Android SwipeRefreshLayout 改造

之前一直是使用自定义的下拉控件来自定义ListView 和GridView的刷新,但是既然google出了个SwipeRefreshLayout  那为何不用呢?

初始使用下来感觉还是不错,但是在一个需求面前就遇到了问题:

需求: 可下拉刷新的列表,单独项可侧滑删除

还以为很简单的一个功能却遇到了问题,在侧滑的时候总是能触发下拉刷新,当下拉的时候,Item中的事件就断掉了。于是就找了下源码看到如下代码:

@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
 switch (action) {
//略
        case MotionEvent.ACTION_MOVE:
            if (mActivePointerId == INVALID_POINTER) {
                Log.e(LOG_TAG, "Got ACTION_MOVE event but don't have an active pointer id.");
                return false;
            }

            final float y = getMotionEventY(ev, mActivePointerId);
            if (y == -1) {
                return false;
            }
            final float yDiff = y - mInitialDownY;
            if (yDiff > mTouchSlop && !mIsBeingDragged) {//罪魁祸首在这里
                mInitialMotionY = mInitialDownY + mTouchSlop;
                mIsBeingDragged = true;
                mProgress.setAlpha(STARTING_PROGRESS_ALPHA);
            }
            break;

    }

    return mIsBeingDragged;
}

原来罪魁祸首在于SwipRefreshLayout 在OnInterceptTouchEvent 中 一旦Y轴超过8像素则 完全吃下了整个消息流程,(请不要问我View里设置ontouch 或者 ontouchevent 为什么无效),为了改变这个,我们对OnInterceptTouchEvent 修改如下(我是自定义了SwipRefreshLayout 类):

@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
    ensureTarget();

    final int action = MotionEventCompat.getActionMasked(ev);

    if (mReturningToStart && action == MotionEvent.ACTION_DOWN) {
        mReturningToStart = false;
    }

    if (!isEnabled() || mReturningToStart || canChildScrollUp() || mRefreshing) {
        // Fail fast if we're not in a state where a swipe is possible
        return false;
    }

    switch (action) {
        case MotionEvent.ACTION_DOWN:
            setTargetOffsetTopAndBottom(mOriginalOffsetTop - mCircleView.getTop(), true);
            mActivePointerId = MotionEventCompat.getPointerId(ev, 0);
            mIsBeingDragged = false;
            mIsBeingHorizontalDragged = false;
            final float initialDownY = getMotionEventY(ev, mActivePointerId);
            final float initialDownX = getMotionEventX(ev, mActivePointerId);
            if (initialDownY == -1) {
                return false;
            }
            mInitialDownX = initialDownX;
            mInitialDownY = initialDownY;
            break;

        case MotionEvent.ACTION_MOVE:
            if (mActivePointerId == INVALID_POINTER) {
                Log.e(LOG_TAG, "Got ACTION_MOVE event but don't have an active pointer id.");
                return false;
            }

            final float y = getMotionEventY(ev, mActivePointerId);
            final float x = getMotionEventX(ev, mActivePointerId);
            if (y == -1) {
                return false;
            }
            final float yDiff = y - mInitialDownY;
            final float xDiff = x - mInitialDownX;
            if(!mIsBeingHorizontalDragged&& Math.abs(xDiff) > 2*mTouchSlop&&!mIsBeingDragged){//不一定要2*mTouchSlop
                mIsBeingHorizontalDragged = true;
            }

            if (yDiff > mTouchSlop && !mIsBeingDragged&&!mIsBeingHorizontalDragged) {
                mInitialMotionY = mInitialDownY + mTouchSlop;
                mIsBeingDragged = true;
                mProgress.setAlpha(STARTING_PROGRESS_ALPHA);
            }
            break;

        case MotionEventCompat.ACTION_POINTER_UP:
            onSecondaryPointerUp(ev);
            break;

        case MotionEvent.ACTION_UP:
        case MotionEvent.ACTION_CANCEL:
            mIsBeingDragged = false;
            mIsBeingHorizontalDragged = false;
            mActivePointerId = INVALID_POINTER;
            break;
    }

    return mIsBeingDragged;
}

有几个 变量需要声明下,如上修改,则可区分 侧滑还是竖滑,侧滑的功能可以开心用了


  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值