output
standard output
Vasya owns a cornfield which can be defined with two integers n
and d. The cornfield can be represented as rectangle with vertices having Cartesian coordinates (0,d),(d,0),(n,n−d) and (n−d,n)
.
An example of a cornfield with n=7
and d=2
.
Vasya also knows that there are m
grasshoppers near the field (maybe even inside it). The i-th grasshopper is at the point (xi,yi)
. Vasya does not like when grasshoppers eat his corn, so for each grasshopper he wants to know whether its position is inside the cornfield (including the border) or outside.
Help Vasya! For each grasshopper determine if it is inside the field (including the border).
Input
The first line contains two integers n
and d (1≤d<n≤100
).
The second line contains a single integer m
(1≤m≤100
) — the number of grasshoppers.
The i
-th of the next m lines contains two integers xi and yi (0≤xi,yi≤n) — position of the i
-th grasshopper.
Output
Print m
lines. The i-th line should contain "YES" if the position of the i-th grasshopper lies inside or on the border of the cornfield. Otherwise the i
-th line should contain "NO".
You can print each letter in any case (upper or lower).
Examples
Input
Copy
7 2 4 2 4 4 1 6 3 4 5
Output
Copy
YES NO NO YES
Input
Copy
8 7 4 4 4 2 8 8 1 6 1
Output
Copy
YES NO YES YES
题意:
给你一个矩阵,让你判断点是否在矩阵内,边上也算。
思路:
首先我们可以观察出这个矩阵和四个三角形可以构造出一个大的正方形,所以我们只需要判断出这点在这正方形内且不在这个四个三角形内就OK了。
code:
#include<iostream>
#include<stdio.h>
#include<algorithm>
#include<vector>
using namespace std;
int n, d, m,tempx,tempy;
int yy(int x1, int y1, int x2, int y2, int x)
{
return (float)(x - x1)*(y1 - y2) / (x1 - x2) + y1;
}
bool pang(int x, int y)
{
if (x > n || y > n)
return 0;
else
{
if (yy(d, 0, 0, d, x) > y)
{
return 0;
}
if (yy(d, 0, n, n - d, x) > y)
{
return 0;
}
if (yy(n-d, n, n, n-d, x) < y)
{
return 0;
}
if (yy(0, d, n - d, n, x) < y)
{
return 0;
}
return 1;
}
}
int main()
{
cin >> n >> d;
cin >> m;
for (int i = 1; i <= m; i++)
{
cin >> tempx >> tempy;
if (pang(tempx, tempy))
{
cout << "YES" << endl;
}
else
{
cout << "NO" << endl;
}
}
return 0;
}