DriectDrow 用法

// BitMap.cpp : Defines the entry point for the application.
//

#include "stdafx.h"
#include "resource.h"
#include <stdio.h>
#define MAX_LOADSTRING 100
#define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define _RGB16BIT565(r,g,b) ((b & 31) + ((g & 63) << 5) + ((r & 31) << 11))
#define DDRAW_INIT_STRUCT(ddstruct) { memset(&ddstruct,0,sizeof(ddstruct)); ddstruct.dwSize=sizeof(ddstruct); }

// Global Variables:
HWND main_window_handle;
HRESULT hr = S_OK;

//DirectDraw
LPDIRECTDRAW7 lpdd;
LPDIRECTDRAWSURFACE7 lpPBuf;  //primary Surface
LPDIRECTDRAWSURFACE7 lpSBuf;  //secondary Surface
LPDIRECTDRAWSURFACE7 lpOBuf[8];  //object SurFace
DDSURFACEDESC2 DDde;
DDSCAPS2       DDcaps;
HDC hdc,dhdc;
HBITMAP bitmap;
DDCOLORKEY colorkey;
int nframe = 0;

 

 

HINSTANCE hInst;        // current instance
TCHAR szTitle[MAX_LOADSTRING];        // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING];        // The title bar text

// Foward declarations of functions included in this code module:
ATOM    MyRegisterClass(HINSTANCE hInstance);
BOOL    InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
// game console
int Game_Init(void *parms=NULL, int num_parms = 0);
int Game_Shutdown(void *parms=NULL, int num_parms = 0);
int Game_Main(void *parms=NULL,  int num_parms = 0);
void InitDD();
void Load_Bitmap(int width, int height,char* filename, int nNum);
int DDraw_Fill_Surface(LPDIRECTDRAWSURFACE7 lpdds, USHORT color, RECT *client = NULL);

int APIENTRY WinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR     lpCmdLine,
                     int       nCmdShow)
{
  // TODO: Place code here.
 MSG msg;
 HACCEL hAccelTable;

 // Initialize global strings
 LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
 LoadString(hInstance, IDC_BITMAP, szWindowClass, MAX_LOADSTRING);
 MyRegisterClass(hInstance);

 // Perform application initialization:
 if (!InitInstance (hInstance, nCmdShow))
 {
  return FALSE;
 }

 hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_BITMAP);

 // initialize game here
 Game_Init();
 
 // enter main event loop
 while(TRUE)
 {
  // test if there is a message in queue, if so get it
  if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
  {
   // test if this is a quit
   if (msg.message == WM_QUIT)
    break;
   
   // translate any accelerator keys
   TranslateMessage(&msg);
   
   // send the message to the window proc
   DispatchMessage(&msg);
  } // end if
  
  // main game processing goes here
  Game_Main();
  
 } // end while
 
 // closedown game here
 Game_Shutdown();

 return msg.wParam;
}

 

//
//  FUNCTION: MyRegisterClass()
//
//  PURPOSE: Registers the window class.
//
//  COMMENTS:
//
//    This function and its usage is only necessary if you want this code
//    to be compatible with Win32 systems prior to the 'RegisterClassEx'
//    function that was added to Windows 95. It is important to call this function
//    so that the application will get 'well formed' small icons associated
//    with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
 WNDCLASSEX wcex;

 wcex.cbSize = sizeof(WNDCLASSEX);

 wcex.style   = CS_HREDRAW | CS_VREDRAW;
 wcex.lpfnWndProc = (WNDPROC)WndProc;
 wcex.cbClsExtra  = 0;
 wcex.cbWndExtra  = 0;
 wcex.hInstance  = hInstance;
 wcex.hIcon   = LoadIcon(hInstance, (LPCTSTR)IDI_BITMAP);
 wcex.hCursor  = LoadCursor(NULL, IDC_ARROW);
 wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
 wcex.lpszMenuName = NULL;
 wcex.lpszClassName = szWindowClass;
 wcex.hIconSm  = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);

 return RegisterClassEx(&wcex);
}

//
//   FUNCTION: InitInstance(HANDLE, int)
//
//   PURPOSE: Saves instance handle and creates main window
//
//   COMMENTS:
//
//        In this function, we save the instance handle in a global variable and
//        create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
   HWND hWnd;

   hInst = hInstance; // Store instance handle in our global variable

   hWnd = CreateWindow(szWindowClass, szTitle, WS_POPUP,
      CW_USEDEFAULT, 0, 800, 600, NULL, NULL, hInstance, NULL);

   if (!hWnd)
   {
      return FALSE;
   }
   main_window_handle = hWnd;
   ShowWindow(hWnd, nCmdShow);
   UpdateWindow(hWnd);

   return TRUE;
}

//
//  FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
//  PURPOSE:  Processes messages for the main window.
//
//  WM_COMMAND - process the application menu
//  WM_PAINT - Paint the main window
//  WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
 int wmId, wmEvent;
 PAINTSTRUCT ps;
 HDC hdc;
 TCHAR szHello[MAX_LOADSTRING];
 LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING);

 switch (message)
 {
  case WM_COMMAND:
   wmId    = LOWORD(wParam);
   wmEvent = HIWORD(wParam);
   // Parse the menu selections:
   switch (wmId)
   {
    case IDM_ABOUT:
       DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
       break;
    case IDM_EXIT:
       DestroyWindow(hWnd);
       break;
    default:
       return DefWindowProc(hWnd, message, wParam, lParam);
   }
   break;
  case WM_PAINT:
   hdc = BeginPaint(hWnd, &ps);

   EndPaint(hWnd, &ps);
   break;
  case WM_DESTROY:
   PostQuitMessage(0);
   break;
  default:
   return DefWindowProc(hWnd, message, wParam, lParam);
   }
   return 0;
}

// Mesage handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
 switch (message)
 {
  case WM_INITDIALOG:
    return TRUE;

  case WM_COMMAND:
   if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
   {
    EndDialog(hDlg, LOWORD(wParam));
    return TRUE;
   }
   break;
 }
    return FALSE;
}
int Game_Init(void *parms,  int num_parms)
{
 InitDD();
    hdc = ::CreateCompatibleDC(NULL);
 ::ShowCursor(false);
 char filename[20];
 for (int nIndex = 0; nIndex < 8; nIndex++)
 {
 
 sprintf(filename,"first_%d.BMP",nIndex);
 Load_Bitmap(140,140,filename,nIndex);
 }
//  RECT rect,drect;
//  rect.left = 0;
//  rect.right = 140;
//  rect.top = 0;
//  rect.bottom = 140;
//  drect.left = 0;
//  drect.right = 140;
//  drect.top = 0;
//  drect.bottom = 140;
//  lpSBuf->Blt(&drect,lpOBuf[],&rect,(DDBLT_WAIT | DDBLT_KEYSRC),NULL);
//  lpPBuf->Flip(NULL , DDFLIP_WAIT);
 return(0);
}
int Game_Shutdown(void *parms,  int num_parms)
{
 return(0);
}
int Game_Main(void *parms,  int num_parms)
{
 if (KEY_DOWN(VK_ESCAPE))
  PostMessage(main_window_handle, WM_DESTROY,0,0);
 DWORD nNow = GetTickCount();
 DDraw_Fill_Surface(lpPBuf,0);
  RECT rect,drect;
 rect.left = 0;
 rect.right = 140;
 rect.top = 0;
 rect.bottom = 140;
 drect.left = 0 + nframe*50;
 drect.right = 140 + nframe*50;
 drect.top = 200;
 drect.bottom = 200+140;
 lpSBuf->Blt(&drect,lpOBuf[nframe],&rect,(DDBLT_WAIT | DDBLT_KEYSRC),NULL);
    lpPBuf->Flip(NULL , DDFLIP_WAIT);
 
 while((GetTickCount() - nNow) < 30);
 nframe ++;
 if (nframe > 7)
 {
  nframe = 0;
 }
 return(0);
}
void InitDD()
{
 hr = DirectDrawCreateEx(NULL,(VOID**)&lpdd,IID_IDirectDraw7,NULL);
 if ( DD_OK != hr)
 {
  MessageBox(main_window_handle,"Failed !","DirectDrawCreat",MB_OK);
  return;
 }
 hr = lpdd->SetCooperativeLevel(main_window_handle,DDSCL_EXCLUSIVE |
            DDSCL_FULLSCREEN|DDSCL_ALLOWREBOOT );
 if (DD_OK != hr )
 {
  MessageBox(main_window_handle,"Failed !","SetCooperativeLevel",MB_OK);
  return;
 }
 hr = lpdd->SetDisplayMode(800,600,16,0,0);
 if (DD_OK != hr )
 {
  MessageBox(main_window_handle,"Failed !","SetDisplayMode",MB_OK);
  return;
 }
  memset(&DDde,0,sizeof(DDde));      
 DDde.dwSize = sizeof(DDde);          
 DDde.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
 DDde.dwBackBufferCount = 1;       
 DDde.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
 hr = lpdd->CreateSurface(&DDde,&lpPBuf,NULL);
 if( DD_OK != hr)
 {
   MessageBox(main_window_handle,"Failed !","CreatePrimarySurface",MB_OK);
  return;
 }
 DDcaps.dwCaps = DDSCAPS_BACKBUFFER;
 hr = lpPBuf->GetAttachedSurface(&DDcaps,&lpSBuf);
 if(hr !=DD_OK)
 {
  MessageBox(main_window_handle,"Failed !","CreateSecondSurface",MB_OK);
  return;
 }
 memset(&DDde,0,sizeof(DDde));       
 DDde.dwSize = sizeof(DDde);
 DDde.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
 DDde.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN ;
}

void Load_Bitmap(int width, int height,char* filename,int nNum)
{
 DDde.dwWidth = width;
 DDde.dwHeight = height;
 hr = lpdd->CreateSurface(&DDde, &lpOBuf[nNum], NULL);
 if(hr !=DD_OK)
 {
    MessageBox(main_window_handle,"Failed !","CreateBackSurface",MB_OK);
  return;
 }
 bitmap = (HBITMAP)::LoadImage(NULL,filename,IMAGE_BITMAP,width,height,LR_LOADFROMFILE);
 if(bitmap==NULL)
 {
  MessageBox(main_window_handle,"Failed !","LoadImage",MB_OK);
  return;
 }
 ::SelectObject(hdc,bitmap);
 lpOBuf[nNum]->GetDC( &dhdc );
 ::BitBlt( dhdc , 0 , 0 ,width,height, hdc , 0 , 0 , SRCCOPY );
 lpOBuf[nNum]->ReleaseDC(dhdc);
 colorkey.dwColorSpaceHighValue = _RGB16BIT565(0,255,0);
 colorkey.dwColorSpaceLowValue = _RGB16BIT565(0,255,0);
 lpOBuf[nNum]->SetColorKey(DDCKEY_SRCBLT,&colorkey);
}
int DDraw_Fill_Surface(LPDIRECTDRAWSURFACE7 lpdds, USHORT color, RECT *client)
{
 DDBLTFX ddbltfx; // this contains the DDBLTFX structure
 
 // clear out the structure and set the size field
 DDRAW_INIT_STRUCT(ddbltfx);
 
 // set the dwfillcolor field to the desired color
 ddbltfx.dwFillColor = color;
 
 // ready to blt to surface
 lpdds->Blt(client,     // ptr to dest rectangle
  NULL,       // ptr to source surface, NA           
  NULL,       // ptr to source rectangle, NA
  DDBLT_COLORFILL | DDBLT_WAIT,   // fill and wait                  
  &ddbltfx);  // ptr to DDBLTFX structure
 
 // return success
 return(1);
} // end DDraw_Fill_Surface 

在使用Python来安装geopandas包时,由于geopandas依赖于几个其他的Python库(如GDAL, Fiona, Pyproj, Shapely等),因此安装过程可能需要一些额外的步骤。以下是一个基本的安装指南,适用于大多数用户: 使用pip安装 确保Python和pip已安装: 首先,确保你的计算机上已安装了Python和pip。pip是Python的包管理工具,用于安装和管理Python包。 安装依赖库: 由于geopandas依赖于GDAL, Fiona, Pyproj, Shapely等库,你可能需要先安装这些库。通常,你可以通过pip直接安装这些库,但有时候可能需要从其他源下载预编译的二进制包(wheel文件),特别是GDAL和Fiona,因为它们可能包含一些系统级的依赖。 bash pip install GDAL Fiona Pyproj Shapely 注意:在某些系统上,直接使用pip安装GDAL和Fiona可能会遇到问题,因为它们需要编译一些C/C++代码。如果遇到问题,你可以考虑使用conda(一个Python包、依赖和环境管理器)来安装这些库,或者从Unofficial Windows Binaries for Python Extension Packages这样的网站下载预编译的wheel文件。 安装geopandas: 在安装了所有依赖库之后,你可以使用pip来安装geopandas。 bash pip install geopandas 使用conda安装 如果你正在使用conda作为你的Python包管理器,那么安装geopandas和它的依赖可能会更简单一些。 创建一个新的conda环境(可选,但推荐): bash conda create -n geoenv python=3.x anaconda conda activate geoenv 其中3.x是你希望使用的Python版本。 安装geopandas: 使用conda-forge频道来安装geopandas,因为它提供了许多地理空间相关的包。 bash conda install -c conda-forge geopandas 这条命令会自动安装geopandas及其所有依赖。 注意事项 如果你在安装过程中遇到任何问题,比如编译错误或依赖问题,请检查你的Python版本和pip/conda的版本是否是最新的,或者尝试在不同的环境中安装。 某些库(如GDAL)可能需要额外的系统级依赖,如地理空间库(如PROJ和GEOS)。这些依赖可能需要单独安装,具体取决于你的操作系统。 如果你在Windows上遇到问题,并且pip安装失败,尝试从Unofficial Windows Binaries for Python Extension Packages网站下载相应的wheel文件,并使用pip进行安装。 脚本示例 虽然你的问题主要是关于如何安装geopandas,但如果你想要一个Python脚本来重命名文件夹下的文件,在原始名字前面加上字符串"geopandas",以下是一个简单的示例: python import os # 指定文件夹路径 folder_path = 'path/to/your/folder' # 遍历文件夹中的文件 for filename in os.listdir(folder_path): # 构造原始文件路径 old_file_path = os.path.join(folder_path, filename) # 构造新文件名 new_filename = 'geopandas_' + filename # 构造新文件路径 new_file_path = os.path.join(folder_path, new_filename) # 重命名文件 os.rename(old_file_path, new_file_path) print(f'Renamed "{filename}" to "{new_filename}"') 请确保将'path/to/your/folder'替换为你想要重命名文件的实际文件夹路径。
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