Three fbx格式模型材质变黑的问题
fbx.traverse(m => {
if (m.isMesh) {
// m.material.color.set(0x32FA00)
//材质双面
m.material.side = THREE.DoubleSide
//发光材质
m.material.emissive=new THREE.Color(1,1,1);
m.material.emissiveIntensity=1;
m.material.emissiveMap=m.material.map;
}
})