UDP socket使用connect()函数连接服务器地址后,可直接调用send()函数发送数据,而不必像sendto()函数那样每次都要指定服务器地址,据说这样可以提高效率。
来写两个小程序玩玩:
client.cpp
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <cerrno>
int main()
{
int sock;
if ((sock = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
{
printf("create socket failed: %d\n", errno);
return -1;
}
struct sockaddr_in serveraddr;
serveraddr.sin_family = AF_INET;
serveraddr.sin_addr.s_addr = inet_addr("127.0.0.1");
serveraddr.sin_port = htons(6666);
// 调用connect指定服务器地址
if (connect(sock, (struct sockaddr*)&serveraddr, sizeof(serveraddr)) == -1)
{
printf("connect failed: %d\n", errno);
return -1;
}
int num = 0;
char buffer[100] = {0};
while (true)
{
snprintf(buffer, 99, "msg %d", ++num);
send(sock, buffer, strlen(buffer), 0); // 直接send数据
printf("send %s\n", buffer);
sleep(1);
}
return 0;
}
server.cpp
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <cerrno>
#define MAX_BUFFER_LEN (8 * 1024)
int main()
{
int sock;
if ((sock = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
{
printf("create socket failed: %d\n", errno);
return -1;
}
struct sockaddr_in localaddr;
localaddr.sin_family = AF_INET;
localaddr.sin_addr.s_addr = INADDR_ANY;
localaddr.sin_port = htons(6666);
if (bind(sock, (const struct sockaddr *)&localaddr, sizeof(localaddr)) < 0)
{
printf("bind failed: %d\n", errno);
return -1;
}
struct sockaddr_in clientaddr;
int addrlen = sizeof(clientaddr);
char buffer[MAX_BUFFER_LEN];
while (true)
{
memset(buffer, 0, sizeof(buffer));
int recvlen = recvfrom(sock, (char*)buffer, MAX_BUFFER_LEN, MSG_WAITALL, (struct sockaddr*)&clientaddr, (socklen_t*)&addrlen);
printf("recv %s\n", buffer);
}
return 0;
}
运行结果: