API DEMO中3D旋转Layout效果

LayoutChange.java:

package cn.com;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.ViewGroup;
import android.view.animation.AccelerateInterpolator;
import android.widget.Button;

public class LayoutChange extends Activity {

ViewGroup layout1, layout2;
public int order;
DisplayNextView displayNext;

/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout1);

displayNext = new DisplayNextView(this);

layout1 = (ViewGroup) findViewById(R.id.layout1);
Button b1 = (Button) findViewById(R.id.button1);
b1.setOnClickListener(new Button.OnClickListener() {
public void onClick(View v) {
order = 1;
applyClockInverseRotation(layout1, 0, -90, layout1.getWidth() / 2.0f,
layout1.getHeight() / 2.0f, true);
}
});
}

/** 顺时针方向旋转90° */
public void applyClockwiseRotation(ViewGroup mView, float start, float end, float centerX, float centerY,
boolean isAddListener) {
final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, centerX, centerY, 200.0f,
isAddListener);
rotation.setDuration(500);
rotation.setFillAfter(true);
rotation.setInterpolator(new AccelerateInterpolator());
if (isAddListener) {
rotation.setAnimationListener(displayNext);
}
mView.startAnimation(rotation);
}

/**
* @Description:逆时针方向旋转90°.
*
* @param mView
* 需要应用动画的View.
* @param start
* 动画初始角度值.
* @param end
* 动画结束角度值.
* @param centerX
* 旋转动画中心点x坐标.
* @param centerY
* 旋转动画中心点y坐标.
* @param mIsAddListener
*
* @return void 返回类型
*/
public void applyClockInverseRotation(ViewGroup mView, float start, float end, float centerX, float centerY,
boolean mIsAddListener) {
final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, centerX, centerY, 200.0f,
mIsAddListener);
rotation.setDuration(500);
rotation.setFillAfter(true);
rotation.setInterpolator(new AccelerateInterpolator());
if (mIsAddListener) {
rotation.setAnimationListener(displayNext);
}
mView.startAnimation(rotation);
}

public void jumpToLayout1() {
setContentView(R.layout.layout1);
layout1 = (ViewGroup) findViewById(R.id.layout1);
Button b1 = (Button) findViewById(R.id.button1);
b1.setOnClickListener(new Button.OnClickListener() {
public void onClick(View v) {
order = 1;
applyClockInverseRotation(layout1, 0, -90, layout1.getWidth() / 2.0f,
layout1.getHeight() / 2.0f, true);
}
});
}

public void jumpToLayout2() {
setContentView(R.layout.layout2);
layout2 = (ViewGroup) findViewById(R.id.layout2);
Button b2 = (Button) findViewById(R.id.button2);
b2.setOnClickListener(new Button.OnClickListener() {
public void onClick(View v) {
order = 2;
applyClockwiseRotation(layout2, 0, 90, layout2.getWidth() / 2.0f,
layout2.getHeight() / 2.0f, true);
}
});
}
}



Rotate3dAnimation.java:

package cn.com;

import android.view.animation.Animation;
import android.view.animation.Transformation;
import android.graphics.Camera;
import android.graphics.Matrix;

/**
* An animation that rotates the view on the Y axis between two specified angles. This animation also adds a translation on the Z
* axis (depth) to improve the effect.
*/
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;

/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its start angle and its end angle. Both angles are
* in degrees. The rotation is performed around a center point on the 2D space, definied by a pair of X and Y coordinates,
* called centerX and centerY. When the animation starts, a translation on the Z axis (depth) is performed. The length of
* the translation can be specified, as well as whether the translation should be reversed in time.
*
* @param fromDegrees
* the start angle of the 3D rotation
* @param toDegrees
* the end angle of the 3D rotation
* @param centerX
* the X center of the 3D rotation
* @param centerY
* the Y center of the 3D rotation
* @param reverse
* true if the translation should be reversed, false otherwise
*/
public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ,
boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}

@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;

final Matrix matrix = t.getMatrix();

camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();

matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}



DisplayNextView.java:

package cn.com;

import android.view.View;
import android.view.animation.Animation;

public class DisplayNextView implements Animation.AnimationListener {
LayoutChange lc;

public DisplayNextView(LayoutChange lc) {
this.lc = lc;
}

public void onAnimationStart(Animation animation) {
}

public void onAnimationEnd(Animation animation) {
if (lc.order == 1) {
lc.layout1.post(new SwapViews());
}
if (lc.order == 2) {
lc.layout2.post(new SwapViews());
}

}

public void onAnimationRepeat(Animation animation) {
}

private final class SwapViews implements Runnable {

public void run() {
if (lc.order == 1) {
lc.layout1.setVisibility(View.GONE);
lc.jumpToLayout2();
lc.layout2.setVisibility(View.VISIBLE);
lc.applyClockInverseRotation(lc.layout2, 90, 0, 160, 192, false);
} else if (lc.order == 2) {
lc.jumpToLayout1();
lc.applyClockwiseRotation(lc.layout1, -90, 0, 160, 192, false);
}

}
}
}


3个类文件,自己添加2个含有按钮的Layout既可以实现.
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