多线程之GCD

@interface ViewController ()

@property (nonatomic,readwrite,weak) IBOutlet UILabel *label;
@property (nonatomic,readwrite,assign) NSUInteger count;
@property (nonatomic,readwrite,strong) dispatch_queue_t queue;
@property (nonatomic,readwrite,assign) BOOL shouldRun;
@end

@implementation ViewController
{
    NSUInteger _count;
}

- (void)addNextOperation
{
    __weak typeof(self) myself = self;
    double delayInSeconds = 1.0;
    //何时启动,间隔
    dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds*NSEC_PER_MSEC);
    
    //timer触发的时候,需要做的动作
    dispatch_after(popTime, self.queue, ^(void){
        myself.count = myself.count+1;
        [self addNextOperation];
    });
}

- (void)viewDidLoad
{
    [super viewDidLoad];
	// Do any additional setup after loading the view, typically from a nib.
    //创建并发队列(相当于互斥锁)
    self.queue = dispatch_queue_create("net.robnapier.SimpleGCD.ViewController", DISPATCH_QUEUE_CONCURRENT);
    
    self.count = 0;
    [self addNextOperation];
}

- (NSUInteger)count
{
    __block NSUInteger count;
    dispatch_sync(self.queue, ^{
        count = _count;
    });
    
    return count;
}

- (void)setCount:(NSUInteger)count
{
    //设置Count  dispatch_barrier_async 确保写入的互斥访问
    dispatch_barrier_async(self.queue, ^{
        _count = count;
    });
    
    //界面UI的操作,使用主线程队列
    dispatch_barrier_async(dispatch_get_main_queue(), ^{
        self.label.text = [NSString stringWithFormat:@"%d",count];
    });
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end


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