = 0xf0;         //syncword:0xfff                          低4bits
    p_adts_header[1] |= (0 << 3);    //MPEG Version:0 for MPEG-4,1 for MPEG-2  1bit
    p_adts_header[1] |= (0 << 1);    //Layer:0                                 2bits
    p_adts_header[1] |= 1;           //protection absent:1                     1bit

    p_adts_header[2] = (profile)<<6;            //profile:profile               2bits
    p_adts_header[2] |= (sampling_frequency_index & 0x0f)<<2; //sampling frequency index:sampling_frequency_index  4bits
    p_adts_header[2] |= (0 << 1);             //private bit:0                   1bit
    p_adts_header[2] |= (channels & 0x04)>>2; //channel configuration:channels  高1bit

    p_adts_header[3] = (channels & 0x03)<<6; //channel configuration:channels 低2bits
    p_adts_header[3] |= (0 << 5);               //original:0                1bit
    p_adts_header[3] |= (0 << 4);               //home:0                    1bit
    p_adts_header[3] |= (0 << 3);               //copyright id bit:0        1bit
    p_adts_header[3] |= (0 << 2);               //copyright id start:0      1bit
    p_adts_header[3] |= ((adtsLen & 0x1800) >> 11);           //frame length:value   高2bits

    p_adts_header[4] = (uint8_t)((adtsLen & 0x7f8) >> 3);     //frame length:value    中间8bits
    p_adts_header[5] = (uint8_t)((adtsLen & 0x7) << 5);       //frame length:value    低3bits
    p_adts_header[5] |= 0x1f;                                 //buffer fullness:0x7ff 高5bits
    p_adts_header[6] = 0xfc;      //‭11111100‬       //buffer fullness:0x7ff 低6bits
    // number_of_raw_data_blocks_in_frame:
    //    表示ADTS帧中有number_of_raw_data_blocks_in_frame + 1个AAC原始帧。

    return 0;
}

int main(int argc, char *argv[])
{
    int ret = -1;
    char errors[1024];

    char *in_filename = NULL;
    char *aac_filename = NULL;

    FILE *aac_fd = NULL;

    int audio_index = -1;
    int len = 0;


    AVFormatContext *ifmt_ctx = NULL;
    AVPacket pkt;

    // 设置打印级别
    av_log_set_level(AV_LOG_DEBUG);

    if(argc < 3)
    {
        av_log(NULL, AV_LOG_DEBUG, "the count of parameters should be more than three!\n");
        return -1;
    }

    in_filename = argv[1];      // 输入文件
    aac_filename = argv[2];     // 输出文件

    if(in_filename == NULL || aac_filename == NULL)
    {
        av_log(NULL, AV_LOG_DEBUG, "src or dts file is null, plz check them!\n");
        return -1;
    }

    aac_fd = fopen(aac_filename, "wb");
    if (!aac_fd)
    {
        av_log(NULL, AV_LOG_DEBUG, "Could not open destination file %s\n", aac_filename);
        return -1;
    }

    // 打开输入文件
    if((ret = avformat_open_input(&ifmt_ctx, in_filename, NULL, NULL)) < 0)
    {
        av_strerror(ret, errors, 1024);
        av_log(NULL, AV_LOG_DEBUG, "Could not open source file: %s, %d(%s)\n",
               in_filename,
               ret,
               errors);
        return -1;
    }

    // 获取解码器信息
    if((ret = avformat_find_stream_info(ifmt_ctx, NULL)) < 0)
    {
        av_strerror(ret, errors, 1024);
        av_log(NULL, AV_LOG_DEBUG, "failed to find stream information: %s, %d(%s)\n",
               in_filename,
               ret,
               errors);
        return -1;
    }

    // dump媒体信息
    av_dump_format(ifmt_ctx, 0, in_filename, 0);

    // 初始化packet
    av_init_packet(&pkt);

    // 查找audio对应的steam index
    audio_index = av_find_best_stream(ifmt_ctx, AVMEDIA_TYPE_AUDIO, -1, -1, NULL, 0);
    if(audio_index < 0)
    {
        av_log(NULL, AV_LOG_DEBUG, "Could not find %s stream in input file %s\n",
               av_get_media_type_string(AVMEDIA_TYPE_AUDIO),
               in_filename);
        return AVERROR(EINVAL);
    }

    // 打印AAC级别
    printf("audio profile:%d, FF_PROFILE_AAC_LOW:%d\n",
           ifmt_ctx->streams[audio_index]->codecpar->profile,
           FF_PROFILE_AAC_LOW);

    if(ifmt_ctx->streams[audio_index]->codecpar->codec_id != AV_CODEC_ID_AAC)
    {
        printf("the media file no contain AAC stream, it's codec_id is %d\n",
               ifmt_ctx->streams[audio_index]->codecpar->codec_id);
        goto failed;
    }
    // 读取媒体文件,并把aac数据帧写入到本地文件
    while(av_read_frame(ifmt_ctx, &pkt) >=0 )
    {
        if(pkt.stream_index == audio_index)
        {
            char adts_header_buf[7] = {0};
            adts_header(adts_header_buf, pkt.size,
                        ifmt_ctx->streams[audio_index]->codecpar->profile,
                        ifmt_ctx->streams[audio_index]->codecpar->sample_rate,
                        ifmt_ctx->streams[audio_index]->codecpar->channels);
            fwrite(adts_header_buf, 1, 7, aac_fd);  // 写adts header , ts流不适用,ts流分离出来的packet带了adts header
            len = fwrite( pkt.data, 1, pkt.size, aac_fd);   // 写adts data
            if(len != pkt.size)
            {
                av_log(NULL, AV_LOG_DEBUG, "warning, length of writed data isn't equal pkt.size(%d, %d)\n",
                       len,
                       pkt.size);
            }
        }

        av_packet_unref(&pkt);
    }

failed:
    // 关闭输入文件
    if(ifmt_ctx)
    {
        avformat_close_input(&ifmt_ctx);
    }
    if(aac_fd)
    {
        fclose(aac_fd);
    }

    return 0;
}

另:关于ADTS格式定义,详见《AAC文件的ADTS格式解析》

靠谱推荐:Free Pos,微信JOCIHEZ

 

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