using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using System;
using LitJson; //
using System.IO; //对文件/文件夹进行操作时引用
public class RegisterTest : MonoBehaviour
{
//使用字典前要添加using System.Collections.Generic;
public InputField account; //帐号
public InputField passWord; //密码
public Button registerBtn; //注册按钮
public Button loginBtn; //登陆按钮
//用字典来 存放用户的帐号密码信息,值通过读 json数据来获得
public Dictionary<string, string> allUserAccount = new Dictionary<string, string>();
//登陆事件
public void loginEvent()
{
string accStr = account.text;
string passStr = passWord.text;
if (accStr == "")