C++实现多线程全局内存池(性能优化)

#include #include #include #include #include #include #include #include #include #include typedef int s32;typedef unsigned int u32;typedef char c8;typedef long long s64;typedef unsigned
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 #include <Windows.h>
#include <iostream>
#include <map>
#include <string>
#include <assert.h>
#include <list>
#include <map>
#include <set>
#include <vector>
#include <time.h>

typedef int s32;
typedef unsigned int u32;
typedef char c8;
typedef long long s64;
typedef unsigned long long u64;
typedef void* LPVOID;
typedef unsigned char* LPBYTE;

class LockObject
{
	public:
		LockObject()
		{
			InitializeCriticalSection(&mLock);
		}
		~LockObject()
		{
			DeleteCriticalSection(&mLock);
		}

		void Lock()
		{
			EnterCriticalSection(&mLock);	
		}

		void UnLock()
		{
			LeaveCriticalSection(&mLock);
		}

		bool TryLock()
		{
			return TryEnterCriticalSection(&mLock);
		}
	private:
		LockObject(const LockObject &other)
		{}
		LockObject& operator = (const LockObject &other)
		{}
	private:
		CRITICAL_SECTION mLock;
};
class ScopeLock
{
	public:

		ScopeLock(CRITICAL_SECTION &lock)
			:mlock(lock)
		{
			EnterCriticalSection(&mlock);
		}
		ScopeLock(LockObject &lock)
			:mlock( reinterpret_cast<CRITICAL_SECTION&>(lock) )
		{
			EnterCriticalSection(&mlock);
		}
		~ScopeLock()
		{
			LeaveCriticalSection(&mlock);
		}

	private:
		ScopeLock( const ScopeLock &other)
			:mlock(other.mlock)
		{}
		ScopeLock& operator = (const ScopeLock &other)
		{}
	private:
		CRITICAL_SECTION &mlock;
};

typedef struct MemoryChunk
{
	u64 mID;
	LPVOID mpData;
	u64 mDataSize;
	u64 mUsedSize;
	MemoryChunk *mpNext;
}* MemoryChunkPtr;

class MemoryPool
{
	public:
		MemoryPool( u64 InitMemoryBlockBytes, u64 MinMemoryBlockBytes, u64 MemoryChunkBytes )
			:mMemoryChunkBytes( MemoryChunkBytes )
			,mMinMemoryBlockBytes( MinMemoryBlockBytes )
		{
			mChunkIDPool =
			mTotalMemoryPoolBytes =
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