动态线条背景,鼠标移动有效果,canvas绘制背景

canvas 绘图的复习与练习

先上效果图

全部代码

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport"
          content="width=device-width,initial-scale=1,minimum-scale=1,maximum-scale=1,user-scalable=no"/>
    <title>test</title>
    <script src="https://cdn.bootcdn.net/ajax/libs/jquery/3.7.1/jquery.js"></script>
    <style>
        html, body {
            background: #000;
            margin: 0;
        }

        canvas {
            position: absolute;
            top: 0;
            left: 0;
            width: 100vw;
            height: 100vh;
            /*z-index: -1;*/
        }

        .box {
            width: 80%;
            background-color: #00a8c6;
            height: 80vh;
            margin-left: 50%;
            transform: translateX(-50%);
            text-align: center;

        }

        .menu {
            width: 100px;
            height: 100px;
            position: relative;
        }

        .menu:before, .menu:after {
            content: "";
            display: block;
            width: 100px;
            height: 16px;
            background: #000;
            border-radius: 8px;
            position: absolute;
            left: 0;
            -webkit-transition: all 0.15s ease-in-out;
            transition: all 0.15s ease-in-out;
        }

        .menu:before {
            top: 5px;
            box-shadow: 0 37px #000;
        }

        .menu:after {
            bottom: 5px;
        }

        .menu:hover:before {
            top: 42px;
            box-shadow: none;
            -webkit-transform: rotate(225deg);
            transform: rotate(225deg);
        }

        .menu:hover:after {
            bottom: 42px;
            -webkit-transform: rotate(135deg);
            transform: rotate(135deg);
        }

    </style>
</head>
<body>
<canvas></canvas>
<div class="box">
    一个 menu 按钮
    <div class="menu"></div>
</div>
</body>
<script>
    $(function () {
        var canvas = document.querySelector('canvas'),
            ctx = canvas.getContext('2d')
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
        ctx.lineWidth = .3;
        ctx.strokeStyle = (new Color(150)).style;

        var mousePosition = {
            x: 30 * canvas.width / 100,
            y: 30 * canvas.height / 100
        };

        var dots = {
            nb: 250,
            distance: 100,
            d_radius: 150,
            array: []
        };

        function colorValue(min) {
            return Math.floor(Math.random() * 255 + min);
        }

        function createColorStyle(r, g, b) {
            return 'rgba(' + r + ',' + g + ',' + b + ', 0.8)';
        }

        function mixComponents(comp1, weight1, comp2, weight2) {
            return (comp1 * weight1 + comp2 * weight2) / (weight1 + weight2);
        }

        function averageColorStyles(dot1, dot2) {
            var color1 = dot1.color,
                color2 = dot2.color;

            var r = mixComponents(color1.r, dot1.radius, color2.r, dot2.radius),
                g = mixComponents(color1.g, dot1.radius, color2.g, dot2.radius),
                b = mixComponents(color1.b, dot1.radius, color2.b, dot2.radius);
            return createColorStyle(Math.floor(r), Math.floor(g), Math.floor(b));
        }

        function Color(min) {
            min = min || 0;
            this.r = colorValue(min);
            this.g = colorValue(min);
            this.b = colorValue(min);
            this.style = createColorStyle(this.r, this.g, this.b);
        }

        function Dot() {
            this.x = Math.random() * canvas.width;
            this.y = Math.random() * canvas.height;

            this.vx = -.5 + Math.random();
            this.vy = -.5 + Math.random();

            this.radius = Math.random() * 2;

            this.color = new Color();
            console.log(this);
        }

        Dot.prototype = {
            draw: function () {
                ctx.beginPath();
                ctx.fillStyle = this.color.style;
                ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
                ctx.fill();
            }
        };

        function createDots() {
            for (i = 0; i < dots.nb; i++) {
                dots.array.push(new Dot());
            }
        }

        function moveDots() {
            for (i = 0; i < dots.nb; i++) {

                var dot = dots.array[i];

                if (dot.y < 0 || dot.y > canvas.height) {
                    dot.vx = dot.vx;
                    dot.vy = -dot.vy;
                } else if (dot.x < 0 || dot.x > canvas.width) {
                    dot.vx = -dot.vx;
                    dot.vy = dot.vy;
                }
                dot.x += dot.vx;
                dot.y += dot.vy;
            }
        }

        function connectDots() {
            for (i = 0; i < dots.nb; i++) {
                for (j = 0; j < dots.nb; j++) {
                    i_dot = dots.array[i];
                    j_dot = dots.array[j];

                    if ((i_dot.x - j_dot.x) < dots.distance && (i_dot.y - j_dot.y) < dots.distance && (i_dot.x - j_dot.x) > -dots.distance && (i_dot.y - j_dot.y) > -dots.distance) {
                        if ((i_dot.x - mousePosition.x) < dots.d_radius && (i_dot.y - mousePosition.y) < dots.d_radius && (i_dot.x - mousePosition.x) > -dots.d_radius && (i_dot.y - mousePosition.y) > -dots.d_radius) {
                            ctx.beginPath();
                            ctx.strokeStyle = averageColorStyles(i_dot, j_dot);
                            ctx.moveTo(i_dot.x, i_dot.y);
                            ctx.lineTo(j_dot.x, j_dot.y);
                            ctx.stroke();
                            ctx.closePath();
                        }
                    }
                }
            }
        }

        function drawDots() {
            for (i = 0; i < dots.nb; i++) {
                var dot = dots.array[i];
                dot.draw();
            }
        }

        function animateDots() {
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            moveDots();
            connectDots();
            drawDots();

            requestAnimationFrame(animateDots);
        }

        $('canvas').on('mousemove', function (e) {
            mousePosition.x = e.pageX;
            mousePosition.y = e.pageY;
        });

        $('canvas').on('mouseleave', function (e) {
            mousePosition.x = canvas.width / 2;
            mousePosition.y = canvas.height / 2;
        });

        createDots();
        requestAnimationFrame(animateDots);
    });
</script>
</html>

灵感来源 https://blog.csdn.net/lp2659359879/article/details/52859969

按钮来源 https://blog.csdn.net/sunbo814025/article/details/77973329

  • 5
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值