wpf 路径动画

<Window x:Class="WpfApp04.TestWin14"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        xmlns:local="clr-namespace:WpfApp04"
        mc:Ignorable="d"
        Title="TestWin14" Height="450" Width="800">
    <Grid x:Name="LayoutRoot">
        <Grid.Resources>
            <PathGeometry x:Key="movingPath" Figures="M 0,150 C 300,-100 300,400 600,120"/>
        </Grid.Resources>
        <Button Content="Move" HorizontalAlignment="Left" VerticalAlignment="Top" Width="80" Height="80" Click="Button_Click">
            <Button.RenderTransform>
                <TranslateTransform x:Name="tt" X="0" Y="0"/>
            </Button.RenderTransform>
        </Button>
    </Grid>
</Window>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

namespace WpfApp04
{
    /// <summary>
    /// TestWin14.xaml 的交互逻辑
    /// </summary>
    public partial class TestWin14 : Window
    {
        public TestWin14()
        {
            InitializeComponent();
        }

        private void Button_Click(object sender, RoutedEventArgs e)
        {
            PathGeometry pg = this.LayoutRoot.FindResource("movingPath") as PathGeometry;
            Duration duration = new Duration(TimeSpan.FromMilliseconds(600));

            DoubleAnimationUsingPath dapX = new DoubleAnimationUsingPath();
            dapX.PathGeometry = pg;
            dapX.Source = PathAnimationSource.X;
            dapX.Duration = duration;


            DoubleAnimationUsingPath dapY = new DoubleAnimationUsingPath();
            dapY.PathGeometry = pg;
            dapY.Source = PathAnimationSource.Y;
            dapY.Duration = duration;

            this.tt.BeginAnimation(TranslateTransform.XProperty, dapX);
            this.tt.BeginAnimation(TranslateTransform.YProperty, dapY);
        }
    }
}

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