public void OnDrag(PointerEventData eventData)
{
Debug.Log("On Drag " + eventData.pointerDrag);
Vector3 worldPos;
RectTransformUtility.ScreenPointToWorldPointInRectangle(canvasRect, eventData.position, uiCamera, out worldPos);
Debug.Log("worldPos == " + worldPos);
transform.position = worldPos;
}
Unity UGUI Canvas画布上的鼠标位置转化为世界坐标
最新推荐文章于 2023-10-26 11:35:53 发布