openGL-3Dcar

//
//  main.cpp
//  OpenGL-final
//
//  Created by John&cat on 2020/4/27.
//  Copyright © 2020 John&cat. All rights reserved.
//  旋转的车

#define GL_SILENCE_DEPRECATION
#include <stdio.h>
#include "iostream"
#include <GLUT/GLUT.h>
#include <math.h>
static GLfloat xRot = 0.0f;
static GLfloat yRot = 0.0f;
void Display(void)
{   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
       glRotatef(xRot, 1.0f, 0.0f, 0.0f);  //绕x轴旋转
    glRotatef(yRot, 0.0f, 1.0f, 0.0f);  //绕y轴旋转
    //车下半部
    glBegin(GL_POLYGON);
        glColor3f(0.1, 0.1, 0.8);
        glVertex3f(-40.0f,0.0f,15.0f);
        glVertex3f(40.0f,0.0f,15.0f);
        glColor3f(1, 0.5, 0.8);
        glVertex3f(40.0f,-15.0f,15.0f);
        glVertex3f(-40.0f,-15.0f,15.0f);
    glEnd();
    glBegin(GL_POLYGON);
        glColor3f(0.3, 0.2, 0.5);
        glVertex3f(40.0f,0.0f,-15.0f);
        glVertex3f(40.0f,0.0f,15.0f);
        glVertex3f(40.0f,-15.0f,15.0f);
 
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