vtkCamera *camera = getActiveCamera();
setFlip(true);
if(m_isImageFlipped)camera->SetRoll(180);
else camera->SetRoll(0);
camera->Azimuth(180);
getRenderer()->ResetCameraClippingRange();
setFlip(false);
m_isImageFlipped = !m_isImageFlipped;
emit cameraChanged();
m_annotationsHandler->updateAnnotations();
render();