发送端逻辑
StreamController implements OnVideoEncodeListener
onVideoEncode 会回调 mPacker.onVideoData
onVideoData 调用 mAnnexbHelper.analyseVideoDataonlyH264
analyseVideoDataonlyH264 调用 onVideo
onVideo 调用 packetListener.onPacket
onPacket 调用 mSender.onData
onData 调用 mSendQueue.putFrame
@Override
public void run() {
super.run();
while (startFlag) {
Frame frame = iSendQueue.takeFrame();
if (frame == null) {
continue;
}
if (frame.data instanceof Video) {
sendData(((Video) frame.data).getData());
}
}
}
接收端逻辑
服务端启动socket监听
然后启动一个接收线程
在接收线程里不断读取数据,区分出音视频
mListener.onVideo(frame, isKeyFrame ? Frame.KEY_FRAME : Frame.NORMAL_FRAME);
@Override
public void onVideo(byte[] video, int type) {
Frame frame = new Frame();
switch (type) {
case Frame.KEY_FRAME:
frame.setType(Frame.KEY_FRAME);
frame.setBytes(video);
Log.d("AcceptH264MsgThread", "key frame ...");
AcceptStreamDataThread.this.listener.acceptBuff(frame);
break;
case Frame.NORMAL_FRAME:
frame.setType(Frame.NORMAL_FRAME);
frame.setBytes(video);
Log.d("AcceptH264MsgThread", "normal frame ...");
AcceptStreamDataThread.this.listener.acceptBuff(frame);
break;
case Frame.AUDIO_FRAME:
frame.setType(Frame.AUDIO_FRAME);
frame.setBytes(video);
Log.d("AcceptH264MsgThread", "audio frame ...");
AcceptStreamDataThread.this.listener.acceptBuff(frame);
break;
default:
Log.e("AcceptH264MsgThread", "other video...");
break;
}
}
然后把frame加入播放队列
private OnAcceptBuffListener mAcceptBuffListener = new OnAcceptBuffListener() {
@Override
public void acceptBuff(Frame frame) {
if (mPlayQueue != null) mPlayQueue.putByte(frame);
}
};
然后有个解码线程解码,最后经过surface显示出来