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Ezerbel
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Unity编辑器宏定义
原创 2021-04-20 15:54:49 · 471 阅读 · 0 评论 -
Unity UGUI Canvas画布上的鼠标位置转化为世界坐标
public void OnDrag(PointerEventData eventData){ Debug.Log("On Drag " + eventData.pointerDrag); Vector3 worldPos; RectTransformUtility.ScreenPointToWorldPointInRectangle(canvasRect, eventData.position, uiCamera, out worldPos); Debug.Log("wo原创 2021-04-09 15:38:22 · 680 阅读 · 0 评论 -
Rectransform 代码设置为 StrechAll
Transform traUIForm = goUIForm.transform; traUIForm.SetParent(goUIRoot.transform); RectTransform rectUIForm = goUIForm.GetComponent<RectTransform>(); rectUIForm.localScale = Vector3.one; rectUIForm.localPosition = Vector3.zero; // 被注释的方法是..原创 2021-03-29 22:27:38 · 181 阅读 · 0 评论 -
线程安全双枷锁单例
public class Singleton{ /// <summary> /// 唯一的该类型的静态成员变量实例 /// </summary> private static Singleton instance; /// <summary> /// 构造函数必需是私有的 /// </summary> private Singleton() { } /// <su原创 2021-03-27 13:32:55 · 121 阅读 · 0 评论 -
事件监听注册中心
using UnityEngine;using System.Collections;using System.IO;using System.Collections.Generic;using DG.Tweening;using EnumDefine;using System;public class BattleEventCenter{ private static BattleEventCenter mInstance; public static BattleEventCe原创 2021-03-27 12:10:13 · 132 阅读 · 0 评论