一本名不符实的.NET书籍: Game Engine Toolset Development

购买:
http://www.amazon.com/Engine-Toolset-Development-Graham-Wihlidal/dp/1592009638
电子版本:
http://rapidshare.com/files/29991124/1592009638.zip

下载下来,随便翻了翻后我非常吃惊,真不知道作者怎么会起这么个名字,一度以为书名和内容大概搞混了,整本书大多数情况都是在讲解.NET和C#的中高级的技巧和技术,比如:

  • 数据压缩和加密(Compressing Data, Protecting Sensitive Data with Encryption)
  • 属性Grid的控件的迟绑定应用(Using the Property Grid Control with Late Binding)
  • 数据校验(Implementing a Checksum to Protect Data Integrity)
  • 命令行解析(Flexible Command Line Tokenizer)
  • 单元测试和文档生成(NUnit, NDoc)
  • 异步网络文件下载(Downloading Network Files Asynchronously)
  • 非安全代码和指针(Using Unsafe Code and Pointers)
  • MVC模式的CodeDom实例(MVC Object Model Automation with CodeDom

当然还是有一些关于DirectX 3D应用的讨论题目,在第三部分:Part III: Techniques for Graphical Tools,也许此书叫Advanced C# Essay & Recipe Collection更合适一点。不管怎么说,看来学好C#的出路还是不错的,游戏行业的也有逐步使用C#代替C++的趋势了。

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丁丁 2007-05-10 15:20 发表评论
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Unity 2017 2D Game Development Projects: Create three interactive and engaging 2D games with Unity 2017 Build classic arcade, shooter and platform games with Unity 2D toolset 2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games. What You Will Learn Work with Unity 2017’s new 2D workflow and create a 2D scene Set the scene with different types of backgrounds, either static or dynamically using a tileset Bring your character to life through simple animations Understand the core concepts of programming by creating basic code that controls a character and destroys an enemy Create buttons and game controls by using code snippets for input detection Develop three 2D games from genres such as classic arcade, space shooter, and platformer games Add audio and feedback and deploy your games
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