/****************************************************************************
* 16x16 prediction for intra luma block
****************************************************************************/
#define PREDICT_16x16_DC(v)\
for( int i = 0; i < 16; i++ )\
{\
MPIXEL_X4( src+ 0 ) = v;\
MPIXEL_X4( src+ 4 ) = v;\
MPIXEL_X4( src+ 8 ) = v;\
MPIXEL_X4( src+12 ) = v;\
src += FDEC_STRIDE;\
}
void x264_predict_16x16_dc_c( pixel *src )
{
int dc = 0;
/*
dc = H0,-1 + ... + H15,-1 + V-1,0 + ... + V-1,15
dc = (dc + 16) / 32
用dc组合成一个32bits字(即dcsplat的第一个字节是dc, 第二个字节也是dc, 第三个字节也是dc, 第四个字节也是dc)
PREDICT_16x16_DC给16行赋值,每行按4个32bits字赋值,都赋值为dcsplat;
*/
for( int i = 0; i < 16; i++ )
{
dc += src[-1 + i * FDEC_STRIDE];
dc += src[i - FDEC_STRIDE];
}
pixel4 dcsplat = PIXEL_SPLAT_X4( ( dc + 16 ) >> 5 );
PREDICT_16x16_DC( dcsplat );
}
static void x264_predict_16x16_dc_left_c( pixel *src )
{
int dc = 0;
/*
dc = V-1,0 + ... + V-1,15
dc = (dc + 8) / 16
用dc组合成一个32bits字(即dcsplat的第一个字节是dc, 第二个字节也是dc, 第三个字节也是dc, 第四个字节也是dc)
PREDICT_16x16_DC给16行赋值,每行按4个32bits字赋值,都赋值为dcsplat;
*/
for( int i = 0; i < 16; i++ )
dc += src[-1 + i * FDEC_STRIDE];
pixel4 dcsplat = PIXEL_SPLAT_X4( ( dc + 8 ) >> 4 );
PREDICT_16x16_DC( dcsplat );
}
static void x264_predict_16x16_dc_top_c( pixel *src )
{
int dc = 0;
/*
dc = H0,-1 + ... + H15,-1
dc = (dc + 8) / 16
用dc组合成一个32bits字(即dcsplat的第一个字节是dc, 第二个字节也是dc, 第三个字节也是dc, 第四个字节也是dc)
PREDICT_16x16_DC给16行赋值,每行按4个32bits字赋值,都赋值为dcsplat;
*/
for( int i = 0; i < 16; i++ )
dc += src[i - FDEC_STRIDE];
pixel4 dcsplat = PIXEL_SPLAT_X4( ( dc + 8 ) >> 4 );
PREDICT_16x16_DC( dcsplat );
}
static void x264_predict_16x16_dc_128_c( pixel *src )
{
/*
将16行16列的每个字节赋值为128
*/
PREDICT_16x16_DC( PIXEL_SPLAT_X4( 1 << (BIT_DEPTH-1) ) );
}
void x264_predict_16x16_h_c( pixel *src )
{
/*
将src[-1]字节,延展为32bits字v, v的每个字节都是src[-1]
然后将每一行的4个32bits字都赋值为v
*/
for( int i = 0; i < 16; i++ )
{
const pixel4 v = PIXEL_SPLAT_X4( src[-1] );
MPIXEL_X4( src+ 0 ) = v;
MPIXEL_X4( src+ 4 ) = v;
MPIXEL_X4( src+ 8 ) = v;
MPIXEL_X4( src+12 ) = v;
src += FDEC_STRIDE;
}
}
void x264_predict_16x16_v_c( pixel *src )
{
/*
将 -1 行的4个32bits的字分别赋值给v0, v1, v2, v3
将16行中的每一行的4个32bits字, 分别赋值为v0, v1, v2, v3
*/
pixel4 v0 = MPIXEL_X4( &src[ 0-FDEC_STRIDE] );
pixel4 v1 = MPIXEL_X4( &src[ 4-FDEC_STRIDE] );
pixel4 v2 = MPIXEL_X4( &src[ 8-FDEC_STRIDE] );
pixel4 v3 = MPIXEL_X4( &src[12-FDEC_STRIDE] );
for( int i = 0; i < 16; i++ )
{
MPIXEL_X4( src+ 0 ) = v0;
MPIXEL_X4( src+ 4 ) = v1;
MPIXEL_X4( src+ 8 ) = v2;
MPIXEL_X4( src+12 ) = v3;
src += FDEC_STRIDE;
}
}
void x264_predict_16x16_p_c( pixel *src )
{
int H = 0, V = 0;
/* calculate H and V */
/*
H = H8,-1 - H6,-1 + 2(H9,-1 - H5,-1) + 3(H10,-1 - H4,-1) + 4(H11,-1 - H3,-1)
+ 5(H12,-1 - H2,-1) + 6(H13,-1 - H1,-1) + 7(H14,-1 - H0,-1) + 8(H15,-1 - H-1,-1)
V = V-1,8 - V-1,6 + 2(V-1,9 - V-1,5) +3(V-1,10 - V-1,4) + 4(V-1,11 - V-1,3)
+ 5(V-1,12 - V-1,2) + 6(V-1,13 - V-1,1) + 7(V-1,14 - V-1,0) + 8(V-1,15 - V-1,-1)
H + V = H8,-1 + V-1,8 - (H6,-1 + V-1,6)
+ 2(H9,-1 + V-1,9) - 2(H5,-1 + V-1,5)
+ 3(H10,-1 + V-1,10) - 3(H4,-1 + V-1,4)
+ 4(H11,-1 + V-1,11) - 4(H3,-1 + V-1,3)
+ 5(H12,-1 + V-1,12) - 5(H2,-1 + V-1,2)
+ 6(H13,-1 + V-1,13) - 6(H1,-1 + V-1,1)
+ 7(H14,-1 + V-1,14) - 7(H0,-1 + V-1,0)
+ 8(H15,-1 + V-1,15) - 8(H-1,-1 + V-1,-1)
*/
for( int i = 0; i <= 7; i++ )
{
H += ( i + 1 ) * ( src[ 8 + i - FDEC_STRIDE ] - src[6 -i -FDEC_STRIDE] );
V += ( i + 1 ) * ( src[-1 + (8+i)*FDEC_STRIDE] - src[-1 + (6-i)*FDEC_STRIDE] );
}
/*
a = 16(H15,-1 + V-1,15)
b = (5H + 32) / 64
c = (5V + 32) / 64
*/
int a = 16 * ( src[-1 + 15*FDEC_STRIDE] + src[15 - FDEC_STRIDE] );
int b = ( 5 * H + 32 ) >> 6;
int c = ( 5 * V + 32 ) >> 6;
int i00 = a - b * 7 - c * 7 + 16;
for( int y = 0; y < 16; y++ )
{
int pix = i00;
for( int x = 0; x < 16; x++ )
{
src[x] = x264_clip_pixel( pix>>5 );
pix += b;
}
src += FDEC_STRIDE;
i00 += c;
}
}
/****************************************************************************
* 8x8 prediction for intra chroma block (4:2:0)
****************************************************************************/
static void x264_predict_8x8c_dc_128_c( pixel *src )
{
/*
将每一行的每个字节都赋值为128
*/
for( int y = 0; y < 8; y++ )
{
MPIXEL_X4( src+0 ) = PIXEL_SPLAT_X4( 1 << (BIT_DEPTH-1) );
MPIXEL_X4( src+4 ) = PIXEL_SPLAT_X4( 1 << (BIT_DEPTH-1) );
src += FDEC_STRIDE;
}
}
static void x264_predict_8x8c_dc_left_c( pixel *src )
{
int dc0 = 0, dc1 = 0;
/*
dc0 = V-1,0 + ... + V-1,3
dc1 = V-1,4 + ... + V-1,7
dc0 = (dc0 + 2) / 4;
dc1 = (dc1 + 2) / 4;
dc0splat = dc0延展为32bits字, 每个字节=dc0
dc0splat = dc1延展为32bits字, 每个字节=dc1
将 0 - 3 行的每一行的2个32bits字都赋值为dc0splat
将 4 - 7 行的每一行的2个32bits字都赋值为dc1splat
*/
for( int y = 0; y < 4; y++ )
{
dc0 += src[y * FDEC_STRIDE - 1];
dc1 += src[(y+4) * FDEC_STRIDE - 1];
}
pixel4 dc0splat = PIXEL_SPLAT_X4( ( dc0 + 2 ) >> 2 );
pixel4 dc1splat = PIXEL_SPLAT_X4( ( dc1 + 2 ) >> 2 );
for( int y = 0; y < 4; y++ )
{
MPIXEL_X4( src+0 ) = dc0splat;
MPIXEL_X4( src+4 ) = dc0splat;
src += FDEC_STRIDE;
}
for( int y = 0; y < 4; y++ )
{
MPIXEL_X4( src+0 ) = dc1splat;
MPIXEL_X4( src+4 ) = dc1splat;
src += FDEC_STRIDE;
}
}
static void x264_predict_8x8c_dc_top_c( pixel *src )
{
int dc0 = 0, dc1 = 0;
/*
dc0 = H0,-1 + ... + H3,-1
dc1 = H4,-1 + ... + H7,-1
dc0 = (dc0 + 2) / 4;
dc1 = (dc1 + 2) / 4;
dc0splat = dc0延展为32bits字, 每个字节=dc0
dc0splat = dc1延展为32bits字, 每个字节=dc1
将 0 - 7 行的每一行的2个32bits字的第一个字赋值为dc0splat, 第二个字赋值为dc1splat
*/
for( int x = 0; x < 4; x++ )
{
dc0 += src[x - FDEC_STRIDE];
dc1 += src[x + 4 - FDEC_STRIDE];
}
pixel4 dc0splat = PIXEL_SPLAT_X4( ( dc0 + 2 ) >> 2 );
pixel4 dc1splat = PIXEL_SPLAT_X4( ( dc1 + 2 ) >> 2 );
for( int y = 0; y < 8; y++ )
{
MPIXEL_X4( src+0 ) = dc0splat;
MPIXEL_X4( src+4 ) = dc1splat;
src += FDEC_STRIDE;
}
}
void x264_predict_8x8c_dc_c( pixel *src )
{
int s0 = 0, s1 = 0, s2 = 0, s3 = 0;
/*
s0 = H0,-1 + ... + H3,-1
s1 = H4,-1 + ... + H7,-1
s2 = V-1,0 + ... + V-1,3
s3 = V-1,4 + ... + V-1,7
*/
for( int i = 0; i < 4; i++ )
{
s0 += src[i - FDEC_STRIDE];
s1 += src[i + 4 - FDEC_STRIDE];
s2 += src[-1 + i * FDEC_STRIDE];
s3 += src[-1 + (i+4)*FDEC_STRIDE];
}
/*
dc0 = (s0 + s2 + 4) / 8, dc0 延展
dc1 = (s1 + 2) / 4, dc1 延展
dc2 = (s3 + 2) / 4, dc2 延展
dc3 = (s1 + s3 + 4) / 8, dc3 延展
*/
pixel4 dc0 = PIXEL_SPLAT_X4( ( s0 + s2 + 4 ) >> 3 );
pixel4 dc1 = PIXEL_SPLAT_X4( ( s1 + 2 ) >> 2 );
pixel4 dc2 = PIXEL_SPLAT_X4( ( s3 + 2 ) >> 2 );
pixel4 dc3 = PIXEL_SPLAT_X4( ( s1 + s3 + 4 ) >> 3 );
/*
将 0 - 3行的2个32bits字分别赋值为dc0, dc1
*/
for( int y = 0; y < 4; y++ )
{
MPIXEL_X4( src+0 ) = dc0;
MPIXEL_X4( src+4 ) = dc1;
src += FDEC_STRIDE;
}
/*
将 4 - 7行的2个32bits字分别赋值为dc2, dc3
*/
for( int y = 0; y < 4; y++ )
{
MPIXEL_X4( src+0 ) = dc2;
MPIXEL_X4( src+4 ) = dc3;
src += FDEC_STRIDE;
}
}
void x264_predict_8x8c_h_c( pixel *src )
{
/*
将每一行的src[-1] 赋值给这行的每一个字节
*/
for( int i = 0; i < 8; i++ )
{
pixel4 v = PIXEL_SPLAT_X4( src[-1] );
MPIXEL_X4( src+0 ) = v;
MPIXEL_X4( src+4 ) = v;
src += FDEC_STRIDE;
}
}
void x264_predict_8x8c_v_c( pixel *src )
{
/*
将 -1 行 的 2 个 32bits的字 分别 赋值给 v0, v1
将8行中的每一行的2个32bits字分别赋值为v0, v1
*/
pixel4 v0 = MPIXEL_X4( src+0-FDEC_STRIDE );
pixel4 v1 = MPIXEL_X4( src+4-FDEC_STRIDE );
for( int i = 0; i < 8; i++ )
{
MPIXEL_X4( src+0 ) = v0;
MPIXEL_X4( src+4 ) = v1;
src += FDEC_STRIDE;
}
}
void x264_predict_8x8c_p_c( pixel *src )
{
int H = 0, V = 0;
/*
H = H4,-1 - H2,-1 + 2(H5,-1 - H1,-1) + 3(H6,-1 - H0,-1) + 4(H7,-1 - H-1,-1)
V = V-1,4 - V-1,2 + 2(V-1,5 - V-1,1) + 3(V-1,6 - V-1,0) + 4(V-1,7 - V-1,-1)
*/
for( int i = 0; i < 4; i++ )
{
H += ( i + 1 ) * ( src[4+i - FDEC_STRIDE] - src[2 - i -FDEC_STRIDE] );
V += ( i + 1 ) * ( src[-1 +(i+4)*FDEC_STRIDE] - src[-1+(2-i)*FDEC_STRIDE] );
}
/*
a = 16(V-1,7 + H7,-1)
b = (17H + 16) / 32
c = (17V + 16) / 32
i00 = a - 3b - 3c + 16
*/
int a = 16 * ( src[-1+7*FDEC_STRIDE] + src[7 - FDEC_STRIDE] );
int b = ( 17 * H + 16 ) >> 5;
int c = ( 17 * V + 16 ) >> 5;
int i00 = a -3*b -3*c + 16;
for( int y = 0; y < 8; y++ )
{
int pix = i00;
for( int x = 0; x < 8; x++ )
{
src[x] = x264_clip_pixel( pix>>5 );
pix += b;
}
src += FDEC_STRIDE;
i00 += c;
}
}
/****************************************************************************
* 8x16 prediction for intra chroma block (4:2:2)
****************************************************************************/
static void x264_predict_8x16c_dc_128_c( pixel *src )
{
/*
将16行的每一行的每一个字节都赋值为128
*/
for( int y = 0; y < 16; y++ )
{
MPIXEL_X4( src+0 ) = PIXEL_SPLAT_X4( 1 << (BIT_DEPTH-1) );
MPIXEL_X4( src+4 ) = PIXEL_SPLAT_X4( 1 << (BIT_DEPTH-1) );
src += FDEC_STRIDE;
}
}
static void x264_predict_8x16c_dc_left_c( pixel *src )
{
/*
将16行以4行为一个单位, 对这个四行求dc
dc = V-1,0 + ... + V-1,3
dc = (dc + 2) / 4
dc延展为dcsplat
将dcsplat赋值给这四行中的每一行
*/
for( int i = 0; i < 4; i++ )
{
int dc = 0;
for( int y = 0; y < 4; y++ )
dc += src[y*FDEC_STRIDE - 1];
pixel4 dcsplat = PIXEL_SPLAT_X4( (dc + 2) >> 2 );
for( int y = 0; y < 4; y++ )
{
MPIXEL_X4( src+0 ) = dcsplat;
MPIXEL_X4( src+4 ) = dcsplat;
src += FDEC_STRIDE;
}
}
}
static void x264_predict_8x16c_dc_top_c( pixel *src )
{
int dc0 = 0, dc1 = 0;
/*
dc0= H0,-1 + ... + H3,-1
dc1= H4,-1 + ... + H7,-1
dc0 = (dc0 + 2) / 4
dc1 = (dc1 + 2) / 4
dc0延展为dc0splat, dc1 延展为dc1splat
将dcsplat0, dcsplat1赋值给16行中的每一行
*/
for(int x = 0; x < 4; x++ )
{
dc0 += src[x - FDEC_STRIDE];
dc1 += src[x + 4 - FDEC_STRIDE];
}
pixel4 dc0splat = PIXEL_SPLAT_X4( ( dc0 + 2 ) >> 2 );
pixel4 dc1splat = PIXEL_SPLAT_X4( ( dc1 + 2 ) >> 2 );
for( int y = 0; y < 16; y++ )
{
MPIXEL_X4( src+0 ) = dc0splat;
MPIXEL_X4( src+4 ) = dc1splat;
src += FDEC_STRIDE;
}
}
void x264_predict_8x16c_dc_c( pixel *src )
{
int s0 = 0, s1 = 0, s2 = 0, s3 = 0, s4 = 0, s5 = 0;
/*
s0 s1
s2
s3
s4
s5
*/
/*
s0 = H0,-1 + ... + H3,-1
s1 = H4,-1 + ... + H7,-1
s2 = V-1,0 + ... + V-1,3
s3 = V-1,4 + ... + V-1,7
s4 = V-1,8 + ... + V-1,11
s5 = V-1,12 + ... + V-1,15,
*/
for( int i = 0; i < 4; i++ )
{
s0 += src[i+0 - FDEC_STRIDE];
s1 += src[i+4 - FDEC_STRIDE];
s2 += src[-1 + (i+0) * FDEC_STRIDE];
s3 += src[-1 + (i+4) * FDEC_STRIDE];
s4 += src[-1 + (i+8) * FDEC_STRIDE];
s5 += src[-1 + (i+12) * FDEC_STRIDE];
}
/*
dc0 dc1
dc2 dc3
dc4 dc5
dc6 dc7
*/
/*
dc0 = (s0 + s2 + 4) / 8
dc1 = (s1 + 2) / 4
dc2 = (s3 + 2) / 4
dc3 = (s1 + s3 + 4) / 8
dc4 = (s4 + 2) / 4
dc5 = (s1 + s4 + 4) / 8
dc6 = (s5 + 2) / 4
dc7 = (s1 + s5 + 4) / 8
将dc0延展, dc1延展, 然后赋值给0-3行
dc2, dc3分别延展, 然后赋值给4-7行
dc4, dc5分别延展, 然后赋值给8-11行
dc6, dc7分别延展, 然后赋值给12-15行
*/
pixel4 dc0 = PIXEL_SPLAT_X4( ( s0 + s2 + 4 ) >> 3 );
pixel4 dc1 = PIXEL_SPLAT_X4( ( s1 + 2 ) >> 2 );
pixel4 dc2 = PIXEL_SPLAT_X4( ( s3 + 2 ) >> 2 );
pixel4 dc3 = PIXEL_SPLAT_X4( ( s1 + s3 + 4 ) >> 3 );
pixel4 dc4 = PIXEL_SPLAT_X4( ( s4 + 2 ) >> 2 );
pixel4 dc5 = PIXEL_SPLAT_X4( ( s1 + s4 + 4 ) >> 3 );
pixel4 dc6 = PIXEL_SPLAT_X4( ( s5 + 2 ) >> 2 );
pixel4 dc7 = PIXEL_SPLAT_X4( ( s1 + s5 + 4 ) >> 3 );
for( int y = 0; y < 4; y++ )
{
MPIXEL_X4( src+0 ) = dc0;
MPIXEL_X4( src+4 ) = dc1;
src += FDEC_STRIDE;
}
for( int y = 0; y < 4; y++ )
{
MPIXEL_X4( src+0 ) = dc2;
MPIXEL_X4( src+4 ) = dc3;
src += FDEC_STRIDE;
}
for( int y = 0; y < 4; y++ )
{
MPIXEL_X4( src+0 ) = dc4;
MPIXEL_X4( src+4 ) = dc5;
src += FDEC_STRIDE;
}
for( int y = 0; y < 4; y++ )
{
MPIXEL_X4( src+0 ) = dc6;
MPIXEL_X4( src+4 ) = dc7;
src += FDEC_STRIDE;
}
}
void x264_predict_8x16c_h_c( pixel *src )
{
/*
将每一行的src[-1] 赋值给这行的每一个字节
*/
for( int i = 0; i < 16; i++ )
{
pixel4 v = PIXEL_SPLAT_X4( src[-1] );
MPIXEL_X4( src+0 ) = v;
MPIXEL_X4( src+4 ) = v;
src += FDEC_STRIDE;
}
}
void x264_predict_8x16c_v_c( pixel *src )
{
pixel4 v0 = MPIXEL_X4( src+0-FDEC_STRIDE );
pixel4 v1 = MPIXEL_X4( src+4-FDEC_STRIDE );
/*
将 -1 行的 2 个 32 bits 的 字 分别赋值给v0, v1
然后将v0, v1赋值给16行中的每一行
*/
for( int i = 0; i < 16; i++ )
{
MPIXEL_X4( src+0 ) = v0;
MPIXEL_X4( src+4 ) = v1;
src += FDEC_STRIDE;
}
}
void x264_predict_8x16c_p_c( pixel *src )
{
int H = 0;
int V = 0;
/*
H = H4,-1 - H2,-1 + 2(H5,-1 - H1,-1) + 3(H6,-1 - H0,-1) + 4(H7,-1 - H-1,-1)
V = V-1,8 - V-1,6 + 2(V-1,9 - V-1,5) + 3(V-1,10 - V-1,4) + 4(V-1,11 - V-1,3) + 5(V-1,12 - V-1,2) + 6(V-1,13 - V-1,1) + 7(V-1,14 - V-1,0) + 8(V-1,15 - V-1,-1)
*/
for( int i = 0; i < 4; i++ )
H += ( i + 1 ) * ( src[4 + i - FDEC_STRIDE] - src[2 - i - FDEC_STRIDE] );
for( int i = 0; i < 8; i++ )
V += ( i + 1 ) * ( src[-1 + (i+8)*FDEC_STRIDE] - src[-1 + (6-i)*FDEC_STRIDE] );
/*
a = 16(H7,-1 + V-1,15)
b = (17H + 16) / 32
c = (5V + 32) / 64
i00 = a - 3b -7c + 16
*/
int a = 16 * ( src[-1 + 15*FDEC_STRIDE] + src[7 - FDEC_STRIDE] );
int b = ( 17 * H + 16 ) >> 5;
int c = ( 5 * V + 32 ) >> 6;
int i00 = a -3*b -7*c + 16;
for( int y = 0; y < 16; y++ )
{
int pix = i00;
for( int x = 0; x < 8; x++ )
{
src[x] = x264_clip_pixel( pix>>5 );
pix += b;
}
src += FDEC_STRIDE;
i00 += c;
}
}
/****************************************************************************
* 4x4 prediction for intra luma block
****************************************************************************/
#define SRC(x,y) src[(x)+(y)*FDEC_STRIDE] // src[y][x]
#define SRC_X4(x,y) MPIXEL_X4( &SRC(x,y) ) // (uint32_t *)&src[y][x]
// SRC_X4(0, 0) denote 0 row of 4x4
// SRC_X4(0, 1) denote 1 row of 4x4
// SRC_X4(0, 2) denote 2 row of 4x4
// SRC_X4(0, 3) denote 3 row of 4x4
#define PREDICT_4x4_DC(v)\SRC_X4(0,0) = SRC_X4(0,1) = SRC_X4(0,2) = SRC_X4(0,3) = v;
// mode 2 (DC), but H and V both no available
static void x264_predict_4x4_dc_128_c( pixel *src )
{
PREDICT_4x4_DC( PIXEL_SPLAT_X4( 1 << (BIT_DEPTH-1) ) ); // all = 128
}
// mode 2(DC), but H no available
static void x264_predict_4x4_dc_left_c( pixel *src ){
pixel4 dc = PIXEL_SPLAT_X4( (SRC(-1,0) + SRC(-1,1) + SRC(-1,2) + SRC(-1,3) + 2) >> 2 );
PREDICT_4x4_DC( dc );
}
// mode 2(DC), but V no available
static void x264_predict_4x4_dc_top_c( pixel *src ){
pixel4 dc = PIXEL_SPLAT_X4( (SRC(0,-1) + SRC(1,-1) + SRC(2,-1) + SRC(3,-1) + 2) >> 2 );
PREDICT_4x4_DC( dc );
}
// mode 2(DC), H and V both available
void x264_predict_4x4_dc_c( pixel *src ){
pixel4 dc = PIXEL_SPLAT_X4( (SRC(-1,0) + SRC(-1,1) + SRC(-1,2) + SRC(-1,3) +
SRC(0,-1) + SRC(1,-1) + SRC(2,-1) + SRC(3,-1) + 4) >> 3 );
PREDICT_4x4_DC( dc );
}
// mode 1 (Horizon), take left byte and splat_x4 to 4 byte, then copy current row
void x264_predict_4x4_h_c( pixel *src ){
SRC_X4(0,0) = PIXEL_SPLAT_X4( SRC(-1,0) );
SRC_X4(0,1) = PIXEL_SPLAT_X4( SRC(-1,1) );
SRC_X4(0,2) = PIXEL_SPLAT_X4( SRC(-1,2) );
SRC_X4(0,3) = PIXEL_SPLAT_X4( SRC(-1,3) );
}
// mode 0 (Vertical), take top row and copy each of 4x4 block
void x264_predict_4x4_v_c( pixel *src ){
PREDICT_4x4_DC(SRC_X4(0,-1));
}
// take left pixel to l0, l1 etc
#define PREDICT_4x4_LOAD_LEFT\
int l0 = SRC(-1,0);\
int l1 = SRC(-1,1);\
int l2 = SRC(-1,2);\
UNUSED int l3 = SRC(-1,3);
// take top pixel to t0, t1 etc
#define PREDICT_4x4_LOAD_TOP\
int t0 = SRC(0,-1);\
int t1 = SRC(1,-1);\
int t2 = SRC(2,-1);\
UNUSED int t3 = SRC(3,-1);
// take top right to t4, t5 etc
#define PREDICT_4x4_LOAD_TOP_RIGHT\
int t4 = SRC(4,-1);\
int t5 = SRC(5,-1);\
int t6 = SRC(6,-1);\
UNUSED int t7 = SRC(7,-1);
// mean of a, b, then round
#define F1(a,b) (((a)+(b)+1)>>1)
// weighted mean of a, b, c, then round
#define F2(a,b,c) (((a)+2*(b)+(c)+2)>>2)// mode 3 (Dialog Down Left)
static void x264_predict_4x4_ddl_c( pixel *src )
{
PREDICT_4x4_LOAD_TOP
PREDICT_4x4_LOAD_TOP_RIGHT
SRC(0,0)= F2(t0,t1,t2); // src[0][0] = Round(t0, t1, t2's weighted mean)
SRC(1,0)=SRC(0,1)= F2(t1,t2,t3); // src[0][1] = src[1][0] = Round(t1, t2, t3's weighted mean)
SRC(2,0)=SRC(1,1)=SRC(0,2)= F2(t2,t3,t4);
SRC(3,0)=SRC(2,1)=SRC(1,2)=SRC(0,3)= F2(t3,t4,t5);
SRC(3,1)=SRC(2,2)=SRC(1,3)= F2(t4,t5,t6);
SRC(3,2)=SRC(2,3)= F2(t5,t6,t7);
SRC(3,3)= F2(t6,t7,t7);
}
// mode 4 (Dialog Down Right)
static void x264_predict_4x4_ddr_c( pixel *src )
{
int lt = SRC(-1,-1);
PREDICT_4x4_LOAD_LEFT
PREDICT_4x4_LOAD_TOP
SRC(3,0)= F2(t3,t2,t1); // assign src[0][3]
SRC(2,0)=SRC(3,1)= F2(t2,t1,t0); // assign src[0][2], src[1][3
SRC(1,0)=SRC(2,1)=SRC(3,2)= F2(t1,t0,lt);
SRC(0,0)=SRC(1,1)=SRC(2,2)=SRC(3,3)= F2(t0,lt,l0);
SRC(0,1)=SRC(1,2)=SRC(2,3)= F2(lt,l0,l1);
SRC(0,2)=SRC(1,3)= F2(l0,l1,l2);
SRC(0,3)= F2(l1,l2,l3);
}
// mode 5 (Vertical Right)
static void x264_predict_4x4_vr_c( pixel *src )
{
int lt = SRC(-1,-1);
PREDICT_4x4_LOAD_LEFT
PREDICT_4x4_LOAD_TOP
SRC(0,3)= F2(l2,l1,l0); // assign src[3][0], weighted mean as l1 center rather than dialog l2 as center
SRC(0,2)= F2(l1,l0,lt); // assign src[2][0], weighted mean as l0 center.
SRC(0,1)=SRC(1,3)= F2(l0,lt,t0); // assign src[1][0], src[3][1], weigthed mean as lt as center
SRC(0,0)=SRC(1,2)= F1(lt,t0); // assign src[0][0], src[2][1], mean of lt, t0
SRC(1,1)=SRC(2,3)= F2(lt,t0,t1); // assign src[1][1], src[3][2], t0 as center
SRC(1,0)=SRC(2,2)= F1(t0,t1); // src[0][1], src[2][2]; mean of t0, t1
SRC(2,1)=SRC(3,3)= F2(t0,t1,t2); // src[1][2], src[3][3]; t1 as center
SRC(2,0)=SRC(3,2)= F1(t1,t2); // src[0][2], src[2][3]; mean of t1, t2
SRC(3,1)= F2(t1,t2,t3); // src[1][3]; t2 as center
SRC(3,0)= F1(t2,t3); // src[0][3]; mean of t2, t3
}
// mode 6 (Horizon Down)
static void x264_predict_4x4_hd_c( pixel *src )
{
int lt= SRC(-1,-1);
PREDICT_4x4_LOAD_LEFT
PREDICT_4x4_LOAD_TOP
SRC(0,3)= F1(l2,l3); // src[3][0]; mean of l2, l3
SRC(1,3)= F2(l1,l2,l3); // src[3][1]; as l2 center
SRC(0,2)=SRC(2,3)= F1(l1,l2); // src[2][0], src[3][2]; mean of l1, l2
SRC(1,2)=SRC(3,3)= F2(l0,l1,l2); // src[2][1], src[3][3]; as l1 as center
SRC(0,1)=SRC(2,2)= F1(l0,l1); // src[1][0], src[2][2]; mean of l0, l1
SRC(1,1)=SRC(3,2)= F2(lt,l0,l1); // src[1][1], src[2][3]; as l0 as center
SRC(0,0)=SRC(2,1)= F1(lt,l0); // src[0][0], src[1][2]; mean of lt, l0
SRC(1,0)=SRC(3,1)= F2(t0,lt,l0); // src[0][1], src[1][3]; as lt center
SRC(2,0)= F2(t1,t0,lt); // src[0][2]; as t0 center
SRC(3,0)= F2(t2,t1,t0); // src[0][3]; as t1 center
}
// mode 7 (Vertical Left)
static void x264_predict_4x4_vl_c( pixel *src )
{
PREDICT_4x4_LOAD_TOP
PREDICT_4x4_LOAD_TOP_RIGHT
SRC(0,0)= F1(t0,t1); // src[0][0]; mean t0, t1
SRC(0,1)= F2(t0,t1,t2); // src[1][0]; as t1 center
SRC(1,0)=SRC(0,2)= F1(t1,t2); // src[0][1], src[2][0]; mean of t1, t2
SRC(1,1)=SRC(0,3)= F2(t1,t2,t3); // src[1][1], src[3][0]; as t2 center
SRC(2,0)=SRC(1,2)= F1(t2,t3); // src[0][2], src[2][1]; mean of t2, t3
SRC(2,1)=SRC(1,3)= F2(t2,t3,t4); // src[1][2], src[3][1]; as t3 center
SRC(3,0)=SRC(2,2)= F1(t3,t4); // src[0][3], src[2][2]; mean of t3, t4
SRC(3,1)=SRC(2,3)= F2(t3,t4,t5); // src[1][3], src[3][2]; t4 as center
SRC(3,2)= F1(t4,t5); // src[2][3]; mean of t4, t5
SRC(3,3)= F2(t4,t5,t6); // src[3][3]; as t5 center
}
// mode 8 (horizon up)
static void x264_predict_4x4_hu_c( pixel *src )
{
PREDICT_4x4_LOAD_LEFT
SRC(0,0)= F1(l0,l1); // src[0][0]; mean of l0, l1
SRC(1,0)= F2(l0,l1,l2); // src[0][1]; as l1 center
SRC(2,0)=SRC(0,1)= F1(l1,l2); // src[0][2], src[1][0]; mean of l1, l2
SRC(3,0)=SRC(1,1)= F2(l1,l2,l3); // src[0][3], src[1][1]; l2 as center
SRC(2,1)=SRC(0,2)= F1(l2,l3); // src[1][2], src[2][0]; mean of l2, l3
SRC(3,1)=SRC(1,2)= F2(l2,l3,l3); // src[1][3], src[2][1]; as l3 center
SRC(3,2)=SRC(1,3)=SRC(0,3)=
SRC(2,2)=SRC(2,3)=SRC(3,3)= l3; // others = l3
}
/****************************************************************************
* 8x8 prediction for intra luma block
****************************************************************************/
#define PL(y) \
edge[14-y] = F2(SRC(-1,y-1), SRC(-1,y), SRC(-1,y+1));
#define PT(x) \
edge[16+x] = F2(SRC(x-1,-1), SRC(x,-1), SRC(x+1,-1));
static void x264_predict_8x8_filter_c( pixel *src, pixel edge[36], int i_neighbor, int i_filters )
{
/* edge[7..14] = l7..l0
* edge[15] = lt
* edge[16..31] = t0 .. t15
* edge[32] = t15 */
int have_lt = i_neighbor & MB_TOPLEFT;
if( i_filters & MB_LEFT )
{
edge[15] = (SRC(0,-1) + 2*SRC(-1,-1) + SRC(-1,0) + 2) >> 2;
edge[14] = ((have_lt ? SRC(-1,-1) : SRC(-1,0))
+ 2*SRC(-1,0) + SRC(-1,1) + 2) >> 2;
PL(1) PL(2) PL(3) PL(4) PL(5) PL(6)
edge[6] =
edge[7] = (SRC(-1,6) + 3*SRC(-1,7) + 2) >> 2;
}
if( i_filters & MB_TOP )
{
int have_tr = i_neighbor & MB_TOPRIGHT;
edge[16] = ((have_lt ? SRC(-1,-1) : SRC(0,-1))
+ 2*SRC(0,-1) + SRC(1,-1) + 2) >> 2;
PT(1) PT(2) PT(3) PT(4) PT(5) PT(6)
edge[23] = (SRC(6,-1) + 2*SRC(7,-1)
+ (have_tr ? SRC(8,-1) : SRC(7,-1)) + 2) >> 2;
if( i_filters & MB_TOPRIGHT )
{
if( have_tr )
{
PT(8) PT(9) PT(10) PT(11) PT(12) PT(13) PT(14)
edge[31] =
edge[32] = (SRC(14,-1) + 3*SRC(15,-1) + 2) >> 2;
}
else
{
MPIXEL_X4( edge+24 ) = PIXEL_SPLAT_X4( SRC(7,-1) );
MPIXEL_X4( edge+28 ) = PIXEL_SPLAT_X4( SRC(7,-1) );
edge[32] = SRC(7,-1);
}
}
}
}
#undef PL
#undef PT
#define PL(y) \
UNUSED int l##y = edge[14-y];
#define PT(x) \
UNUSED int t##x = edge[16+x];
#define PREDICT_8x8_LOAD_TOPLEFT \
int lt = edge[15];
#define PREDICT_8x8_LOAD_LEFT \
PL(0) PL(1) PL(2) PL(3) PL(4) PL(5) PL(6) PL(7)
#define PREDICT_8x8_LOAD_TOP \
PT(0) PT(1) PT(2) PT(3) PT(4) PT(5) PT(6) PT(7)
#define PREDICT_8x8_LOAD_TOPRIGHT \
PT(8) PT(9) PT(10) PT(11) PT(12) PT(13) PT(14) PT(15)
#define PREDICT_8x8_DC(v) \
for( int y = 0; y < 8; y++ ) { \
MPIXEL_X4( src+0 ) = v; \
MPIXEL_X4( src+4 ) = v; \
src += FDEC_STRIDE; \
}
static void x264_predict_8x8_dc_128_c( pixel *src, pixel edge[36] )
{
PREDICT_8x8_DC( PIXEL_SPLAT_X4( 1 << (BIT_DEPTH-1) ) );
}
static void x264_predict_8x8_dc_left_c( pixel *src, pixel edge[36] )
{
// load l0, ..., l7 from edge
PREDICT_8x8_LOAD_LEFT
// 取平均值v, 将v延展为四字节, 每个字节都为v, 将延展结果赋值给dc
pixel4 dc = PIXEL_SPLAT_X4( (l0+l1+l2+l3+l4+l5+l6+l7+4) >> 3 );
// 将dc赋值给8行中的每一行的两个4字节字, 这样8x8块的每一字节都将是v
PREDICT_8x8_DC( dc );
}
static void x264_predict_8x8_dc_top_c( pixel *src, pixel edge[36] )
{
PREDICT_8x8_LOAD_TOP
pixel4 dc = PIXEL_SPLAT_X4( (t0+t1+t2+t3+t4+t5+t6+t7+4) >> 3 );
PREDICT_8x8_DC( dc );
}
void x264_predict_8x8_dc_c( pixel *src, pixel edge[36] )
{
PREDICT_8x8_LOAD_LEFT
PREDICT_8x8_LOAD_TOP
pixel4 dc = PIXEL_SPLAT_X4( (l0+l1+l2+l3+l4+l5+l6+l7+t0+t1+t2+t3+t4+t5+t6+t7+8) >> 4 );
PREDICT_8x8_DC( dc );
}
void x264_predict_8x8_h_c( pixel *src, pixel edge[36] )
{
PREDICT_8x8_LOAD_LEFT
#define ROW(y) MPIXEL_X4( src+y*FDEC_STRIDE+0 ) =\
MPIXEL_X4( src+y*FDEC_STRIDE+4 ) = PIXEL_SPLAT_X4( l##y );
ROW(0); ROW(1); ROW(2); ROW(3); ROW(4); ROW(5); ROW(6); ROW(7);
#undef ROW
}
void x264_predict_8x8_v_c( pixel *src, pixel edge[36] )
{
pixel4 top[2] = { MPIXEL_X4( edge+16 ),
MPIXEL_X4( edge+20 ) };
for( int y = 0; y < 8; y++ )
{
MPIXEL_X4( src+y*FDEC_STRIDE+0 ) = top[0];
MPIXEL_X4( src+y*FDEC_STRIDE+4 ) = top[1];
}
}
static void x264_predict_8x8_ddl_c( pixel *src, pixel edge[36] )
{
PREDICT_8x8_LOAD_TOP
PREDICT_8x8_LOAD_TOPRIGHT
SRC(0,0)= F2(t0,t1,t2);
SRC(0,1)=SRC(1,0)= F2(t1,t2,t3);
SRC(0,2)=SRC(1,1)=SRC(2,0)= F2(t2,t3,t4);
SRC(0,3)=SRC(1,2)=SRC(2,1)=SRC(3,0)= F2(t3,t4,t5);
SRC(0,4)=SRC(1,3)=SRC(2,2)=SRC(3,1)=SRC(4,0)= F2(t4,t5,t6);
SRC(0,5)=SRC(1,4)=SRC(2,3)=SRC(3,2)=SRC(4,1)=SRC(5,0)= F2(t5,t6,t7);
SRC(0,6)=SRC(1,5)=SRC(2,4)=SRC(3,3)=SRC(4,2)=SRC(5,1)=SRC(6,0)= F2(t6,t7,t8);
SRC(0,7)=SRC(1,6)=SRC(2,5)=SRC(3,4)=SRC(4,3)=SRC(5,2)=SRC(6,1)=SRC(7,0)= F2(t7,t8,t9);
SRC(1,7)=SRC(2,6)=SRC(3,5)=SRC(4,4)=SRC(5,3)=SRC(6,2)=SRC(7,1)= F2(t8,t9,t10);
SRC(2,7)=SRC(3,6)=SRC(4,5)=SRC(5,4)=SRC(6,3)=SRC(7,2)= F2(t9,t10,t11);
SRC(3,7)=SRC(4,6)=SRC(5,5)=SRC(6,4)=SRC(7,3)= F2(t10,t11,t12);
SRC(4,7)=SRC(5,6)=SRC(6,5)=SRC(7,4)= F2(t11,t12,t13);
SRC(5,7)=SRC(6,6)=SRC(7,5)= F2(t12,t13,t14);
SRC(6,7)=SRC(7,6)= F2(t13,t14,t15);
SRC(7,7)= F2(t14,t15,t15);
}
static void x264_predict_8x8_ddr_c( pixel *src, pixel edge[36] )
{
PREDICT_8x8_LOAD_TOP
PREDICT_8x8_LOAD_LEFT
PREDICT_8x8_LOAD_TOPLEFT
SRC(0,7)= F2(l7,l6,l5);
SRC(0,6)=SRC(1,7)= F2(l6,l5,l4);
SRC(0,5)=SRC(1,6)=SRC(2,7)= F2(l5,l4,l3);
SRC(0,4)=SRC(1,5)=SRC(2,6)=SRC(3,7)= F2(l4,l3,l2);
SRC(0,3)=SRC(1,4)=SRC(2,5)=SRC(3,6)=SRC(4,7)= F2(l3,l2,l1);
SRC(0,2)=SRC(1,3)=SRC(2,4)=SRC(3,5)=SRC(4,6)=SRC(5,7)= F2(l2,l1,l0);
SRC(0,1)=SRC(1,2)=SRC(2,3)=SRC(3,4)=SRC(4,5)=SRC(5,6)=SRC(6,7)= F2(l1,l0,lt);
SRC(0,0)=SRC(1,1)=SRC(2,2)=SRC(3,3)=SRC(4,4)=SRC(5,5)=SRC(6,6)=SRC(7,7)= F2(l0,lt,t0);
SRC(1,0)=SRC(2,1)=SRC(3,2)=SRC(4,3)=SRC(5,4)=SRC(6,5)=SRC(7,6)= F2(lt,t0,t1);
SRC(2,0)=SRC(3,1)=SRC(4,2)=SRC(5,3)=SRC(6,4)=SRC(7,5)= F2(t0,t1,t2);
SRC(3,0)=SRC(4,1)=SRC(5,2)=SRC(6,3)=SRC(7,4)= F2(t1,t2,t3);
SRC(4,0)=SRC(5,1)=SRC(6,2)=SRC(7,3)= F2(t2,t3,t4);
SRC(5,0)=SRC(6,1)=SRC(7,2)= F2(t3,t4,t5);
SRC(6,0)=SRC(7,1)= F2(t4,t5,t6);
SRC(7,0)= F2(t5,t6,t7);
}
static void x264_predict_8x8_vr_c( pixel *src, pixel edge[36] )
{
PREDICT_8x8_LOAD_TOP
PREDICT_8x8_LOAD_LEFT
PREDICT_8x8_LOAD_TOPLEFT
SRC(0,6)= F2(l5,l4,l3);
SRC(0,7)= F2(l6,l5,l4);
SRC(0,4)=SRC(1,6)= F2(l3,l2,l1);
SRC(0,5)=SRC(1,7)= F2(l4,l3,l2);
SRC(0,2)=SRC(1,4)=SRC(2,6)= F2(l1,l0,lt);
SRC(0,3)=SRC(1,5)=SRC(2,7)= F2(l2,l1,l0);
SRC(0,1)=SRC(1,3)=SRC(2,5)=SRC(3,7)= F2(l0,lt,t0);
SRC(0,0)=SRC(1,2)=SRC(2,4)=SRC(3,6)= F1(lt,t0);
SRC(1,1)=SRC(2,3)=SRC(3,5)=SRC(4,7)= F2(lt,t0,t1);
SRC(1,0)=SRC(2,2)=SRC(3,4)=SRC(4,6)= F1(t0,t1);
SRC(2,1)=SRC(3,3)=SRC(4,5)=SRC(5,7)= F2(t0,t1,t2);
SRC(2,0)=SRC(3,2)=SRC(4,4)=SRC(5,6)= F1(t1,t2);
SRC(3,1)=SRC(4,3)=SRC(5,5)=SRC(6,7)= F2(t1,t2,t3);
SRC(3,0)=SRC(4,2)=SRC(5,4)=SRC(6,6)= F1(t2,t3);
SRC(4,1)=SRC(5,3)=SRC(6,5)=SRC(7,7)= F2(t2,t3,t4);
SRC(4,0)=SRC(5,2)=SRC(6,4)=SRC(7,6)= F1(t3,t4);
SRC(5,1)=SRC(6,3)=SRC(7,5)= F2(t3,t4,t5);
SRC(5,0)=SRC(6,2)=SRC(7,4)= F1(t4,t5);
SRC(6,1)=SRC(7,3)= F2(t4,t5,t6);
SRC(6,0)=SRC(7,2)= F1(t5,t6);
SRC(7,1)= F2(t5,t6,t7);
SRC(7,0)= F1(t6,t7);
}
static void x264_predict_8x8_hd_c( pixel *src, pixel edge[36] )
{
PREDICT_8x8_LOAD_TOP
PREDICT_8x8_LOAD_LEFT
PREDICT_8x8_LOAD_TOPLEFT
int p1 = pack_pixel_1to2(F1(l6,l7), F2(l5,l6,l7));
int p2 = pack_pixel_1to2(F1(l5,l6), F2(l4,l5,l6));
int p3 = pack_pixel_1to2(F1(l4,l5), F2(l3,l4,l5));
int p4 = pack_pixel_1to2(F1(l3,l4), F2(l2,l3,l4));
int p5 = pack_pixel_1to2(F1(l2,l3), F2(l1,l2,l3));
int p6 = pack_pixel_1to2(F1(l1,l2), F2(l0,l1,l2));
int p7 = pack_pixel_1to2(F1(l0,l1), F2(lt,l0,l1));
int p8 = pack_pixel_1to2(F1(lt,l0), F2(l0,lt,t0));
int p9 = pack_pixel_1to2(F2(t1,t0,lt), F2(t2,t1,t0));
int p10 = pack_pixel_1to2(F2(t3,t2,t1), F2(t4,t3,t2));
int p11 = pack_pixel_1to2(F2(t5,t4,t3), F2(t6,t5,t4));
SRC_X4(0,7)= pack_pixel_2to4(p1,p2);
SRC_X4(0,6)= pack_pixel_2to4(p2,p3);
SRC_X4(4,7)=SRC_X4(0,5)= pack_pixel_2to4(p3,p4);
SRC_X4(4,6)=SRC_X4(0,4)= pack_pixel_2to4(p4,p5);
SRC_X4(4,5)=SRC_X4(0,3)= pack_pixel_2to4(p5,p6);
SRC_X4(4,4)=SRC_X4(0,2)= pack_pixel_2to4(p6,p7);
SRC_X4(4,3)=SRC_X4(0,1)= pack_pixel_2to4(p7,p8);
SRC_X4(4,2)=SRC_X4(0,0)= pack_pixel_2to4(p8,p9);
SRC_X4(4,1)= pack_pixel_2to4(p9,p10);
SRC_X4(4,0)= pack_pixel_2to4(p10,p11);
}
static void x264_predict_8x8_vl_c( pixel *src, pixel edge[36] )
{
PREDICT_8x8_LOAD_TOP
PREDICT_8x8_LOAD_TOPRIGHT
SRC(0,0)= F1(t0,t1);
SRC(0,1)= F2(t0,t1,t2);
SRC(0,2)=SRC(1,0)= F1(t1,t2);
SRC(0,3)=SRC(1,1)= F2(t1,t2,t3);
SRC(0,4)=SRC(1,2)=SRC(2,0)= F1(t2,t3);
SRC(0,5)=SRC(1,3)=SRC(2,1)= F2(t2,t3,t4);
SRC(0,6)=SRC(1,4)=SRC(2,2)=SRC(3,0)= F1(t3,t4);
SRC(0,7)=SRC(1,5)=SRC(2,3)=SRC(3,1)= F2(t3,t4,t5);
SRC(1,6)=SRC(2,4)=SRC(3,2)=SRC(4,0)= F1(t4,t5);
SRC(1,7)=SRC(2,5)=SRC(3,3)=SRC(4,1)= F2(t4,t5,t6);
SRC(2,6)=SRC(3,4)=SRC(4,2)=SRC(5,0)= F1(t5,t6);
SRC(2,7)=SRC(3,5)=SRC(4,3)=SRC(5,1)= F2(t5,t6,t7);
SRC(3,6)=SRC(4,4)=SRC(5,2)=SRC(6,0)= F1(t6,t7);
SRC(3,7)=SRC(4,5)=SRC(5,3)=SRC(6,1)= F2(t6,t7,t8);
SRC(4,6)=SRC(5,4)=SRC(6,2)=SRC(7,0)= F1(t7,t8);
SRC(4,7)=SRC(5,5)=SRC(6,3)=SRC(7,1)= F2(t7,t8,t9);
SRC(5,6)=SRC(6,4)=SRC(7,2)= F1(t8,t9);
SRC(5,7)=SRC(6,5)=SRC(7,3)= F2(t8,t9,t10);
SRC(6,6)=SRC(7,4)= F1(t9,t10);
SRC(6,7)=SRC(7,5)= F2(t9,t10,t11);
SRC(7,6)= F1(t10,t11);
SRC(7,7)= F2(t10,t11,t12);
}
static void x264_predict_8x8_hu_c( pixel *src, pixel edge[36] )
{
PREDICT_8x8_LOAD_LEFT
int p1 = pack_pixel_1to2(F1(l0,l1), F2(l0,l1,l2));
int p2 = pack_pixel_1to2(F1(l1,l2), F2(l1,l2,l3));
int p3 = pack_pixel_1to2(F1(l2,l3), F2(l2,l3,l4));
int p4 = pack_pixel_1to2(F1(l3,l4), F2(l3,l4,l5));
int p5 = pack_pixel_1to2(F1(l4,l5), F2(l4,l5,l6));
int p6 = pack_pixel_1to2(F1(l5,l6), F2(l5,l6,l7));
int p7 = pack_pixel_1to2(F1(l6,l7), F2(l6,l7,l7));
int p8 = pack_pixel_1to2(l7,l7);
SRC_X4(0,0)= pack_pixel_2to4(p1,p2);
SRC_X4(0,1)= pack_pixel_2to4(p2,p3);
SRC_X4(4,0)=SRC_X4(0,2)= pack_pixel_2to4(p3,p4);
SRC_X4(4,1)=SRC_X4(0,3)= pack_pixel_2to4(p4,p5);
SRC_X4(4,2)=SRC_X4(0,4)= pack_pixel_2to4(p5,p6);
SRC_X4(4,3)=SRC_X4(0,5)= pack_pixel_2to4(p6,p7);
SRC_X4(4,4)=SRC_X4(0,6)= pack_pixel_2to4(p7,p8);
SRC_X4(4,5)=SRC_X4(4,6)= SRC_X4(0,7) = SRC_X4(4,7) = pack_pixel_2to4(p8,p8);
}
/****************************************************************************
* Exported functions:
****************************************************************************/
void x264_predict_16x16_init( int cpu, x264_predict_t pf[7] )
{
pf[I_PRED_16x16_V ] = x264_predict_16x16_v_c;
pf[I_PRED_16x16_H ] = x264_predict_16x16_h_c;
pf[I_PRED_16x16_DC] = x264_predict_16x16_dc_c;
pf[I_PRED_16x16_P ] = x264_predict_16x16_p_c;
pf[I_PRED_16x16_DC_LEFT]= x264_predict_16x16_dc_left_c;
pf[I_PRED_16x16_DC_TOP ]= x264_predict_16x16_dc_top_c;
pf[I_PRED_16x16_DC_128 ]= x264_predict_16x16_dc_128_c;
#if HAVE_MMX
x264_predict_16x16_init_mmx( cpu, pf );
#endif
#if HAVE_ALTIVEC
if( cpu&X264_CPU_ALTIVEC )
x264_predict_16x16_init_altivec( pf );
#endif
#if HAVE_ARMV6
x264_predict_16x16_init_arm( cpu, pf );
#endif
}
void x264_predict_8x8c_init( int cpu, x264_predict_t pf[7] )
{
pf[I_PRED_CHROMA_V ] = x264_predict_8x8c_v_c;
pf[I_PRED_CHROMA_H ] = x264_predict_8x8c_h_c;
pf[I_PRED_CHROMA_DC] = x264_predict_8x8c_dc_c;
pf[I_PRED_CHROMA_P ] = x264_predict_8x8c_p_c;
pf[I_PRED_CHROMA_DC_LEFT]= x264_predict_8x8c_dc_left_c;
pf[I_PRED_CHROMA_DC_TOP ]= x264_predict_8x8c_dc_top_c;
pf[I_PRED_CHROMA_DC_128 ]= x264_predict_8x8c_dc_128_c;
#if HAVE_MMX
x264_predict_8x8c_init_mmx( cpu, pf );
#endif
#if HAVE_ALTIVEC
if( cpu&X264_CPU_ALTIVEC )
x264_predict_8x8c_init_altivec( pf );
#endif
#if HAVE_ARMV6
x264_predict_8x8c_init_arm( cpu, pf );
#endif
}
void x264_predict_8x16c_init( int cpu, x264_predict_t pf[7] )
{
pf[I_PRED_CHROMA_V ] = x264_predict_8x16c_v_c;
pf[I_PRED_CHROMA_H ] = x264_predict_8x16c_h_c;
pf[I_PRED_CHROMA_DC] = x264_predict_8x16c_dc_c;
pf[I_PRED_CHROMA_P ] = x264_predict_8x16c_p_c;
pf[I_PRED_CHROMA_DC_LEFT]= x264_predict_8x16c_dc_left_c;
pf[I_PRED_CHROMA_DC_TOP ]= x264_predict_8x16c_dc_top_c;
pf[I_PRED_CHROMA_DC_128 ]= x264_predict_8x16c_dc_128_c;
#if HAVE_MMX
x264_predict_8x16c_init_mmx( cpu, pf );
#endif
}
void x264_predict_8x8_init( int cpu, x264_predict8x8_t pf[12], x264_predict_8x8_filter_t *predict_filter )
{
pf[I_PRED_8x8_V] = x264_predict_8x8_v_c;
pf[I_PRED_8x8_H] = x264_predict_8x8_h_c;
pf[I_PRED_8x8_DC] = x264_predict_8x8_dc_c;
pf[I_PRED_8x8_DDL] = x264_predict_8x8_ddl_c;
pf[I_PRED_8x8_DDR] = x264_predict_8x8_ddr_c;
pf[I_PRED_8x8_VR] = x264_predict_8x8_vr_c;
pf[I_PRED_8x8_HD] = x264_predict_8x8_hd_c;
pf[I_PRED_8x8_VL] = x264_predict_8x8_vl_c;
pf[I_PRED_8x8_HU] = x264_predict_8x8_hu_c;
pf[I_PRED_8x8_DC_LEFT]= x264_predict_8x8_dc_left_c;
pf[I_PRED_8x8_DC_TOP] = x264_predict_8x8_dc_top_c;
pf[I_PRED_8x8_DC_128] = x264_predict_8x8_dc_128_c;
*predict_filter = x264_predict_8x8_filter_c;
#if HAVE_MMX
x264_predict_8x8_init_mmx( cpu, pf, predict_filter );
#endif
#if HAVE_ARMV6
x264_predict_8x8_init_arm( cpu, pf, predict_filter );
#endif
}
void x264_predict_4x4_init( int cpu, x264_predict_t pf[12] )
{
pf[I_PRED_4x4_V] = x264_predict_4x4_v_c;
pf[I_PRED_4x4_H] = x264_predict_4x4_h_c;
pf[I_PRED_4x4_DC] = x264_predict_4x4_dc_c;
pf[I_PRED_4x4_DDL] = x264_predict_4x4_ddl_c;
pf[I_PRED_4x4_DDR] = x264_predict_4x4_ddr_c;
pf[I_PRED_4x4_VR] = x264_predict_4x4_vr_c;
pf[I_PRED_4x4_HD] = x264_predict_4x4_hd_c;
pf[I_PRED_4x4_VL] = x264_predict_4x4_vl_c;
pf[I_PRED_4x4_HU] = x264_predict_4x4_hu_c;
pf[I_PRED_4x4_DC_LEFT]= x264_predict_4x4_dc_left_c;
pf[I_PRED_4x4_DC_TOP] = x264_predict_4x4_dc_top_c;
pf[I_PRED_4x4_DC_128] = x264_predict_4x4_dc_128_c;
#if HAVE_MMX
x264_predict_4x4_init_mmx( cpu, pf );
#endif
#if HAVE_ARMV6
x264_predict_4x4_init_arm( cpu, pf );
#endif
}