(4.2.43)手势解锁之九宫格控件GestureLockView



/**
 * 手势解锁
 */
public class GestureLockView extends View implements GestureLockViewController {

    /**
     * 控件整体宽度、高度
     */
    private float width = 0;
    private float height = 0;

    //是否出初始化相关基本数值
    private boolean isBasic = false;

    //九宫格的行列数目
    private static final int ROW_NUM = 3;
    //九宫格的间距数目
    private static final int SPACE_NUM = ROW_NUM + 1;
    //九宫格的圆心坐标
    private Point[][] mPoints = new Point[ROW_NUM][ROW_NUM];
    //画笔
    private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

    /**
     * 一对宫格之间的间距(圆的大小会根据设置的间距动态适配)
     * 3个格子会导致:总共有4个间距
     */
    private float mCircleSpacing;
    /**
     * 最外圈
     */
    //默认:外圈直径占整个控件宽度的比例: 3.1.1.1当外圈间距没有自定义设置时使用
    private static final float DEFAULT_RATE_OUTER_RING_WIDTH_IN_VIEW = (float) 1/6;
    //最外圈直径
    private float mOuterRingWidth = 120;
    //最外圈半径
    private float mRadius;
    /**
     * 半透明圆
     */
    //默认:中间圈直径与最小圈直径的比例:3.1.3 初始化:中间圆的直径
    private static final float DEFAULT_RATE_INNER_BACKGROUND_RING_WIDTH_IN_INNER_RING = 1.3f;
    //内圆背景直径(半透明内圆)
    private float mInnerBackgroudWidth;
    //小圆半透明背景半径
    private float mInnerBackgroudRadius;
    /**
     * 最小圆
     */
    //默认:最小圈直径与外圆直径的比例:3.1.2 初始化:最小圈直径
    private static final float DEFAULT_RATE_INNER_RING_WIDTH_IN_OUT_RING = (float) 1/3;
    //最小的圆的直径
    private float mInnerRingWidth = mOuterRingWidth * DEFAULT_RATE_INNER_RING_WIDTH_IN_OUT_RING;
    //小圆半径
    private float mInnerRingRadius;

    /**
     * 三角形边长
     */
    //默认:三角形边长与最外圆半径的比例:3.1
    private static final float DEFAULT_RATE_ARROW_LENGTH_IN_OUTER_RING = 0.25f;
    private float mArrowLength;

    /**
     * 圆心与边界的间距:外圈间距 + 外圈半径
     */
    float roundW;

    //普通状态下圈的颜色
    private int mColorUpRing = 0xFF378FC9;
    //按下时圈的颜色
    private int mColorOnRing = 0xFF378FC9;
    //失败状态下圈的颜色
    private int mColorErrorRing = 0xFF378FC9;
    //未按下时圆圈的边宽
    private int mNoFingerStrokeWidth = 2;
    //按下时圆圈的边宽
    private int mOnStrokeWidth = 4;


    public GestureLockView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public GestureLockView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        TypedArray a = context.getTheme().obtainStyledAttributes(attrs,
                R.styleable.GestureLock_styleable, defStyleAttr, 0);
        int n = a.getIndexCount();
        for (int i = 0; i < n; i++) {
            int attr = a.getIndex(i);
            if (attr == R.styleable.GestureLock_styleable_color_on_ring) {
                mColorOnRing = a.getColor(attr, mColorOnRing);
            } else if (attr == R.styleable.GestureLock_styleable_color_up_ring) {
                mColorUpRing = a.getColor(attr, mColorUpRing);
            } else if (attr == R.styleable.GestureLock_styleable_color_error_ring) {
                mColorErrorRing = a.getColor(attr, mColorErrorRing);
            } else if (attr == R.styleable.GestureLock_styleable_inner_ring_width) {
                mInnerRingWidth = a.getDimensionPixelSize(attr, 0);
            } else if (attr == R.styleable.GestureLock_styleable_outer_ring_spacing_width) {
                mCircleSpacing = a.getDimensionPixelSize(attr, 0);
            } else if (attr == R.styleable.GestureLock_styleable_inner_background_width) {
                mInnerBackgroudWidth = a.getDimensionPixelSize(attr, 0);
            }
        }
        a.recycle();

        setClickable(true);
    }


    /**
     * 一、测量过程,默认400dp
     * @param widthMeasureSpec
     * @param heightMeasureSpec
     */
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        width = MathUtil.measure(widthMeasureSpec);
        height = MathUtil.measure(heightMeasureSpec);
        width = Math.min(width, height);
        height = width;
        setMeasuredDimension((int)width, (int)height);
    }

    /**
     * 二、绘制过程
     * @param canvas
     */
    @Override
    protected void onDraw(Canvas canvas) {
        if (!isBasic) {
            initBasic();
        }
        //绘制圆以及显示当前状态
        drawToCanvas(canvas);
    }

    /**
     * 三、初始化Cache信息
     * 1. 初始化外圆、中间圆、内圆的半径直径 和 三角形的边长
     * 2. 初始化圆心坐标
     */
    private void initBasic() {
        float y = 0;
        initGestureLockViewWidth();
        // 计算圆圈的大小及位置
        roundW = width - (mOuterRingWidth * ROW_NUM);
        roundW = roundW / 4 + mOuterRingWidth / 2;
        mPoints[0][0] = new Point(getCircleCentreXByRow(0), y + roundW);
        mPoints[0][1] = new Point(getCircleCentreXByRow(1), y + roundW);
        mPoints[0][2] = new Point(getCircleCentreXByRow(2), y + roundW);
        mPoints[1][0] = new Point(getCircleCentreXByRow(0), y + height / 2);
        mPoints[1][1] = new Point(getCircleCentreXByRow(1), y + height / 2);
        mPoints[1][2] = new Point(getCircleCentreXByRow(2), y + height / 2);
        mPoints[2][0] = new Point(getCircleCentreXByRow(0), y + height - roundW);
        mPoints[2][1] = new Point(getCircleCentreXByRow(1), y + height - roundW);
        mPoints[2][2] = new Point(getCircleCentreXByRow(2), y + height - roundW);
        int k = 0;
        for (Point[] ps : mPoints) {
            for (Point p : ps) {
                p.index = k;
                k++;
            }
        }
        isBasic = true;
    }


    //3.1 初始化外圆、中间圆、内圆的半径直径 和 三角形的边长
    private void initGestureLockViewWidth() {

        // 3.1.1 初始化:外圈直径 和   外圈之间的间距
        if (mCircleSpacing == 0) {
            //3.1.1.1 当外圈间距没有自定义设置时:外圈直径为整体的 1/6; 间距为3个外圈去除后的结余的1/4 (有四个间距)
            initCircleSpacing();
        } else {
            //3.1.1.2 当外圈间距自定义设置时:外圈直径为 (整体 - 4个外圈间距)/3
            float mSpacing = mCircleSpacing * SPACE_NUM;
            mOuterRingWidth = (width - mSpacing) / ROW_NUM;
        }
        //防止手动设置圆圆之间间距过大问题:3.1.1.2中可能出现间距设置过大,导致mOuterRingWidth外圈半径为负值
        if (mOuterRingWidth <= 0) {
            initCircleSpacing();
        }

        //3.1.2 初始化:最小圈直径
        if (mInnerRingWidth == 0 || mInnerRingWidth >= mOuterRingWidth) {
            //如果自定义设置的最小圈为0 或者 比最外圈还大,则重置为外圈的1/3
            mInnerRingWidth = mOuterRingWidth * DEFAULT_RATE_INNER_RING_WIDTH_IN_OUT_RING;
        }

        //3.1.3 初始化:中间圆的直径
        if (mInnerBackgroudWidth == 0 || mInnerBackgroudWidth >= mOuterRingWidth) {
            //如果自定义设置的最小圈为0 或者 比最外圈还大,则重置为最小圈的1.3倍
            mInnerBackgroudWidth = mInnerRingWidth * DEFAULT_RATE_INNER_BACKGROUND_RING_WIDTH_IN_INNER_RING;
        }

        mRadius = mOuterRingWidth / 2;
        mInnerRingRadius = mInnerRingWidth / 2;
        mInnerBackgroudRadius = mInnerBackgroudWidth / 2;

        mArrowLength = mRadius * DEFAULT_RATE_ARROW_LENGTH_IN_OUTER_RING;//三角形的边长
    }


    //3.1.1.1 当外圈间距没有自定义设置时:初始化外圈直径 和 外圈之间的间距
    private void initCircleSpacing() {
        // 计算每个GestureLockView的宽度
        mOuterRingWidth = width * DEFAULT_RATE_OUTER_RING_WIDTH_IN_VIEW;
        //计算每个GestureLockView的间距
        mCircleSpacing = (width - mOuterRingWidth * 3) / 4;
    }


    //根据列索引,获取圆心X轴坐标
    public float getCircleCentreXByRow(int i) {
        if (i == 0) {
            return mCircleSpacing + mRadius;
        } else if (i == 1) {
            return width / 2;
        }
        return mCircleSpacing * 3 + mOuterRingWidth * 2 + mRadius;

    }


    /**
     * 四、图像绘制
     *
     * @param canvas
     */
    private void drawToCanvas(Canvas canvas) {
        canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG));
        mPaint.setAntiAlias(true);
        mPaint.setFilterBitmap(true);//如果该项设置为true,则图像在动画进行中会滤掉对Bitmap图像的优化操作,加快显示速度,本设置项依赖于dither和xfermode的设置
        // 4.1 画连线
        drawAllLine(canvas);
        // 42 画所有点
        drawAllPoint(canvas);
        // 4.3 是否绘制方向图标
        if (isShow) {
            drawDirectionArrow(canvas);
        }
    }

    /**
     * 4.1 绘制解锁连接线
     *
     * @param canvas
     */
    private void drawAllLine(Canvas canvas) {
        if (sPoints.size() > 0) {

            Point tp = sPoints.get(0);
            //4.1.1 已经确定的圆心连线
            for (int i = 1; i < sPoints.size(); i++) {
                //根据移动的方向绘制线
                Point p = sPoints.get(i);
                if (p.state == Point.STATE_CHECK_ERROR) {
                    drawErrorLine(canvas, tp, p);
                } else {
                    drawLine(canvas, tp, p);
                }
                tp = p;
            }
            //4.1.2 最后一个圆心到当前移动位置的连线
            if (this.movingNoPoint) {
                //到达下一个点停止移动绘制固定的方向
                drawLine(canvas, tp, new Point((int) moveingX + 20, (int) moveingY));
            }
        }
    }

    private void drawLine(Canvas canvas, Point a, Point b) {
        mPaint.setColor(mColorOnRing);
        mPaint.setStrokeWidth(3);
        canvas.drawLine(a.x, a.y, b.x, b.y, mPaint);
    }

    private void drawErrorLine(Canvas canvas, Point a, Point b) {
        mPaint.setColor(mColorErrorRing);
        mPaint.setStrokeWidth(3);
        canvas.drawLine(a.x, a.y, b.x, b.y, mPaint);
    }

    /**
     * 4.2 绘制解锁图案所有的点
     *
     * @param canvas
     */
    private void drawAllPoint(Canvas canvas) {
        for (int i = 0; i < mPoints.length; i++) {
            for (int j = 0; j < mPoints[i].length; j++) {
                Point p = mPoints[i][j];
                if (p != null) {
                    if (p.state == Point.STATE_CHECK) {
                        onDrawOn(canvas, p);
                    } else if (p.state == Point.STATE_CHECK_ERROR) {
                        onDrawError(canvas, p);
                    } else {
                        onDrawNoFinger(canvas, p);
                    }
                }
            }
        }
    }

    //4.2.1 绘制普通状态
    private void onDrawNoFinger(Canvas canvas, Point p) {
        // 绘制外圆
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setColor(mColorUpRing);
        mPaint.setStrokeWidth(mNoFingerStrokeWidth);
        canvas.drawCircle(p.x, p.y, mRadius, mPaint);
    }

    //4.2.2 绘制按下时状态
    private void onDrawOn(Canvas canvas, Point p) {
        // 绘制白背景:填充
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setColor(Color.WHITE);
        canvas.drawCircle(p.x, p.y, mRadius, mPaint);
        // 绘制外圆的描边线:描边
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setColor(mColorOnRing);
        mPaint.setStrokeWidth(mOnStrokeWidth);
        canvas.drawCircle(p.x, p.y, mRadius, mPaint);
        // 绘制内圆背景
        onDrawInnerCircleBackground(canvas, p, mColorOnRing);
        // 绘制内圆:填充
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setColor(mColorOnRing);
        canvas.drawCircle(p.x, p.y, mInnerRingRadius, mPaint);
    }

    //绘制内圆透明背景
    private void onDrawInnerCircleBackground(Canvas canvas, Point p, int color) {
        // 绘制内圆
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setColor(color);
        mPaint.setAlpha(100);
        canvas.drawCircle(p.x, p.y, mInnerBackgroudRadius, mPaint);
    }


    //4.2.3 绘制失败时时状态
    private void onDrawError(Canvas canvas, Point p) {
        // 绘制白背景:填充
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setColor(Color.WHITE);
        canvas.drawCircle(p.x, p.y, mRadius, mPaint);
        // 绘制外圆的描边线:描边
        mPaint.setColor(mColorErrorRing);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeWidth(mOnStrokeWidth);
        canvas.drawCircle(p.x, p.y, mRadius, mPaint);
        // 绘制内圆背景
        onDrawInnerCircleBackground(canvas, p, mColorErrorRing);
        // 绘制内圆:填充
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setColor(mColorErrorRing);
        canvas.drawCircle(p.x, p.y, mInnerRingRadius, mPaint);
    }



    /**
     * 4.3 绘制解锁图案连接的方向
     *
     * @param canvas
     */
    private void drawDirectionArrow(Canvas canvas) {
        // 绘制方向图标
        if (sPoints.size() <= 0) {
            return;
        }
        Point tp = sPoints.get(0);
        for (int i = 1; i < sPoints.size(); i++) {
            //根据移动的方向绘制方向图标
            Point p = sPoints.get(i);
            if (p.state == Point.STATE_CHECK_ERROR) {
                drawDirectionArrow(canvas, tp, p, mColorErrorRing);
            } else {
                drawDirectionArrow(canvas, tp, p, mColorOnRing);
            }
            tp = p;
        }
    }

    //绘制方向图标,三角形指示标
    private void drawDirectionArrow(Canvas canvas, Point a, Point b, int color) {
        //获取角度
        float degrees = LockUtil.getDegrees(a, b) + 90;
        //根据两点方向旋转
        canvas.rotate(degrees, a.x, a.y);
        drawArrow(canvas, a, color);
        //旋转方向
        canvas.rotate(-degrees, a.x, a.y);
    }

    //绘制三角形指示标
    private void drawArrow(Canvas canvas, Point a, int color) {
        // 绘制三角形,初始时是个默认箭头朝上的一个等腰三角形,用户绘制结束后,根据由两个GestureLockView决定需要旋转多少度
        Path mArrowPath = new Path();
        float offset = mInnerBackgroudRadius + (mArrowLength + mRadius - mInnerBackgroudRadius) / 2;//偏移量,定位三角形位置
        mArrowPath.moveTo(a.x, a.y - offset);
        mArrowPath.lineTo(a.x - mArrowLength, a.y - offset
                + mArrowLength);
        mArrowPath.lineTo(a.x + mArrowLength, a.y - offset
                + mArrowLength);
        mArrowPath.close();
        mArrowPath.setFillType(Path.FillType.WINDING);
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setColor(color);
        canvas.drawPath(mArrowPath, mPaint);
    }

    //监听
    private OnGestureListener onGestureListener;

    //是否显示滑动方向 默认为显示
    private boolean isShow = true;

    //判断是否进入了手势验证过程:down点在某个宫格区域内,并触发多个move
    private boolean checking = false;

    private boolean isAutoClearAfterUp = true;
    //用于执行重置九宫格状态
    private Handler handler = new Handler();
    //用于定时执行清除界面
    private Runnable run = new Runnable() {
        @Override
        public void run() {
            handler.removeCallbacks(run);
            reset();
            postInvalidate();
        }
    };
    private final static long RESET_DELAY_MILLS = 500;

    //选中圆的集合
    private List<Point> sPoints = new ArrayList<Point>();

    //判断是否正在绘制并且未到达下一个点:true时:用于绘制断头线
    private boolean movingNoPoint = false;
    //正在移动的x,y坐标:用于绘制连接到按下位置的线
    float moveingX, moveingY;

    /**
     * 5 点击事件
     * @param event
     * @return
     */
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        handler.removeCallbacks(run);
        movingNoPoint = false;
        float ex = event.getX();
        float ey = event.getY();
        boolean isFinish = false;//用于标示一次 手势动作是否结束:down move move... up
        Point p = null;
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN: // 点下
                p = actionDown(ex, ey);
                break;
            case MotionEvent.ACTION_MOVE: // 移动
                p = actionMove(ex, ey);
                break;
            case MotionEvent.ACTION_UP: // 提起
                p = checkSelectPoint(ex, ey);
                checking = false;
                isFinish = true;
                break;
            default:
                movingNoPoint = true;
                break;
        }

        //手势未结束 且 在手势过程中  且 拿到了目标落点
        if (!isFinish && checking && p != null) {
            int rk = crossPoint(p);
            if (rk == POINT_CROSS_WITHOUT_LAST) {
                //与已记录的路径点的非最后一个点重叠
                movingNoPoint = true;
                moveingX = ex;
                moveingY = ey;
            } else if (rk == 0) {
                //一个新点
                p.state = Point.STATE_CHECK;
                addPoint(p);
                if(onGestureListener != null){
                    onGestureListener.onProgress(this, getIndex());
                }
            }
        }
        if (isFinish) {
            actionFinish();
        }
        postInvalidate();
        return true;
    }

    //5.1 按下
    //1. 取消清除密码的指令
    //2. 重置所有的点状态
    //3. 判断是否落入某个宫格内点,并返回该点
    private Point actionDown(float ex, float ey) {

        reset(); // 重置所有的点状态
        Point p = checkSelectPoint(ex, ey);//判断落点位置
        if (p != null) {
            //如果在某个宫格内
            checking = true;
        }
        return p;
    }


    //5.2 移动
    //如果是在手势过程中:判断落点是否在某个宫格内点,并返回该点;不在的话,则记录断头位置
    private Point actionMove(float ex, float ey) {
        Point p = null;
        if (checking) { //在手势验证过程中
            p = checkSelectPoint(ex, ey);//检查落点位置是否在某个宫格区域内
            if (p == null) {
                movingNoPoint = true;
                moveingX = ex;
                moveingY = ey;
            }
        }
        return p;
    }

    //5.3 解锁图案绘制完成
    private void actionFinish() {

        //5.3.1 抬起500hs后,重置整个九宫状态
        if(isAutoClearAfterUp){
            handler.postDelayed(run, RESET_DELAY_MILLS);
        }

        //5.3.2 只是一个点的话,直接取消选中,重置状态
        if (this.sPoints.size() == 1) {
            this.reset();
            return;
        }

        if(onGestureListener != null){
            onGestureListener.onComplete(this, getIndex());
        }
    }


    /******************************Utils****************************************/
    //重置点状态:清除选中点 + 所有点变为初始状态
    public void reset() {
        for (Point p : sPoints) {
            p.state = Point.STATE_NORMAL;
        }
        sPoints.clear();
    }

    //检查落点位置是否在某个宫格区域内
    private Point checkSelectPoint(float x, float y) {
        for (int i = 0; i < mPoints.length; i++) {
            for (int j = 0; j < mPoints[i].length; j++) {
                Point p = mPoints[i][j];
                if (LockUtil.checkInRound(p.x, p.y, mRadius, (int) x, (int) y)) {
                    return p;
                }
            }
        }
        return null;
    }

    //判断目标点是否与已记录路径点有交叉
    private final static int POINT_NO_CROSS = 0;//新点
    private final static int POINT_CROSS_WITH_LAST = 1;//与上一点重叠
    private final static int POINT_CROSS_WITHOUT_LAST = 2;//与非最后一点重叠
    private int crossPoint(Point targetP) {
        // 重叠的不最后一个则 reset
        if (sPoints.contains(targetP)) {
            if (sPoints.size() > 2) {
                // 与非最后一点重叠
                if (sPoints.get(sPoints.size() - 1).index != targetP.index) {
                    return POINT_CROSS_WITHOUT_LAST;
                }
            }
            return POINT_CROSS_WITH_LAST; // 与最后一点重叠
        } else {
            return POINT_NO_CROSS; // 新点
        }
    }


    //向选中点集合中添加一个点
    private void addPoint(Point point) {
        this.sPoints.add(point);
    }

    //设置全部已经选中的为错误
    private void errorPoints() {
        for (Point p : sPoints) {
            p.state = Point.STATE_CHECK_ERROR;
        }
    }

    private int[] getIndex(){
        //得到有序索引传
        int[] indexs = new int[sPoints.size()];
        for (int i = 0; i < sPoints.size(); i++) {
            indexs[i] = sPoints.get(i).index;
        }
        return indexs;
    }


    /******************************API***************************************/
    @Override
    public void clear(){
        reset();
        postInvalidate();
        if(onGestureListener != null){
            onGestureListener.onClear(this);
        }
    }

    @Override
    public void error(){
        errorPoints();
        postInvalidate();
    }



    /**
     * 设置监听
     *
     * @param onGestureListener
     */
    public void setOnGestureListener(OnGestureListener onGestureListener) {
        this.onGestureListener = onGestureListener;
    }

    /**
     * 轨迹球画完监听事件
     */
    public interface OnGestureListener {


        void onProgress(GestureLockViewController controller, int[] indexs);

        void onComplete(GestureLockViewController controller, int[] indexs);

        void onClear(GestureLockViewController controller);
    }

    /******************************其他***************************************/

    public void setShow(boolean show) {
        isShow = show;
    }
}
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