最近有个项目,需要用到gdi+画图,并在拖动 track bar 的时候在两点之间画一条直线,并根据 track bar 的值,在直线的对应位置显示一个移动的坐标点。
大致的解决思路如下:
1、确定两个点的连线属于坐标轴的第几象限,根据所在象限的不同根据起始点的坐标来判断移动坐标点的横纵坐标。
如图:黄色点为起始点,绿色点为终止点。
第一象限:
第二象限:
第三象限:
第四象限:
根据两个点之间的经纬度来判断属于第几象限。
private Quadrant GetQuadrant(Point beginPoint, Point endPoint) {
Quadrant quadrant = Quadrant.None;
if (beginPoint.X < endPoint.X && beginPoint.Y >= endPoint.Y) {
quadrant = Quadrant.First;
}
if (beginPoint.X <= endPoint.X && beginPoint.Y < endPoint.Y) {
quadrant = Quadrant.Second;
}
if (beginPoint.X > endPoint.X && beginPoint.Y <= endPoint.Y) {
quadrant = Quadrant.Third;
}
if (beginPoint.X >= endPoint.X && beginPoint.Y > endPoint.Y) {
quadrant = Quadrant.Forth;
}
return quadrant;
}
根据两个点之间的坐标,直线的象限,以及 track bar 的值,来计算移动点的坐标。
private Point GetCurrentPoint(Point beginPoint, Point endPoint,int value)
{
Point point = new Point();
Quadrant quadrant = GetQuadrant(beginPoint, endPoint);
double lenX = Math.Abs(beginPoint.X - endPoint.X);
double lenY = Math.Abs(beginPoint.Y - endPoint.Y);
double distance = Math.Sqrt(Math.Pow(lenX, 2) + Math.Pow(lenY, 2));
double currentDistance = distance / 100 * value;
double angle = 0;
int x = beginPoint.X;
int y = beginPoint.Y;
switch (quadrant)
{
case Quadrant.None:
break;
case Quadrant.First:
angle = Math.Atan(lenY / lenX);;
x = beginPoint.X + (int)(Math.Cos(angle) * currentDistance);
y = beginPoint.Y - (int)(Math.Sin(angle) * currentDistance);
point = new Point(x, y);
break;
case Quadrant.Second:
angle = Math.Atan(lenY / lenX); ;
x = beginPoint.X + (int)(Math.Cos(angle) * currentDistance);
y = beginPoint.Y + (int)(Math.Sin(angle) * currentDistance);
point = new Point(x, y);
break;
case Quadrant.Third:
angle = Math.Atan(lenY / lenX); ;
x = beginPoint.X - (int)(Math.Cos(angle) * currentDistance);
y = beginPoint.Y + (int)(Math.Sin(angle) * currentDistance);
point = new Point(x, y);
break;
case Quadrant.Forth:
angle = Math.Atan(lenY / lenX); ;
x = beginPoint.X - (int)(Math.Cos(angle) * currentDistance);
y = beginPoint.Y - (int)(Math.Sin(angle) * currentDistance);
point = new Point(x, y);
break;
default:
break;
}
return point;
}
最后,在算出坐标之后在屏幕上画出对应的坐标点。
Rectangle rect = new Rectangle(listP[i].point, new Size(8, 8));
rect.Offset(-4, -4);
g.FillEllipse(new SolidBrush(Color.Green), rect);
完成后的效果如下: